Created
January 28, 2012 23:19
-
-
Save Yuffster/1696226 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /** | |
| * Main server script for Discord mudlib. Most of the code is still messy from | |
| * Node Knockout. | |
| * | |
| * This file is in charge of all the nitty gritty bits of loading all the | |
| * JavaScript files required to get a World instance running, then opening a | |
| * socket and redirecting input to a Player object within the world. | |
| * | |
| * Most of the file loading logistics lives in the World class, which handles | |
| * determining where to pull files from based on configuration options and | |
| * set rules. | |
| * | |
| * @author Michelle Steigerwalt <msteigerwalt.com> | |
| * @copyright 2010-2012 Michelle Steigerwalt | |
| */ | |
| require('./engine'); | |
| var sys = require('util'), | |
| fs = require('fs'); | |
| exports.start = function(config) { | |
| log_error = function(err) { | |
| sys.puts('ERROR: '.color('red')+err); | |
| if (err.stack) { sys.puts("====>"+err.stack); } | |
| } | |
| var world = new World(config); | |
| on_error = log_error; | |
| process.on('uncaughtException', log_error); | |
| var net = require('net'); | |
| var server = net.createServer(function (stream) { | |
| var enhanced = false; | |
| stream.setEncoding('utf8'); | |
| var player = new Player(); | |
| /* Error handling, notifies admins of errors. */ | |
| stream.on('uncaughtException', function (message) { | |
| player.send("ERROR: ".color('red')+message); | |
| }); | |
| player.addEvent('output', function(message, style) { | |
| if (!stream.writable) return; | |
| var eh = (enhanced) ? "\\r\\n" : ""; | |
| stream.write(message.style(style).wordwrap(80)+eh); | |
| }); | |
| player.addEvent('guiOutput', function(obj, handler) { | |
| if (!enhanced) { return false; } | |
| var data = {'data':obj, 'handler':handler}; | |
| var json = JSON.encode(data); | |
| stream.write("<!-- \n"+json+"\n-->\\r\\n"); | |
| }); | |
| player.addEvent('quit', function() { stream.end(); }); | |
| player.ip = stream.remoteAddress; | |
| player.world = world; | |
| sys.puts(player.ip+" has connected."); | |
| player.prompt(Prompts.login, "Please enter your name."); | |
| stream.on('data', function(data) { | |
| if (data.trim()==">>> GUI_ON <<<") { enhanced = true; return; } | |
| else if (data.trim().match(/^>>>(.*?)<<<$/)) { return; } | |
| player.onInput(data); | |
| }); | |
| stream.on('end', function () { | |
| player.send("Goodbye."); | |
| stream.end(); | |
| }); | |
| }); | |
| return { | |
| listen: function(port) { | |
| console.log("Game engine listening on port", port); | |
| server.listen(port); | |
| } | |
| }; | |
| }; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment