Created
January 13, 2013 00:17
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Set a different armor color per observer.
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package com.comphenix.example; | |
import org.bukkit.Color; | |
import org.bukkit.event.Listener; | |
import org.bukkit.inventory.ItemStack; | |
import org.bukkit.inventory.meta.LeatherArmorMeta; | |
import org.bukkit.plugin.java.JavaPlugin; | |
import com.comphenix.protocol.Packets; | |
import com.comphenix.protocol.ProtocolLibrary; | |
import com.comphenix.protocol.ProtocolManager; | |
import com.comphenix.protocol.events.ConnectionSide; | |
import com.comphenix.protocol.events.PacketAdapter; | |
import com.comphenix.protocol.events.PacketContainer; | |
import com.comphenix.protocol.events.PacketEvent; | |
public class ExampleMod extends JavaPlugin implements Listener { | |
private ProtocolManager manager; | |
public void onLoad() { | |
manager = ProtocolLibrary.getProtocolManager(); | |
} | |
@Override | |
public void onEnable() { | |
manager.addPacketListener(new PacketAdapter(this, ConnectionSide.SERVER_SIDE, | |
Packets.Server.ENTITY_EQUIPMENT) { | |
@Override | |
public void onPacketSending(PacketEvent event) { | |
PacketContainer packet = event.getPacket(); | |
ItemStack stack = packet.getItemModifier().read(0); | |
// Only modify leather armor | |
if (stack != null && stack.getType().name().contains("LEATHER")) { | |
// The problem turned out to be that certain Minecraft functions update | |
// every player with the same packet for an equipment, whereas other | |
// methods update the equipment with a different packet per player. | |
// To fix this, we'll simply clone the packet before we modify it | |
packet = event.getPacket().deepClone(); | |
event.setPacket(packet); | |
stack = packet.getItemModifier().read(0); | |
// Color that depends on the player's name | |
String recieverName = event.getPlayer().getName(); | |
int color = recieverName.hashCode() & 0xFFFFFF; | |
// Update the color | |
LeatherArmorMeta meta = (LeatherArmorMeta) stack.getItemMeta(); | |
meta.setColor(Color.fromBGR(color)); | |
stack.setItemMeta(meta); | |
} | |
} | |
}); | |
} | |
} |
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gud