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3D cubes animation with PyODE and Vapory
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""" | |
Physics simulation with PyODE followed by a (basic) rendering with Vapory | |
See the result here: http://i.imgur.com/TdhxwGz.gifv | |
Zulko 2014 | |
This script is placed in the Public Domain (Licence Creative Commons 0) | |
""" | |
# =============== FIRST PART : SIMULATION WITH PyODE | |
import ode | |
lx, ly, lz, density = 1.0, 1.0, 1.0, 1.0 | |
world = ode.World() | |
world.setGravity( (0,-9.81,0) ) | |
world.setCFM(1E-6) | |
space = ode.Space() | |
contactgroup = ode.JointGroup() | |
geoms = [] | |
def near_callback(args, geom1, geom2): | |
"""Callback function for the collide() method below. | |
This function checks if the given geoms do collide and | |
creates contact joints if they do. | |
""" | |
contacts = ode.collide(geom1, geom2) | |
world,contactgroup = args | |
for c in contacts: | |
c.setBounce(0.01) | |
c.setMu(60000) | |
j = ode.ContactJoint(world, contactgroup, c) | |
j.attach(geom1.getBody(), geom2.getBody()) | |
def new_cube(xyz): | |
""" Creates a new PyODE cude at position (x,y,z) """ | |
body = ode.Body(world) | |
M = ode.Mass() | |
M.setBox(density, lx, ly, lz) | |
body.setMass(M) | |
body.shape = "box" | |
body.boxsize = (lx, ly, lz) | |
body.setPosition(xyz) | |
geom = ode.GeomBox(space, lengths=body.boxsize) | |
geom.setBody(body) | |
geoms.append(geom) # avoids that geom gets trashed | |
return body | |
# The objects of the scene: | |
floor = ode.GeomPlane(space, (0,1,0), 0) | |
cubes = [new_cube(xyz) for xyz in | |
[(0.5,3,0.5),(0.5,4,0),(0,5,0),(-0.5,6,0), | |
(-0.5,7,-0.5),(0,8,0.5)]] | |
# Start the simulation ! | |
t = 0.0 | |
dt = 0.005 | |
duration = 4.0 | |
trajectories = [] | |
while t<duration: | |
trajectories.append([(c.getPosition(), c.getRotation()) | |
for c in cubes]) | |
space.collide((world,contactgroup), near_callback) | |
world.step(dt) | |
contactgroup.empty() | |
t+=dt | |
# =============== SECOND PART : RENDERING WITH VAPORY | |
from moviepy.editor import VideoClip, ipython_display | |
from vapory import * | |
light = LightSource( [10,10,10], 'color', [3,3,3], | |
'parallel', 'point_at', [0, 0, 0]) | |
ground = Plane([0,1,0],0, Texture('Rosewood')) | |
def vapory_box(xyz, R): | |
""" Draws a box with at the given position and rotation""" | |
return Box([-lx/2, -ly/2, -lz/2], [lx/2, ly/2, lz/2], | |
Texture('T_Ruby_Glass'), Interior('ior',4), | |
'matrix', R+xyz) | |
def make_frame(t): | |
""" Returns the image of the scene rendered at time t """ | |
boxes = [vapory_box(position, rotation) | |
for (position, rotation) in trajectories[int(t/dt)]] | |
scene = Scene( Camera("location", [0,3,-4], "look_at", [0,0,0]), | |
[light, ground, Background("White")] + boxes, | |
included=["colors.inc", "textures.inc", "glass.inc"]) | |
return scene.render(height=300, width=400, antialiasing=0.0001) | |
clip = VideoClip(make_frame, duration=duration) | |
clip.write_videofile("pyODE.avi", codec='png', fps=20) # lossless format |
PyODE
is written in python 2
. Anyway how to use it for python 3
?
@dheerajmpai There is a port for Python 3: https://github.com/filipeabperes/Py3ODE
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