Last active
March 21, 2022 23:47
-
-
Save ZHAOZHIHAO/dc67836fecdb00c70a1cdac10dead3ca to your computer and use it in GitHub Desktop.
One sentence describes a technique
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
1. Adaboost: | |
i) An adaboost classifier is a powerful ensemble of classifiers which is formed by successively refitting a weak classifier to different | |
weighted realizations of a data set. | |
<i> In the “boosting” approach to machine learning, a powerful ensemble of classifiers is formedby | |
successively refitting a weak classifier to different weighted realizations of a data set. </i> | |
Source: Explaining the Success of AdaBoost and Random Forests as Interpolating Classifiers | |
ii) A good explantion for adaboost at page 338-339, The Elements of Statistical Learning, volume 2. Springer | |
2. Jensen's inequality | |
In its simplest form the inequality states that the convex transformation of a mean is less than or equal to the mean applied after | |
convex transformation; it is a simple corollary that the opposite is true of concave transformations. | |
3. Group (beginner level) | |
A group is a set combined with an operation, and satisfies the following 4 properties: | |
i. The group contains an identity | |
ii. The group contains inverses | |
iii. The operation is associative | |
iv. The group is closed under the operation. | |
https://www.mathsisfun.com/sets/groups-introduction.html | |
4. Cross product | |
The cross product a × b is defined as a vector c that is perpendicular (orthogonal) to both a and b, with a direction given | |
by the right-hand rule and a magnitude equal to the area of the parallelogram that the vectors span. | |
5. Q-learning, from thesis "learning from delayed rewards" | |
What is the purpose of Q-learning: | |
The purpose is to find some methods for deciding what action to perform in each state: the agent has mastered the skill if it | |
can decide what to do in any situation it may face. | |
terms: | |
What is a policy? | |
A policy is a mapping from states to actions -- in other words, a policy is a rule for deciding what to do given knowledge of | |
the current state. | |
6. Definition of adversarial examples by Ian Goodfellow | |
https://twitter.com/goodfellow_ian/status/984518755546906624?lang=en | |
7. Meaning of function mapping notation | |
https://math.stackexchange.com/questions/1092266/meaning-of-function-mapping-notation-d-x-times-x-to-mathscrr | |
8. What is a space (mathematical concepts)? | |
https://math.stackexchange.com/questions/135994/what-does-a-space-mean | |
9. What is time-invariant system? | |
https://zhuanlan.zhihu.com/p/34280613 | |
10. Intrinsic, extrinsic, and camera matrix | |
# http://ksimek.github.io/2012/08/14/decompose/ | |
# P = [M|-MC] = K[R|t=−RC] | |
# P: camera matrix | |
# M: = KR | |
# K: intrinsic matrix | |
# [R|-RC]: extrinsic matrix | |
# R: rotation matrix | |
# t: the position of the world origin in camera coordinates | |
# C: the camera center in world coordinates |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment