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@timvisee
timvisee / falsehoods-programming-time-list.md
Last active April 2, 2025 09:44
Falsehoods programmers believe about time, in a single list

Falsehoods programmers believe about time

This is a compiled list of falsehoods programmers tend to believe about working with time.

Don't re-invent a date time library yourself. If you think you understand everything about time, you're probably doing it wrong.

Falsehoods

  • There are always 24 hours in a day.
  • February is always 28 days long.
  • Any 24-hour period will always begin and end in the same day (or week, or month).
@Mygod
Mygod / export-ble-infos.py
Last active December 30, 2024 18:38
Export your Windows Bluetooth LE keys into Linux!
#!/usr/bin/python3
"""
Copyright 2021 Mygod
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
#!/bin/bash
# cloudflare_domains.sh/pixnion/2017-02-25
# input domains to check on stdin or as cmdline arguments
die()
{
printf '%s\n' "$1"
exit 1
}
@bisubus
bisubus / ES5-ES6-ES2017-ES2019 omit & pick
Last active April 13, 2024 21:03
ES5/ES6/ES2017/ES2019 omit & pick
@gabonator
gabonator / cc1101oregon.ino
Created May 12, 2016 21:06
Oregon scientific WMR sniffing with CC1101 transceiver using arduino
#include "cc1101.h"
class C1101Receiver : public CC1101
{
enum
{
SS = 10,
MOSI = 11,
MISO = 12,
SCK = 13,
@btroncone
btroncone / ngrxintro.md
Last active March 5, 2025 20:40
A Comprehensive Introduction to @ngrx/store - Companion to Egghead.io Series

Comprehensive Introduction to @ngrx/store

By: @BTroncone

Also check out my lesson @ngrx/store in 10 minutes on egghead.io!

Update: Non-middleware examples have been updated to ngrx/store v2. More coming soon!

Table of Contents

@jeanlescure
jeanlescure / TransformationShader.js
Last active January 22, 2025 14:07
ThreeJS: Vertex shader for translating, scaling, and rotating. Fragment shader for adding texture and controlling opacity.
THREE.TransformationShader = {
defines: {},
uniforms: {
"tDiffuse": { type: "t", value: texture },
"opacity": { type: "f", value: 1.0 },
"translationX": { type: "f", value: 1.0 },
"translationY": { type: "f", value: 1.0 },
"translationZ": { type: "f", value: 1.0 },
"scaleX": { type: "f", value: 1.0 },
@gabrielemariotti
gabrielemariotti / README.md
Last active March 24, 2025 13:09
A SectionedGridRecyclerViewAdapter: use this class to realize a simple sectioned grid `RecyclerView.Adapter`.

You can use this class to realize a simple sectioned grid RecyclerView.Adapter without changing your code.

Screen

The RecyclerView has to use a GridLayoutManager.

This is a porting of the class SimpleSectionedListAdapter provided by Google

If you are looking for a sectioned list RecyclerView.Adapter you can take a look here

@denji
denji / README.md
Last active February 11, 2025 10:01 — forked from istepanov/gist:3950977
Remove/Backup – settings & cli for macOS (OS X) – DataGrip, AppCode, CLion, Gogland, IntelliJ, PhpStorm, PyCharm, Rider, RubyMine, WebStorm
@valryon
valryon / ScrollingScript.cs
Last active November 8, 2021 02:17
Multi directionnal infinite scrolling script.This is related to the tutorial http://pixelnest.io/tutorials/2d-game-unity/parallax-scrolling/
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
/// <summary>
/// Parallax scrolling script that should be assigned to a layer
///
/// This is related to the tutorial http://pixelnest.io/tutorials/2d-game-unity/parallax-scrolling/
///