Created
August 29, 2013 21:44
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Create a soundless explosion that does no damage.
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package com.comphenix.example; | |
import org.bukkit.Location; | |
import org.bukkit.command.Command; | |
import org.bukkit.command.CommandSender; | |
import org.bukkit.entity.Player; | |
import org.bukkit.event.EventHandler; | |
import org.bukkit.event.Listener; | |
import org.bukkit.event.entity.EntityDamageByBlockEvent; | |
import org.bukkit.event.entity.EntityDamageEvent.DamageCause; | |
import org.bukkit.plugin.java.JavaPlugin; | |
import com.comphenix.protocol.Packets; | |
import com.comphenix.protocol.ProtocolLibrary; | |
import com.comphenix.protocol.events.ConnectionSide; | |
import com.comphenix.protocol.events.PacketAdapter; | |
import com.comphenix.protocol.events.PacketEvent; | |
public class SoundlessTeethlessExplosion extends JavaPlugin implements Listener { | |
private boolean suppressDamage; | |
@Override | |
public void onEnable() { | |
getServer().getPluginManager().registerEvents(this, this); | |
ProtocolLibrary.getProtocolManager().addPacketListener( | |
new PacketAdapter(this, ConnectionSide.SERVER_SIDE, Packets.Server.NAMED_SOUND_EFFECT) { | |
@Override | |
public void onPacketSending(PacketEvent event) { | |
String soundName = event.getPacket().getStrings().read(0); | |
if ("random.explode".equals(soundName) && suppressDamage) { | |
event.setCancelled(true); | |
} | |
} | |
}); | |
} | |
@EventHandler | |
public void onEntityDamage(EntityDamageByBlockEvent event) { | |
if(event.getCause().equals(DamageCause.BLOCK_EXPLOSION)) { | |
if (suppressDamage) { | |
event.setCancelled(true); | |
} | |
} | |
} | |
@Override | |
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { | |
if (sender instanceof Player) { | |
Player player = (Player) sender; | |
createSoundlessExplosion(player.getLocation()); | |
} | |
return true; | |
} | |
/** | |
* Create a soundless explosion at a given location. | |
* <p> | |
* Does not do any damage. | |
* @param loc - the location. | |
*/ | |
private void createSoundlessExplosion(Location loc) { | |
suppressDamage = true; | |
loc.getWorld().createExplosion(loc, 10); | |
suppressDamage = false; | |
} | |
} |
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Well done