Created
August 31, 2011 23:49
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Conway's Game of Life as Coffee Script
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setup = (@c) -> | |
[@h,@w,@a,@b,@m] = [40, 80, 0, 1,[]] | |
spawn() | |
spawn = -> | |
@m[@a] = (Math.floor Math.random() * 2 for i in [0...@w+1] for j in [0...@h+1]) | |
@m[@b] = (0 for i in [0...@w+1] for j in [0...@h+1]) | |
draw = -> | |
lifedeathandshow() | |
neighbours = (i,j) -> | |
@m[@a][i-1][j-1] + | |
@m[@a][i][j-1] + | |
@m[@a][i+1][j-1] + | |
@m[@a][i-1][j] + | |
@m[@a][i][j] + | |
@m[@a][i+1][j] + | |
@m[@a][i-1][j+1] + | |
@m[@a][i][j+1] + | |
@m[@a][i+1][j+1] | |
lifedeathandshow = -> | |
(n = neighbours i,j | |
if @m[@a][i][j] is 1 | |
if n < 2 or n > 3 | |
@m[@b][i][j] = 0 | |
@c.clearRect i*10, j*10, 10, 10 | |
else | |
@m[@b][i][j] = @m[@a][i][j] | |
@c.fillRect i*10, j*10, 10, 10 | |
else | |
if n is 3 | |
@m[@b][i][j] = 1 | |
@c.fillRect i*10, j*10, 10, 10 | |
else | |
@m[@b][i][j] = @m[@a][i][j] | |
@c.clearRect i*10, j*10, 10, 10 | |
[@a, @b] = [@b, @a]) for j in [1...@w-1] for i in [1...@h-1] | |
setup document.getElementById('canvizzle').getContext '2d' | |
setInterval draw, 1000 |
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(function() { | |
var clear, draw, lifedeathandshow, neighbours, setup, spawn; | |
setup = function(c) { | |
var _ref; | |
this.c = c; | |
_ref = [40, 80, 0, 1, []], this.h = _ref[0], this.w = _ref[1], this.a = _ref[2], this.b = _ref[3], this.m = _ref[4]; | |
return spawn(); | |
}; | |
spawn = function() { | |
var i, j; | |
this.m[this.a] = (function() { | |
var _ref, _results; | |
_results = []; | |
for (j = 0, _ref = this.h + 1; 0 <= _ref ? j < _ref : j > _ref; 0 <= _ref ? j++ : j--) { | |
_results.push((function() { | |
var _ref2, _results2; | |
_results2 = []; | |
for (i = 0, _ref2 = this.w + 1; 0 <= _ref2 ? i < _ref2 : i > _ref2; 0 <= _ref2 ? i++ : i--) { | |
_results2.push(Math.floor(Math.random() * 2)); | |
} | |
return _results2; | |
}).call(this)); | |
} | |
return _results; | |
}).call(this); | |
return this.m[this.b] = (function() { | |
var _ref, _results; | |
_results = []; | |
for (j = 0, _ref = this.h + 1; 0 <= _ref ? j < _ref : j > _ref; 0 <= _ref ? j++ : j--) { | |
_results.push((function() { | |
var _ref2, _results2; | |
_results2 = []; | |
for (i = 0, _ref2 = this.w + 1; 0 <= _ref2 ? i < _ref2 : i > _ref2; 0 <= _ref2 ? i++ : i--) { | |
_results2.push(0); | |
} | |
return _results2; | |
}).call(this)); | |
} | |
return _results; | |
}).call(this); | |
}; | |
draw = function() { | |
return lifedeathandshow(); | |
}; | |
clear = function() { | |
return this.c.clearRect(0, 0, this.w * 10, this.h * 10); | |
}; | |
neighbours = function(i, j) { | |
return this.m[this.a][i - 1][j - 1] + this.m[this.a][i][j - 1] + this.m[this.a][i + 1][j - 1] + this.m[this.a][i - 1][j] + this.m[this.a][i][j] + this.m[this.a][i + 1][j] + this.m[this.a][i - 1][j + 1] + this.m[this.a][i][j + 1] + this.m[this.a][i + 1][j + 1]; | |
}; | |
lifedeathandshow = function() { | |
var i, j, n, _ref, _results; | |
_results = []; | |
for (i = 1, _ref = this.h - 1; 1 <= _ref ? i < _ref : i > _ref; 1 <= _ref ? i++ : i--) { | |
_results.push((function() { | |
var _ref2, _ref3, _results2; | |
_results2 = []; | |
for (j = 1, _ref2 = this.w - 1; 1 <= _ref2 ? j < _ref2 : j > _ref2; 1 <= _ref2 ? j++ : j--) { | |
_results2.push((n = neighbours(i, j), this.m[this.a][i][j] === 1 ? n < 2 || n > 3 ? (this.m[this.b][i][j] = 0, this.c.clearRect(i * 10, j * 10, 10, 10)) : (this.m[this.b][i][j] = this.m[this.a][i][j], this.c.fillRect(i * 10, j * 10, 10, 10)) : (n === 3 ? (this.m[this.b][i][j] = 1, this.c.fillRect(i * 10, j * 10, 10, 10)) : (this.m[this.b][i][j] = this.m[this.a][i][j], this.c.clearRect(i * 10, j * 10, 10, 10)), (_ref3 = [this.b, this.a], this.a = _ref3[0], this.b = _ref3[1], _ref3)))); | |
} | |
return _results2; | |
}).call(this)); | |
} | |
return _results; | |
}; | |
setup(document.getElementById('canvizzle').getContext('2d')); | |
setInterval(draw, 1000); | |
}).call(this); |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> | |
<title></title> | |
</head> | |
<body> | |
<p>Use the coffee compiler to compile the conway.coffee script to a usable .js file or use the .js file provided (precompiled)</p> | |
<canvas id="canvizzle"></canvas> | |
<script type="text/javascript" src="js/conway.js"></script> | |
</body> | |
</html> |
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