Reference - https://www.eriksmistad.no/getting-started-with-google-test-on-ubuntu/
sudo apt-get install libgtest-dev
sudo apt-get install cmake # install cmake
cd /usr/src/gtest
sudo cmake CMakeLists.txt
import Foundation | |
// Export running app as .ipa, then return path to exported file. | |
// Returns String because app crashes when returning URL from async function for some reason... | |
func exportIPA() async throws -> String | |
{ | |
// Path to app bundle | |
let bundleURL = Bundle.main.bundleURL | |
// Create Payload/ directory |
// Don't forget to add to the project: | |
// 1. DeepLabV3 - https://developer.apple.com/machine-learning/models/ | |
// 2. CoreMLHelpers - https://github.com/hollance/CoreMLHelpers | |
enum RemoveBackroundResult { | |
case background | |
case finalImage | |
} | |
extension UIImage { |
import Foundation | |
import UIKit | |
struct ViewStyle<T> { | |
let style: (T) -> Void | |
} | |
let filled = ViewStyle<UIButton> { | |
$0.setTitleColor(.white, for: .normal) | |
$0.backgroundColor = .red |
import UIKit | |
@UIApplicationMain | |
class AppDelegate: UIResponder, UIApplicationDelegate { | |
var window: UIWindow? | |
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { | |
let window = UIWindow(frame: UIScreen.main.bounds) |
Reference - https://www.eriksmistad.no/getting-started-with-google-test-on-ubuntu/
sudo apt-get install libgtest-dev
sudo apt-get install cmake # install cmake
cd /usr/src/gtest
sudo cmake CMakeLists.txt
#Every Single Option Under The Sun
Generate the list yourself:
$ cd /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS*.sdk/System/Library/Frameworks/UIKit.framework/Headers
$ grep UI_APPEARANCE_SELECTOR ./* | \
sed 's/NS_AVAILABLE_IOS(.*)//g' | \
sed 's/NS_DEPRECATED_IOS(.*)//g' | \
sed 's/API_AVAILABLE(.*)//g' | \
sed 's/API_UNAVAILABLE(.*)//g' | \
sed 's/UI_APPEARANCE_SELECTOR//g' | \
#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform vec2 resolution; | |
uniform sampler2D tex0; | |
const vec4 luminance_vector = vec4(0.3, 0.59, 0.11, 0.0); | |
void main() { |