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[Blender Add-on] Switch to Weight Paint and select Armature
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# This is free and unencumbered software released into the public domain. | |
# Anyone is free to copy, modify, publish, use, compile, sell, or | |
# distribute this software, either in source code form or as a compiled | |
# binary, for any purpose, commercial or non-commercial, and by any | |
# means. | |
# In jurisdictions that recognize copyright laws, the author or authors | |
# of this software dedicate any and all copyright interest in the | |
# software to the public domain. We make this dedication for the benefit | |
# of the public at large and to the detriment of our heirs and | |
# successors. We intend this dedication to be an overt act of | |
# relinquishment in perpetuity of all present and future rights to this | |
# software under copyright law. | |
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR | |
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | |
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
# OTHER DEALINGS IN THE SOFTWARE. | |
# For more information, please refer to <https://unlicense.org> | |
import bpy | |
bl_info = { | |
"name": "Switch to Weight Paint and select Armature", | |
"author": "ZipFile", | |
"blender": (2, 80, 0), | |
"version": (0, 0, 1), | |
"description": "Switch to Weight Paint Mode and select associated Armature", | |
"category": "Object", | |
"location": "Context menu", | |
} | |
def find_armature(obj): | |
for modifier in obj.modifiers: | |
if modifier.type == "ARMATURE" and modifier.object: | |
return modifier.object | |
return None | |
def is_mesh(obj): | |
return obj is not None and obj.type == "MESH" | |
class WeightPaintSelectArmature(bpy.types.Operator): | |
"""Switch to Weight Paint and select Armature""" | |
bl_idname = "object.weight_paint_select_armature" | |
bl_label = "Weight Paint and Select Armature" | |
bl_options = {"REGISTER", "UNDO"} | |
@classmethod | |
def poll(cls, context): | |
return is_mesh(context.active_object) | |
def execute(self, context): | |
mesh = context.active_object | |
armature = find_armature(mesh) | |
if armature is None: | |
self.report({"ERROR"}, "No armature connected to the mesh.") | |
return {"CANCELLED"} | |
bpy.ops.object.select_all(action="DESELECT") | |
bpy.context.view_layer.objects.active = armature | |
armature.select_set(True) | |
bpy.context.view_layer.objects.active = mesh | |
bpy.ops.object.mode_set(mode="WEIGHT_PAINT") | |
return {"FINISHED"} | |
def menu_func(self, context): | |
self.layout.operator(WeightPaintSelectArmature.bl_idname) | |
def register(): | |
bpy.utils.register_class(WeightPaintSelectArmature) | |
bpy.types.VIEW3D_MT_object_context_menu.append(menu_func) | |
def unregister(): | |
bpy.types.VIEW3D_MT_object_context_menu.remove(menu_func) | |
bpy.utils.unregister_class(WeightPaintSelectArmature) | |
if __name__ == "__main__": | |
register() |
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