You advocate a
- technical
- legislative
- social
- harassment-based
approach to fighting AI art. Your idea will not work. Here is why it won't work.
You advocate a
approach to fighting AI art. Your idea will not work. Here is why it won't work.
The Stanely Parable (referring to the first game) was largely about this notion of author versus audience--who is actually in control of a story when it's told? Each ending in the Stanley Parable explored different ways of resolving the power struggle--does the Narrator have power over Stanley? (Countdown, Mariella, Apartment, Freedom endings) Or does Stanley have power over the Narrator? (Wrong Choice, Zending, Not Stanley, Games)? Or maybe it's the player who has ultimate control? Or the game designer? The Stanley Parable was "about itself", but really the deeper themes I think are about the form and structure of narrative, and how narrative control is a type of power.
(also I've decided that the Homestuck Epilogues are just a worse version of the Stanley Parable, sorry everyone.)
The Stanley Parable: Ultra Deluxe (referring to the second game as a whole) is also about itself, and the Stanley Parable, but is more generally about ideas of nostalgia, seq
-- prehistoricCanidae [PC] started texting sanguinaryOsteomancer [SO] -- | |
PC: :3 | |
SO: Love you | |
SO: I'm laying in a bunch of stuffed animals | |
PC: Show me!!!! | |
SO: I'm downstairs now. i will layer | |
SO: Actually I'll just throw you on them | |
PC: no yeeting me!!! | |
SO: YEET THE BOYO | |
PC: NO YEET THE BOYO!! |
SCENE: Karkat and Dave are playing Minecraft. | |
TG: ok now take this and go milk the cows while i finish setting up the automatic harvester | |
GAME: carcinoGeneticist has received: Empty Bucket | |
GAME: carcinoGeneticist has dropped: Empty Bucket | |
CG: AAAARRRRGG. STOP GIVING ME THIS SHIT. | |
TG: dude what are you doing. dont fuckin drop it. | |
CG: SHUT UP DAVE. YOU KNOW EXACTLY WHAT YOU ARE DOING. | |
TG: it's just a bucket. we need it to get milk from the cows | |
CG: WHY DO I HAVE TO DO IT WHEN YOU ARE PERFECTLY CAPABLE OF GETTING YOUR OWN FUCKING UNPASTEURIZED DAIRY PRODUCTS FROM YOUR BOVINE ANIMALS WITH YOUR OWN FUCKING HANDS | |
GAME: carcinoGeneticist has received: Empty Bucket |
Alternian tabletop games, similar to human tabletop, often utilize a form of "alignment" for characters. In human D&D, for example, this takes the form of the Lawful/Chaotic and Good/Evil alignments, where lawful and chaotic tend to describe a character's own adherence to personal value, respect for authority, and so on, while good and evil tend to describe a character's moral stance, selfishness or selflessness, or end goals. This results in 9 possible alignments. Alternian D&D (typically written as "D∧D" instead) too has a similar concept, but instead has the concept of HEROIC/JUST and Pacifistic/Bloodthirsty alignments.
![An Alternian tabletop alignment chart table with "pacifisitic, mediatory, incendiary, bloodthirsty" as the columns and "HEROIC, NEUTRAL, JUST" as the rows. From left to right, top to bottom, the following characters are written: [HEROIC] Tavros, Kanaya, Karkat, Vriska. [NEUTRAL] Nepeta, Terezi, Equius, Gamzee. [JUST] Sollux, Feferi, Ara
### Keybase proof | |
I hereby claim: | |
* I am a2aaron on github. | |
* I am a2aaron (https://keybase.io/a2aaron) on keybase. | |
* I have a public key ASA9CKsnt7IH8Uzu_GssBy7ReDDlTAKg4zJCsilXpz4_1Ao | |
To claim this, I am signing this object: |