Created
March 4, 2018 19:03
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client for quick-connect example
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from json import load | |
import pygame | |
from pygame.locals import QUIT, K_UP, K_RIGHT, K_LEFT, K_DOWN | |
from quicknet.client import QClient | |
with open('settings.json') as file: | |
SETTINGS = load(file) | |
SELF = None | |
PLAYERS = {} | |
game_client = QClient(SETTINGS["ip_addr"], SETTINGS["port"]) | |
@game_client.on("WELCOME") | |
def welcome_client(msg, id, players): | |
global PLAYERS, SELF | |
print(msg) | |
PLAYERS = players | |
SELF = id | |
@game_client.on("PLAYER_MOVED") | |
def move_player(player_name, x, y): | |
PLAYERS[player_name][0] = x | |
PLAYERS[player_name][1] = y | |
@game_client.on("NEW_PLAYER") | |
def new_player(player_name): | |
print("New Player!", player_name) | |
x, y = SETTINGS["window_size"][0] / 2, SETTINGS["window_size"][1] / 2 | |
PLAYERS[player_name] = [x, y] | |
pygame.init() | |
screen = pygame.display.set_mode(SETTINGS["window_size"]) | |
pygame.display.set_caption("My ONLINE game!") | |
clock = pygame.time.Clock() | |
game_client.run() | |
while True: | |
for event in pygame.event.get(): | |
print(event) | |
if event.type == QUIT: | |
game_client.quit() | |
break | |
elif event.type == K_UP: | |
game_client.call("MOVE", "UP") | |
elif event.type == K_LEFT: | |
game_client.call("MOVE", "LEFT") | |
elif event.type == K_RIGHT: | |
game_client.call("MOVE", "RIGHT") | |
elif event.type == K_DOWN: | |
game_client.call("MOVE", "DOWN") | |
screen.fill((0, 0, 0)) # Clear the screen | |
for player, rect in PLAYERS.items(): | |
if player == SELF: | |
pygame.draw.rect(screen, (100, 100, 100), pygame.Rect(x=rect[0], y=rect[1], width=50, height=50)) | |
else: | |
pygame.draw.rect(screen, (200, 100, 200), pygame.Rect(x=rect[0], y=rect[1], width=50, height=50)) | |
print("Reached end") | |
pygame.display.flip() | |
clock.tick(60) |
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