Created
February 7, 2012 20:52
-
-
Save Zirak/1761880 to your computer and use it in GitHub Desktop.
A parser for DnD dice rolls
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//infix operator-precedence parser | |
//also supports a d operator - a dice roll | |
var parsePrecedence = (function () { | |
//we don't care about whitespace. well, most whitespace | |
var whitespace = { | |
' ' : true, | |
'\t' : true | |
}; | |
//the operators we deal with | |
var operators = { | |
'+' : { | |
precedence : 1, | |
exec : function ( a, b ) { | |
return a + b; | |
} | |
}, | |
'-' : { | |
precedence : 1, | |
exec : function ( a, b ) { | |
return a - b; | |
} | |
}, | |
'*' : { | |
precedence : 2, | |
exec : function ( a, b ) { | |
return a * b; | |
} | |
}, | |
'/' : { | |
precedence : 2, | |
exec : function ( a, b ) { | |
if ( b === 0 ) { | |
throw new Error( 'Division by 0' ); | |
} | |
return a / b; | |
} | |
}, | |
'd' : { | |
precedence : 3, | |
exec : function ( rolls, sides, rollsSoFar ) { | |
if ( rolls > 100 ) { | |
throw new Error( 'Maximum roll count is 100' ); | |
} | |
var ret = 0, roll; | |
while ( rolls-- ) { | |
roll = Math.floor( Math.random() * sides ) + 1; | |
ret += roll; | |
rollsSoFar.push( roll ); | |
} | |
return ret; | |
} | |
} | |
}; | |
var parser = { | |
//not exactly stacks, but meh | |
numberStack : null, | |
operatorStack : null, | |
rolls : null, | |
//the source string and some metadata | |
source : null, | |
pos : 0, | |
len : 0, | |
lookahead : '', | |
parse : function ( source ) { | |
this.source = source; | |
this.pos = 0; | |
this.len = source.length; | |
this.numberStack = []; | |
this.operatorStack = []; | |
this.rolls = []; | |
this.tokenize(); | |
this.execute(); | |
//garbage collection, important for gianormo strings | |
this.source = source = null; | |
return { | |
//the remaining number on the "stack" is the result | |
total : this.numberStack[ 0 ], | |
//we execute right->left, so the rolls array will be "backwards" | |
rolls : this.rolls.reverse() | |
}; | |
}, | |
//take the source string, and break it down into tokens | |
tokenize : function () { | |
var token, last; | |
for ( ; this.pos < this.len; this.pos++ ) { | |
this.lookahead = this.source[ this.pos ]; | |
if ( whitespace.hasOwnProperty(this.lookahead) ) { | |
continue; | |
} | |
token = this.nextToken(); | |
if ( token.type === 'number' ) { | |
this.numberStack.push( token.value ); | |
} | |
else if ( token.type === 'operator' ) { | |
last = this.operatorStack[ this.operatorStack.length - 1 ]; | |
//check for things like 1d2d3, which aren't valid | |
if ( last && token.value === 'd' && last.value === 'd' ) { | |
var itOnTheGround = new Error( | |
'Unexpected unchainable operator d' | |
); | |
itOnTheGround.column = this.pos; | |
throw itOnTheGround; //I'M AN ADULT! | |
} | |
this.operatorStack.push( token ); | |
} | |
} | |
}, | |
execute : function () { | |
var idx; | |
while ( (idx = this.operatorStack.length) ) { | |
//execute, BACKWARDS! OH THE INSANITY | |
while ( 0 <=-- idx ) { | |
execute.call( this, this.operatorStack[idx], idx ); | |
} | |
} | |
function execute ( token, index ) { | |
var last = this.operatorStack[ index + 1 ]; | |
//last one is more important than we are | |
if ( last && last.precedence > token.precedence ) { | |
//execute it | |
this.operate( index + 1 ); | |
} | |
//we're about to finish and the last one isn't as all-mighty as we | |
// thought | |
else if ( !index ) { | |
//execute za operator! | |
this.operate( index ); | |
} | |
} | |
}, | |
//fetch le token! | |
nextToken : function () { | |
var ch = this.lookahead; | |
var ret = { | |
type : null, | |
value : ch | |
}, | |
res; | |
//have we overflowed, while looking for something else? | |
if ( this.pos >= this.len ) { | |
throw new Error( 'Unexpected end of input' ); | |
} | |
//is it a digit? | |
else if ( ch >= 0 && ch < 10 ) { | |
ret.type = 'number'; | |
res = this.fetchNumber(); | |
this.pos += res.length - 1; | |
ret.value = res.value; | |
} | |
//is it an operator? | |
else if ( operators.hasOwnProperty(ch) ) { | |
ret.type = 'operator'; | |
ret.precedence = operators[ ch ].precedence; | |
} | |
//Y U TROLLZ!?!? | |
else { | |
var chuckNorris = new Error( 'Invalid character ' + ch ); | |
chuckNorris.column = this.pos; | |
throw chuckNorris; | |
} | |
return ret; | |
}, | |
operate : function ( index ) { | |
//grab the two numbers we care about | |
//since the source string looks like: 2 + 1 | |
// and the index param is actually the index of the operator to use, | |
// we grab the index-th number and the index-th+1 number | |
//in the above example, index = 0, we grab numberStack[0] and | |
// numberStack[1] | |
var couplet = this.numberStack.slice( index, index + 2 ); | |
//in addition to the numbers we operate on, there's also a dice-roll | |
// operator, so we take it into consideration | |
couplet.push( this.rolls ); | |
//arr.splice removes items and returns the removed items as an array | |
//we remove the index-th item from the operatorStack and grab its | |
// "value", which is the operator symbol (+, * etc) | |
//when we have that value, we grab the corresponding operator object | |
var op = operators[ this.operatorStack.splice(index, 1)[0].value ]; | |
//arr.splice, as well as removing items, can also add items | |
//so, we slice-n-dice at the two numbers, grab the result of executing | |
// the operator, and add that result where we finished slicing | |
//for example: | |
// [0, 1, 2].splice( 0, 2, 42 ) | |
//will make the array look like | |
// [42, 2] | |
this.numberStack.splice( index, 2, op.exec.apply(null, couplet) ); | |
}, | |
fetchNumber : function () { | |
var offset = 0, num = '', ch; | |
//keep eating digits until we find a non-digit | |
while ( (ch = this.source[this.pos+offset]) >= 0 && ch < 10 ) { | |
num += ch; | |
offset++; | |
} | |
if ( num.length === 0 ) { | |
throw new Error( | |
'Incomplete operation: Expected number at ' + this.pos | |
); | |
} | |
return { | |
value : Number( num ), | |
length : offset | |
}; | |
} | |
}; | |
//returns an object: | |
// total => result of all dice rolls and arithmetic operations | |
// rolls => array of results of each individual dice roll | |
return function ( source ) { | |
return parser.parse( source ); | |
}; | |
}()); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
This is great! Just what I needed.