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Collision Detection
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public class AABB3D | |
{ | |
private Vector3 center; | |
public Vector3 Center { get { return center; } set { center = value; } } | |
private float[] halfWidth; | |
public float HalfHeight | |
{ | |
get { return halfWidth[1]; } set { halfWidth[1] = value; } | |
} | |
public float HalfWidth | |
{ | |
get { return halfWidth[0]; } set { halfWidth[0] = value; } | |
} | |
public float HalfDepth | |
{ | |
get { return halfWidth[2]; } | |
set { halfWidth[2] = value; } | |
} | |
public float[] HalfWidths | |
{ | |
get { return halfWidth; } | |
set { halfWidth = value; } | |
} | |
public Vector3 Velocity = Vector3.zero; | |
public Vector3[] NormalCollision = new Vector3[3]; | |
public AABB3D() | |
{ | |
halfWidth = new float[3]; | |
} | |
public AABB3D(Vector3 center, float width, float height, float depth) | |
{ | |
this.center = center; | |
halfWidth = new float[3] {width/2.0f, height/2.0f, depth/ 2.0f}; | |
} | |
} |
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