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Change the display name and skin of any player. Credit to @bigteddy98, @ferrybig and @lenis0012 for writing the original version.
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package com.comphenix.example; | |
import java.io.IOException; | |
import java.io.InputStreamReader; | |
import java.net.URL; | |
import java.net.URLConnection; | |
import java.util.Map; | |
import java.util.UUID; | |
import java.util.concurrent.ConcurrentMap; | |
import java.util.concurrent.TimeUnit; | |
// For ProtocolLib 3.3.1 and lower | |
import net.minecraft.util.com.mojang.authlib.GameProfile; | |
import net.minecraft.util.com.mojang.authlib.properties.Property; | |
// For ProtocolLib 3.4.0 | |
//import com.comphenix.protocol.wrappers.WrappedSignedProperty; | |
import org.bukkit.Bukkit; | |
import org.bukkit.entity.Player; | |
import org.bukkit.plugin.Plugin; | |
import org.json.simple.JSONArray; | |
import org.json.simple.JSONObject; | |
import org.json.simple.parser.JSONParser; | |
import com.comphenix.protocol.PacketType; | |
import com.comphenix.protocol.ProtocolLibrary; | |
import com.comphenix.protocol.ProtocolManager; | |
import com.comphenix.protocol.events.ListenerPriority; | |
import com.comphenix.protocol.events.PacketAdapter; | |
import com.comphenix.protocol.events.PacketEvent; | |
import com.comphenix.protocol.reflect.StructureModifier; | |
import com.comphenix.protocol.wrappers.WrappedGameProfile; | |
import com.google.common.base.Charsets; | |
import com.google.common.base.Objects; | |
import com.google.common.cache.Cache; | |
import com.google.common.cache.CacheBuilder; | |
import com.google.common.cache.CacheLoader; | |
import com.google.common.collect.Maps; | |
import com.google.common.io.CharStreams; | |
import com.google.common.io.InputSupplier; | |
public class PlayerDisplayModifier { | |
private static final String PROFILE_URL = "https://sessionserver.mojang.com/session/minecraft/profile/"; | |
private static final int WORKER_THREADS = 4; | |
private ProtocolManager protocolManager; | |
private ConcurrentMap<String, String> skinNames = Maps.newConcurrentMap(); | |
private ConcurrentMap<String, String> displayNames = Maps.newConcurrentMap(); | |
private Cache<String, String> profileCache = CacheBuilder.newBuilder(). | |
maximumSize(500). | |
expireAfterWrite(4, TimeUnit.HOURS). | |
build(new CacheLoader<String, String>() { | |
public String load(String name) throws Exception { | |
return getProfileJson(name); | |
}; | |
}); | |
public PlayerDisplayModifier(Plugin plugin) { | |
protocolManager = ProtocolLibrary.getProtocolManager(); | |
protocolManager.getAsynchronousManager().registerAsyncHandler( | |
new PacketAdapter(plugin, ListenerPriority.NORMAL, | |
// Packet we are modifying | |
PacketType.Play.Server.NAMED_ENTITY_SPAWN, | |
// Packets that must be sent AFTER the entity spawn packet | |
PacketType.Play.Server.ENTITY_EFFECT, | |
PacketType.Play.Server.ENTITY_EQUIPMENT, | |
PacketType.Play.Server.ENTITY_METADATA, | |
PacketType.Play.Server.UPDATE_ATTRIBUTES, | |
PacketType.Play.Server.ATTACH_ENTITY, | |
PacketType.Play.Server.BED) { | |
// This will be executed on an asynchronous thread | |
@Override | |
public void onPacketSending(PacketEvent event) { | |
// We only care about the entity spawn packet | |
if (event.getPacketType() != PacketType.Play.Server.NAMED_ENTITY_SPAWN) { | |
return; | |
} | |
Player toDisplay = (Player) event.getPacket().getEntityModifier(event).read(0); | |
String skinName = skinNames.get(toDisplay.getName()); | |
String displayName = displayNames.get(toDisplay.getName()); | |
if (skinName == null && displayName == null) { | |
return; | |
} | |
StructureModifier<WrappedGameProfile> profiles = event.getPacket().getGameProfiles(); | |
WrappedGameProfile original = profiles.read(0); | |
WrappedGameProfile result = new WrappedGameProfile( | |
extractUUID(original.getName()), | |
displayName != null ? displayName : original.getName() | |
); | |
updateSkin(result, skinName != null ? skinName : result.getName()); | |
profiles.write(0, result); | |
} | |
}).start(WORKER_THREADS); | |
} | |
@SuppressWarnings("deprecation") | |
private UUID extractUUID(final String playerName) { | |
return Bukkit.getOfflinePlayer(playerName).getUniqueId(); | |
} | |
// This will be cached by Guava | |
private String getProfileJson(String name) throws IOException { | |
final URL url = new URL(PROFILE_URL + extractUUID(name).toString().replace("-", "")); | |
final URLConnection uc = url.openConnection(); | |
return CharStreams.toString(new InputSupplier<InputStreamReader>() { | |
@Override | |
public InputStreamReader getInput() throws IOException { | |
return new InputStreamReader(uc.getInputStream(), Charsets.UTF_8); | |
} | |
}); | |
} | |
private void updateSkin(WrappedGameProfile profile, String skinOwner) { | |
try { | |
JSONObject json = (JSONObject) new JSONParser().parse(profileCache.get(skinOwner)); | |
JSONArray properties = (JSONArray) json.get("properties"); | |
for (int i = 0; i < properties.size(); i++) { | |
JSONObject property = (JSONObject) properties.get(i); | |
String name = (String) property.get("name"); | |
String value = (String) property.get("value"); | |
String signature = (String) property.get("signature"); // May be NULL | |
// Uncomment for ProtocolLib 3.4.0 | |
//profile.getProperties().put(name, new WrappedSignedProperty(name, value, signature)); | |
((GameProfile)profile.getHandle()).getProperties().put(name, new Property(name, value, signature)); | |
} | |
} catch (Exception e) { | |
// ProtocolLib will throttle the number of exceptions printed to the console log | |
throw new RuntimeException("Cannot fetch profile for " + skinOwner, e); | |
} | |
} | |
public void changeDisplay(String string, String toSkin) { | |
changeDisplay(string, toSkin, null); | |
} | |
public void changeDisplay(Player player, String toSkin, String toName) { | |
if (updateMap(skinNames, player.getName(), toSkin) | | |
updateMap(displayNames, player.getName(), toName)) { | |
refreshPlayer(player); | |
} | |
} | |
public void changeDisplay(String playerName, String toSkin, String toName) { | |
if (updateMap(skinNames, playerName, toSkin) | | |
updateMap(displayNames, playerName, toName)) { | |
refreshPlayer(playerName); | |
} | |
} | |
public void removeChanges(Player player) { | |
changeDisplay(player.getName(), null, null); | |
} | |
public void removeChanges(String playerName) { | |
changeDisplay(playerName, null, null); | |
} | |
/** | |
* Update the map with the new key-value pair. | |
* @param map - the map. | |
* @param key - the key of the pair. | |
* @param value - the new value, or NULL to remove the pair. | |
* @return TRUE if the map was updated, FALSE otherwise. | |
*/ | |
private <T, U> boolean updateMap(Map<T, U> map, T key, U value) { | |
if (value == null) { | |
return map.remove(key) != null; | |
} else { | |
return !Objects.equal(value, map.put(key, value)); | |
} | |
} | |
@SuppressWarnings("deprecation") | |
private void refreshPlayer(String name) { | |
Player player = Bukkit.getPlayer(name); | |
if (player != null) { | |
refreshPlayer(player); | |
} | |
} | |
private void refreshPlayer(Player player) { | |
// Refresh the displayed entity | |
protocolManager.updateEntity(player, protocolManager.getEntityTrackers(player)); | |
} | |
} |
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that class is not really good.