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Forked from freedom27/UIBarButtonItem+Badge.swift
Last active August 30, 2019 11:54
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[UIBarButtonItem+Badge] #iOS #extension
//
// UIBarButtonItem+Badge.swift
//
// Created by Jaeho Lee on 30/08/2019.
// Copyright © 2019 Jay Lee <[email protected]>
//
// Original Source:
// https://gist.github.com/freedom27/c709923b163e26405f62b799437243f4
//
import UIKit
extension CAShapeLayer {
func drawRoundedRect(rect: CGRect, andColor color: UIColor, filled: Bool) {
fillColor = filled ? color.cgColor : UIColor.white.cgColor
strokeColor = color.cgColor
path = UIBezierPath(roundedRect: rect, cornerRadius: 8.5).cgPath
}
}
private var handle: UInt8 = 0
extension UIBarButtonItem {
private var badgeLayer: CAShapeLayer? {
if let b = objc_getAssociatedObject(self, &handle) as AnyObject? {
return b as? CAShapeLayer
} else {
return nil
}
}
func setBadge(
text: String?,
offset: CGPoint = .zero,
color: UIColor = .red,
filled: Bool = true,
font: UIFont = .systemFont(ofSize: UIFont.systemFontSize))
{
badgeLayer?.removeFromSuperlayer()
guard let text = text, !text.isEmpty else { return }
addBadge(
text: text,
offset: offset,
color: color,
filled: filled,
font: font)
}
private func addBadge(
text: String,
offset: CGPoint,
color: UIColor,
filled: Bool,
font: UIFont)
{
guard let view = self.value(forKey: "view") as? UIView else { return }
let badgeSize = text.size(withAttributes: [.font: font])
// Initialize Badge
let badge = CAShapeLayer()
let height = badgeSize.height;
var width = badgeSize.width + 2 /* padding */
// Make sure we have at least a circle
if (width < height) { width = height }
// x position is offset from right-hand side
let x = view.frame.width - width + offset.x
let badgeFrame = CGRect(origin: CGPoint(x: x, y: offset.y), size: CGSize(width: width, height: height))
badge.drawRoundedRect(rect: badgeFrame, andColor: color, filled: filled)
view.layer.addSublayer(badge)
// Initialize the label of the badge
let label = CATextLayer()
label.string = text
label.alignmentMode = .center
label.font = font
label.fontSize = font.pointSize
label.frame = badgeFrame
label.foregroundColor = filled ? UIColor.white.cgColor : color.cgColor
label.backgroundColor = UIColor.clear.cgColor
label.contentsScale = UIScreen.main.scale
badge.addSublayer(label)
badge.zPosition = CGFloat(Float.greatestFiniteMagnitude)
// Save badge as a UIBarButtonItem property
objc_setAssociatedObject(self, &handle, badge, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
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