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memory allocation of different js objects
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window.__MemoryTest__ = { | |
proto:[], | |
concat:[], | |
creat:[], | |
newFn:[], | |
factory:[] | |
}; | |
function proto(){return new Foo()} | |
function concat(){return Object.assign({},baseObj)} | |
function creat(){return Object.create(baseObj)} | |
function newFn(){return ({fn:function(){}})} | |
function factory(){return ({fn:baseObj.fn})} | |
var creatorFns = {proto,concat,creat,newFn,factory}; | |
var baseObj = { | |
fn:function(){} | |
}; | |
function Foo(){} | |
Foo.prototype = baseObj; | |
Object.keys(creatorFns).forEach((name)=>{ | |
const fn = creatorFns[name]; | |
const resultArray = window.__MemoryTest__[name]; | |
let loop = 100000; | |
console.profile(name); | |
while(loop--) resultArray[loop] = fn(); | |
console.profileEnd(name); | |
}); | |
// prototypes mostly useful when objects are thrashing lots of memory | |
// like in 60fps games creating many objects... which few people ever do | |
// or tables with millions of rows | |
// even then, there are other ways to gain performance improvements, | |
// - referencing other objects | |
// - object pools | |
// - pass in the fns you need | |
// - optimize IO since web apps are usually IO bound | |
// arrayName, arrayBytes, oneObjBytes | |
// newFn 11316240 104 // ~9 million objects per gb | |
// creat 6515872 56 // ~18 million objects per gb | |
// concat 6515784 56 // ~18 million objects per gb | |
// factory 4115784 32 // ~31 million objects per gb | |
// proto 3315784 24 // ~42 million objects per gb | |
// Oddly, factory's objects are more space efficient than Object.create's, despite the prototype. | |
// also odd is the array size discrepancy with concat and creat | |
// factory seems to have the the best size performance if new objects are needed. | |
// no time to test execution performance tonight |
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