TIP: Use
warrior.feel().isCaptive()
to see if there's a captive andwarrior.rescue()
to rescue him. Don't attack captives.
╔═══════╗
║@ CaaSC║
╚═══════╝
@ = Zorgatone (20 HP)
C = Captive (1 HP)
a = Archer (7 HP)
S = Thick Sludge (24 HP)
warrior.rescue()
: Rescue a captive from his chains (earning a reward) in the given direction (forward by default).warrior.walk()
: Move one space in the given direction (forward by default).warrior.attack()
: Attack a unit in the given direction (forward by default) dealing 5 HP of damage.warrior.rest()
: Gain 10% of max health back, but do nothing more.
warrior.feel()
: Return the adjacent space in the given direction (forward by default).warrior.health()
: Return an integer representing your health.
When you're done editing Player.js
, run the warriorjs
command again.