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<html> | |
<head> | |
<script> | |
var canvas, ctx; | |
var sTime, dTime, pTime, tTime; | |
function init() { | |
canvas = document.getElementById("aCanvas"); | |
ctx = canvas.getContext('2d'); | |
pTime = (new Date()).getTime(); | |
tTime = 0; |
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/* | |
Steps for using: | |
1. Go to the level editor for the level. | |
2. Double click the Hero Placeholder to edit it. | |
3. Run the level so you have the child window open. | |
4. Make sure the equipment you have equipped matches the hero's equipment for for the course. | |
5. Copy paste the solution code from the level editor into level, press run/submit. (Just want all the frames to load and ensure it succeeds) | |
6. Put this script into the console of the level-editor tab/window | |
Now everything (seed, equipment, frames, hash) should be added to the solutions. | |
*/ |
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%YAML1.2 | |
--- | |
# See http://www.sublimetext.com/docs/3/syntax.html | |
# Update Sublime Text 3 to 3103 | |
# Put this file inside Sublime Text 3's appdata Packages folder | |
# Select 'dm' from the language select option. | |
file_extensions: | |
- dm | |
scope: dm |