Created
September 9, 2019 13:56
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export class Attack | |
new: (@ref, @name, @ts, @tspolicy="closest") => | |
@x, @y = 0, 0 | |
@r = 0 | |
@ttr = 0 | |
@timer = 0 | |
@in_range_timer = 0 | |
@\set @name | |
update: (dt) => | |
@ttr = @ref.r | |
target = nil | |
if @tspolicy == "closest" | |
closest_locals = {} | |
for t in *@ts | |
if objects = main.objects\get_objects_by_class t | |
if closest_local = @ref\get_closest_object objects | |
table.insert closest_locals, closest_local | |
if target = @ref\get_closest_object closest_locals | |
@ttr = math.angle @ref.x, @ref.y, target.x, target.y | |
@timer += dt | |
if @timer > @cd | |
@can_attack = true | |
if target | |
if math.distance(@ref.x, @ref.y, target.x, target.y) < @range | |
if @precd | |
@in_range_timer += dt | |
if @in_range_timer > @precd and @can_attack | |
@in_range_timer = 0 | |
@\attack! | |
elseif @can_attack | |
@\attack! | |
else | |
@in_range_timer = 0 | |
attack: => | |
@can_attack = false | |
@timer = 0 | |
@ref.weapon\attack! | |
switch @name | |
when "tackle_enemy" | |
@ref\query_rectangle 140, 100, 48, @ttr, @ts, (obj)-> obj\hit rng\int(3, 10), @ref.x + 72*math.cos(@ttr), @ref.y + 72*math.sin(@ttr), rng\float(80, 120), @ttr | |
when "sword_slash" | |
@ref\query_rectangle 260, 140, 48, @ttr, @ts, (obj)-> obj\hit rng\int(13, 20), @ref.x + 56*math.cos(@ttr), @ref.y + 56*math.sin(@ttr), rng\float(80, 120), @ttr | |
set: (@name) => | |
@cd, @range, @precd = nil, nil, nil | |
for k, v in pairs attacks[@name] | |
switch k | |
when "cd" | |
@cd = v | |
when "range" | |
@range = v | |
when "precd" | |
@precd = v |
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