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Point/Line Manager for my Voronoi diagram generator
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/**=- VERSION 1.2 -=**/ | |
var canvas, c; | |
var dots = [ ]; | |
var lines = [ ]; | |
var count = 0; | |
var m = { | |
mousePos : function(canvas, evt) { | |
var rect = canvas.getBoundingClientRect(); | |
return { | |
x: evt.clientX - rect.left, | |
y: evt.clientY - rect.top | |
}; | |
}, | |
lines : function(val, index) { | |
dots.forEach(function(v, i) { | |
if (i > index) { | |
lines.push([val, v]); | |
} | |
}); | |
}, | |
dots : function(x, y) { | |
console.log("Add at " + x + " x " + y); | |
dots.push([x, y]); | |
} | |
}; | |
var g = { | |
render : function() { | |
g.clear(); | |
dots.forEach(g.dots); | |
dots.forEach(m.lines); | |
lines.forEach(g.lines); | |
}, | |
clear : function() { | |
c.clearRect(0, 0, canvas.width, canvas.height); | |
//canvas.height = canvas.height; // DEPRACATED / ALTERNATE METHOD | |
}, | |
lines : function(val, index) { | |
c.moveTo(val[0][0], val[0][1]); | |
c.lineTo(val[1][0], val[1][1]); | |
c.stroke(); | |
}, | |
dots : function(val, index) { | |
c.moveTo(val[0], val[1]); | |
c.lineTo(val[0]+1, val[1]); | |
c.lineTo(val[0]+1, val[1]+1); | |
c.lineTo(val[0], val[1]+1); | |
c.stroke(); | |
} | |
}; | |
function event_onLoad() { | |
canvas = document.getElementById("can"); | |
c = canvas.getContext("2d"); | |
c.beginPath(); | |
//setInterval("g_render()", 80); | |
} | |
function canvas_onClick(e) { | |
var loc = m.mousePos(canvas, e); | |
m.dots(loc.x, loc.y); | |
g.render(); | |
} | |
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