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Zbizu / Images.md
Created May 11, 2025 17:08
OTUI documentation (LLM-generated)

Here is the documentation for defining the style of an image in OTUI using the properties handled in uiwidgetimage.cpp.


Defining Image Styles in OTUI

The UIWidget class supports various properties for styling images. These properties allow you to define the source, size, position, appearance, and behavior of images in your OTUI files.


@Zbizu
Zbizu / trycatch.lua
Created December 22, 2024 19:27
Lua port of "try catch finally"
-- Lua try / catch port
-- example:
--[[
TryCatch(
-- try
function()
-- code to execute
-- throw a message
throw("some message")
@Zbizu
Zbizu / getVector.cpp
Last active March 24, 2023 17:04
Lua get a vector of integers for C++
void LuaScriptInterface::getIntVector(lua_State* L, int32_t arg, std::vector<uint32_t>& vec)
{
lua_pushnil(L);
while (lua_next(L, arg) != 0) {
if (lua_isnumber(L, -1)) {
vec.push_back(lua_tointeger(L, -1));
}
lua_pop(L, 1);
}
local files = {"door_locked.png",
"door_locked_small.png",
"door_normal.png",
"door_normal_small.png",
"door_magic.png",
"door_magic_small.png",
"door_quest.png",
"door_quest_small.png"}
function c()
@Zbizu
Zbizu / loader.lua
Created April 11, 2022 09:40
Lua folder iterator example
------------------------------
-- Loader config
------------------------------
local mapGeneratorDir = "data/map_generator/"
------------------------------
-- loader
------------------------------
dofile(mapGeneratorDir .. 'config.lua')
local prefix = ">> "
@Zbizu
Zbizu / how_to_run_1098_version12.md
Last active June 2, 2022 13:56
How to run 10.98 with version 12
@Zbizu
Zbizu / relocate.lua
Created April 2, 2022 02:56
move all creatures and items from one position to another
-- no need to redefine this in every script, just paste it to your libs
function Position:moveAll(newPos)
local tile = Tile(self)
if tile then
local tileStack = tile:getItems()
for _, tileItem in pairs(tileStack) do
local itemType = tileItem:getType()
if itemType:isMovable() then
@Zbizu
Zbizu / fmt_test.cpp
Created March 30, 2022 14:24
fmt lib color dump
//requires fmt/color.h
std::vector<fmt::color> vect{
fmt::color::alice_blue, fmt::color::antique_white, fmt::color::aqua, fmt::color::aquamarine, fmt::color::azure, fmt::color::beige, fmt::color::bisque, fmt::color::black, fmt::color::blanched_almond, fmt::color::blue, fmt::color::blue_violet, fmt::color::brown, fmt::color::burly_wood, fmt::color::cadet_blue, fmt::color::chartreuse, fmt::color::chocolate, fmt::color::coral, fmt::color::cornflower_blue, fmt::color::cornsilk, fmt::color::crimson, fmt::color::cyan, fmt::color::dark_blue, fmt::color::dark_cyan, fmt::color::dark_golden_rod, fmt::color::dark_gray, fmt::color::dark_green, fmt::color::dark_khaki, fmt::color::dark_magenta, fmt::color::dark_olive_green, fmt::color::dark_orange, fmt::color::dark_orchid, fmt::color::dark_red, fmt::color::dark_salmon, fmt::color::dark_sea_green, fmt::color::dark_slate_blue, fmt::color::dark_slate_gray, fmt::color::dark_turquoise, fmt::color::dark_violet, fmt::color::deep_pink, fmt::color::deep_sky_blue, fmt::color:
@Zbizu
Zbizu / poisoncondition.lua
Created December 9, 2021 07:11
poison condition damage formula
function getValue(x)
local flipped = 0
if x % 10 > 5 then
flipped = 1
end
local f
if (x + flipped) % 2 == 1 then
f = math.floor
else
@Zbizu
Zbizu / moduleManager.lua
Last active November 30, 2021 04:21
Lua module system concept
-- module system
if not Game.modules then
-- load
Game.modules = {
moduleList = {},
unLoadedModuleList = {}
}
else
-- reload
local newModuleList = {}