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export Object | |
class Object | |
new: (level, x, y, opts) => | |
for k, v in pairs(opts) do self[k] = v | |
@id = uuid! | |
@dead = false | |
@creation_time = love.timer.getTime! | |
@depth = 50 | |
@level = level | |
@x, @y, @r, @sx, @sy = x, y, 0, 1, 1 | |
@collision_events = {} | |
update: (dt) => | |
if @body | |
@x, @y = @body\getPosition! | |
@r = @body\getAngle! | |
draw: => | |
if @body | |
if @shape_type == 'rectangle' | |
love.graphics.polygon('line', @body\getWorldPoints(@shape\getPoints!)) | |
elseif @shape_type == 'edge' | |
love.graphics.line(@x + @x1, @y + @y1, @x + @x2, @y + @y2) | |
elseif @shape_type == 'chain' | |
points = {@body\getWorldPoints(@shape\getPoints!)} | |
if @loop then love.graphics.polygon('line', points) | |
else | |
for i = 1, #points-2, 2 do love.graphics.line(points[i], points[i+1], points[i+2], points[i+3]) | |
elseif @shape_type == 'polygon' | |
love.graphics.polygon('line', @body\getWorldPoints(@shape\getPoints!)) | |
elseif @shape_type == 'circle' | |
love.graphics.circle('line', @x, @y, @radius) | |
destroy: => | |
if @body | |
@fixture\destroy! | |
@sensor\destroy! | |
@body\destroy! | |
@body, @fixture, @sensor, @shape = nil, nil, nil, nil | |
after: (delay, action, tag) => | |
if tag then tag ..= @id | |
after(delay, action, tag) | |
every: (delay, action, count, after, tag) => | |
if tag then tag ..= @id | |
every(delay, action, count, after, tag) | |
decreasing_every: (delay, decrease, action, count, after, tag) => | |
if tag then tag ..= @id | |
decreasing_every(delay, decrease, action, count, after, tag) | |
during: (delay, action, after, tag) => | |
if tag then tag ..= @id | |
during(delay, action, after, tag) | |
tween: (delay, subject, target, method, after, tag) => | |
if tag then tag ..= @id | |
tween(delay, subject, target, method, after, tag) | |
rectangle: (tag, w, h, type='static') => | |
@tag = tag | |
@w, @h = w, h | |
@shape_type = 'rectangle' | |
@body = love.physics.newBody(@level.world, @x, @y, type) | |
@shape = love.physics.newRectangleShape(w, h) | |
@fixture = love.physics.newFixture(@body, @shape) | |
@fixture\setUserData(@id) | |
@fixture\setFilterData(collision_tags[tag].categories, collision_tags[tag].masks, 0) | |
@sensor = love.physics.newFixture(@body, @shape) | |
@sensor\setSensor(true) | |
@sensor\setUserData(@id) | |
@sensor\setFilterData(trigger_tags[tag].categories, trigger_tags[tag].masks, 0) | |
edge: (tag, x1, y1, x2, y2, type='static') => | |
@tag = tag | |
@x1, @y1, @x2, @y2 = x1, y1, x2, y2 | |
@shape_type = 'edge' | |
@body = love.physics.newBody(@level.world, 0, 0, type) | |
@shape = love.physics.newEdgeShape(x1, y1, x2, y2) | |
@fixture = love.physics.newFixture(@body, @shape) | |
@fixture\setUserData(@id) | |
@fixture\setFilterData(collision_tags[tag].categories, collision_tags[tag].masks, 0) | |
@sensor = love.physics.newFixture(@body, @shape) | |
@sensor\setSensor(true) | |
@sensor\setUserData(@id) | |
@sensor\setFilterData(trigger_tags[tag].categories, trigger_tags[tag].masks, 0) | |
chain: (tag, loop, vertices, type='static') => | |
@tag = tag | |
@loop = loop | |
@vertices = vertices | |
@shape_type = 'chain' | |
@body = love.physics.newBody(@level.world, 0, 0, type) | |
@shape = love.physics.newChainShape(loop, vertices) | |
@fixture = love.physics.newFixture(@body, @shape) | |
@fixture\setUserData(@id) | |
@fixture\setFilterData(collision_tags[tag].categories, collision_tags[tag].masks, 0) | |
@sensor = love.physics.newFixture(@body, @shape) | |
@sensor\setSensor(true) | |
@sensor\setUserData(@id) | |
@sensor\setFilterData(trigger_tags[tag].categories, trigger_tags[tag].masks, 0) | |
polygon: (tag, vertices, type='static') => | |
@tag = tag | |
@vertices = vertices | |
@shape_type = 'polygon' | |
@body = love.physics.newBody(@level.world, 0, 0, type) | |
@shape = love.physics.newPolygonShape(vertices) | |
@fixture = love.physics.newFixture(@body, @shape) | |
@fixture\setUserData(@id) | |
@fixture\setFilterData(collision_tags[tag].categories, collision_tags[tag].masks, 0) | |
@sensor = love.physics.newFixture(@body, @shape) | |
@sensor\setSensor(true) | |
@sensor\setUserData(@id) | |
@sensor\setFilterData(trigger_tags[tag].categories, trigger_tags[tag].masks, 0) | |
circle: (tag, radius, type='static') => | |
@tag = tag | |
@radius = radius | |
@shape_type = 'circle' | |
@body = love.physics.newBody(@level.world, @x, @y, type) | |
@shape = love.physics.newCircleShape(radius) | |
@fixture = love.physics.newFixture(@body, @shape) | |
@fixture\setUserData(@id) | |
@fixture\setFilterData(collision_tags[tag].categories, collision_tags[tag].masks, 0) | |
@sensor = love.physics.newFixture(@body, @shape) | |
@sensor\setSensor(true) | |
@sensor\setUserData(@id) | |
@sensor\setFilterData(trigger_tags[tag].categories, trigger_tags[tag].masks, 0) | |
enter: (tag) => | |
if not @collision_events[tag] then return {} | |
collision_events = {} | |
for _, e in ipairs(@collision_events[tag]) | |
if e.type == 'enter' then table.insert(collision_events, e) | |
return collision_events | |
exit: (tag) => | |
if not @collision_events[tag] then return {} | |
collision_events = {} | |
for _, e in ipairs(@collision_events[tag]) | |
if e.type == 'exit' then table.insert(collision_events, e) | |
return collision_events | |
post: (tag) => | |
if not @collision_events[tag] then return {} | |
collision_events = {} | |
for _, e in ipairs(@collision_events[tag]) | |
if e.type == 'post' then table.insert(collision_events, e) | |
return collision_events |
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