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Make sure to structure your practice around what you need to work on. You can cut segments shorter, or out completely if necessary to make more time.
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- January 2021
- [[January 7th, 2021]]
- Not super consistent on shorthop L-Cancels, specially while moving
- Full jump aerials probably shouldn't be done hitting eggs, we end up mixing up too many short hops, which already have their own practice section
- Pivot grabs
- Movement is a bit sloppy
- FD Chaingrab vs spacies is inconsistent still, grind that out
- [[January 6th, 2021]]
- 91% accuracy in L cancel training when trying to hit a barrel
- Dropping FD chaingrab, also we spam up when we throw, we should probably get rid of that habit and instead learn the proper timings
- Wavelanding on ground from jump has a heavy early timing bias
- [[January 7th, 2021]]
- January 2021
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- 9:00 -> 1 hour 30 mins
- 6 -> 1 hour
- 3 - > 30 minutes
- 2 -> 20 minutes
- 1 -> 10 minutes
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- Warm up, move around, short hop, full jump, wavedash, dash dance, and whatever comes to mind. See what I seem to miss at the moment. Once warmed up practice precise, simple movement around the stage, making sure to move the character the exact way I want.
- Short hop aerials. Go through each of them step by step (Nair, Dair, Nair, Fair, Uair). Make sure to practice double aerials, retreating, approaching, shield stop.
- Eventually you can work your way up to hitting specific marks on the ground, to ensure movement up to the aerial is smooth
- Full jump, and double jump aerials. Same as previous, visualize juggles, and catching people on platforms. Practice aerials from the platforms as well as shield drops.
- Ground moves - Running Dtilt, Jab, Fsmash, dash attack, grab, pivot grab, shield stop grab, pivots, etc
- Dash Dance/Wavedash as well as moving around the platforms. Imagine escapes, and moving to the right position.
- Eventually you can try to always CC with C Stick.
- Follow the same, but start adding attacks/shield and mix it up a bit. Make sure transitions, and pace changes are fluid.
- Ledge options. Refresh invulnerability, ledge dash, land on ledge and grab. Practice going to ledge, different sweet spots.
- Practice fundamental combo starters, and kill setups while making as few mistakes as possible
- You can use Combo Mode in UnclePunch for this to grind spacie chaingrabs for example.
- Otherwise you could fight a level 1 CPU. Just make sure to focus on specific options without autopiloting into hitting the machine.
- Tech we're working on - Currently: Wave landing from jump on ground
- Thing I've been missing recently, or whatever I feel is fun to practice right now. Currently: Pivots
- Previously:
- Under Platform -> Full hop -> Fast Wave Land
- Previously:
Last active
January 8, 2021 16:21
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Save Zyst/eea030b5b1dd5c9ea2510db7b7587b2f to your computer and use it in GitHub Desktop.
My Melee Timed Practice Routine, inspired by Leffen's Routine https://www.youtube.com/watch?v=dhZbPqqS5k0
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