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Last active September 19, 2022 22:42
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wikipunk.net
#:redmod.alias{:name "vehicleAVBaseObject", :class "AVObject"}
#:redmod.alias{:name "gamedataSpawnableObject_Record",
:class "SpawnableObject_Record"}
#:redmod.alias{:name "gameAttachmentSlotEventsItemRemovedFromSlot",
:class "ItemRemovedFromSlot"}
#:redmod.alias{:name "gameuiPanzerExplosion",
:class "PanzerExplosion"}
#:redmod.alias{:name "gamedataMiniGame_AllSymbols_Record",
:class "MiniGame_AllSymbols_Record"}
#:redmod.alias{:name "gamebbScriptID_String",
:class "BlackboardID_String"}
#:redmod.alias{:name "gamemountingMountingSlotId",
:class "MountingSlotId"}
#:redmod.alias{:name "vehicleChaseTargetEvent",
:class "VehicleChaseTargetEvent"}
#:redmod.alias{:name "AISmartCoverManager", :class "CoverManager"}
#:redmod.alias{:name "gamestateMachineeventPostponedParameterCName",
:class "PSMPostponedParameterCName"}
#:redmod.alias{:name "gameISubtitleHandlerSystem",
:class "ISubtitleHandlerSystem"}
#:redmod.alias{:name "userSettingsUserSettings",
:class "UserSettings"}
#:redmod.alias{:name "gamedataVehicleDataPackage_Record",
:class "VehicleDataPackage_Record"}
#:redmod.alias{:name "gamePopupData", :class "PopupData"}
#:redmod.alias{:name "vehicleWheeledBaseObject",
:class "WheeledObject"}
#:redmod.alias{:name "gameuiGlobalTvSystem", :class "GlobalTvSystem"}
#:redmod.alias{:name "gameeventsCoverHitEvent",
:class "gameCoverHitEvent"}
#:redmod.alias{:name "gameuiTarotCardAddedNotificationViewData",
:class "TarotCardAddedNotificationViewData"}
#:redmod.alias{:name "gameTutorialOverlayData",
:class "TutorialOverlayData"}
#:redmod.alias{:name "gamedataWorldMapFreeCameraSettings_Record",
:class "WorldMapFreeCameraSettings_Record"}
#:redmod.alias{:name "entSimpleColliderComponent",
:class "SimpleColliderComponent"}
#:redmod.alias{:name "gamedataGameplayLogicPackageUIData_Record",
:class "GameplayLogicPackageUIData_Record"}
#:redmod.alias{:name "gameuiPanzerEnemy", :class "PanzerEnemy"}
#:redmod.alias{:name "gameIFriendlyFireSystem",
:class "IFriendlyFireSystem"}
#:redmod.alias{:name "gamedataAttack_Record", :class "Attack_Record"}
#:redmod.alias{:name "movePoliciesSystem",
:class "MovePoliciesSystem"}
#:redmod.alias{:name "gamedataEnvLight_Record",
:class "EnvLight_Record"}
#:redmod.alias{:name "gameJournalBriefingPaperDollSection",
:class "JournalBriefingPaperDollSection"}
#:redmod.alias{:name "gamedataSmartGunTargetSortData_Record",
:class "SmartGunTargetSortData_Record"}
#:redmod.alias{:name "gameCompanionSystem", :class "CompanionSystem"}
#:redmod.alias{:name "gamedataAIVelocitiesDotCond_Record",
:class "AIVelocitiesDotCond_Record"}
#:redmod.alias{:name "gameuiSettingsControlsGameController",
:class "SettingsControlsGameController"}
#:redmod.alias{:name "gamedataLookAtPart_Record",
:class "LookAtPart_Record"}
#:redmod.alias{:name "gamedataRandomNewsFeedBatch_Record",
:class "RandomNewsFeedBatch_Record"}
#:redmod.alias{:name "gameAttachmentSlotEventsEquipEnd",
:class "EquipEnd"}
#:redmod.alias{:name "gamedataQuestRestrictionMode_Record",
:class "QuestRestrictionMode_Record"}
#:redmod.alias{:name "gamehelperGameObjectEffectHelper",
:class "GameObjectEffectHelper"}
#:redmod.alias{:name "gameEffectScriptContext",
:class "EffectScriptContext"}
#:redmod.alias{:name "gameTimeSystem", :class "TimeSystem"}
#:redmod.alias{:name "gameIDelaySystem", :class "IDelaySystem"}
#:redmod.alias{:name "gameFriendlyFireParams",
:class "FriendlyFireParams"}
#:redmod.alias{:name "userSettingsVarListInt",
:class "ConfigVarListInt"}
#:redmod.alias{:name "gamedataAngleRange_Record",
:class "AngleRange_Record"}
#:redmod.alias{:name "gamedataVehicleFPPCameraParams_Record",
:class "VehicleFPPCameraParams_Record"}
#:redmod.alias{:name "gameTPPCameraComponent",
:class "TPPCameraComponent"}
#:redmod.alias{:name "entEntityRequestComponentsInterface",
:class "EntityRequestComponentsInterface"}
#:redmod.alias{:name "gamedataDeviceFX_Record",
:class "DeviceFX_Record"}
#:redmod.alias{:name "senseComponent", :class "SenseComponent"}
#:redmod.alias{:name "gamedataCPOLoadoutBase_Record",
:class "CPOLoadoutBase_Record"}
#:redmod.alias{:name "gameuiHideCustomTooltipEvent",
:class "HideCustomTooltipEvent"}
#:redmod.alias{:name "gamedataCoverSelectionParameters_Record",
:class "CoverSelectionParameters_Record"}
#:redmod.alias{:name "gameuiTrapsGenRule", :class "TrapsGenRule"}
#:redmod.alias{:name "gameuiMinimapQuestAreaInitData",
:class "MinimapQuestAreaInitData"}
#:redmod.alias{:name "genRandomizationDataEntry",
:class "RandomizationDataEntry"}
#:redmod.alias{:name "gameuiPanzerScoreBoard",
:class "PanzerScoreBoard"}
#:redmod.alias{:name "gamePhotoModeEnableEvent",
:class "PhotoModeEnableEvent"}
#:redmod.alias{:name "textTextParameterSet", :class "inkTextParams"}
#:redmod.alias{:name "gameuiSetupGridSelectorForAttributeEvent",
:class "SetupGridSelectorForAttributeEvent"}
#:redmod.alias{:name
"gamedataAISubActionSetEquipPrimaryWeapons_Record",
:class "AISubActionSetEquipPrimaryWeapons_Record"}
#:redmod.alias{:name "gamedataSubCharacter_Record",
:class "SubCharacter_Record"}
#:redmod.alias{:name "gameeventsDeathEvent", :class "gameDeathEvent"}
#:redmod.alias{:name "gamedataItemObjectToCheck_Record",
:class "ItemObjectToCheck_Record"}
#:redmod.alias{:name "entAnimInputSetterUsesSleepMode",
:class "AnimInputSetterUsesSleepMode"}
#:redmod.alias{:name "worldNavigationScriptInterface",
:class "NavigationSystem"}
#:redmod.alias{:name "vehicleBaseObject", :class "VehicleObject"}
#:redmod.alias{:name "entMeshComponent", :class "MeshComponent"}
#:redmod.alias{:name "gameuiSideScrollerMiniGameStateAdvanced",
:class "MinigameStateAdvanced"}
#:redmod.alias{:name "gameaudioeventsSoundParameter",
:class "SoundParameterEvent"}
#:redmod.alias{:name "questBluelineObject", :class "BluelineObject"}
#:redmod.alias{:name "gameExternalMovementCameraDataEvent",
:class "ExternalMovementCameraDataEvent"}
#:redmod.alias{:name "gameinfluenceHeatAgent", :class "HeatAgent"}
#:redmod.alias{:name "entAnimationControllerComponent",
:class "AnimationControllerComponent"}
#:redmod.alias{:name "gameAttitudePrereq", :class "AttitudePrereq"}
#:redmod.alias{:name
"gameuiSideScrollerMiniGameDynObjectLogicAdvanced",
:class "MinigameDynObjectAdvanced"}
#:redmod.alias{:name "inkanimShapeFillTransparencyInterpolator",
:class "inkAnimShapeFillTransparency"}
#:redmod.alias{:name "AIWorkspotManager", :class "WorkspotManager"}
#:redmod.alias{:name "gamedataAISubActionReloadWeapon_Record",
:class "AISubActionReloadWeapon_Record"}
#:redmod.alias{:name "gameuiIUIIconsGeneratorSystem",
:class "IUIIconsGeneratorSystem"}
#:redmod.alias{:name "gamestateMachineSnapshotResult",
:class "SnapshotResult"}
#:redmod.alias{:name "inkanimShearInterpolator",
:class "inkAnimShear"}
#:redmod.alias{:name "entAnimDataChanged", :class "AnimDataChanged"}
#:redmod.alias{:name "animAnimFeature_HitReactionsData",
:class "AnimFeature_HitReactionsData"}
#:redmod.alias{:name "animAnimFeature_HitReactions",
:class "AnimFeature_HitReactions"}
#:redmod.alias{:name
"gamedataAIDirectorSchedulePlanEnemyEntry_Record",
:class "AIDirectorSchedulePlanEnemyEntry_Record"}
#:redmod.alias{:name "gamedataVisionGroup_Record",
:class "VisionGroup_Record"}
#:redmod.alias{:name "gamedataVehicleTPPCameraParams_Record",
:class "VehicleTPPCameraParams_Record"}
#:redmod.alias{:name "gameRegisterCooldownFromRecordRequest",
:class "RegisterCooldownFromRecordRequest"}
#:redmod.alias{:name "gameICommunitySystem",
:class "ICommunitySystem"}
#:redmod.alias{:name "questShowPointOfNoReturnPromptEvent",
:class "ShowPointOfNoReturnPromptEvent"}
#:redmod.alias{:name "gamedataTDBIDHelper", :class "TDBID"}
#:redmod.alias{:name "gamedataAISubActionSquadSync_Record",
:class "AISubActionSquadSync_Record"}
#:redmod.alias{:name "gamedataWorkspotStatusEffect_Record",
:class "WorkspotStatusEffect_Record"}
#:redmod.alias{:name "gamedataItemPartListElement_Record",
:class "ItemPartListElement_Record"}
#:redmod.alias{:name "gameVisionAppearance",
:class "VisionAppearance"}
#:redmod.alias{:name "gameuiSetupScrollBarForAttributeEvent",
:class "SetupScrollBarForAttributeEvent"}
#:redmod.alias{:name "gameUnTagObjectRequest",
:class "UnTagObjectRequest"}
#:redmod.alias{:name "worldRainEvent", :class "RainEvent"}
#:redmod.alias{:name
"gamedataOwnerAngleCoverSelectionParameters_Record",
:class "OwnerAngleCoverSelectionParameters_Record"}
#:redmod.alias{:name "gamedataLinearAccuracy_Record",
:class "LinearAccuracy_Record"}
#:redmod.alias{:name "gameeventsRevealObjectEvent",
:class "RevealObjectEvent"}
#:redmod.alias{:name "inkBorderWidget", :class "inkBorder"}
#:redmod.alias{:name "gamedataAISubActionCustomEffectors_Record",
:class "AISubActionCustomEffectors_Record"}
#:redmod.alias{:name "gamedataDroneAnimationSetup_Record",
:class "DroneAnimationSetup_Record"}
#:redmod.alias{:name "gameIBlackboardSystem",
:class "IBlackboardSystem"}
#:redmod.alias{:name "gamedataLootItem_Record",
:class "LootItem_Record"}
#:redmod.alias{:name "entAnimatedComponent",
:class "AnimatedComponent"}
#:redmod.alias{:name "gamedataStatusEffect_inline0_Record",
:class "StatusEffect_inline0_Record"}
#:redmod.alias{:name "gamedataVehicle_Record",
:class "Vehicle_Record"}
#:redmod.alias{:name "gameuiMinigameGenerationRule",
:class "MinigameGenerationRule"}
#:redmod.alias{:name "gamestateMachineResultInt",
:class "StateResultInt"}
#:redmod.alias{:name "gameEffectOutputParameter_Quat",
:class "EffectOutputParameter_Quat"}
#:redmod.alias{:name "gamedataPhotoModePoseCategory_Record",
:class "PhotoModePoseCategory_Record"}
#:redmod.alias{:name "gameuiMinimapDynamicEventMappinController",
:class "MinimapDynamicEventMappinController"}
#:redmod.alias{:name "gamedataAISubActionCharacterRecordEquip_Record",
:class "AISubActionCharacterRecordEquip_Record"}
#:redmod.alias{:name "gamedataActionWidgetDefinition_Record",
:class "ActionWidgetDefinition_Record"}
#:redmod.alias{:name "gameIReplicatedGameSystem",
:class "IReplicatedGameSystem"}
#:redmod.alias{:name "gameJournalNotifyOption",
:class "JournalNotifyOption"}
#:redmod.alias{:name "gameuiItemDataSourceWrapper",
:class "ItemDataSource"}
#:redmod.alias{:name "gamedataVehicleSeat_Record",
:class "VehicleSeat_Record"}
#:redmod.alias{:name "gamedataStatsFolder_Record",
:class "StatsFolder_Record"}
#:redmod.alias{:name "gamedataReactionPresetMechanical_Record",
:class "ReactionPresetMechanical_Record"}
#:redmod.alias{:name "gameJournalCodexGroup",
:class "JournalCodexGroup"}
#:redmod.alias{:name "gameIWardrobeSystem", :class "IWardrobeSystem"}
#:redmod.alias{:name "gameuiBuffInfo", :class "BuffInfo"}
#:redmod.alias{:name "vehicleDetachPartEvent",
:class "VehicleDetachPartEvent"}
#:redmod.alias{:name "gameJournalInternetPage",
:class "JournalInternetPage"}
#:redmod.alias{:name "gameMuppetInputStates",
:class "MuppetInputStates"}
#:redmod.alias{:name "gameFinalizeActivationTPPRepresentationEvent",
:class "FinalizeActivationTPPRepresentationEvent"}
#:redmod.alias{:name "AICoverDemandHolder",
:class "CoverDemandHolder"}
#:redmod.alias{:name "gamedataAISpatialCond_Record",
:class "AISpatialCond_Record"}
#:redmod.alias{:name "gamedataCrowdSlotMovementPatternBase_Record",
:class "CrowdSlotMovementPatternBase_Record"}
#:redmod.alias{:name "gameBlackboardSystem",
:class "BlackboardSystem"}
#:redmod.alias{:name "gamemappinsPointOfInterestMappinData",
:class "PointOfInterestMappinData"}
#:redmod.alias{:name "gameaudioeventsStopWeaponFire",
:class "StopWeaponFireSoundEvent"}
#:redmod.alias{:name "gameJournalFactNameValue",
:class "JournalFactNameValue"}
#:redmod.alias{:name "gamedataPresetMapper_Record",
:class "PresetMapper_Record"}
#:redmod.alias{:name "gameScriptableSystemsContainer",
:class "ScriptableSystemsContainer"}
#:redmod.alias{:name "gameeventsDefeatedEvent",
:class "DefeatedEvent"}
#:redmod.alias{:name "gamedataConsumableItem_Record",
:class "ConsumableItem_Record"}
#:redmod.alias{:name "gamedataNumberPlate_Record",
:class "NumberPlate_Record"}
#:redmod.alias{:name "gameEntityReference", :class "EntityReference"}
#:redmod.alias{:name
"gamedataVehicleFxWheelsParticlesMaterial_Record",
:class "VehicleFxWheelsParticlesMaterial_Record"}
#:redmod.alias{:name "gameMovingPlatformBeforeArrivedAt",
:class "BeforeArrivedAt"}
#:redmod.alias{:name "entTriggerEvent", :class "TriggerEvent"}
#:redmod.alias{:name "gameAttitudeAgent", :class "AttitudeAgent"}
#:redmod.alias{:name "gamedataPhotoModeSticker_Record",
:class "PhotoModeSticker_Record"}
#:redmod.alias{:name "gamedataWeaponFxPackage_Record",
:class "WeaponFxPackage_Record"}
#:redmod.alias{:name "gamestateMachineeventAddOnDemandStateMachine",
:class "PSMAddOnDemandStateMachine"}
#:redmod.alias{:name "gameeventsAttitudeChangedEvent",
:class "AttitudeChangedEvent"}
#:redmod.alias{:name "vehicleUnableToStartPanicDriving",
:class "VehicleUnableToStartPanicDriving"}
#:redmod.alias{:name "gamedataCharacter_Record",
:class "Character_Record"}
#:redmod.alias{:name "gameinteractionsChoice",
:class "InteractionChoice"}
#:redmod.alias{:name "gameinfluenceObstacleAgent",
:class "InfluenceObstacleAgent"}
#:redmod.alias{:name "gameHasDialogVisualizerVisiblePrereqState",
:class "HasDialogVisualizerVisiblePrereqState"}
#:redmod.alias{:name "gamestateMachineActionParameterTweakDBID",
:class "ActionParameterTweakDBID"}
#:redmod.alias{:name "gameuiProgramFromDataGenRule",
:class "ProgramFromDataGenRule"}
#:redmod.alias{:name "entEntityID", :class "EntityID"}
#:redmod.alias{:name "gamedataNewsFeedTitle_Record",
:class "NewsFeedTitle_Record"}
#:redmod.alias{:name "gameStoryTierChangedEvent",
:class "StoryTierChangedEvent"}
#:redmod.alias{:name "gamedataMinigameTrapType_Record",
:class "MinigameTrapType_Record"}
#:redmod.alias{:name "gamestateMachineparameterTypeItemEquipRequest",
:class "ItemEquipRequest"}
#:redmod.alias{:name "gamemountingMountingInfo",
:class "MountingInfo"}
#:redmod.alias{:name "gamedataArchetypeType_Record",
:class "ArchetypeType_Record"}
#:redmod.alias{:name "inkImageWidgetReference", :class "inkImageRef"}
#:redmod.alias{:name "gamedataDetectionCurve_Record",
:class "DetectionCurve_Record"}
#:redmod.alias{:name "entAnimWrapperWeightSetter",
:class "AnimWrapperWeightSetter"}
#:redmod.alias{:name "vehicleHasExplodedEvent",
:class "VehicleHasExplodedEvent"}
#:redmod.alias{:name "gamedataFacialPreset_Record",
:class "FacialPreset_Record"}
#:redmod.alias{:name "gamedataVehicleAirControlAxis_Record",
:class "VehicleAirControlAxis_Record"}
#:redmod.alias{:name "gameuiStealthIndicatorPartLogicController",
:class "StealthIndicatorPartLogicController"}
#:redmod.alias{:name "questMappinVariantChangedEvent",
:class "MappinVariantChangedEvent"}
#:redmod.alias{:name "entCorpseComponent", :class "CorpseComponent"}
#:redmod.alias{:name "AINewThreat", :class "NewThreat"}
#:redmod.alias{:name "gamedataStreetCredTier_Record",
:class "StreetCredTier_Record"}
#:redmod.alias{:name "gameeventsCloseByEvent",
:class "gameCloseByEvent"}
#:redmod.alias{:name "inkanimPlaybackOptions",
:class "inkAnimOptions"}
#:redmod.alias{:name "gameLoSFinderParams", :class "LoSFinderParams"}
#:redmod.alias{:name "gameweaponeventsReloadInterruptedEvent",
:class "WeaponReloadInterruptedEvent"}
#:redmod.alias{:name "gameuiForceAttributeValueEvent",
:class "ForceAttributeValueEvent"}
#:redmod.alias{:name "gameVisionModePatternType",
:class "VisionModePatternType"}
#:redmod.alias{:name "gamePrereqState", :class "PrereqState"}
#:redmod.alias{:name "gameCameraComponent", :class "CameraComponent"}
#:redmod.alias{:name "inkanimTextOffsetInterpolator",
:class "inkAnimTextOffset"}
#:redmod.alias{:name "gameHitShape_OBB", :class "HitShape_OBB"}
#:redmod.alias{:name "gamedataAISquadClosestToSectorCheck_Record",
:class "AISquadClosestToSectorCheck_Record"}
#:redmod.alias{:name "gamedataCombinedStatModifier_Record",
:class "CombinedStatModifier_Record"}
#:redmod.alias{:name "entIPositionProvider",
:class "IPositionProvider"}
#:redmod.alias{:name "gamedataCodexRecordPart_Record",
:class "CodexRecordPart_Record"}
#:redmod.alias{:name
"gamedataUICharacterCreationAttributesPreset_Record",
:class "UICharacterCreationAttributesPreset_Record"}
#:redmod.alias{:name "inkVerticalPanelWidget",
:class "inkVerticalPanel"}
#:redmod.alias{:name "gameILevelAssignmentSystem",
:class "ILevelAssignmentSystem"}
#:redmod.alias{:name "AICombatSquad", :class "CombatSquad"}
#:redmod.alias{:name "AIIWorkspotManager", :class "IWorkspotManager"}
#:redmod.alias{:name "gamestateMachineStateSnapshot",
:class "StateSnapshot"}
#:redmod.alias{:name "gamedataUIIconCensorship_Record",
:class "UIIconCensorship_Record"}
#:redmod.alias{:name "gamedataAISubActionBlockData_Record",
:class "AISubActionBlockData_Record"}
#:redmod.alias{:name "gamedataMeleeAttackDirection_Record",
:class "MeleeAttackDirection_Record"}
#:redmod.alias{:name "gamedataVehicleDriveModelData_Record",
:class "VehicleDriveModelData_Record"}
#:redmod.alias{:name "gameuiDamageIndicatorGameController",
:class "DamageIndicatorGameController"}
#:redmod.alias{:name "CFrustum", :class "Frustum"}
#:redmod.alias{:name "gamedataMiniGame_AllSymbols_inline0_Record",
:class "MiniGame_AllSymbols_inline0_Record"}
#:redmod.alias{:name "senseIShape", :class "ISenseShape"}
#:redmod.alias{:name "inkUniformGridWidgetReference",
:class "inkUniformGridRef"}
#:redmod.alias{:name "gamedataAISubActionQuickHack_Record",
:class "AISubActionQuickHack_Record"}
#:redmod.alias{:name "gamedataAIInTacticPositionCond_Record",
:class "AIInTacticPositionCond_Record"}
#:redmod.alias{:name "inkanimSequence", :class "inkAnimSequence"}
#:redmod.alias{:name "gameTier3CameraSettings",
:class "Tier3CameraSettings"}
#:redmod.alias{:name "gameJoinTrafficNPCContext",
:class "JoinTrafficNPCContext"}
#:redmod.alias{:name "gamedataAISquadType_Record",
:class "AISquadType_Record"}
#:redmod.alias{:name "gamedataQuality_Record",
:class "Quality_Record"}
#:redmod.alias{:name "AIThreatUnconscious",
:class "ThreatUnconscious"}
#:redmod.alias{:name "gamedataVehicleAIPanicDrivingSettings_Record",
:class "VehicleAIPanicDrivingSettings_Record"}
#:redmod.alias{:name "gamedataCurrencyReward_Record",
:class "CurrencyReward_Record"}
#:redmod.alias{:name "inkanimAnchorInterpolator",
:class "inkAnimAnchor"}
#:redmod.alias{:name "gameuiScannerGameController",
:class "scannerGameController"}
#:redmod.alias{:name "gameinputScriptListenerAction",
:class "ListenerAction"}
#:redmod.alias{:name "gamedataAttribute_Record",
:class "Attribute_Record"}
#:redmod.alias{:name "gameMinimapSystem", :class "MinimapSystem"}
#:redmod.alias{:name "gamedataAIRingTicket_Record",
:class "AIRingTicket_Record"}
#:redmod.alias{:name "gameTargetSearchQuery",
:class "TargetSearchQuery"}
#:redmod.alias{:name "gameuiAuthorisationNotificationViewData",
:class "AuthorisationNotificationViewData"}
#:redmod.alias{:name "gameTutorialBracketType",
:class "TutorialBracketType"}
#:redmod.alias{:name "gameIHitShape", :class "IHitShape"}
#:redmod.alias{:name "resResourceMetricsReportGenerator",
:class "ResourceMetricsReportGenerator"}
#:redmod.alias{:name "gamedataScreenMessageData_Record",
:class "ScreenMessageData_Record"}
#:redmod.alias{:name "gamedataAIVelocityCond_Record",
:class "AIVelocityCond_Record"}
#:redmod.alias{:name "gameTelemetryInventoryItem",
:class "TelemetryInventoryItem"}
#:redmod.alias{:name "gameSetExclusiveFocusClueEntityEvent",
:class "SetExclusiveFocusClueEntityEvent"}
#:redmod.alias{:name "animAnimFeature", :class "AnimFeature"}
#:redmod.alias{:name "gamestateMachineStateMachineInstanceData",
:class "StateMachineInstanceData"}
#:redmod.alias{:name "gamedataAISubActionPlaySound_Record",
:class "AISubActionPlaySound_Record"}
#:redmod.alias{:name "animAnimFeature_Ladder",
:class "AnimFeature_Ladder"}
#:redmod.alias{:name "gamedataLootTableElement_Record",
:class "LootTableElement_Record"}
#:redmod.alias{:name "vehicleDoneActionEvent",
:class "DoneActionEvent"}
#:redmod.alias{:name "redCallbackObject", :class "CallbackHandle"}
#:redmod.alias{:name "gameNetrunnerPrototypeNetworkNode",
:class "NetrunnerPrototypeNetworkNode"}
#:redmod.alias{:name "enteventsPhysicalCollisionEvent",
:class "PhysicalCollisionEvent"}
#:redmod.alias{:name "gamedataItemBlueprintElement_Record",
:class "ItemBlueprintElement_Record"}
#:redmod.alias{:name "scnBluelineSelectedRequest",
:class "BluelineSelectedRequest"}
#:redmod.alias{:name "entAnimInputSetterInt",
:class "AnimInputSetterInt"}
#:redmod.alias{:name "gamedataWeaponManufacturer_Record",
:class "WeaponManufacturer_Record"}
#:redmod.alias{:name "gameuiPanzerBullet", :class "PanzerBullet"}
#:redmod.alias{:name "AIUtilsCombatSpaceHelper",
:class "CombatSpaceHelper"}
#:redmod.alias{:name "gameuiPhotoModeRegisaterCallbacksEvent",
:class "PhotoModeRegisaterCallbacksEvent"}
#:redmod.alias{:name "gameinteractionsvisEVisualizerDefinitionFlags",
:class "EVisualizerDefinitionFlags"}
#:redmod.alias{:name "entAnimInputSetterAnimFeature",
:class "AnimInputSetterAnimFeature"}
#:redmod.alias{:name "gamedataAdvertisement_Record",
:class "Advertisement_Record"}
#:redmod.alias{:name "gameinteractionsBumpEvent", :class "BumpEvent"}
#:redmod.alias{:name "inkanimColorInterpolator",
:class "inkAnimColor"}
#:redmod.alias{:name "inkUniformGridWidget", :class "inkUniformGrid"}
#:redmod.alias{:name "gameEffectInfo", :class "EffectInfo"}
#:redmod.alias{:name "gameeventsUnconsciousEvent",
:class "gameUnconsciousEvent"}
#:redmod.alias{:name "gameuiRoachRaceObstacle",
:class "RoachRaceObstacle"}
#:redmod.alias{:name "gameinteractionsSetEnableEvent",
:class "InteractionSetEnableEvent"}
#:redmod.alias{:name "animAnimFeature_NPCState",
:class "AnimFeature_NPCState"}
#:redmod.alias{:name "gamedataArcadeMinigameData_Record",
:class "ArcadeMinigameData_Record"}
#:redmod.alias{:name "gameQuestDistanceRequestFilter",
:class "QuestDistanceRequestFilter"}
#:redmod.alias{:name "gamedataDisassemblingResult_Record",
:class "DisassemblingResult_Record"}
#:redmod.alias{:name "gameuiPanzerEnemyAV", :class "PanzerEnemyAV"}
#:redmod.alias{:name "inkCircleWidgetReference",
:class "inkCircleRef"}
#:redmod.alias{:name "worldNavigationScriptObstacle",
:class "NavigationObstacle"}
#:redmod.alias{:name "aiscriptSharedVarBool", :class "SharedVarBool"}
#:redmod.alias{:name "gameuiQuadRacerSprite",
:class "QuadRacerSprite"}
#:redmod.alias{:name "gameweaponeventsCycleTriggerModeEvent",
:class "WeaponCycleTriggerModeEvent"}
#:redmod.alias{:name "gametargetingTargetPartInfo",
:class "TS_TargetPartInfo"}
#:redmod.alias{:name "gamedataAIFriendlyFireCond_Record",
:class "AIFriendlyFireCond_Record"}
#:redmod.alias{:name "gameinteractionsCManager",
:class "InteractionManager"}
#:redmod.alias{:name "gameinteractionsReactionEvent",
:class "ReactionEvent"}
#:redmod.alias{:name "gamemappinsPointOfInterestMappin",
:class "PointOfInterestMappin"}
#:redmod.alias{:name "gamePlayerMappinComponent",
:class "PlayerMappinComponent"}
#:redmod.alias{:name "gameContainerVisibilityChangedEvent",
:class "ContainerVisibilityChangedEvent"}
#:redmod.alias{:name "gamedataArcadeObject_Record",
:class "ArcadeObject_Record"}
#:redmod.alias{:name "gameSItemStack", :class "SItemStack"}
#:redmod.alias{:name "gameIStatPoolsSystem",
:class "IStatPoolsSystem"}
#:redmod.alias{:name "gamedataRoachRaceLevel_Record",
:class "RoachRaceLevel_Record"}
#:redmod.alias{:name "gameuiChatBoxText", :class "ChatBoxText"}
#:redmod.alias{:name "gamedataPlayerPossesion_Record",
:class "PlayerPossesion_Record"}
#:redmod.alias{:name "userSettingsVarBool", :class "ConfigVarBool"}
#:redmod.alias{:name "gameuiContraPlatform", :class "ContraPlatform"}
#:redmod.alias{:name "senseCSenseManager", :class "SenseManager"}
#:redmod.alias{:name "gamedataStopAndStick_Record",
:class "StopAndStick_Record"}
#:redmod.alias{:name
"gamedataPathLengthCoverSelectionParameters_Record",
:class "PathLengthCoverSelectionParameters_Record"}
#:redmod.alias{:name "gameEffectOutputParameter_Bool",
:class "EffectOutputParameter_Bool"}
#:redmod.alias{:name "gamedataInventoryItemGroup_Record",
:class "InventoryItemGroup_Record"}
#:redmod.alias{:name "gameEntityIDArrayPrereqState",
:class "EntityIDArrayPrereqState"}
#:redmod.alias{:name "gamedataMiniGame_AllSymbols_inline2_Record",
:class "MiniGame_AllSymbols_inline2_Record"}
#:redmod.alias{:name "toolsAudioEventDescriptor",
:class "SceneAudioEvent"}
#:redmod.alias{:name "gameaudioeventsNotifyItemUnequippedEvent",
:class "AudioNotifyItemUnequippedEvent"}
#:redmod.alias{:name
"gamedataFriendlyTargetDistanceCoverSelectionParameters_Record",
:class
"FriendlyTargetDistanceCoverSelectionParameters_Record"}
#:redmod.alias{:name "gameIDestructionPersistencySystem",
:class "DestructionPersistencySystem"}
#:redmod.alias{:name "inkanimPivotInterpolator",
:class "inkAnimPivot"}
#:redmod.alias{:name "entAnimInputSetterVector",
:class "AnimInputSetterVector"}
#:redmod.alias{:name "AICAgent", :class "AIComponent"}
#:redmod.alias{:name "gamedataNPCQuestAffiliation_Record",
:class "NPCQuestAffiliation_Record"}
#:redmod.alias{:name "moveExplorationLeftEvent",
:class "ExplorationLeftEvent"}
#:redmod.alias{:name "gamedataDistrict_Record",
:class "District_Record"}
#:redmod.alias{:name "gamedataAimAssistAimSnap_Record",
:class "AimAssistAimSnap_Record"}
#:redmod.alias{:name "gamedataNPCTypePrereq_Record",
:class "NPCTypePrereq_Record"}
#:redmod.alias{:name "gamestateMachineActionParameterVector",
:class "ActionParameterVector"}
#:redmod.alias{:name "vehicleJoinTrafficVehicleEvent",
:class "JoinTrafficVehicleEvent"}
#:redmod.alias{:name "gamedataOffMeshLinkTag_Record",
:class "OffMeshLinkTag_Record"}
#:redmod.alias{:name "gameEffectData", :class "EffectData"}
#:redmod.alias{:name "gameSEquipSlot", :class "SEquipSlot"}
#:redmod.alias{:name "gamedataDriveHelper_Record",
:class "DriveHelper_Record"}
#:redmod.alias{:name "gamedataPerkUtility_Record",
:class "PerkUtility_Record"}
#:redmod.alias{:name "gamedataAISubActionPlayVoiceOver_Record",
:class "AISubActionPlayVoiceOver_Record"}
#:redmod.alias{:name "gameHitRepresentationVisualTaggedOverride",
:class "HitRepresentationVisualTaggedOverride"}
#:redmod.alias{:name "questScriptedAICommandParams",
:class "ScriptedAICommandParams"}
#:redmod.alias{:name "inkScriptDynArray", :class "inkArray"}
#:redmod.alias{:name "gameOnPavement", :class "OnPavement"}
#:redmod.alias{:name "gamedataBuildCyberwareSet_Record",
:class "BuildCyberwareSet_Record"}
#:redmod.alias{:name "gamebbScriptID", :class "BlackboardID"}
#:redmod.alias{:name "gamebbScriptDefinition",
:class "BlackboardDefinition"}
#:redmod.alias{:name "gameuiShowCustomTooltipEvent",
:class "ShowCustomTooltipEvent"}
#:redmod.alias{:name "gamedataAISubActionDisableAimAssist_Record",
:class "AISubActionDisableAimAssist_Record"}
#:redmod.alias{:name "gamedataSensePreset_Record",
:class "SensePreset_Record"}
#:redmod.alias{:name "gameeventsLootedItemEvent",
:class "UILootedItemEvent"}
#:redmod.alias{:name "AIEnemyThreatDetected",
:class "EnemyThreatDetected"}
#:redmod.alias{:name "gameMuppetUpperBodyRequestsComponent",
:class "MuppetUpperBodyRequestsComponent"}
#:redmod.alias{:name "gamedataAISubActionInAir_Record",
:class "AISubActionInAir_Record"}
#:redmod.alias{:name "gamedataVehicleWeapon_Record",
:class "VehicleWeapon_Record"}
#:redmod.alias{:name "gameESlotState", :class "ESlotState"}
#:redmod.alias{:name "gameObjectCarrySystem",
:class "ObjectCarrySystem"}
#:redmod.alias{:name "gameuiItemAddedNotificationViewData",
:class "ItemAddedNotificationViewData"}
#:redmod.alias{:name "inkanimEffectInterpolator",
:class "inkAnimEffect"}
#:redmod.alias{:name "gamedataApperanceToEthnicitiesMap_Record",
:class "ApperanceToEthnicitiesMap_Record"}
#:redmod.alias{:name "gameTaggedSignalUserDataDefinition",
:class "TaggedSignalUserDataDefinition"}
#:redmod.alias{:name "gameuiMappinUIUtils", :class "MappinUIUtils"}
#:redmod.alias{:name
"gamestateMachineeventPostponedParameterScriptable",
:class "PSMPostponedParameterScriptable"}
#:redmod.alias{:name "gameEffectObjectGroupFilter",
:class "EffectObjectGroupFilter"}
#:redmod.alias{:name "animAnimFeature_MeleeIKData",
:class "AnimFeature_MeleeIKData"}
#:redmod.alias{:name "gameeventsProjectedHitEvent",
:class "gameProjectedHitEvent"}
#:redmod.alias{:name "gameBlackboardPrereq",
:class "BlackboardPrereq"}
#:redmod.alias{:name "entPhysicalBodyInterface",
:class "PhysicalBodyInterface"}
#:redmod.alias{:name "gamedataActionTargetPrereq_Record",
:class "ActionTargetPrereq_Record"}
#:redmod.alias{:name "gamemappinsGrenadeMappin",
:class "GrenadeMappin"}
#:redmod.alias{:name "gameweaponeventsReloadFinishEvent",
:class "WeaponReloadFinishEvent"}
#:redmod.alias{:name "gamedataChatterHelperRadius_Record",
:class "ChatterHelperRadius_Record"}
#:redmod.alias{:name "AINPCCommandStateEvent",
:class "AICommandStateEvent"}
#:redmod.alias{:name "gameRegisterNewAbilityCooldownRequest",
:class "RegisterNewAbilityCooldownRequest"}
#:redmod.alias{:name "gamedataReactionLimit_Record",
:class "ReactionLimit_Record"}
#:redmod.alias{:name "gameMeleeAttackData", :class "MeleeAttackData"}
#:redmod.alias{:name "gameinteractionsChoiceTypeWrapper",
:class "ChoiceTypeWrapper"}
#:redmod.alias{:name "gamedataAIExtendTargetCirclingCond_Record",
:class "AIExtendTargetCirclingCond_Record"}
#:redmod.alias{:name "gamedataGameplayRestrictionStatusEffect_Record",
:class "GameplayRestrictionStatusEffect_Record"}
#:redmod.alias{:name "gameLootItemType", :class "LootItemType"}
#:redmod.alias{:name "gamedataAttachmentSlot_Record",
:class "AttachmentSlot_Record"}
#:redmod.alias{:name "gamedataWidgetRatio_Record",
:class "WidgetRatio_Record"}
#:redmod.alias{:name "vehicleEVehicleWindowState",
:class "EVehicleWindowState"}
#:redmod.alias{:name "gamePlayerProximityPrereqState",
:class "PlayerProximityPrereqState"}
#:redmod.alias{:name "gamedataContentAssignment_Record",
:class "ContentAssignment_Record"}
#:redmod.alias{:name "gamedataRangedAttack_Record",
:class "RangedAttack_Record"}
#:redmod.alias{:name "gamedataAIDodgeCountCond_Record",
:class "AIDodgeCountCond_Record"}
#:redmod.alias{:name "gamedataParentAttachmentType_Record",
:class "ParentAttachmentType_Record"}
#:redmod.alias{:name "gamedataVendor_Record", :class "Vendor_Record"}
#:redmod.alias{:name "gamemountingMountingRelationship",
:class "MountingRelationship"}
#:redmod.alias{:name "gameeventsResurrectEvent",
:class "ResurrectEvent"}
#:redmod.alias{:name "AIHostileThreatDetected",
:class "HostileThreatDetected"}
#:redmod.alias{:name "AIAssignGuardAreaCommand",
:class "AIAssignRestrictMovementAreaCommand"}
#:redmod.alias{:name "gameStaticAreaShapeComponent",
:class "AreaShapeComponent"}
#:redmod.alias{:name "gamedataItemRecipe_Record",
:class "ItemRecipe_Record"}
#:redmod.alias{:name "gameeventsTargetDamageEvent",
:class "gameTargetDamageEvent"}
#:redmod.alias{:name "gameuiContraPlatformCollision",
:class "ContraPlatformCollision"}
#:redmod.alias{:name "gameuiRoachRaceChunkLayer",
:class "RoachRaceChunkLayer"}
#:redmod.alias{:name "gameuiItemPreviewGameController",
:class "inkItemPreviewGameController"}
#:redmod.alias{:name "gameAttachmentSlotsScriptListener",
:class "AttachmentSlotsScriptListener"}
#:redmod.alias{:name "gameRandomStatModifierData_Deprecated",
:class "gameRandomStatModifierData"}
#:redmod.alias{:name "gameuiCurrencyUpdateNotificationViewData",
:class "CurrencyUpdateNotificationViewData"}
#:redmod.alias{:name "gameuiPanzerFriendlyBullet",
:class "PanzerFriendlyBullet"}
#:redmod.alias{:name "gameuiPanzerHUDGameController",
:class "PanzerHUDGameController"}
#:redmod.alias{:name "gamedataItemCost_Record",
:class "ItemCost_Record"}
#:redmod.alias{:name "gameEffectProviderScriptContext",
:class "EffectProviderScriptContext"}
#:redmod.alias{:name "inkLanguageSpecificVideoController",
:class "LanguageSpecificVideoController"}
#:redmod.alias{:name "gameInventoryManager",
:class "InventoryManager"}
#:redmod.alias{:name "gameJournalQuestSubObjective",
:class "JournalQuestSubObjective"}
#:redmod.alias{:name "gamedataWebsite_Record",
:class "Website_Record"}
#:redmod.alias{:name "gamedataMappinsGroup_Record",
:class "MappinsGroup_Record"}
#:redmod.alias{:name "gameStatusEffectTDBPicker",
:class "StatusEffectTDBPicker"}
#:redmod.alias{:name "senseVisibleObjectDetectionMultEvent",
:class "VisibleObjectDetectionMultEvent"}
#:redmod.alias{:name "gameeventsReactionChangeRequestEvent",
:class "ReactionChangeRequestEvent"}
#:redmod.alias{:name "gameEffectObjectProvider_Scripted",
:class "EffectObjectProvider_Scripted"}
#:redmod.alias{:name "vehicleSummonStartedEvent",
:class "SummonStartedEvent"}
#:redmod.alias{:name "gameIGlobalTvSystem", :class "IGlobalTvSystem"}
#:redmod.alias{:name "gamedataAISubActionMissileRainGrid_Record",
:class "AISubActionMissileRainGrid_Record"}
#:redmod.alias{:name "gameInCrowd", :class "InCrowd"}
#:redmod.alias{:name "gameaimAssistAimRequest", :class "AimRequest"}
#:redmod.alias{:name "gameinfluenceISystem",
:class "IInfluenceMapSystem"}
#:redmod.alias{:name "gamedataAimAssistBulletMagnetism_Record",
:class "AimAssistBulletMagnetism_Record"}
#:redmod.alias{:name "gamePreventionSpawnSystem",
:class "PreventionSpawnSystem"}
#:redmod.alias{:name "gameSquadMemberComponent",
:class "SquadMemberComponent"}
#:redmod.alias{:name "AIbehaviorDelegateTaskRef",
:class "AIDelegateTaskRef"}
#:redmod.alias{:name "gamedeviceComputerUIData",
:class "ComputerUIData"}
#:redmod.alias{:name "gamedataNetworkPingingParameteres_Record",
:class "NetworkPingingParameteres_Record"}
#:redmod.alias{:name "gamesmartGunSmartGunLockEvent",
:class "SmartGunLockEvent"}
#:redmod.alias{:name "gamedataWorkspotActionType_Record",
:class "WorkspotActionType_Record"}
#:redmod.alias{:name "gamedataObjectActionEffect_Record",
:class "ObjectActionEffect_Record"}
#:redmod.alias{:name "gameTelemetrySourceEntity",
:class "TelemetrySourceEntity"}
#:redmod.alias{:name "gameInventoryPrereqState",
:class "InventoryPrereqState"}
#:redmod.alias{:name "gamedataAITargetCond_Record",
:class "AITargetCond_Record"}
#:redmod.alias{:name "gamedataSmartGunMissParams_Record",
:class "SmartGunMissParams_Record"}
#:redmod.alias{:name "gamedataVehicleSeatSet_Record",
:class "VehicleSeatSet_Record"}
#:redmod.alias{:name "gamedataHitPrereqCondition_Record",
:class "HitPrereqCondition_Record"}
#:redmod.alias{:name "gameAudioEmitterComponent",
:class "audioEmitter"}
#:redmod.alias{:name "gameinteractionsChoiceCaption",
:class "InteractionChoiceCaption"}
#:redmod.alias{:name "gamedataAISubActionLeaveCover_Record",
:class "AISubActionLeaveCover_Record"}
#:redmod.alias{:name "gamedataAIActionCondition_Record",
:class "AIActionCondition_Record"}
#:redmod.alias{:name "gamedataVehicleAITractionEstimation_Record",
:class "VehicleAITractionEstimation_Record"}
#:redmod.alias{:name "sensePlayerDetectionChangedEvent",
:class "PlayerDetectionChangedEvent"}
#:redmod.alias{:name "entAnimExternalEvent",
:class "AnimExternalEvent"}
#:redmod.alias{:name "gameJournalEntry", :class "JournalEntry"}
#:redmod.alias{:name "gamedataAIPatternsPackage_Record",
:class "AIPatternsPackage_Record"}
#:redmod.alias{:name "inkVirtualItemTemplateClassifierWrapper",
:class "inkVirtualItemTemplateClassifier"}
#:redmod.alias{:name "gamedataGrenadeDeliveryMethod_Record",
:class "GrenadeDeliveryMethod_Record"}
#:redmod.alias{:name "inkGridWidget", :class "inkGrid"}
#:redmod.alias{:name "gameaudioeventsMusicEvent", :class "MusicEvent"}
#:redmod.alias{:name "gameuiSetAttributeEnabledEvent",
:class "SetAttributeEnabledEvent"}
#:redmod.alias{:name "gamedataAIActionSubCondition_Record",
:class "AIActionSubCondition_Record"}
#:redmod.alias{:name "entCameraData", :class "CameraData"}
#:redmod.alias{:name "gamedataAISquadInSectorFilter_Record",
:class "AISquadInSectorFilter_Record"}
#:redmod.alias{:name "AIbehaviortweakExecutionContext",
:class "TweakExecutionContext"}
#:redmod.alias{:name "gameInventoryPrereq", :class "InventoryPrereq"}
#:redmod.alias{:name "entPhysicalDestructionEvent",
:class "PhysicalDestructionEvent"}
#:redmod.alias{:name "gamedataVehicleWheelDimensionsSetup_Record",
:class "VehicleWheelDimensionsSetup_Record"}
#:redmod.alias{:name "gamedataWorldMapSettings_Record",
:class "WorldMapSettings_Record"}
#:redmod.alias{:name "gameuiPhotoModeOptionGridButtonData",
:class "PhotoModeOptionGridButtonData"}
#:redmod.alias{:name "gameJournalQuestTitleModifier",
:class "JournalQuestTitleModifier"}
#:redmod.alias{:name "AIEntitySpotted", :class "EntitySpotted"}
#:redmod.alias{:name "gameRemoveCooldownRequest",
:class "RemoveCooldownRequest"}
#:redmod.alias{:name "gamedataBuildPerk_Record",
:class "BuildPerk_Record"}
#:redmod.alias{:name
"gamedataOwnerThreatCoverSelectionParameters_Record",
:class "OwnerThreatCoverSelectionParameters_Record"}
#:redmod.alias{:name "vehicleGlassDestructionEvent",
:class "VehicleGlassDestructionEvent"}
#:redmod.alias{:name "gamePuppetVehicleState",
:class "PuppetVehicleState"}
#:redmod.alias{:name "gameScriptedDamageSystemListener",
:class "ScriptedDamageSystemListener"}
#:redmod.alias{:name "entPhysicalMeshComponent",
:class "PhysicalMeshComponent"}
#:redmod.alias{:name "gamedataVehicleTPPCameraPresetParams_Record",
:class "VehicleTPPCameraPresetParams_Record"}
#:redmod.alias{:name "inkScriptStringMap", :class "inkStringMap"}
#:redmod.alias{:name "gamePlayInDeviceCallbackEvent",
:class "PlayInDeviceCallbackEvent"}
#:redmod.alias{:name "gameuiIGameSystemUI", :class "IUISystem"}
#:redmod.alias{:name "gamedataActionMapField_Record",
:class "ActionMapField_Record"}
#:redmod.alias{:name "gameIOnlineSystem", :class "IOnlineSystem"}
#:redmod.alias{:name "AIbehaviorScriptExecutionContext",
:class "ScriptExecutionContext"}
#:redmod.alias{:name "gameServerBlackboardUpdateProxy",
:class "ServerBlackboardUpdateProxy"}
#:redmod.alias{:name "workWorkspotFinishedEvent",
:class "WorkspotFinishedEvent"}
#:redmod.alias{:name "entragdollActivationRequestData",
:class "RagdollActivationRequestData"}
#:redmod.alias{:name "gamedataAIRecord_Record",
:class "AIRecord_Record"}
#:redmod.alias{:name "gameuiMinimapRemotePlayerMappinController",
:class "MinimapRemotePlayerMappinController"}
#:redmod.alias{:name "gamedataAISquadParams_Record",
:class "AISquadParams_Record"}
#:redmod.alias{:name
"gameuiCharacterCreationPuppetPreviewGameController",
:class
"inkCharacterCreationPuppetPreviewGameController"}
#:redmod.alias{:name "gameuiPhotoModeUIHideForScreenshotEvent",
:class "PhotoModeUIHideForScreenshotEvent"}
#:redmod.alias{:name "gamedataRoachRaceLevelList_Record",
:class "RoachRaceLevelList_Record"}
#:redmod.alias{:name "gamedataVehicleDestruction_Record",
:class "VehicleDestruction_Record"}
#:redmod.alias{:name "gamedataPerkArea_Record",
:class "PerkArea_Record"}
#:redmod.alias{:name "inkRequestNewHudEvent",
:class "RequestNewHudEvent"}
#:redmod.alias{:name "gamemappinsIMappinSystem",
:class "IMappinSystem"}
#:redmod.alias{:name "gamedataNPCEquipmentGroupEntry_Record",
:class "NPCEquipmentGroupEntry_Record"}
#:redmod.alias{:name "gameIPreventionSpawnSystem",
:class "IPreventionSpawnSystem"}
#:redmod.alias{:name "gameSpatialQueriesSystem",
:class "SpatialQueriesSystem"}
#:redmod.alias{:name "gamedataTemporalPrereq_Record",
:class "TemporalPrereq_Record"}
#:redmod.alias{:name "gameEffectInputParameter_Int",
:class "EffectInputParameter_Int"}
#:redmod.alias{:name "inkRectangleWidget", :class "inkRectangle"}
#:redmod.alias{:name "gamedataDriveWheelsAccelerateNoise_Record",
:class "DriveWheelsAccelerateNoise_Record"}
#:redmod.alias{:name "gameJournalQuestObjectiveBase",
:class "JournalQuestObjectiveBase"}
#:redmod.alias{:name "gameIClientEntitySpawnSystem",
:class "IClientEntitySpawnSystem"}
#:redmod.alias{:name "gamedataRewardBase_inline0_Record",
:class "RewardBase_inline0_Record"}
#:redmod.alias{:name "gamedataBuildProficiencySet_Record",
:class "BuildProficiencySet_Record"}
#:redmod.alias{:name "gamebbScriptID_EntityPtr",
:class "BlackboardID_Entity"}
#:redmod.alias{:name "gamedataStatPrereq_Record",
:class "StatPrereq_Record"}
#:redmod.alias{:name "gamedataEthnicNames_Record",
:class "EthnicNames_Record"}
#:redmod.alias{:name "gameScriptTaskData", :class "ScriptTaskData"}
#:redmod.alias{:name "gameuiPhotoModeLastInputDeviceEvent",
:class "PhotoModeLastInputDeviceEvent"}
#:redmod.alias{:name "gamedataAIAmmoCountCond_Record",
:class "AIAmmoCountCond_Record"}
#:redmod.alias{:name "gameScriptableComponent",
:class "ScriptableComponent"}
#:redmod.alias{:name "gamedataStickyGDM_Record",
:class "StickyGDM_Record"}
#:redmod.alias{:name "gamedataAINPCTypeCond_Record",
:class "AINPCTypeCond_Record"}
#:redmod.alias{:name "gameweaponeventsSetMaxChargeEvent",
:class "WeaponSetMaxChargeEvent"}
#:redmod.alias{:name "gameuiDamageIndicatorPartLogicController",
:class "DamageIndicatorPartLogicController"}
#:redmod.alias{:name "gamestateMachineResultString",
:class "StateResultString"}
#:redmod.alias{:name
"gamedataVehicleProceduralFPPCameraParams_Record",
:class "VehicleProceduralFPPCameraParams_Record"}
#:redmod.alias{:name "animLookAtPartInfo", :class "LookAtPartInfo"}
#:redmod.alias{:name "gameTelemetryLevelGained",
:class "TelemetryLevelGained"}
#:redmod.alias{:name "gameuiRoachRaceGameLogicController",
:class "RoachRaceLogicController"}
#:redmod.alias{:name "worldTrafficLightListenerComponent",
:class "TrafficLightListenerComponent"}
#:redmod.alias{:name "gamemappinsMappinSystem", :class "MappinSystem"}
#:redmod.alias{:name "gamedataItemType_Record",
:class "ItemType_Record"}
#:redmod.alias{:name "gameuiOnRecycleEventAdvanced",
:class "RecycleEventAdvanced"}
#:redmod.alias{:name "gameEffectGroupFilterScriptContext",
:class "EffectGroupFilterScriptContext"}
#:redmod.alias{:name
"gamehitRepresentationEventsResetSingleScaleMultiplier",
:class "HitRepresentation_ResetSingleScaleMultiplier"}
#:redmod.alias{:name "gameSetScanningTimeEvent",
:class "SetScanningTimeEvent"}
#:redmod.alias{:name "gamesmartGunUIParameters",
:class "smartGunUIParameters"}
#:redmod.alias{:name "gameItemComparisonState",
:class "ItemComparisonState"}
#:redmod.alias{:name "gamedataItemStructure_Record",
:class "ItemStructure_Record"}
#:redmod.alias{:name "gamedataPhotoModeBackground_Record",
:class "PhotoModeBackground_Record"}
#:redmod.alias{:name "gameDamageSystem", :class "DamageSystem"}
#:redmod.alias{:name "gameInventoryChangedEvent",
:class "InventoryChangedEvent"}
#:redmod.alias{:name "gamedataVehicleWheelRole_Record",
:class "VehicleWheelRole_Record"}
#:redmod.alias{:name "vehicleChangeRadioReceiverStationEvent",
:class "ChangeRadioReceiverStation"}
#:redmod.alias{:name "gamedataStimPropagation_Record",
:class "StimPropagation_Record"}
#:redmod.alias{:name "gameuiGenericNotificationViewData",
:class "GenericNotificationViewData"}
#:redmod.alias{:name "redResourceReferenceScriptToken",
:class "ResRef"}
#:redmod.alias{:name "gameuiNarrativePlateData",
:class "NarrativePlateData"}
#:redmod.alias{:name "gameHitResult", :class "HitShapeResult"}
#:redmod.alias{:name "AIAdjustableStreamingRangeTarget",
:class "AdjustableStreamingRangeTarget"}
#:redmod.alias{:name "gamedataAffiliation_Record",
:class "Affiliation_Record"}
#:redmod.alias{:name "gameSimpleScreenMessage",
:class "SimpleScreenMessage"}
#:redmod.alias{:name "vehicleGarageVehicleID",
:class "GarageVehicleID"}
#:redmod.alias{:name "animAnimFeature_PlayerStateMachineState",
:class "AnimFeature_PlayerStateMachineState"}
#:redmod.alias{:name
"gamedataAISubActionSetUnequipPrimaryWeapons_Record",
:class "AISubActionSetUnequipPrimaryWeapons_Record"}
#:redmod.alias{:name "inkSettingsSelectorController",
:class "SettingsSelectorController"}
#:redmod.alias{:name "AIThreatPositionProvider",
:class "ThreatPositionProvider"}
#:redmod.alias{:name "gamedataAISubActionThrowItem_Record",
:class "AISubActionThrowItem_Record"}
#:redmod.alias{:name "gameIsQuickhackPanelOpenedPrereqState",
:class "IsQuickhackPanelOpenedPrereqState"}
#:redmod.alias{:name "gamedataSquadInstance_Record",
:class "SquadInstance_Record"}
#:redmod.alias{:name "gameStatsDataSystem", :class "StatsDataSystem"}
#:redmod.alias{:name "gamedataAIStateCond_Record",
:class "AIStateCond_Record"}
#:redmod.alias{:name "gamedataRoachRaceBackgroundObject_Record",
:class "RoachRaceBackgroundObject_Record"}
#:redmod.alias{:name "animAnimFeature_ConsumableAnimation",
:class "AnimFeature_ConsumableAnimation"}
#:redmod.alias{:name "gamedataAISubActionTriggerStim_Record",
:class "AISubActionTriggerStim_Record"}
#:redmod.alias{:name "gameJournalCodexCategory",
:class "JournalCodexCategory"}
#:redmod.alias{:name "gamedataAISquadAvoidLastFilter_Record",
:class "AISquadAvoidLastFilter_Record"}
#:redmod.alias{:name "gameJournalFile", :class "JournalFile"}
#:redmod.alias{:name "gameSVisualTagProcessing",
:class "SVisualTagProcessing"}
#:redmod.alias{:name "gamedataAISquadContainsSelfCheck_Record",
:class "AISquadContainsSelfCheck_Record"}
#:redmod.alias{:name "senseOnEnterShapeEvent",
:class "EnterShapeEvent"}
#:redmod.alias{:name "inkanimPaddingInterpolator",
:class "inkAnimPadding"}
#:redmod.alias{:name "gamedataAISquadSpatialForOwnTarget_Record",
:class "AISquadSpatialForOwnTarget_Record"}
#:redmod.alias{:name "gameJournalManager", :class "JournalManager"}
#:redmod.alias{:name "gamedataAIActionSmartComposite_Record",
:class "AIActionSmartComposite_Record"}
#:redmod.alias{:name "gamedataAISubActionForceHitReaction_Record",
:class "AISubActionForceHitReaction_Record"}
#:redmod.alias{:name "gameinputScriptListenerActionConsumer",
:class "ListenerActionConsumer"}
#:redmod.alias{:name "inkListItemController",
:class "ListItemController"}
#:redmod.alias{:name "gamedataAISubActionSetWorldPosition_Record",
:class "AISubActionSetWorldPosition_Record"}
#:redmod.alias{:name
"gameuiGenderSelectionPuppetPreviewGameController",
:class "inkGenderSelectionPuppetPreviewGameController"}
#:redmod.alias{:name "gamedataNPCType_Record",
:class "NPCType_Record"}
#:redmod.alias{:name "senseOnExitShapeEvent", :class "ExitShapeEvent"}
#:redmod.alias{:name "gameItemDisplayContext",
:class "ItemDisplayContext"}
#:redmod.alias{:name "gameNotPrereqState", :class "NotPrereqState"}
#:redmod.alias{:name "gameprojectileCollisionEvaluatorParams",
:class "CollisionEvaluatorParams"}
#:redmod.alias{:name "gameIEntitySpawnerEventsBroadcaster",
:class "IEntitySpawnerEventsBroadcaster"}
#:redmod.alias{:name "gamedataMappinUIGlobalProfile_Record",
:class "MappinUIGlobalProfile_Record"}
#:redmod.alias{:name "gamedataItemCategory_Record",
:class "ItemCategory_Record"}
#:redmod.alias{:name "gameDelaySystem", :class "DelaySystem"}
#:redmod.alias{:name "gameeventsEndTakedownEvent",
:class "EndTakedownEvent"}
#:redmod.alias{:name "gameEffectObjectFilter",
:class "EffectObjectFilter"}
#:redmod.alias{:name "gameHitRepresentationComponent",
:class "HitRepresentationComponent"}
#:redmod.alias{:name "gameInventoryPS", :class "InventoryPS"}
#:redmod.alias{:name "gamedataGenericHighwaySign_Record",
:class "GenericHighwaySign_Record"}
#:redmod.alias{:name "gamemappinsCustomPositionMappin",
:class "CustomPositionMappin"}
#:redmod.alias{:name "gamedataCyberwareArea_Record",
:class "CyberwareArea_Record"}
#:redmod.alias{:name "gamedataAISubActionStatusEffect_Record",
:class "AISubActionStatusEffect_Record"}
#:redmod.alias{:name "gameCombinedStatModifierData_Deprecated",
:class "gameCombinedStatModifierData"}
#:redmod.alias{:name "entAreaEnteredEvent", :class "AreaEnteredEvent"}
#:redmod.alias{:name "gameuiUpdateInputHintMultipleEvent",
:class "UpdateInputHintMultipleEvent"}
#:redmod.alias{:name "gamedataAISubActionQueueAIEvent_Record",
:class "AISubActionQueueAIEvent_Record"}
#:redmod.alias{:name "gameinteractionsCHotSpotLayerDefinition",
:class "HotSpotLayerDefinition"}
#:redmod.alias{:name "gamedataOutput_Record", :class "Output_Record"}
#:redmod.alias{:name "gameuiUpdateInputHintEvent",
:class "UpdateInputHintEvent"}
#:redmod.alias{:name "gameJournalCallbackOption",
:class "JournalCallbackOption"}
#:redmod.alias{:name "gameEffectorObject", :class "EffectorObject"}
#:redmod.alias{:name "entIKTargetRemoveEvent",
:class "IKTargetRemoveEvent"}
#:redmod.alias{:name "toolsAudioDurationEventDescriptor",
:class "SceneAudioDurationEvent"}
#:redmod.alias{:name "vehicleStealEvent", :class "StealVehicleEvent"}
#:redmod.alias{:name "gamedataAISubActionInitialReaction_Record",
:class "AISubActionInitialReaction_Record"}
#:redmod.alias{:name "gameMountEventOptions",
:class "MountEventOptions"}
#:redmod.alias{:name "senseVisibleObjectSecondaryPositionEvent",
:class "VisibleObjectSecondaryPositionEvent"}
#:redmod.alias{:name "gameJournalRequestStateFilter",
:class "JournalRequestStateFilter"}
#:redmod.alias{:name "gamedataVehicleDeformableZone_Record",
:class "VehicleDeformableZone_Record"}
#:redmod.alias{:name "inkTextWidgetReference", :class "inkTextRef"}
#:redmod.alias{:name
"gameuiSideScrollerMiniGameCollisionLogicAdvanced",
:class "MinigameCollisionLogicAdvanced"}
#:redmod.alias{:name "vehicleFinishedMountingEvent",
:class "VehicleFinishedMountingEvent"}
#:redmod.alias{:name "AIEntityStubHandlerProviderSystem",
:class "EntityStubHandlerProviderSystem"}
#:redmod.alias{:name "gamedataRoachRaceBackground_Record",
:class "RoachRaceBackground_Record"}
#:redmod.alias{:name "gamedataAIIsInActiveCameraCond_Record",
:class "AIIsInActiveCameraCond_Record"}
#:redmod.alias{:name "entAnimInputSetterFloat",
:class "AnimInputSetterFloat"}
#:redmod.alias{:name "gameMuppetStats", :class "MuppetStats"}
#:redmod.alias{:name "gamedataAISubActionFail_Record",
:class "AISubActionFail_Record"}
#:redmod.alias{:name "gamedataSlotItemPartElement_Record",
:class "SlotItemPartElement_Record"}
#:redmod.alias{:name "gameJournalPhoneConversation",
:class "JournalPhoneConversation"}
#:redmod.alias{:name "questProximityProgressBarOrientation",
:class "ProximityProgressBarOrientation"}
#:redmod.alias{:name "gameMuppetInputHandlerComponent",
:class "MuppetInputHandlerComponent"}
#:redmod.alias{:name "gamedataPerk_Record", :class "Perk_Record"}
#:redmod.alias{:name "gameNetrunnerPrototypeComponent",
:class "NetrunnerPrototypeComponent"}
#:redmod.alias{:name "gameJournalQuestMapPinLink",
:class "JournalQuestMapPinLink"}
#:redmod.alias{:name "gamedataPierce_Record", :class "Pierce_Record"}
#:redmod.alias{:name "inkHorizontalPanelWidget",
:class "inkHorizontalPanel"}
#:redmod.alias{:name "rendInfoBox", :class "InfoBox"}
#:redmod.alias{:name "gameBlackboardPrereqState",
:class "BlackboardPrereqState"}
#:redmod.alias{:name "gamestateMachineScriptInterface",
:class "StateScriptInterface"}
#:redmod.alias{:name "gamedataHackCategory_Record",
:class "HackCategory_Record"}
#:redmod.alias{:name "questCustomQuestNotificationData",
:class "CustomQuestNotificationData"}
#:redmod.alias{:name "workWorkEntryId", :class "WorkEntryId"}
#:redmod.alias{:name "moveIPoliciesSystem",
:class "IMovePoliciesSystem"}
#:redmod.alias{:name "gamedataStopAndStickPerpendicular_Record",
:class "StopAndStickPerpendicular_Record"}
#:redmod.alias{:name "inkFlexWidgetReference", :class "inkFlexRef"}
#:redmod.alias{:name "gameinteractionsInteractionScriptedCondition",
:class "InteractionScriptedCondition"}
#:redmod.alias{:name "inkanimEvent", :class "inkAnimEvent"}
#:redmod.alias{:name "gamedataAIVelocityDotCond_Record",
:class "AIVelocityDotCond_Record"}
#:redmod.alias{:name "entRagdollComponent", :class "RagdollComponent"}
#:redmod.alias{:name "gameMuppet", :class "Muppet"}
#:redmod.alias{:name "entIComponent", :class "IComponent"}
#:redmod.alias{:name "gameContainerObjectSingleItem",
:class "ContainerObjectSingleItem"}
#:redmod.alias{:name "gameResetFppCameraEvent",
:class "ResetFppCameraEvent"}
#:redmod.alias{:name "gamedataItemList_Record",
:class "ItemList_Record"}
#:redmod.alias{:name "gameDamagePack", :class "DamagePack"}
#:redmod.alias{:name "gameuiPinInfo", :class "PinInfo"}
#:redmod.alias{:name "inkGridWidgetReference", :class "inkGridRef"}
#:redmod.alias{:name "gamePartRemovedEvent",
:class "PartRemovedEvent"}
#:redmod.alias{:name "gameuiContraPlayer", :class "ContraPlayer"}
#:redmod.alias{:name "gameTaggedEvent", :class "TaggedEvent"}
#:redmod.alias{:name
"gamedataAISubActionQueueCommunicationEvent_Record",
:class "AISubActionQueueCommunicationEvent_Record"}
#:redmod.alias{:name "AINPCCommandEvent", :class "AICommandEvent"}
#:redmod.alias{:name "gamedataAIActionAnimData_Record",
:class "AIActionAnimData_Record"}
#:redmod.alias{:name "gameScanningActivatorComponent",
:class "ScanningActivatorComponent"}
#:redmod.alias{:name "gameComponentPS", :class "GameComponentPS"}
#:redmod.alias{:name "animAnimFeature_NPCCoverStanceState",
:class "AnimFeature_NPCCoverStanceState"}
#:redmod.alias{:name "gamedataAISignalCond_Record",
:class "AISignalCond_Record"}
#:redmod.alias{:name
"gamedataClearLineOfSightCoverSelectionParameters_Record",
:class
"ClearLineOfSightCoverSelectionParameters_Record"}
#:redmod.alias{:name "AIEntityLost", :class "EntityLost"}
#:redmod.alias{:name "gamedataGenericStreetNameSign_Record",
:class "GenericStreetNameSign_Record"}
#:redmod.alias{:name "gameIFxSystem", :class "IFxSystem"}
#:redmod.alias{:name "vehicleAssignConvoyEvent",
:class "VehicleAssignConvoyEvent"}
#:redmod.alias{:name "gamedataAIActionChangeNPCState_Record",
:class "AIActionChangeNPCState_Record"}
#:redmod.alias{:name "gameEffectExecutionScriptContext",
:class "EffectExecutionScriptContext"}
#:redmod.alias{:name "animAnimFeature_PlayerCover",
:class "AnimFeature_PlayerCover"}
#:redmod.alias{:name "AIObjectSelectionManager",
:class "ObjectSelectionManager"}
#:redmod.alias{:name "gamedataMiniGame_AllSymbols_inline1_Record",
:class "MiniGame_AllSymbols_inline1_Record"}
#:redmod.alias{:name "gameSceneTier2Data", :class "SceneTier2Data"}
#:redmod.alias{:name "gameIEffectSystem", :class "IEffectSystem"}
#:redmod.alias{:name "workConnectedWorkspotNotificationEvent",
:class "ConnectedWorkspotNotificationEvent"}
#:redmod.alias{:name "senseVisibleObject", :class "VisibleObject"}
#:redmod.alias{:name "gamestateMachineeventPostponedParameterInt",
:class "PSMPostponedParameterInt"}
#:redmod.alias{:name "gameeventsDamageReceivedEvent",
:class "gameDamageReceivedEvent"}
#:redmod.alias{:name
"gamedataAISubActionSetEquipSecondaryWeapons_Record",
:class "AISubActionSetEquipSecondaryWeapons_Record"}
#:redmod.alias{:name "gameJournalPhoneMessage",
:class "JournalPhoneMessage"}
#:redmod.alias{:name "gamedataStreetSign_Record",
:class "StreetSign_Record"}
#:redmod.alias{:name "gameCommunityProxyPSPresentEvent",
:class "CommunityProxyPSPresentEvent"}
#:redmod.alias{:name "gameSceneTier3Data", :class "SceneTier3Data"}
#:redmod.alias{:name "gamedataStatPoolCost_Record",
:class "StatPoolCost_Record"}
#:redmod.alias{:name "gamedataScannableData_Record",
:class "ScannableData_Record"}
#:redmod.alias{:name "gamedamageHitDebugData", :class "HitDebugData"}
#:redmod.alias{:name "gamedataGOGReward_Record",
:class "GOGReward_Record"}
#:redmod.alias{:name "inkCompoundWidgetReference",
:class "inkCompoundRef"}
#:redmod.alias{:name "gamedataAITicketFilter_Record",
:class "AITicketFilter_Record"}
#:redmod.alias{:name "gamedataAISubActionEquipOnSlot_Record",
:class "AISubActionEquipOnSlot_Record"}
#:redmod.alias{:name "userSettingsGroup", :class "ConfigGroup"}
#:redmod.alias{:name "animAnimFeature_EquipUnequipItem",
:class "AnimFeature_EquipUnequipItem"}
#:redmod.alias{:name "inkTextInputWidget", :class "inkTextInput"}
#:redmod.alias{:name "gameJournalInternetVideo",
:class "JournalInternetVideo"}
#:redmod.alias{:name "entPhysicalDestructionComponent",
:class "PhysicalDestructionComponent"}
#:redmod.alias{:name "gamedataTweakDBInterface",
:class "TweakDBInterface"}
#:redmod.alias{:name "gameWasScannedPrereq",
:class "WasScannedPrereq"}
#:redmod.alias{:name "gameTickableEvent", :class "TickableEvent"}
#:redmod.alias{:name "inkanimDefinition", :class "inkAnimDef"}
#:redmod.alias{:name "gameAttachmentSlotEventsEquipStart",
:class "EquipStart"}
#:redmod.alias{:name "gameuiRoachRaceChunk", :class "RoachRaceChunk"}
#:redmod.alias{:name "gameDeviceReplicatedState",
:class "DeviceReplicatedState"}
#:redmod.alias{:name "gamedataUpgradingData_Record",
:class "UpgradingData_Record"}
#:redmod.alias{:name "gamemappinsIMappin", :class "IMappin"}
#:redmod.alias{:name "gameeventsTargetHitEvent",
:class "gameTargetHitEvent"}
#:redmod.alias{:name "gamePrereqStateChangedEvent",
:class "PrereqStateChangedEvent"}
#:redmod.alias{:name "gameMovingPlatformMoveTo", :class "MoveTo"}
#:redmod.alias{:name "gamedataRegularGDM_Record",
:class "RegularGDM_Record"}
#:redmod.alias{:name "gamedataCone_Record", :class "Cone_Record"}
#:redmod.alias{:name "gameAndroidTurnOn", :class "AndroidTurnOn"}
#:redmod.alias{:name "gameuiPhoneWaveformGameController",
:class "PhoneWaveformGameController"}
#:redmod.alias{:name "gamedataMappinUISettings_Record",
:class "MappinUISettings_Record"}
#:redmod.alias{:name "gamedataTPPLookAtPresets_Record",
:class "TPPLookAtPresets_Record"}
#:redmod.alias{:name "gameScanningTooltipElementData",
:class "ScanningTooltipElementData"}
#:redmod.alias{:name "gameuiSetSelectedStickerEvent",
:class "SetSelectedStickerEvent"}
#:redmod.alias{:name "gameGameTagSystem", :class "GameTagSystem"}
#:redmod.alias{:name "gameeventsPotentialDeathEvent",
:class "gamePotentialDeathEvent"}
#:redmod.alias{:name
"worldgeometryaverageNormalDetectionHelperResult",
:class "AverageNormalResult"}
#:redmod.alias{:name "gamedataAICoverCond_Record",
:class "AICoverCond_Record"}
#:redmod.alias{:name "gameuiWorldMapDistrictLogicController",
:class "WorldMapDistrictLogicController"}
#:redmod.alias{:name "userSettingsVarListString",
:class "ConfigVarListString"}
#:redmod.alias{:name "gameJournalMetaQuestObjective",
:class "JournalMetaQuestObjective"}
#:redmod.alias{:name "gamedataVisionModuleBase_Record",
:class "VisionModuleBase_Record"}
#:redmod.alias{:name "gameMuppetInventory", :class "MuppetInventory"}
#:redmod.alias{:name "gameprojectileParabolicTrajectoryParams",
:class "ParabolicTrajectoryParams"}
#:redmod.alias{:name "gameinteractionsChoiceCaptionBluelinePart",
:class "InteractionChoiceCaptionBluelinePart"}
#:redmod.alias{:name "scnVoicesetComponent",
:class "VoicesetComponent"}
#:redmod.alias{:name "gamemappinsMappinScriptData",
:class "MappinScriptData"}
#:redmod.alias{:name "gameaudioSoundComponentBase",
:class "SoundComponentBase"}
#:redmod.alias{:name "gamedataStatusEffectType_Record",
:class "StatusEffectType_Record"}
#:redmod.alias{:name "AIScriptGuardArea",
:class "RestrictMovementArea"}
#:redmod.alias{:name "gamedataRangedAttackPackage_Record",
:class "RangedAttackPackage_Record"}
#:redmod.alias{:name "gametargetingSystemTargetFilter_Closest",
:class "TargetFilter_Closest"}
#:redmod.alias{:name "worldgeometryHandIKDescriptionResult",
:class "HandIKDescriptionResult"}
#:redmod.alias{:name "gameQueryResult",
:class "HitRepresentationQueryResult"}
#:redmod.alias{:name "gameIStatsSystem", :class "IStatsSystem"}
#:redmod.alias{:name "entEntity", :class "Entity"}
#:redmod.alias{:name "gameStimuliMergeInfo",
:class "StimuliMergeInfo"}
#:redmod.alias{:name "gamedataAISquadANDCondition_Record",
:class "AISquadANDCondition_Record"}
#:redmod.alias{:name "gamedataMinigameCategory_Record",
:class "MinigameCategory_Record"}
#:redmod.alias{:name "aiscriptSharedVarInt", :class "SharedVarInt"}
#:redmod.alias{:name "gamedataChannelData_Record",
:class "ChannelData_Record"}
#:redmod.alias{:name "gamedataAppearance_Record",
:class "Appearance_Record"}
#:redmod.alias{:name "gameDeviceComponent", :class "DeviceComponent"}
#:redmod.alias{:name "animLookAtRequest", :class "LookAtRequest"}
#:redmod.alias{:name "gameuiTimeskipGameController",
:class "TimeskipGameController"}
#:redmod.alias{:name "gameTargetingComponent",
:class "TargetingComponent"}
#:redmod.alias{:name "gamedataAIHitCond_Record",
:class "AIHitCond_Record"}
#:redmod.alias{:name "gameuiSideScrollerCheatCode",
:class "SideScrollerCheatCodeAdvanced"}
#:redmod.alias{:name "gameTelemetryDamage", :class "TelemetryDamage"}
#:redmod.alias{:name "gameEffectInputParameter_Bool",
:class "EffectInputParameter_Bool"}
#:redmod.alias{:name "gameIEffectorSystem", :class "IEffectorSystem"}
#:redmod.alias{:name "senseAdditionalTraceType",
:class "AdditionalTraceType"}
#:redmod.alias{:name "gameinfluenceObstacleComponent",
:class "InfluenceObstacleComponent"}
#:redmod.alias{:name
"gamedataAngleDistanceCoverSelectionParameters_Record",
:class "AngleDistanceCoverSelectionParameters_Record"}
#:redmod.alias{:name "gameIMovingPlatformMovement",
:class "IMovingPlatformMovement"}
#:redmod.alias{:name "gameOnInventoryEmptyEvent",
:class "OnInventoryEmptyEvent"}
#:redmod.alias{:name "gameuiEntityPreviewCameraSettings",
:class "inkEntityPreviewCameraSettings"}
#:redmod.alias{:name "gamedataStop_Record", :class "Stop_Record"}
#:redmod.alias{:name "gameEffectDurationModifierScriptContext",
:class "EffectDurationModifierScriptContext"}
#:redmod.alias{:name "gameIGodModeSystem", :class "IGodModeSystem"}
#:redmod.alias{:name "gamedataConsumableBaseName_Record",
:class "ConsumableBaseName_Record"}
#:redmod.alias{:name "gamedataWeakspot_Record",
:class "Weakspot_Record"}
#:redmod.alias{:name "gamedataAIActionPhase_Record",
:class "AIActionPhase_Record"}
#:redmod.alias{:name "gameDeactivateTriggerDestructionComponentEvent",
:class "DeactivateTriggerDestructionComponentEvent"}
#:redmod.alias{:name "gameNPCstubData", :class "NPCstubData"}
#:redmod.alias{:name "inkVariantDataSourceWrapper",
:class "VariantDataSource"}
#:redmod.alias{:name "gameEffectPostAction",
:class "EffectPostAction"}
#:redmod.alias{:name "gameuiProgressionViewData",
:class "ProgressionViewData"}
#:redmod.alias{:name "gameLoSFinderSystem", :class "LoSFinderSystem"}
#:redmod.alias{:name "entIKTargetAddEvent", :class "IKTargetAddEvent"}
#:redmod.alias{:name "gameCustomValueStatPoolsListener",
:class "CustomValueStatPoolsListener"}
#:redmod.alias{:name "gameAttachmentSlotEventsItemAddedToSlotBase",
:class "ItemAddedToSlotBase"}
#:redmod.alias{:name "AIThreatExpectationInvalid",
:class "ThreatExpectationInvalid"}
#:redmod.alias{:name "gameuiMinimapSecurityAreaMappinController",
:class "MinimapSecurityAreaMappinController"}
#:redmod.alias{:name "gamedataVendorExperience_Record",
:class "VendorExperience_Record"}
#:redmod.alias{:name "AICombatSquadTacticRatio", :class "TacticRatio"}
#:redmod.alias{:name "gameEffectInputParameter_Quat",
:class "EffectInputParameter_Quat"}
#:redmod.alias{:name "gamemountingUnmountingEvent",
:class "UnmountingEvent"}
#:redmod.alias{:name "gamePhotoModeBackgroundViewComponent",
:class "PhotoModeBackgroundViewComponent"}
#:redmod.alias{:name "gamedataXPPoints_inline0_Record",
:class "XPPoints_inline0_Record"}
#:redmod.alias{:name "gamePrereqManager", :class "PrereqManager"}
#:redmod.alias{:name "gameAttachmentSlotData",
:class "AttachmentSlotData"}
#:redmod.alias{:name "gameinteractionsChoiceCaptionPart",
:class "InteractionChoiceCaptionPart"}
#:redmod.alias{:name "gamedataUIIconCensorFlag_Record",
:class "UIIconCensorFlag_Record"}
#:redmod.alias{:name "gamedataApplyStatusEffectEffector_Record",
:class "ApplyStatusEffectEffector_Record"}
#:redmod.alias{:name "gameIMovingPlatformSystem",
:class "IMovingPlatformSystem"}
#:redmod.alias{:name "gamedataHUD_Preset_Entry_Record",
:class "HUD_Preset_Entry_Record"}
#:redmod.alias{:name "gamedataVehicleModel_Record",
:class "VehicleModel_Record"}
#:redmod.alias{:name "gameAttachmentSlotsScriptCallback",
:class "AttachmentSlotsScriptCallback"}
#:redmod.alias{:name "gameIPersistencySystem",
:class "IGamePersistencySystem"}
#:redmod.alias{:name "gameuiInventoryPuppetPreviewGameController",
:class "inkInventoryPuppetPreviewGameController"}
#:redmod.alias{:name "gamePopupSettings", :class "PopupSettings"}
#:redmod.alias{:name "gamedataAISquadItemTypePriorityFilter_Record",
:class "AISquadItemTypePriorityFilter_Record"}
#:redmod.alias{:name "gameTargetingSet", :class "TargetingSet"}
#:redmod.alias{:name "gamedataNPCRarity_Record",
:class "NPCRarity_Record"}
#:redmod.alias{:name "gameweaponeventsAIAttackAttemptEvent",
:class "AIAttackAttemptEvent"}
#:redmod.alias{:name "AIbehaviorDelegateAttrRef",
:class "AIDelegateAttrRef"}
#:redmod.alias{:name "gameScanningPulseEvent",
:class "ScanningPulseEvent"}
#:redmod.alias{:name "gamedataLandingFxPackage_Record",
:class "LandingFxPackage_Record"}
#:redmod.alias{:name "scnbeventsCameraPlacementDescriptor",
:class "CameraPlacementDescriptor"}
#:redmod.alias{:name "senseVisibilityEvent",
:class "SenseVisibilityEvent"}
#:redmod.alias{:name "gameHudActor", :class "HUDActor"}
#:redmod.alias{:name "gamedataCodex_Record", :class "Codex_Record"}
#:redmod.alias{:name "gamedataAINodeMap_Record",
:class "AINodeMap_Record"}
#:redmod.alias{:name "inkanimScaleInterpolator",
:class "inkAnimScale"}
#:redmod.alias{:name "gameJournalPointOfInterestGroup",
:class "JournalPointOfInterestGroup"}
#:redmod.alias{:name "gamedataTweakDBRecord", :class "TweakDBRecord"}
#:redmod.alias{:name "gameGameFeatureManager",
:class "GameFeatureManager"}
#:redmod.alias{:name "gameFocusClueStateChangeEvent",
:class "FocusClueStateChangeEvent"}
#:redmod.alias{:name "gamedataApplyLightPresetEffector_Record",
:class "ApplyLightPresetEffector_Record"}
#:redmod.alias{:name "gamedataActionMap_Record",
:class "ActionMap_Record"}
#:redmod.alias{:name "gamedataWeaponVFXAction_Record",
:class "WeaponVFXAction_Record"}
#:redmod.alias{:name "gameInventoryItemAbility",
:class "InventoryItemAbility"}
#:redmod.alias{:name "inkCircleWidget", :class "inkCircle"}
#:redmod.alias{:name "gameuiRequestResetContextEvent",
:class "ResetUIGameContextEvent"}
#:redmod.alias{:name "gamestateMachineResultCName",
:class "StateResultCName"}
#:redmod.alias{:name "gamedataFastTravelSystem_Record",
:class "FastTravelSystem_Record"}
#:redmod.alias{:name "entTriggerNotifier_ScriptInstance",
:class "TriggerNotifier_ScriptInstance"}
#:redmod.alias{:name "enteventsPhysicalImpulseEvent",
:class "PhysicalImpulseEvent"}
#:redmod.alias{:name "gamedataDevice_Record", :class "Device_Record"}
#:redmod.alias{:name "gamedataObjectActionPrereq_Record",
:class "ObjectActionPrereq_Record"}
#:redmod.alias{:name "gamedataContinuousAttackEffector_Record",
:class "ContinuousAttackEffector_Record"}
#:redmod.alias{:name "gameJournalCodexEntry",
:class "JournalCodexEntry"}
#:redmod.alias{:name "gamedataVehicleSurfaceBinding_Record",
:class "VehicleSurfaceBinding_Record"}
#:redmod.alias{:name "gamemappinsMappinEntry", :class "MappinEntry"}
#:redmod.alias{:name "gamedataWorkspotReactionType_Record",
:class "WorkspotReactionType_Record"}
#:redmod.alias{:name "gameTargetShootComponent",
:class "TargetShootComponent"}
#:redmod.alias{:name "gameJournalFileEntry",
:class "JournalFileEntry"}
#:redmod.alias{:name "gamedataMappinPhase_Record",
:class "MappinPhase_Record"}
#:redmod.alias{:name "gamedataImprovementRelation_Record",
:class "ImprovementRelation_Record"}
#:redmod.alias{:name "gameDisableAimAssist",
:class "DisableAimAssist"}
#:redmod.alias{:name "gamePingSystem", :class "PingSystem"}
#:redmod.alias{:name "gamedataUINameplate_Record",
:class "UINameplate_Record"}
#:redmod.alias{:name
"gamedataClosestToOwnerCoverSelectionParameters_Record",
:class "ClosestToOwnerCoverSelectionParameters_Record"}
#:redmod.alias{:name "inkScriptWeakHashMap", :class "inkWeakHashMap"}
#:redmod.alias{:name "gamedataNPCHighLevelState_Record",
:class "NPCHighLevelState_Record"}
#:redmod.alias{:name "gamedataNPCEquipmentItemPool_Record",
:class "NPCEquipmentItemPool_Record"}
#:redmod.alias{:name "gameuiWorldMapDebugOutlineLogicController",
:class "WorldMapDebugOutlineLogicController"}
#:redmod.alias{:name "gameuiContraMiniGameController",
:class "ContraMiniGameController"}
#:redmod.alias{:name "gamedataMaterial_Record",
:class "Material_Record"}
#:redmod.alias{:name
"gamedataAISubActionMeleeAttackAttemptEvent_Record",
:class "AISubActionMeleeAttackAttemptEvent_Record"}
#:redmod.alias{:name "entContextualLookAtRemoveEvent",
:class "ContextualLookAtRemoveEvent"}
#:redmod.alias{:name "gameuiProjectedHUDGameController",
:class "inkProjectedHUDGameController"}
#:redmod.alias{:name "inkVerticalPanelWidgetReference",
:class "inkVerticalPanelRef"}
#:redmod.alias{:name "gameuiInteractionsHubGameController",
:class "InteractionsHubGameController"}
#:redmod.alias{:name "gamedataNPCStanceState_Record",
:class "NPCStanceState_Record"}
#:redmod.alias{:name "gamestateMachineStateContextScript",
:class "StateContext"}
#:redmod.alias{:name "gameMovingPlatformSystem",
:class "MovingPlatformSystem"}
#:redmod.alias{:name "gamedataAIDirectorSchedulePlan_Record",
:class "AIDirectorSchedulePlan_Record"}
#:redmod.alias{:name "inkScriptableDataSourceWrapper",
:class "ScriptableDataSource"}
#:redmod.alias{:name "gamebbScriptID_Int32",
:class "BlackboardID_Int"}
#:redmod.alias{:name "gamedataTerminalScreenType_Record",
:class "TerminalScreenType_Record"}
#:redmod.alias{:name "gameICameraSystem", :class "ICameraSystem"}
#:redmod.alias{:name "gameinteractionsvisBluelinePart",
:class "BluelinePart"}
#:redmod.alias{:name "gameaudioeventsToggleAimDownSightsEvent",
:class "ToggleAimDownSightsEvent"}
#:redmod.alias{:name "gamedataVendorType_Record",
:class "VendorType_Record"}
#:redmod.alias{:name "gameEffectDurationModifier_Scripted",
:class "EffectDurationModifier_Scripted"}
#:redmod.alias{:name "gamedataVehicleWheelDrivingSetup_Record",
:class "VehicleWheelDrivingSetup_Record"}
#:redmod.alias{:name "gameActivateTriggerDestructionComponentEvent",
:class "ActivateTriggerDestructionComponentEvent"}
#:redmod.alias{:name "gameNetrunnerPrototypeSpawnRequestEvent",
:class "NetrunnerPrototypeSpawnRequestEvent"}
#:redmod.alias{:name "inkBasePanelWidget", :class "inkBasePanel"}
#:redmod.alias{:name "animAnimFeature_Vault",
:class "AnimFeature_Vault"}
#:redmod.alias{:name "inkVideoWidgetSummary",
:class "VideoWidgetSummary"}
#:redmod.alias{:name "inkBaseWeakScriptableDataSource",
:class "BaseWeakScriptableDataSource"}
#:redmod.alias{:name "gamedataInventoryItemSet_Record",
:class "InventoryItemSet_Record"}
#:redmod.alias{:name "gameAttitudePrereqState",
:class "AttitudePrereqState"}
#:redmod.alias{:name "gameIPrereq", :class "IPrereq"}
#:redmod.alias{:name "entIPlacedComponent", :class "IPlacedComponent"}
#:redmod.alias{:name "gameSLastUsedWeapon", :class "SLastUsedWeapon"}
#:redmod.alias{:name "gameCoordinates", :class "Coordinates"}
#:redmod.alias{:name "gameuiSideScrollerMiniGamePlayerController",
:class "MinigamePlayerController"}
#:redmod.alias{:name "gameuiHackingMinigameState",
:class "HackingMinigameState"}
#:redmod.alias{:name "gamedataRaceCheckpoint_Record",
:class "RaceCheckpoint_Record"}
#:redmod.alias{:name "gamedataAICommandCond_Record",
:class "AICommandCond_Record"}
#:redmod.alias{:name
"gamedataTacticLimiterCoverSelectionParameters_Record",
:class "TacticLimiterCoverSelectionParameters_Record"}
#:redmod.alias{:name
"gamestateMachineeventResetPhysicalRepresentation",
:class "PSMResetPhysicalRepresentation"}
#:redmod.alias{:name "gameCarriedObjectAttached",
:class "CarriedObjectAttached"}
#:redmod.alias{:name "gamedataAIThrowCond_Record",
:class "AIThrowCond_Record"}
#:redmod.alias{:name "inkLatestSaveMetadataInfo",
:class "LatestSaveMetadataInfo"}
#:redmod.alias{:name "gameweaponeventsReloadStartEvent",
:class "WeaponReloadStartEvent"}
#:redmod.alias{:name "gameinfluenceHeatAgentComponent",
:class "HeatAgentComponent"}
#:redmod.alias{:name "gameWeakspotDestroyedEvent",
:class "WeakspotDestroyedEvent"}
#:redmod.alias{:name "gamedataDistrictPreventionData_Record",
:class "DistrictPreventionData_Record"}
#:redmod.alias{:name "gameinfluenceSystem",
:class "InfluenceMapSystem"}
#:redmod.alias{:name "gameOffPavement", :class "OffPavement"}
#:redmod.alias{:name "gamedataCrackAction_Record",
:class "CrackAction_Record"}
#:redmod.alias{:name "gameweaponeventsChangeTriggerModeEvent",
:class "WeaponChangeTriggerModeEvent"}
#:redmod.alias{:name "inkCallbackData",
:class "iconAtlasCallbackData"}
#:redmod.alias{:name "gameUIItemsHelper", :class "UIItemsHelper"}
#:redmod.alias{:name "gameuiTutorialArea", :class "TutorialArea"}
#:redmod.alias{:name "gamedataDeviceUIDefinition_Record",
:class "DeviceUIDefinition_Record"}
#:redmod.alias{:name "gamedataAIActionTarget_Record",
:class "AIActionTarget_Record"}
#:redmod.alias{:name "gamedataActionPayment_Record",
:class "ActionPayment_Record"}
#:redmod.alias{:name "AISafeAreaManager", :class "SafeAreaManager"}
#:redmod.alias{:name "gameEffectObjectSingleFilter_Scripted",
:class "EffectObjectSingleFilter_Scripted"}
#:redmod.alias{:name "gamedataLocomotionMode_Record",
:class "LocomotionMode_Record"}
#:redmod.alias{:name "worldWeatherScriptListener",
:class "WeatherScriptListener"}
#:redmod.alias{:name "inkInitialLoadingScreenLogicController",
:class "InitialLoadingScreenLogicController"}
#:redmod.alias{:name "AIsquadsOrder", :class "SquadOrder"}
#:redmod.alias{:name "gamedataAISmartCompositeType_Record",
:class "AISmartCompositeType_Record"}
#:redmod.alias{:name "gamedataProjectileCollision_Record",
:class "ProjectileCollision_Record"}
#:redmod.alias{:name "animLookAtLimits", :class "LookAtLimits"}
#:redmod.alias{:name "gamedataVehicleCameraManager_Record",
:class "VehicleCameraManager_Record"}
#:redmod.alias{:name "gamestateMachineConsumableParameterVector",
:class "ConsumableParameterVector"}
#:redmod.alias{:name "gamedataConsumableType_Record",
:class "ConsumableType_Record"}
#:redmod.alias{:name "gameSetCameraParamsEvent",
:class "SetCameraParamsEvent"}
#:redmod.alias{:name "workWorkspotResourceComponent",
:class "WorkspotResourceComponent"}
#:redmod.alias{:name "gameSItemInfo", :class "SItemInfo"}
#:redmod.alias{:name "gamestateMachineeventResetStateMachine",
:class "PSMResetStateMachine"}
#:redmod.alias{:name "gameaudioVehicleAudioComponent",
:class "vehicleAudioComponent"}
#:redmod.alias{:name "gameuiInteractionMappinController",
:class "BaseInteractionMappinController"}
#:redmod.alias{:name
"gamedataAISquadItemCategoryPriorityFilter_Record",
:class "AISquadItemCategoryPriorityFilter_Record"}
#:redmod.alias{:name "gameIStatPoolsListener",
:class "IStatPoolsListener"}
#:redmod.alias{:name "gameIMovingPlatformMovementPointToPoint",
:class "IMovingPlatformMovementPointToPoint"}
#:redmod.alias{:name "gamestateMachineeventImpulse",
:class "PSMImpulse"}
#:redmod.alias{:name "gameIDamageSystemListener",
:class "IDamageSystemListener"}
#:redmod.alias{:name
"gamedataAIActionSecurityNotificationType_Record",
:class "AIActionSecurityNotificationType_Record"}
#:redmod.alias{:name "gameEquipmentSetType",
:class "EEquipmentSetType"}
#:redmod.alias{:name "gamedataFastTravelBinkData_Record",
:class "FastTravelBinkData_Record"}
#:redmod.alias{:name "gamedataUIStatsMap_Record",
:class "UIStatsMap_Record"}
#:redmod.alias{:name "gameEffectExecutor_BulletImpact",
:class "EffectExecutor_BulletImpact"}
#:redmod.alias{:name "gameEffectOutputParameter_Vector",
:class "EffectOutputParameter_Vector"}
#:redmod.alias{:name "gamedataVehicleDeformablePart_Record",
:class "VehicleDeformablePart_Record"}
#:redmod.alias{:name "gameIDebugCheatsSystem",
:class "IDebugCheatsSystem"}
#:redmod.alias{:name "gameFreeCameraComponent",
:class "FreeCameraComponent"}
#:redmod.alias{:name "gameuiEnableStickerEditorEvent",
:class "EnableStickerEditorEvent"}
#:redmod.alias{:name "gameDeviceBase", :class "DeviceBase"}
#:redmod.alias{:name "vehicleCameraManagerFT",
:class "VehicleCameraManagerFT"}
#:redmod.alias{:name "gameSItemStackRequirementData",
:class "SItemStackRequirementData"}
#:redmod.alias{:name "senseVisibleObjectTypeEvent",
:class "VisibleObjectTypeEvent"}
#:redmod.alias{:name "gameinteractionsMultipleSetEnableEvent",
:class "InteractionMultipleSetEnableEvent"}
#:redmod.alias{:name "gameuiHackingMinigameGameController",
:class "HackingMinigameGameController"}
#:redmod.alias{:name "scnbeventsClueEventDescriptor",
:class "SceneClueEvent"}
#:redmod.alias{:name "entRagdollPutToSleepEvent",
:class "RagdollPutToSleepEvent"}
#:redmod.alias{:name "gamedataDamageType_Record",
:class "DamageType_Record"}
#:redmod.alias{:name "gamestateMachineResultBool",
:class "StateResultBool"}
#:redmod.alias{:name "gameeventsDeviceStartPlayerCameraControlEvent",
:class "DeviceStartPlayerCameraControlEvent"}
#:redmod.alias{:name "gamedataThreatTrackingPresetBase_Record",
:class "ThreatTrackingPresetBase_Record"}
#:redmod.alias{:name "gameComponent", :class "GameComponent"}
#:redmod.alias{:name "gamedataAISquadFilterByAICondition_Record",
:class "AISquadFilterByAICondition_Record"}
#:redmod.alias{:name "gamedataNPCBehaviorState_Record",
:class "NPCBehaviorState_Record"}
#:redmod.alias{:name "ScriptGameInstance", :class "GameInstance"}
#:redmod.alias{:name "gamedataRoachRaceObject_Record",
:class "RoachRaceObject_Record"}
#:redmod.alias{:name "gamedataVehicleImpactTraffic_Record",
:class "VehicleImpactTraffic_Record"}
#:redmod.alias{:name "moveMoveComponentVelocityProvider",
:class "MoveComponentVelocityProvider"}
#:redmod.alias{:name "gameAttachmentSlotEventsAttachmentSlotEvent",
:class "AttachmentSlotEvent"}
#:redmod.alias{:name "gamedataSlotItemPartListElement_Record",
:class "SlotItemPartListElement_Record"}
#:redmod.alias{:name "gameuiHDRSettingsGameController",
:class "HDRSettingsGameController"}
#:redmod.alias{:name "gameTelemetryMovementType",
:class "telemetryMovementType"}
#:redmod.alias{:name "gameItemChangedEvent",
:class "ItemChangedEvent"}
#:redmod.alias{:name "gamedataInAirGravityModifier_Record",
:class "InAirGravityModifier_Record"}
#:redmod.alias{:name "gameuiContraLogicController",
:class "ContraLogicController"}
#:redmod.alias{:name "moveSecureFootingParameters",
:class "SecureFootingParameters"}
#:redmod.alias{:name "gameinteractionsChoiceCaptionIconPart",
:class "InteractionChoiceCaptionIconPart"}
#:redmod.alias{:name "gamedataFocusClue_Record",
:class "FocusClue_Record"}
#:redmod.alias{:name "gamedeviceGenericDataContent",
:class "GenericDataContent"}
#:redmod.alias{:name "gameuiPreviewGameController",
:class "inkPreviewGameController"}
#:redmod.alias{:name "gameDropInstruction", :class "DropInstruction"}
#:redmod.alias{:name "gameeventsQuickItemsEvent",
:class "gameQuickItemsEvent"}
#:redmod.alias{:name "gameuiUIIconsGeneratorSystem",
:class "UIIconsGeneratorSystem"}
#:redmod.alias{:name "AIThreatInvalid", :class "ThreatInvalid"}
#:redmod.alias{:name "gameuiMappinUIProfile",
:class "MappinUIProfile"}
#:redmod.alias{:name "inkGradientWidget", :class "inkGradient"}
#:redmod.alias{:name "gameJournalFileGroup",
:class "JournalFileGroup"}
#:redmod.alias{:name "moveSecureFootingResult",
:class "SecureFootingResult"}
#:redmod.alias{:name "gameDamageListenerPipelineType",
:class "DMGPipelineType"}
#:redmod.alias{:name "gameuiRoachRaceDynObjectLogic",
:class "RoachRaceMinigameDynObject"}
#:redmod.alias{:name "gameinteractionsChoiceEvent",
:class "InteractionChoiceEvent"}
#:redmod.alias{:name "gameWrappedEntIDArray",
:class "WrappedEntIDArray"}
#:redmod.alias{:name "rendFragmentBuilderScriptProxy",
:class "FragmentBuilder"}
#:redmod.alias{:name "gamePlayerDetachRequest",
:class "PlayerDetachRequest"}
#:redmod.alias{:name "gamestateMachineparameterTypeAdjustTransform",
:class "AdjustTransform"}
#:redmod.alias{:name "gamedataAIWeakSpotCond_Record",
:class "AIWeakSpotCond_Record"}
#:redmod.alias{:name "gameJournalQuestCodexLink",
:class "JournalQuestCodexLink"}
#:redmod.alias{:name "entTriggerNotifier_Script",
:class "TriggerNotifier_Script"}
#:redmod.alias{:name "entRagdollImpactEvent",
:class "RagdollImpactEvent"}
#:redmod.alias{:name "gameinteractionsTargetFilter_Logical",
:class "TargetFilter_Logical"}
#:redmod.alias{:name "gameaudioeventsSoundSwitch",
:class "SoundSwitchEvent"}
#:redmod.alias{:name "gamedataAIActionSequence_Record",
:class "AIActionSequence_Record"}
#:redmod.alias{:name "gameSceneTier5Data", :class "SceneTier5Data"}
#:redmod.alias{:name "gamedataCharacterList_Record",
:class "CharacterList_Record"}
#:redmod.alias{:name "gamedataProgressionBuild_Record",
:class "ProgressionBuild_Record"}
#:redmod.alias{:name "cpPlayerSystem", :class "PlayerSystem"}
#:redmod.alias{:name "gameSceneTier", :class "SceneTier"}
#:redmod.alias{:name "gameinteractionsChoiceCaptionScriptPart",
:class "InteractionChoiceCaptionScriptPart"}
#:redmod.alias{:name "AIFollowerSquadMember",
:class "FollowerSquadMember"}
#:redmod.alias{:name "gameuiMinimapQuestAreaMappinController",
:class "MinimapQuestAreaMappinController"}
#:redmod.alias{:name "gamedataAIBlockCountCond_Record",
:class "AIBlockCountCond_Record"}
#:redmod.alias{:name "gamedataAISubActionAddFact_Record",
:class "AISubActionAddFact_Record"}
#:redmod.alias{:name "gameJournalQuest", :class "JournalQuest"}
#:redmod.alias{:name "gamestateMachineeventPostponedParameterFloat",
:class "PSMPostponedParameterFloat"}
#:redmod.alias{:name "gameuiRefreshGOGState",
:class "RefreshGOGState"}
#:redmod.alias{:name "gamestateMachineActionParameterWeakIScriptable",
:class "ActionParameterWeakIScriptable"}
#:redmod.alias{:name "gamedataReactionPresetPolice_Record",
:class "ReactionPresetPolice_Record"}
#:redmod.alias{:name "inkVisualStateBlackBarsVisibilityChangedEvent",
:class "VisualStateBlackBarsVisibilityChangedEvent"}
#:redmod.alias{:name "questMiscAICommandNodeParams",
:class "MiscAICommandNodeParams"}
#:redmod.alias{:name "gameprojectileForwardEventToProjectileEvent",
:class "ForwardEventToProjectileEvent"}
#:redmod.alias{:name "gamedataBounty_Record", :class "Bounty_Record"}
#:redmod.alias{:name "entBakedDestructionComponent",
:class "BakedDestructionComponent"}
#:redmod.alias{:name "gamedataAttack_Landing_Record",
:class "Attack_Landing_Record"}
#:redmod.alias{:name "gameInventoryItemSortData",
:class "InventoryItemSortData"}
#:redmod.alias{:name "gameStatPoolPrereq", :class "StatPoolPrereq"}
#:redmod.alias{:name "entWetnessComponent", :class "WetnessComponent"}
#:redmod.alias{:name "gameActionEvent", :class "ActionEvent"}
#:redmod.alias{:name "gameOnCarHitPlayer", :class "OnCarHitPlayer"}
#:redmod.alias{:name "gameuiUnlockableProgram",
:class "UnlockableProgram"}
#:redmod.alias{:name "gameTagObjectRequest",
:class "TagObjectRequest"}
#:redmod.alias{:name "gamedataPhotoModeItem_Record",
:class "PhotoModeItem_Record"}
#:redmod.alias{:name "inkLanguageSpecificImageController",
:class "LanguageSpecificImageController"}
#:redmod.alias{:name "gamedataProp_Record", :class "Prop_Record"}
#:redmod.alias{:name "movePoliciesComponent",
:class "MovePoliciesComponent"}
#:redmod.alias{:name "gameVisionModeComponent",
:class "VisionModeComponent"}
#:redmod.alias{:name "gameEnumNameToIndexCache",
:class "EnumNameToIndexCache"}
#:redmod.alias{:name
"gamedataRandomRatioCoverSelectionParameters_Record",
:class "RandomRatioCoverSelectionParameters_Record"}
#:redmod.alias{:name "gamestateMachineConsumableParameterCName",
:class "ConsumableParameterCName"}
#:redmod.alias{:name "animAnimFeature_PlayerCoverActionState",
:class "AnimFeature_PlayerCoverActionState"}
#:redmod.alias{:name "gameHitShapeBase", :class "HitShapeBase"}
#:redmod.alias{:name "gamedataAttack_Projectile_Record",
:class "Attack_Projectile_Record"}
#:redmod.alias{:name "gameEnvironmentDamageReceiverComponent",
:class "EnvironmentDamageReceiverComponent"}
#:redmod.alias{:name "gametargetingSystemObjectLookedAtEvent",
:class "ObjectLookedAtEvent"}
#:redmod.alias{:name "AIISafeAreaManager", :class "ISafeAreaManager"}
#:redmod.alias{:name "scnISceneSystem", :class "SceneSystem"}
#:redmod.alias{:name "gamedataStatPoolPrereq_Record",
:class "StatPoolPrereq_Record"}
#:redmod.alias{:name "gameItemModParams", :class "ItemModParams"}
#:redmod.alias{:name "gamedataAIAction_Record",
:class "AIAction_Record"}
#:redmod.alias{:name
"gamedataAISubActionSecuritySystemNotification_Record",
:class "AISubActionSecuritySystemNotification_Record"}
#:redmod.alias{:name "inkKeyBindingEvent", :class "KeyBindingEvent"}
#:redmod.alias{:name "gamedataMinigameAction_Record",
:class "MinigameAction_Record"}
#:redmod.alias{:name "gamedataAttackDirection_Record",
:class "AttackDirection_Record"}
#:redmod.alias{:name "gamedataAISubActionChangeAttitude_Record",
:class "AISubActionChangeAttitude_Record"}
#:redmod.alias{:name "gameuiWorldMapPlayerMappinController",
:class "WorldMapPlayerMappinController"}
#:redmod.alias{:name "gameAttachmentSlotEventsUnequipEnd",
:class "UnequipEnd"}
#:redmod.alias{:name "questAICommandNodeFunction",
:class "AICommandNodeFunction"}
#:redmod.alias{:name "gamedataObjectAction_Record",
:class "ObjectAction_Record"}
#:redmod.alias{:name "gameuiBinkResource", :class "BinkResource"}
#:redmod.alias{:name
"gamedataAISubActionCharacterRecordUnequip_Record",
:class "AISubActionCharacterRecordUnequip_Record"}
#:redmod.alias{:name "gameMuppetComponent", :class "MuppetComponent"}
#:redmod.alias{:name "gameIBlackboard", :class "IBlackboard"}
#:redmod.alias{:name "gamedataVehicleUIData_Record",
:class "VehicleUIData_Record"}
#:redmod.alias{:name "gamedataArcadeGameplay_Record",
:class "ArcadeGameplay_Record"}
#:redmod.alias{:name "gameaudioeventsVoicePlayedEvent",
:class "VoicePlayedEvent"}
#:redmod.alias{:name "gamedataBuildCyberware_Record",
:class "BuildCyberware_Record"}
#:redmod.alias{:name "animAnimFeature_Movement",
:class "AnimFeature_Movement"}
#:redmod.alias{:name "gameDebugCheatsSystem",
:class "DebugCheatsSystem"}
#:redmod.alias{:name "gameTelemetryQuickHack",
:class "TelemetryQuickHack"}
#:redmod.alias{:name "gameEquippedPrereqState",
:class "EquippedPrereqState"}
#:redmod.alias{:name "gameSetQuickHackableMask",
:class "SetQuickHackableMask"}
#:redmod.alias{:name "gameSceneTier4Data", :class "SceneTier4Data"}
#:redmod.alias{:name "gameTutorialOverlayUserData",
:class "TutorialOverlayUserData"}
#:redmod.alias{:name "animAnimFeature_WallRun",
:class "AnimFeature_WallRun"}
#:redmod.alias{:name "AIbehaviorScriptUtils", :class "AIScriptUtils"}
#:redmod.alias{:name "gameLookAtFacingPositionProvider",
:class "LookAtFacingPositionProvider"}
#:redmod.alias{:name "gameJournalCodexDescription",
:class "JournalCodexDescription"}
#:redmod.alias{:name "gameMultiPrereqState",
:class "MultiPrereqState"}
#:redmod.alias{:name "gameSceneTier1Data", :class "SceneTier1Data"}
#:redmod.alias{:name "gameinteractionsLootVisualiserControlWrapper",
:class "LootVisualiserControlWrapper"}
#:redmod.alias{:name "gameDamage", :class "Damage"}
#:redmod.alias{:name "gameinteractionsResetChoicesEvent",
:class "InteractionResetChoicesEvent"}
#:redmod.alias{:name "gamedataObjectToCheck_Record",
:class "ObjectToCheck_Record"}
#:redmod.alias{:name "gamedataCurve_Record", :class "Curve_Record"}
#:redmod.alias{:name "vehicleReadyToParkEvent",
:class "VehicleReadyToParkEvent"}
#:redmod.alias{:name "gameuiLogTutorialHintActionEvent",
:class "LogTutorialHintActionEvent"}
#:redmod.alias{:name "gameEffectInputParameter_String",
:class "EffectInputParameter_String"}
#:redmod.alias{:name "gamedataHandbrakeFrictionModifier_Record",
:class "HandbrakeFrictionModifier_Record"}
#:redmod.alias{:name "gameFxInstance", :class "FxInstance"}
#:redmod.alias{:name "gameHitShape_Capsule",
:class "HitShape_Capsule"}
#:redmod.alias{:name "gametargetingSystemTargetFilterTicket",
:class "TargetFilterTicket"}
#:redmod.alias{:name "gamedataFastTravelBinksGroup_Record",
:class "FastTravelBinksGroup_Record"}
#:redmod.alias{:name "gameIMarketSystem", :class "IMarketSystem"}
#:redmod.alias{:name "gameuiPanzerBonus", :class "PanzerBonus"}
#:redmod.alias{:name "entAnimatedRagdollNotifyEnabledEvent",
:class "AnimatedRagdollNotifyEnabledEvent"}
#:redmod.alias{:name "gamedataAdvertisementFormatDef_Record",
:class "AdvertisementFormatDef_Record"}
#:redmod.alias{:name "gamedataDestructibleObject_Record",
:class "DestructibleObject_Record"}
#:redmod.alias{:name "gamedataAISubActionSendSignal_Record",
:class "AISubActionSendSignal_Record"}
#:redmod.alias{:name "gameeventsHighLevelStateDataEvent",
:class "gameHighLevelStateDataEvent"}
#:redmod.alias{:name "vehiclePlayerVehicle", :class "PlayerVehicle"}
#:redmod.alias{:name "gameTelemetryEnemy", :class "TelemetryEnemy"}
#:redmod.alias{:name "gamestateMachineActionParameterDouble",
:class "ActionParameterDouble"}
#:redmod.alias{:name "gameActionScript", :class "ActionScript"}
#:redmod.alias{:name "gamedataAISubActionFastExitWorkspot_Record",
:class "AISubActionFastExitWorkspot_Record"}
#:redmod.alias{:name "gamedeviceDataElement", :class "DataElement"}
#:redmod.alias{:name "gameStatusEffectSystem",
:class "StatusEffectSystem"}
#:redmod.alias{:name "gameMountEventData", :class "MountEventData"}
#:redmod.alias{:name "gamedataApperanceToEthnicities_Record",
:class "ApperanceToEthnicities_Record"}
#:redmod.alias{:name "gamedataArcadeBackgroundLayer_Record",
:class "ArcadeBackgroundLayer_Record"}
#:redmod.alias{:name "inkQuadShapeWidget", :class "inkQuadShape"}
#:redmod.alias{:name "gamePlayerLevelBasedQuestRequestFilter",
:class "PlayerLevelBasedQuestRequestFilter"}
#:redmod.alias{:name "gameinteractionsvisEVisualizerType",
:class "EVisualizerType"}
#:redmod.alias{:name "gamedataVehicleSurfaceType_Record",
:class "VehicleSurfaceType_Record"}
#:redmod.alias{:name "gamedataSceneResources_Record",
:class "SceneResources_Record"}
#:redmod.alias{:name "gamedataPhotoModeEffect_Record",
:class "PhotoModeEffect_Record"}
#:redmod.alias{:name "gamedatadevice_gameplay_role_Record",
:class "device_gameplay_role_Record"}
#:redmod.alias{:name "gameuiMinigameData", :class "MinigameData"}
#:redmod.alias{:name "gameuiSetStickerImageEvent",
:class "SetStickerImageEvent"}
#:redmod.alias{:name "gamedataCharacterEntry_Record",
:class "CharacterEntry_Record"}
#:redmod.alias{:name "gamedataHomingGDM_Record",
:class "HomingGDM_Record"}
#:redmod.alias{:name "gamedataProjectileOnCollisionAction_Record",
:class "ProjectileOnCollisionAction_Record"}
#:redmod.alias{:name "inkShowEngagementScreen",
:class "ShowEngagementScreen"}
#:redmod.alias{:name "gamedataMappinUICustomOpacityParams_Record",
:class "MappinUICustomOpacityParams_Record"}
#:redmod.alias{:name "gameOnScannableBraindanceClueEnabledEvent",
:class "OnScannableBraindanceClueEnabledEvent"}
#:redmod.alias{:name "senseStimInvestigateData",
:class "stimInvestigateData"}
#:redmod.alias{:name "gameeventsStatusEffectEvent",
:class "StatusEffectEvent"}
#:redmod.alias{:name "gamedataWeightedCharacter_Record",
:class "WeightedCharacter_Record"}
#:redmod.alias{:name "gameStatusEffectComponent",
:class "StatusEffectComponent"}
#:redmod.alias{:name "gamedataConstantStatModifier_Record",
:class "ConstantStatModifier_Record"}
#:redmod.alias{:name "gameuiAccessPointMiniGameStatus",
:class "AccessPointMiniGameStatus"}
#:redmod.alias{:name "gameaudioeventsDropBodyBreathingEvent",
:class "DropBodyBreathingEvent"}
#:redmod.alias{:name "senseStimuliData", :class "StimuliData"}
#:redmod.alias{:name "gamedataDynamicDownforceHelper_Record",
:class "DynamicDownforceHelper_Record"}
#:redmod.alias{:name "gamedataForceDismembermentEffector_Record",
:class "ForceDismembermentEffector_Record"}
#:redmod.alias{:name "vehicleIMoveSystem", :class "IMoveSystem"}
#:redmod.alias{:name "gameeventsDropItemEvent",
:class "gameDropItemEvent"}
#:redmod.alias{:name "gamedataStatusEffectAttackData_Record",
:class "StatusEffectAttackData_Record"}
#:redmod.alias{:name "gamedataAIAdditionalTraceType_Record",
:class "AIAdditionalTraceType_Record"}
#:redmod.alias{:name "gamebbScriptID_EulerAngles",
:class "BlackboardID_EulerAngles"}
#:redmod.alias{:name "gamedataAIActionSecurityAreaType_Record",
:class "AIActionSecurityAreaType_Record"}
#:redmod.alias{:name "gameuiPhoneMessageNotificationViewData",
:class "PhoneMessageNotificationViewData"}
#:redmod.alias{:name "entEnvProbeComponent",
:class "EnvProbeComponent"}
#:redmod.alias{:name
"gamedataAISubActionChangeCoverSelectionPreset_Record",
:class "AISubActionChangeCoverSelectionPreset_Record"}
#:redmod.alias{:name "gameStatsBundle", :class "StatsBundle"}
#:redmod.alias{:name "gameuiUIInteractionData",
:class "bbUIInteractionData"}
#:redmod.alias{:name "gamedataUIAnimation_Record",
:class "UIAnimation_Record"}
#:redmod.alias{:name "gameeventsKillRewardEvent",
:class "KillRewardEvent"}
#:redmod.alias{:name "entEditorMeshComponent",
:class "EditorMeshComponent"}
#:redmod.alias{:name "worldDeviceRef", :class "DeviceRef"}
#:redmod.alias{:name "gameVisionModeSystem",
:class "VisionModeSystem"}
#:redmod.alias{:name "gamedataAICommand_Record",
:class "AICommand_Record"}
#:redmod.alias{:name "vehicleRadioSongChanged",
:class "VehicleRadioSongChanged"}
#:redmod.alias{:name "gamebbScriptID_Variant",
:class "BlackboardID_Variant"}
#:redmod.alias{:name "gamedataMultiPrereq_Record",
:class "MultiPrereq_Record"}
#:redmod.alias{:name "questIInspectListener",
:class "IInspectListener"}
#:redmod.alias{:name "gamedataPerkLevelUIData_Record",
:class "PerkLevelUIData_Record"}
#:redmod.alias{:name "gameWardrobeSystem", :class "WardrobeSystem"}
#:redmod.alias{:name "gameuiPanzerScoreRecordData",
:class "PanzerScoreRecordData"}
#:redmod.alias{:name "gamedataWidgetDefinition_Record",
:class "WidgetDefinition_Record"}
#:redmod.alias{:name "gameuiPanzerEnemyDrone",
:class "PanzerEnemyDrone"}
#:redmod.alias{:name "gamePhotoModeSystem", :class "PhotoModeSystem"}
#:redmod.alias{:name "gameScanningTooltipElementDef",
:class "ScanningTooltipElementDef"}
#:redmod.alias{:name "inkShapeWidgetReference", :class "inkShapeRef"}
#:redmod.alias{:name "gameMovingPlatformDetachEntity",
:class "DetachEntity"}
#:redmod.alias{:name "gameinteractionsTargetFilterResult_Logical",
:class "TargetFilterResult_Logical"}
#:redmod.alias{:name "gameFinalizeDeactivationTPPRepresentationEvent",
:class "FinalizeDeactivationTPPRepresentationEvent"}
#:redmod.alias{:name "gamebbScriptID_Quaternion",
:class "BlackboardID_Quat"}
#:redmod.alias{:name "gamedataAttitudeGroup_Record",
:class "AttitudeGroup_Record"}
#:redmod.alias{:name "gameEffectObjectSingleFilter",
:class "EffectObjectSingleFilter"}
#:redmod.alias{:name "gameuiContextChangedEvent",
:class "UIGameContextChangedEvent"}
#:redmod.alias{:name "AITargetTrackerComponent",
:class "TargetTrackerComponent"}
#:redmod.alias{:name "gameEffectOutputParameter_Variant",
:class "EffectOutputParameter_Variant"}
#:redmod.alias{:name "gamestateMachineeventStopStateMachine",
:class "PSMStopStateMachine"}
#:redmod.alias{:name "gameprojectileLinearTrajectoryParams",
:class "LinearTrajectoryParams"}
#:redmod.alias{:name "gamedataAIStatusEffectCond_Record",
:class "AIStatusEffectCond_Record"}
#:redmod.alias{:name "gameDeviceInteractionManager",
:class "DeviceInteractionManager"}
#:redmod.alias{:name "gamePingComponent", :class "PingComponent"}
#:redmod.alias{:name "gameMasterDeviceComponent",
:class "MasterDeviceComponent"}
#:redmod.alias{:name "gamedataVehicleTrafficSuspension_Record",
:class "VehicleTrafficSuspension_Record"}
#:redmod.alias{:name "senseSimpleCone", :class "SenseCone"}
#:redmod.alias{:name "AITrackedLocation", :class "TrackedLocation"}
#:redmod.alias{:name "inkMaskWidget", :class "inkMask"}
#:redmod.alias{:name "animAnimFeaturePlaySlotAnim",
:class "AnimFeaturePlaySlotAnim"}
#:redmod.alias{:name "gamemappinsRuntimeMappin",
:class "RuntimeMappin"}
#:redmod.alias{:name "genScriptedRandomizationSupervisor",
:class "ScriptedRandomizationSupervisor"}
#:redmod.alias{:name "gameJournalContact", :class "JournalContact"}
#:redmod.alias{:name "gamebbScriptID_Vector4",
:class "BlackboardID_Vector4"}
#:redmod.alias{:name "gameEffectInputParameter_Vector",
:class "EffectInputParameter_Vector"}
#:redmod.alias{:name "gameMuppetLocomotionComponent",
:class "MuppetLocomotionComponent"}
#:redmod.alias{:name "gamedataAISlotCond_Record",
:class "AISlotCond_Record"}
#:redmod.alias{:name "gamedataWidgetStyle_Record",
:class "WidgetStyle_Record"}
#:redmod.alias{:name "gamedataAimAssistSettings_Record",
:class "AimAssistSettings_Record"}
#:redmod.alias{:name "gamedataItemRequiredSlot_Record",
:class "ItemRequiredSlot_Record"}
#:redmod.alias{:name "gameeventsApplyStatusEffectEvent",
:class "ApplyStatusEffectEvent"}
#:redmod.alias{:name "inkShowInitializeUserScreen",
:class "ShowInitializeUserScreen"}
#:redmod.alias{:name "FunctionalTestsResult", :class "FTResult"}
#:redmod.alias{:name "entContextualLookAtAddEvent",
:class "ContextualLookAtAddEvent"}
#:redmod.alias{:name "gamedataAISubActionForceUnequip_Record",
:class "AISubActionForceUnequip_Record"}
#:redmod.alias{:name "gameMappinUtils", :class "MappinUtils"}
#:redmod.alias{:name "gamedataItemAction_Record",
:class "ItemAction_Record"}
#:redmod.alias{:name "gameEffectOutputParameter_CName",
:class "EffectOutputParameter_CName"}
#:redmod.alias{:name "gamedataAISubActionMeleeAttackManager_Record",
:class "AISubActionMeleeAttackManager_Record"}
#:redmod.alias{:name "gameuiPanzerScoreBonus",
:class "PanzerScoreBonus"}
#:redmod.alias{:name "gamedataAISubActionEquipOnBody_Record",
:class "AISubActionEquipOnBody_Record"}
#:redmod.alias{:name "vehicleEQuestVehicleDoorState",
:class "EQuestVehicleDoorState"}
#:redmod.alias{:name "gamedataAIStatPoolCond_Record",
:class "AIStatPoolCond_Record"}
#:redmod.alias{:name "AIThreatRemoved", :class "ThreatRemoved"}
#:redmod.alias{:name "gamedataItem_Record", :class "Item_Record"}
#:redmod.alias{:name "gamedataVehicleDestructibleGlass_Record",
:class "VehicleDestructibleGlass_Record"}
#:redmod.alias{:name "gameinfluenceSeparationAgent",
:class "InfluenceSeparationAgent"}
#:redmod.alias{:name "gamedataIconsGeneratorContext_Record",
:class "IconsGeneratorContext_Record"}
#:redmod.alias{:name "gameSaveSanitizationForbiddenAreaSystem",
:class "SaveSanitizationForbiddenAreaSystem"}
#:redmod.alias{:name "gameCarriedObjectDestroy",
:class "CarriedObjectDestroy"}
#:redmod.alias{:name "gamedataDriveHelperType_Record",
:class "DriveHelperType_Record"}
#:redmod.alias{:name "gameGodModeSystem", :class "GodModeSystem"}
#:redmod.alias{:name "workWorkspotStartedEvent",
:class "WorkspotStartedEvent"}
#:redmod.alias{:name "gameScanningPulseStartEvent",
:class "ScanningPulseStartEvent"}
#:redmod.alias{:name "gamedataVehicleManufacturer_Record",
:class "VehicleManufacturer_Record"}
#:redmod.alias{:name "gamedataAIValidCoversCond_Record",
:class "AIValidCoversCond_Record"}
#:redmod.alias{:name "vehicleVehicleDoorInteractionState",
:class "VehicleDoorInteractionState"}
#:redmod.alias{:name "gamedataCarriableObject_Record",
:class "CarriableObject_Record"}
#:redmod.alias{:name "entAnimParamsEvent", :class "AnimParamsEvent"}
#:redmod.alias{:name "gameFastTravelPointData",
:class "FastTravelPointData"}
#:redmod.alias{:name "gamedataTriggerHackingMinigameEffector_Record",
:class "TriggerHackingMinigameEffector_Record"}
#:redmod.alias{:name "gamedataMaterialFx_Record",
:class "MaterialFx_Record"}
#:redmod.alias{:name "gamedataVehicleWheelDrivingSetup_2_Record",
:class "VehicleWheelDrivingSetup_2_Record"}
#:redmod.alias{:name "gameIMinimapSystem", :class "IMinimapSystem"}
#:redmod.alias{:name "gameIJournalManager", :class "IJournalManager"}
#:redmod.alias{:name "gamedataWeaponItem_Record",
:class "WeaponItem_Record"}
#:redmod.alias{:name "worldWeatherScriptInterface",
:class "WeatherSystem"}
#:redmod.alias{:name "gamedataTPPCameraSetup_Record",
:class "TPPCameraSetup_Record"}
#:redmod.alias{:name "gamestateMachineparameterTypeVaultParameters",
:class "VaultParameters"}
#:redmod.alias{:name "animAnimFeature_Locomotion",
:class "AnimFeature_Locomotion"}
#:redmod.alias{:name "gameSignalUserData", :class "SignalUserData"}
#:redmod.alias{:name "gameSceneAnimationMotionActionParams",
:class "SceneAnimationMotionActionParams"}
#:redmod.alias{:name "gamedataAIActionCooldown_Record",
:class "AIActionCooldown_Record"}
#:redmod.alias{:name "gameaudioeventsVoiceEvent",
:class "VoicePlayEvent"}
#:redmod.alias{:name "gamestateMachineStateSnapshotsContainer",
:class "StateSnapshotsContainer"}
#:redmod.alias{:name "gameJournalChangeType",
:class "JournalChangeType"}
#:redmod.alias{:name "gamedataRewardBase_Record",
:class "RewardBase_Record"}
#:redmod.alias{:name "senseOnDetectedEvent", :class "OnDetectedEvent"}
#:redmod.alias{:name "senseInitializeEvent",
:class "SenseInitializeEvent"}
#:redmod.alias{:name "gamedataVehicleWheelsFrictionPreset_Record",
:class "VehicleWheelsFrictionPreset_Record"}
#:redmod.alias{:name "gameDelayID", :class "DelayID"}
#:redmod.alias{:name "inkVisualStateChangeEvent",
:class "VisualStateChangeEvent"}
#:redmod.alias{:name "gamedataAIGoToCoverCond_Record",
:class "AIGoToCoverCond_Record"}
#:redmod.alias{:name "gamedataAISubActionSetItemAsTarget_Record",
:class "AISubActionSetItemAsTarget_Record"}
#:redmod.alias{:name "gamedataTime_Record", :class "Time_Record"}
#:redmod.alias{:name "gameMovingPlatformTeleportTo",
:class "TeleportTo"}
#:redmod.alias{:name "gameEffectOutputParameter_Int",
:class "EffectOutputParameter_Int"}
#:redmod.alias{:name "questAICommandNodeFunctionProvider",
:class "AICommandNodeFunctionProvider"}
#:redmod.alias{:name "gamedataAIActionSelector_Record",
:class "AIActionSelector_Record"}
#:redmod.alias{:name
"gamedataVehicleFxWheelsDecalsMaterialSmear_Record",
:class "VehicleFxWheelsDecalsMaterialSmear_Record"}
#:redmod.alias{:name "gamedataTrackingMode_Record",
:class "TrackingMode_Record"}
#:redmod.alias{:name "gamedataAIExposureMethodType_Record",
:class "AIExposureMethodType_Record"}
#:redmod.alias{:name "gamedataAITicketCondition_Record",
:class "AITicketCondition_Record"}
#:redmod.alias{:name "gamedataVehicleAIBoostSettings_Record",
:class "VehicleAIBoostSettings_Record"}
#:redmod.alias{:name "gamedataAIActionType_Record",
:class "AIActionType_Record"}
#:redmod.alias{:name "inkWidgetLogicController",
:class "inkLogicController"}
#:redmod.alias{:name "gametargetingSystemSearchFilterMaskValue",
:class "TSFMV"}
#:redmod.alias{:name "gamedataRegular_Record",
:class "Regular_Record"}
#:redmod.alias{:name "inkHorizontalPanelWidgetReference",
:class "inkHorizontalPanelRef"}
#:redmod.alias{:name "gameuiPhotoModeOptionSelectorData",
:class "PhotoModeOptionSelectorData"}
#:redmod.alias{:name "senseEnabledEvent", :class "SenseEnabledEvent"}
#:redmod.alias{:name "animAnimFeature_VehiclePassenger",
:class "AnimFeature_VehiclePassenger"}
#:redmod.alias{:name "gameCrowdMemberComponent",
:class "CrowdMemberComponent"}
#:redmod.alias{:name "inkBaseShapeWidget", :class "inkBaseShape"}
#:redmod.alias{:name "gameinteractionsLootChoiceActionWrapper",
:class "LootChoiceActionWrapper"}
#:redmod.alias{:name "gamemountingMountingEvent",
:class "MountingEvent"}
#:redmod.alias{:name "gameMovingPlatform", :class "MovingPlatform"}
#:redmod.alias{:name "gamedataTraitData_Record",
:class "TraitData_Record"}
#:redmod.alias{:name "gamebbScriptID_Bool",
:class "BlackboardID_Bool"}
#:redmod.alias{:name "gameuiStickersRegisterCallbacksEvent",
:class "StickersRegisterCallbacksEvent"}
#:redmod.alias{:name "inkVirtualCompoundWidgetReference",
:class "inkVirtualCompoundRef"}
#:redmod.alias{:name "gamedataPoolValueModifier_Record",
:class "PoolValueModifier_Record"}
#:redmod.alias{:name "gamedataCompanionDistancePreset_Record",
:class "CompanionDistancePreset_Record"}
#:redmod.alias{:name "gamemappinsMappinData", :class "MappinData"}
#:redmod.alias{:name "gamebbScriptID_Float",
:class "BlackboardID_Float"}
#:redmod.alias{:name "entRagdollBodyPartWaterImpactEvent",
:class "RagdollBodyPartWaterImpactEvent"}
#:redmod.alias{:name "inkanimTextKiroshiInterpolator",
:class "inkAnimTextKiroshi"}
#:redmod.alias{:name "gameMultiPrereq", :class "MultiPrereq"}
#:redmod.alias{:name "gamedataVirtualNetworkPath_Record",
:class "VirtualNetworkPath_Record"}
#:redmod.alias{:name "gameJournalInternetBase",
:class "JournalInternetBase"}
#:redmod.alias{:name "entIVisualComponent", :class "IVisualComponent"}
#:redmod.alias{:name "gameuiItemDataViewWrapper",
:class "ItemDataView"}
#:redmod.alias{:name "gameMultiEcsManagerComponent",
:class "MultiEcsManagerComponent"}
#:redmod.alias{:name "AITargetTrackerManager",
:class "TargetTrackerManager"}
#:redmod.alias{:name "gameuiHoldIndicatorGameController",
:class "HoldIndicatorGameController"}
#:redmod.alias{:name "gameAttack_Projectile",
:class "Attack_Projectile"}
#:redmod.alias{:name
"vehicleHasVehicleBeenFlippedOverForSomeTimeEvent",
:class "HasVehicleBeenFlippedOverForSomeTimeEvent"}
#:redmod.alias{:name "gameinteractionsvisInteractionChoiceData",
:class "InteractionChoiceData"}
#:redmod.alias{:name "gamedataArcadeScoreboard_Record",
:class "ArcadeScoreboard_Record"}
#:redmod.alias{:name "gamedataStatDistributionData_Record",
:class "StatDistributionData_Record"}
#:redmod.alias{:name "gameinteractionsvisListChoiceHubData",
:class "ListChoiceHubData"}
#:redmod.alias{:name "gameCommunitySystem", :class "CommunitySystem"}
#:redmod.alias{:name "workIScriptedCondition",
:class "WorkspotCondition"}
#:redmod.alias{:name "gameStatusEffectBase",
:class "StatusEffectBase"}
#:redmod.alias{:name "physicsSimulationFilter",
:class "SimulationFilter"}
#:redmod.alias{:name "gamedataAIActionAND_Record",
:class "AIActionAND_Record"}
#:redmod.alias{:name "gamedataRewardSet_Record",
:class "RewardSet_Record"}
#:redmod.alias{:name "gameuiForceStickerTransformEvent",
:class "ForceStickerTransformEvent"}
#:redmod.alias{:name "gameSlotDataHolder", :class "SlotDataHolder"}
#:redmod.alias{:name "animAnimFeature_BasicAim",
:class "AnimFeature_BasicAim"}
#:redmod.alias{:name "gamedataVehicleType_Record",
:class "VehicleType_Record"}
#:redmod.alias{:name "gamedataBounce_Record", :class "Bounce_Record"}
#:redmod.alias{:name "worldPhysicalDestructionNode",
:class "PhysicalDestructionNode"}
#:redmod.alias{:name "gameIRichPresenceSystem",
:class "IRichPresenceSystem"}
#:redmod.alias{:name "gamedataStimPriority_Record",
:class "StimPriority_Record"}
#:redmod.alias{:name "gamedataAIMovementCond_Record",
:class "AIMovementCond_Record"}
#:redmod.alias{:name "gamedataRoachRacePowerUpList_Record",
:class "RoachRacePowerUpList_Record"}
#:redmod.alias{:name "gamedataSlotItemPartPreset_Record",
:class "SlotItemPartPreset_Record"}
#:redmod.alias{:name "gameEntitySpawnerEventsBroadcasterImpl",
:class "EntitySpawnerEventsBroadcaster"}
#:redmod.alias{:name "gamePSChangedEvent", :class "PSChangedEvent"}
#:redmod.alias{:name "gameDrawItemByContextRequest",
:class "DrawItemByContextRequest"}
#:redmod.alias{:name "gameJournalQuestMapPinBase",
:class "JournalQuestMapPinBase"}
#:redmod.alias{:name
"gamedataAISquadDistanceRelationToSectorCheck_Record",
:class "AISquadDistanceRelationToSectorCheck_Record"}
#:redmod.alias{:name "entIOrientationProvider",
:class "IOrientationProvider"}
#:redmod.alias{:name "gamedataAISquadFurthestToTargetCheck_Record",
:class "AISquadFurthestToTargetCheck_Record"}
#:redmod.alias{:name "inkScriptFIFOQueue", :class "inkFIFOQueue"}
#:redmod.alias{:name "AIbehaviorBehaviorDelegate",
:class "BehaviorDelegate"}
#:redmod.alias{:name "gameConstantStatModifierData_Deprecated",
:class "gameConstantStatModifierData"}
#:redmod.alias{:name "gameLootManager", :class "LootManager"}
#:redmod.alias{:name "gamedataObjectActionGameplayCategory_Record",
:class "ObjectActionGameplayCategory_Record"}
#:redmod.alias{:name "gamedataLookAtPreset_Record",
:class "LookAtPreset_Record"}
#:redmod.alias{:name "gamedataItemQueryElement_Record",
:class "ItemQueryElement_Record"}
#:redmod.alias{:name "gamemappinsQuestMappin", :class "QuestMappin"}
#:redmod.alias{:name "gameSetAsQuestImportantEvent",
:class "SetAsQuestImportantEvent"}
#:redmod.alias{:name "gameEHotkey", :class "EHotkey"}
#:redmod.alias{:name "gamedataReactionPresetCivilian_Record",
:class "ReactionPresetCivilian_Record"}
#:redmod.alias{:name "gameinfluenceIAgent", :class "IAgent"}
#:redmod.alias{:name "gameUnequipByTDBIDRequest",
:class "UnequipByTDBIDRequest"}
#:redmod.alias{:name "entRagdollNotifyDisabledEvent",
:class "RagdollNotifyDisabledEvent"}
#:redmod.alias{:name "entAnimInputSetterQuaternion",
:class "AnimInputSetterQuaternion"}
#:redmod.alias{:name "gameSynchronizeAttachmentSlotRequest",
:class "SynchronizeAttachmentSlotRequest"}
#:redmod.alias{:name
"gamedataUtilityLossCoverSelectionParameters_Record",
:class "UtilityLossCoverSelectionParameters_Record"}
#:redmod.alias{:name "gameJournalQuestPointOfInterestMapPin",
:class "JournalQuestPointOfInterestMapPin"}
#:redmod.alias{:name "gamemountingMountableComponent",
:class "MountableComponent"}
#:redmod.alias{:name "gamedataDeviceWidgetDefinition_Record",
:class "DeviceWidgetDefinition_Record"}
#:redmod.alias{:name "gamedataAIAffiliationCond_Record",
:class "AIAffiliationCond_Record"}
#:redmod.alias{:name "gamedataVendorWare_Record",
:class "VendorWare_Record"}
#:redmod.alias{:name "gamedataMovementPolicyTagList_Record",
:class "MovementPolicyTagList_Record"}
#:redmod.alias{:name "gamedataAIRole_Record", :class "AIRole_Record"}
#:redmod.alias{:name
"gamestateMachineparameterTypeAdjustTransformWithDurations",
:class "AdjustTransformWithDurations"}
#:redmod.alias{:name "AIHostLeftSquad", :class "HostLeftSquad"}
#:redmod.alias{:name "gameAttachmentSlotEventsMoveEquip",
:class "MoveEquip"}
#:redmod.alias{:name "gamedataObjectActionType_Record",
:class "ObjectActionType_Record"}
#:redmod.alias{:name "entPhysicalTriggerComponent",
:class "PhysicalTriggerComponent"}
#:redmod.alias{:name "animAnimFeature_Climb",
:class "AnimFeature_Climb"}
#:redmod.alias{:name "gamedataEthnicity_Record",
:class "Ethnicity_Record"}
#:redmod.alias{:name "gamedataSquadBase_Record",
:class "SquadBase_Record"}
#:redmod.alias{:name "vehicleToggleQuestWeaponEnabledEvent",
:class "VehicleToggleQuestWeaponEnabledEvent"}
#:redmod.alias{:name "gamedataAIIsOnNavmeshCond_Record",
:class "AIIsOnNavmeshCond_Record"}
#:redmod.alias{:name "gamedataActionTargetInDistancePrereq_Record",
:class "ActionTargetInDistancePrereq_Record"}
#:redmod.alias{:name "gamedataAIActionSlideData_Record",
:class "AIActionSlideData_Record"}
#:redmod.alias{:name "AIbehaviorSelectedCoversData",
:class "MultiSelectCovers"}
#:redmod.alias{:name "AIbehaviorUsedSpotTokensList",
:class "UsedSpotTokensList"}
#:redmod.alias{:name "gameIStatsListener", :class "IStatsListener"}
#:redmod.alias{:name "worldGlobalNodeRef", :class "GlobalNodeRef"}
#:redmod.alias{:name "gameuiMinimapContainerController",
:class "MinimapContainerController"}
#:redmod.alias{:name "gamedataVehicleBurnOut_Record",
:class "VehicleBurnOut_Record"}
#:redmod.alias{:name "senseStimuliEvent", :class "StimuliEvent"}
#:redmod.alias{:name "gamedataHudEnhancer_Record",
:class "HudEnhancer_Record"}
#:redmod.alias{:name "gameuiHolocallStartEvent",
:class "HolocallStartEvent"}
#:redmod.alias{:name "genIRandomizationSupervisor",
:class "IRandomizationSupervisor"}
#:redmod.alias{:name "gameuiBaseItemDataSource",
:class "BaseItemDataSource"}
#:redmod.alias{:name "gamedamageCacheData", :class "CacheData"}
#:redmod.alias{:name "vehicleToggleQuestCustomFPPLockOffEvent",
:class "ToggleQuestCustomFPPLockOffEvent"}
#:redmod.alias{:name "userSettingsVarListName",
:class "ConfigVarListName"}
#:redmod.alias{:name "AIEnemyPushedToSquad",
:class "EnemyPushedToSquad"}
#:redmod.alias{:name "worlduiIWidgetGameController",
:class "worlduiIGameController"}
#:redmod.alias{:name "gameinteractionsComponent",
:class "InteractionComponent"}
#:redmod.alias{:name "gamedataGenderEntity_Record",
:class "GenderEntity_Record"}
#:redmod.alias{:name "gameItemIconGender", :class "ItemIconGender"}
#:redmod.alias{:name "gameOnLootEvent", :class "OnLootEvent"}
#:redmod.alias{:name "gametargetingSystemTargetFilterResult",
:class "TargetFilterResult"}
#:redmod.alias{:name "gameIEffect", :class "IEffect"}
#:redmod.alias{:name "gamePlayerClimbInfo", :class "PlayerClimbInfo"}
#:redmod.alias{:name "gameuiBraindanceClueDescriptor",
:class "BraindanceClueDescriptor"}
#:redmod.alias{:name
"gamehitRepresentationEventsResetAllScaleMultipliers",
:class "HitRepresentation_ResetAllScaleMultipliers"}
#:redmod.alias{:name "gameIAttachmentSlotsListener",
:class "AttachmentSlotsListener"}
#:redmod.alias{:name "gamedataDevelopmentPoint_Record",
:class "DevelopmentPoint_Record"}
#:redmod.alias{:name "gameSetAggressiveMask",
:class "SetAggressiveMask"}
#:redmod.alias{:name "userSettingsVar", :class "ConfigVar"}
#:redmod.alias{:name "gamedataStatsList_Record",
:class "StatsList_Record"}
#:redmod.alias{:name "inkanimTextInterpolator",
:class "inkAnimTextInterpolator"}
#:redmod.alias{:name "entAnimVisibilityChangedEvent",
:class "AnimVisibilityChangedEvent"}
#:redmod.alias{:name "entAnimInputSetter", :class "AnimInputSetter"}
#:redmod.alias{:name "scnbeventsVFXEventDescriptor",
:class "SceneVFXEvent"}
#:redmod.alias{:name "gameFxResource", :class "FxResource"}
#:redmod.alias{:name "gameuiSetCategoryEnabledEvent",
:class "SetCategoryEnabledEvent"}
#:redmod.alias{:name "gamedataBuildPerkSet_Record",
:class "BuildPerkSet_Record"}
#:redmod.alias{:name "inkanimInterpolator",
:class "inkAnimInterpolator"}
#:redmod.alias{:name "gameIWorkspotGameSystem",
:class "IWorkspotGameSystem"}
#:redmod.alias{:name "gamedataUIIconPool_Record",
:class "UIIconPool_Record"}
#:redmod.alias{:name "gameaudioAcousticPortalComponent",
:class "AcousticPortalComponent"}
#:redmod.alias{:name "gameSSlotVisualInfo", :class "SSlotVisualInfo"}
#:redmod.alias{:name "gamePersistentID", :class "PersistentID"}
#:redmod.alias{:name "gameuiInputHintManagerGameController",
:class "InputHintManagerGameController"}
#:redmod.alias{:name "gameObjectPS", :class "GameObjectPS"}
#:redmod.alias{:name "gameWeakspotComponent",
:class "WeakspotComponent"}
#:redmod.alias{:name "gameLoSIFinderSystem",
:class "ILoSFinderSystem"}
#:redmod.alias{:name "inkWeakScriptableDataViewWrapper",
:class "WeakScriptableDataView"}
#:redmod.alias{:name "inkanimToggleVisibilityEvent",
:class "inkAnimToggleVisibilityEvent"}
#:redmod.alias{:name "entRagdollNotifyEnabledEvent",
:class "RagdollNotifyEnabledEvent"}
#:redmod.alias{:name "gameuiDamageInfo", :class "DamageInfo"}
#:redmod.alias{:name "gameObject", :class "GameObject"}
#:redmod.alias{:name "gamedataVehiclePIDSettings_Record",
:class "VehiclePIDSettings_Record"}
#:redmod.alias{:name "gamedataVehicleBehaviorData_Record",
:class "VehicleBehaviorData_Record"}
#:redmod.alias{:name "gameAndroidTurnOff", :class "AndroidTurnOff"}
#:redmod.alias{:name "gameVideoType", :class "VideoType"}
#:redmod.alias{:name "gamedataItemPartConnection_Record",
:class "ItemPartConnection_Record"}
#:redmod.alias{:name "gamedataInventoryItem_Record",
:class "InventoryItem_Record"}
#:redmod.alias{:name "gamedataMovementPolicy_Record",
:class "MovementPolicy_Record"}
#:redmod.alias{:name "gameEnableAimAssist", :class "EnableAimAssist"}
#:redmod.alias{:name
"gamedataFriendlyTargetAngleDistanceCoverSelectionParameters_Record",
:class
"FriendlyTargetAngleDistanceCoverSelectionParameters_Record"}
#:redmod.alias{:name "gamedataCurrencyReward_inline0_Record",
:class "CurrencyReward_inline0_Record"}
#:redmod.alias{:name "gamestateMachineConsumableParameterTweakDBID",
:class "ConsumableParameterTweakDBID"}
#:redmod.alias{:name "gameIObjectScriptBase",
:class "IObjectScriptBase"}
#:redmod.alias{:name "gameJournalEmail", :class "JournalEmail"}
#:redmod.alias{:name "inkScriptableDataViewWrapper",
:class "ScriptableDataView"}
#:redmod.alias{:name "gamedataDPadUIData_Record",
:class "DPadUIData_Record"}
#:redmod.alias{:name "gameVehicleSystem", :class "VehicleSystem"}
#:redmod.alias{:name
"gamedataAISubActionUpdateFriendlyFireParams_Record",
:class "AISubActionUpdateFriendlyFireParams_Record"}
#:redmod.alias{:name "gamedeviceActionProperty",
:class "DeviceActionProperty"}
#:redmod.alias{:name "vehicleRepairEvent",
:class "VehicleRepairEvent"}
#:redmod.alias{:name "gamedataHackingMiniGame_Record",
:class "HackingMiniGame_Record"}
#:redmod.alias{:name "gamedataRoachRaceMovement_Record",
:class "RoachRaceMovement_Record"}
#:redmod.alias{:name "gameuiSideScrollerMiniGameCollisionLogic",
:class "MinigameCollisionLogic"}
#:redmod.alias{:name "AIRemovedAsHostileThreat",
:class "RemovedAsHostileThreat"}
#:redmod.alias{:name "gameRichPresenceSystem",
:class "RichPresenceSystem"}
#:redmod.alias{:name "gamedataAINode_Record", :class "AINode_Record"}
#:redmod.alias{:name "gameActionAnimationSlideParams",
:class "ActionAnimationSlideParams"}
#:redmod.alias{:name "gamestateMachineparameterTypeClimbParameters",
:class "ClimbParameters"}
#:redmod.alias{:name "gamedataSceneCameraDoF_Record",
:class "SceneCameraDoF_Record"}
#:redmod.alias{:name "gamedataAISubActionHitData_Record",
:class "AISubActionHitData_Record"}
#:redmod.alias{:name "gamehitRepresentationEventsToggleHitShapeEvent",
:class "ToggleHitShapeEvent"}
#:redmod.alias{:name "gamedataRule_Record", :class "Rule_Record"}
#:redmod.alias{:name "gamedataAIDirectorSchedule_Record",
:class "AIDirectorSchedule_Record"}
#:redmod.alias{:name "gameBlackboardSerializableID",
:class "BlackboardSerializableID"}
#:redmod.alias{:name "gamedataVehicleWheelDrivingSetup_4_Record",
:class "VehicleWheelDrivingSetup_4_Record"}
#:redmod.alias{:name "gameMovingPlatformMovementDynamic",
:class "MovingPlatformMovementDynamic"}
#:redmod.alias{:name "inkCacheWidgetReference", :class "inkCacheRef"}
#:redmod.alias{:name "gamedataAICalculateLineOfSightVector_Record",
:class "AICalculateLineOfSightVector_Record"}
#:redmod.alias{:name "gamedataAdvertisementFormatsEnum_Record",
:class "AdvertisementFormatsEnum_Record"}
#:redmod.alias{:name "gamedataAIRingType_Record",
:class "AIRingType_Record"}
#:redmod.alias{:name "animAnimFeature_PlayerMovement",
:class "AnimFeature_PlayerMovement"}
#:redmod.alias{:name "gameEffectSystem", :class "EffectSystem"}
#:redmod.alias{:name "gameuiRoachRaceGameState",
:class "RoachRaceGameState"}
#:redmod.alias{:name "entSlotComponent", :class "SlotComponent"}
#:redmod.alias{:name "gameITierSystem", :class "ITierSystem"}
#:redmod.alias{:name "gamePersistencySystem",
:class "GamePersistencySystem"}
#:redmod.alias{:name "gameEffectPreAction_Scripted",
:class "EffectPreAction_Scripted"}
#:redmod.alias{:name "entLightChannelComponent",
:class "LightChannelComponent"}
#:redmod.alias{:name "AISignalEvent", :class "SignalEvent"}
#:redmod.alias{:name "gameuiNPCNextToTheCrosshair",
:class "NPCNextToTheCrosshair"}
#:redmod.alias{:name
"gamedataAISquadDistanceRelationToTargetCheck_Record",
:class "AISquadDistanceRelationToTargetCheck_Record"}
#:redmod.alias{:name "worldAnimationSystemScriptInterface",
:class "AnimationSystem"}
#:redmod.alias{:name "gameDeviceSystem", :class "DeviceSystem"}
#:redmod.alias{:name "entAreaExitedEvent", :class "AreaExitedEvent"}
#:redmod.alias{:name "vehicleDetachAllPartsEvent",
:class "VehicleDetachAllPartsEvent"}
#:redmod.alias{:name "scnAICommandFactory", :class "AICommandFactory"}
#:redmod.alias{:name "vehicleAudioEvent", :class "VehicleAudioEvent"}
#:redmod.alias{:name "gameuiTrackedMappinControllerCustomData",
:class "TrackedMappinControllerCustomData"}
#:redmod.alias{:name "inkanimVideoInterpolator",
:class "inkAnimVideo"}
#:redmod.alias{:name "gamedataLandingFxMaterial_Record",
:class "LandingFxMaterial_Record"}
#:redmod.alias{:name "gamebbScriptID_Vector2",
:class "BlackboardID_Vector2"}
#:redmod.alias{:name "gamedataStatPoolDistributionData_Record",
:class "StatPoolDistributionData_Record"}
#:redmod.alias{:name "physicsControllerHit", :class "ControllerHit"}
#:redmod.alias{:name "gameinteractionsReactionData",
:class "ReactionData"}
#:redmod.alias{:name "gamePuppetPS", :class "GamePuppetPS"}
#:redmod.alias{:name "gameuiQuadRacerGameState",
:class "QuadRacerGameState"}
#:redmod.alias{:name "entEntityResolveComponentsInterface",
:class "EntityResolveComponentsInterface"}
#:redmod.alias{:name "inkLinePatternWidgetReference",
:class "inkLinePatternRef"}
#:redmod.alias{:name
"gamehitRepresentationEventsResetMultipleScaleMultipliers",
:class
"HitRepresentation_ResetMultipleScaleMultipliers"}
#:redmod.alias{:name "gamePuppetBlackboardUpdater",
:class "PuppetBlackboardUpdater"}
#:redmod.alias{:name "moveMovementParameters",
:class "MovementParameters"}
#:redmod.alias{:name "gamedataNPCEquipmentItemsPoolEntry_Record",
:class "NPCEquipmentItemsPoolEntry_Record"}
#:redmod.alias{:name "gamedataAISubActionCallReinforcements_Record",
:class "AISubActionCallReinforcements_Record"}
#:redmod.alias{:name "gamedataChoiceCaptionIconPart_Record",
:class "ChoiceCaptionIconPart_Record"}
#:redmod.alias{:name "AIICombatGuardAreaCondition",
:class "ICombatRestrictMovementAreaCondition"}
#:redmod.alias{:name "worldGlobalNodeID", :class "GlobalNodeID"}
#:redmod.alias{:name "gameInventory", :class "Inventory"}
#:redmod.alias{:name
"gameaudioeventsNotifyFootstepMaterialContextChanged",
:class "NotifyFootstepMaterialContextChangedEvent"}
#:redmod.alias{:name "gameEffectNode", :class "EffectNode"}
#:redmod.alias{:name "vehicleStartConvoyEvent",
:class "VehicleStartConvoyEvent"}
#:redmod.alias{:name "gamedataTrap_Record", :class "Trap_Record"}
#:redmod.alias{:name "entAnimInputSetterBool",
:class "AnimInputSetterBool"}
#:redmod.alias{:name "gameSEquipmentSet", :class "SEquipmentSet"}
#:redmod.alias{:name "inkanimSetVisibilityEvent",
:class "inkAnimSetVisibilityEvent"}
#:redmod.alias{:name "inkCanvasWidget", :class "inkCanvas"}
#:redmod.alias{:name "physicsQueryFilter", :class "QueryFilter"}
#:redmod.alias{:name "gameDeviceComponentPS",
:class "DeviceComponentPS"}
#:redmod.alias{:name "vehicleAbortSummoningActionEvent",
:class "AbortSummoningActionEvent"}
#:redmod.alias{:name "gamedataBuildAttributeSet_Record",
:class "BuildAttributeSet_Record"}
#:redmod.alias{:name "gamedataAIActionLookAtData_Record",
:class "AIActionLookAtData_Record"}
#:redmod.alias{:name "entUncontrolledMovementStartEvent",
:class "UncontrolledMovementStartEvent"}
#:redmod.alias{:name "gamedataAISubActionMountVehicle_Record",
:class "AISubActionMountVehicle_Record"}
#:redmod.alias{:name "gamedataWorkspotCategory_Record",
:class "WorkspotCategory_Record"}
#:redmod.alias{:name "gameuiQuadRacerRoad", :class "QuadRacerRoad"}
#:redmod.alias{:name "gamedataAISubActionGameplayLogicPackage_Record",
:class "AISubActionGameplayLogicPackage_Record"}
#:redmod.alias{:name "gameEffectPostAction_Scripted",
:class "EffectPostAction_Scripted"}
#:redmod.alias{:name "gamedataMappinDefinition_Record",
:class "MappinDefinition_Record"}
#:redmod.alias{:name "gameInventoryItemData",
:class "InventoryItemData"}
#:redmod.alias{:name "gameSetLootInteractionAccessibilityEvent",
:class "SetLootInteractionAccessibilityEvent"}
#:redmod.alias{:name "gameuiRequestSwapContextEvent",
:class "SwapUIGameContextEvent"}
#:redmod.alias{:name "gamedataRecipeItem_Record",
:class "RecipeItem_Record"}
#:redmod.alias{:name "gamedataStimType_Record",
:class "StimType_Record"}
#:redmod.alias{:name "AISquadManager", :class "SquadManager"}
#:redmod.alias{:name "inkItemPositionProviderWrapper",
:class "inkItemPositionProvider"}
#:redmod.alias{:name "gamedataAISubActionModifyStatPool_Record",
:class "AISubActionModifyStatPool_Record"}
#:redmod.alias{:name "gamebbScriptID_EntityID",
:class "BlackboardID_EntityID"}
#:redmod.alias{:name "gamedataAISubActionFailIfFriendlyFire_Record",
:class "AISubActionFailIfFriendlyFire_Record"}
#:redmod.alias{:name "gameinteractionsSetChoicesEvent",
:class "InteractionSetChoicesEvent"}
#:redmod.alias{:name "gameinfluenceComponent",
:class "InfluenceComponent"}
#:redmod.alias{:name "gameuiKillInfo", :class "KillInfo"}
#:redmod.alias{:name "gamedataItemDropSettings_Record",
:class "ItemDropSettings_Record"}
#:redmod.alias{:name "gameinputContextDisplayData",
:class "ContextDisplayData"}
#:redmod.alias{:name "vehicleGarageComponent",
:class "GarageComponent"}
#:redmod.alias{:name "gameOutOfCrowd", :class "OutOfCrowd"}
#:redmod.alias{:name "gamedataStat_Record", :class "Stat_Record"}
#:redmod.alias{:name "gamedataWeather_Record",
:class "Weather_Record"}
#:redmod.alias{:name "inkanimTextReplaceInterpolator",
:class "inkAnimTextReplace"}
#:redmod.alias{:name "gameIsQuickhackPanelOpenedPrereq",
:class "IsQuickhackPanelOpenedPrereq"}
#:redmod.alias{:name "gamedataVehicleSteeringSettings_Record",
:class "VehicleSteeringSettings_Record"}
#:redmod.alias{:name "gameTimeSkipFinishedEvent",
:class "TimeSkipFinishedEvent"}
#:redmod.alias{:name "gamedataSenseShape_Record",
:class "SenseShape_Record"}
#:redmod.alias{:name "gameIInventoryListener",
:class "InventoryListener"}
#:redmod.alias{:name
"gameinteractionsEnableClientSideInteractionEvent",
:class "EnableClientSideInteractionEvent"}
#:redmod.alias{:name "gameinteractionsvisEVisualizerRuntimeFlags",
:class "EVisualizerRuntimeFlags"}
#:redmod.alias{:name "gameInventoryScriptListener",
:class "InventoryScriptListener"}
#:redmod.alias{:name "questVendorPanelData", :class "VendorPanelData"}
#:redmod.alias{:name "inkBorderWidgetReference",
:class "inkBorderRef"}
#:redmod.alias{:name "gamedataAISubActionMissileRainCircular_Record",
:class "AISubActionMissileRainCircular_Record"}
#:redmod.alias{:name "gamedataMinigameActionType_Record",
:class "MinigameActionType_Record"}
#:redmod.alias{:name "scnbeventsBraindanceVisibilityEventDescriptor",
:class "SceneBraindanceVisibilityEvent"}
#:redmod.alias{:name "gameItemBeingRemovedEvent",
:class "ItemBeingRemovedEvent"}
#:redmod.alias{:name "worldPlayerProximityStopEvent",
:class "PlayerProximityStopEvent"}
#:redmod.alias{:name "vehicleRadioStationChanged",
:class "VehicleRadioStationChanged"}
#:redmod.alias{:name "gameinteractionsvisVisualizersInfo",
:class "VisualizersInfo"}
#:redmod.alias{:name "gamedataMappinVariant_Record",
:class "MappinVariant_Record"}
#:redmod.alias{:name "gameuiMinimapStealthMappinController",
:class "MinimapStealthMappinController"}
#:redmod.alias{:name "gameuiInputHintGroupController",
:class "InputHintGroupController"}
#:redmod.alias{:name "gameJournalPhoneChoiceGroup",
:class "JournalPhoneChoiceGroup"}
#:redmod.alias{:name "gamestateMachineActionParameterInt",
:class "ActionParameterInt"}
#:redmod.alias{:name "vehicleEQuestVehicleWindowState",
:class "EQuestVehicleWindowState"}
#:redmod.alias{:name "gameuiTrapTooltipDisplayer",
:class "TrapTooltipDisplayer"}
#:redmod.alias{:name "vehicleToggleDoorOpenEvent",
:class "VehicleToggleDoorOpenEvent"}
#:redmod.alias{:name "gameInventoryScriptCallback",
:class "InventoryScriptCallback"}
#:redmod.alias{:name "gamedataVehicleDefaultState_Record",
:class "VehicleDefaultState_Record"}
#:redmod.alias{:name "gameVendorData", :class "VendorData"}
#:redmod.alias{:name "gamedataDeviceAreaAttack_Record",
:class "DeviceAreaAttack_Record"}
#:redmod.alias{:name "gamedataAITresspassingCond_Record",
:class "AITresspassingCond_Record"}
#:redmod.alias{:name "gamehelperStimBroadcasterComponentHelper",
:class "StimBroadcasterComponentHelper"}
#:redmod.alias{:name "gameTimeDilatable", :class "TimeDilatable"}
#:redmod.alias{:name "vehicleSummonLogic", :class "SummonLogic"}
#:redmod.alias{:name "gamedataFxAction_Record",
:class "FxAction_Record"}
#:redmod.alias{:name "gameLocationManager", :class "LocationManager"}
#:redmod.alias{:name "AIObjectSelectionComponent",
:class "ObjectSelectionComponent"}
#:redmod.alias{:name "vehicleEVehicleDoor", :class "EVehicleDoor"}
#:redmod.alias{:name "gameuiBaseGOGProfileController",
:class "BaseGOGProfileController"}
#:redmod.alias{:name "gamedataVehicleVisualDestruction_Record",
:class "VehicleVisualDestruction_Record"}
#:redmod.alias{:name "gamedataMovementParams_Record",
:class "MovementParams_Record"}
#:redmod.alias{:name
"gamestateMachineeventRemoveOnDemandStateMachine",
:class "PSMRemoveOnDemandStateMachine"}
#:redmod.alias{:name "gamedataAttackSubtype_Record",
:class "AttackSubtype_Record"}
#:redmod.alias{:name "gameMovingPlatformAttachEntity",
:class "AttachEntity"}
#:redmod.alias{:name "scriptOptimizationsHandleWithValue",
:class "HandleWithValue"}
#:redmod.alias{:name "worldNavigationScriptFindWallResult",
:class "NavigationFindWallResult"}
#:redmod.alias{:name "entTransformHistoryComponent",
:class "TransformHistoryComponent"}
#:redmod.alias{:name "gamePrereqParams", :class "PrereqParams"}
#:redmod.alias{:name "gameStatusEffect", :class "StatusEffect"}
#:redmod.alias{:name "gameBlackboardUpdateProxy",
:class "BlackboardUpdateProxy"}
#:redmod.alias{:name "gameStatsSystem", :class "StatsSystem"}
#:redmod.alias{:name "gamestateMachineeventPostponedParameterBase",
:class "PSMPostponedParameterBase"}
#:redmod.alias{:name "gameuiContraGameState",
:class "ContraGameState"}
#:redmod.alias{:name "gameWeakspotObject", :class "WeakspotObject"}
#:redmod.alias{:name "gameCAttitudeManager", :class "AttitudeSystem"}
#:redmod.alias{:name "senseAngleRange", :class "SenseAngleRange"}
#:redmod.alias{:name "gamestateMachineeventBaseEvent",
:class "PSMBaseEvent"}
#:redmod.alias{:name "gamedeviceQuestInfo", :class "QuestInfo"}
#:redmod.alias{:name "gamedataStim_Record", :class "Stim_Record"}
#:redmod.alias{:name "gamedataAISubActionApplyTimeDilation_Record",
:class "AISubActionApplyTimeDilation_Record"}
#:redmod.alias{:name "gamedataAICooldownCond_Record",
:class "AICooldownCond_Record"}
#:redmod.alias{:name "gamedataAIActionAnimSlot_Record",
:class "AIActionAnimSlot_Record"}
#:redmod.alias{:name "gamedataAISubActionShootWithWeapon_Record",
:class "AISubActionShootWithWeapon_Record"}
#:redmod.alias{:name "inkBaseScriptableDataSource",
:class "BaseScriptableDataSource"}
#:redmod.alias{:name "gameeventsProperlySeenByPlayerEvent",
:class "gameProperlySeenByPlayerEvent"}
#:redmod.alias{:name "gamesmartGunUISightParameters",
:class "smartGunUISightParameters"}
#:redmod.alias{:name "gamedataQuery_Record", :class "Query_Record"}
#:redmod.alias{:name "gamestateMachineeventDrawVaultDebug",
:class "DrawVaultDebug"}
#:redmod.alias{:name "gameuiPopupsManager", :class "PopupsManager"}
#:redmod.alias{:name "senseSimpleBox", :class "SenseBox"}
#:redmod.alias{:name "inkSettingsSelectorControllerKeyBinding",
:class "SettingsSelectorControllerKeyBinding"}
#:redmod.alias{:name "gameSSlotInfo", :class "SSlotInfo"}
#:redmod.alias{:name "gameuiSideScrollerMiniGameControllerAdvanced",
:class "MinigameControllerAdvanced"}
#:redmod.alias{:name "gameJournalInternetText",
:class "JournalInternetText"}
#:redmod.alias{:name "gamedataStatModifier_Record",
:class "StatModifier_Record"}
#:redmod.alias{:name
"gamedataAbsoluteZLimiterCoverSelectionParameters_Record",
:class
"AbsoluteZLimiterCoverSelectionParameters_Record"}
#:redmod.alias{:name "gameAttack_Continuous",
:class "Attack_Continuous"}
#:redmod.alias{:name "vehicleMoveSystemStopEvent",
:class "MoveSystemStopEvent"}
#:redmod.alias{:name "gameItemAddedEvent", :class "ItemAddedEvent"}
#:redmod.alias{:name "questNotImplementedAICommandParams",
:class "NotImplementedAICommandParams"}
#:redmod.alias{:name "rendDebugDrawerScriptProxy",
:class "DebugDrawer"}
#:redmod.alias{:name "AIbehaviorScriptBehaviorDelegate",
:class "ScriptBehaviorDelegate"}
#:redmod.alias{:name
"gamestateMachineparameterTypeActionLocomotionParameters",
:class "LocomotionParameters"}
#:redmod.alias{:name "gameAttack_GameEffect",
:class "Attack_GameEffect"}
#:redmod.alias{:name "gameContinuousEffector",
:class "ContinuousEffector"}
#:redmod.alias{:name "senseSimpleSphere", :class "SenseSphere"}
#:redmod.alias{:name "senseOnBeingDetectedEvent",
:class "OnBeingDetectedEvent"}
#:redmod.alias{:name "gamestateMachineConsumableParameterDouble",
:class "ConsumableParameterDouble"}
#:redmod.alias{:name
"gameprojectileAccelerateTowardsTrajectoryParams",
:class "AccelerateTowardsTrajectoryParams"}
#:redmod.alias{:name "gameRPGPrereqState", :class "RPGPrereqState"}
#:redmod.alias{:name "gamedataPhotoModeFrame_Record",
:class "PhotoModeFrame_Record"}
#:redmod.alias{:name "gameRPGManager", :class "RPGManager"}
#:redmod.alias{:name "gameJournalPhoneChoiceEntry",
:class "JournalPhoneChoiceEntry"}
#:redmod.alias{:name "gamestateMachineparameterTypeRequestItem",
:class "parameterRequestItem"}
#:redmod.alias{:name "gameuiSetFrameImageEvent",
:class "SetFrameImageEvent"}
#:redmod.alias{:name "gameFriendlyFireSystem",
:class "FriendlyFireSystem"}
#:redmod.alias{:name
"gamedataCoverTypeCoverSelectionParameters_Record",
:class "CoverTypeCoverSelectionParameters_Record"}
#:redmod.alias{:name "gamedataAITacticTicket_Record",
:class "AITacticTicket_Record"}
#:redmod.alias{:name "inkCanvasWidgetReference",
:class "inkCanvasRef"}
#:redmod.alias{:name "AILocationInformation",
:class "LocationInformation"}
#:redmod.alias{:name
"gamedataItemsFactoryAppearanceSuffixOrder_Record",
:class "ItemsFactoryAppearanceSuffixOrder_Record"}
#:redmod.alias{:name "gameuiMinimapQuestMappinController",
:class "MinimapQuestMappinController"}
#:redmod.alias{:name "gamemappinsIVisualObject",
:class "IVisualObject"}
#:redmod.alias{:name "gamedataAddItemsEffector_Record",
:class "AddItemsEffector_Record"}
#:redmod.alias{:name "gameItemObject", :class "ItemObject"}
#:redmod.alias{:name "gameeventsHitEvent", :class "gameHitEvent"}
#:redmod.alias{:name "gamestateMachineConsumableParameterFloat",
:class "ConsumableParameterFloat"}
#:redmod.alias{:name "gamemappinsDistrictEnteredEvent",
:class "DistrictEnteredEvent"}
#:redmod.alias{:name
"gamedataOwnerDistanceCoverSelectionParameters_Record",
:class "OwnerDistanceCoverSelectionParameters_Record"}
#:redmod.alias{:name "scnScriptInterface",
:class "SceneSystemInterface"}
#:redmod.alias{:name "gameaudioSoundComponent",
:class "soundComponent"}
#:redmod.alias{:name "animIKTargetRequest", :class "IKTargetRequest"}
#:redmod.alias{:name "vehicleGarageComponentPS",
:class "GarageComponentPS"}
#:redmod.alias{:name "vehicleParkedEvent",
:class "VehicleParkedEvent"}
#:redmod.alias{:name "enteventsHitCharacterControllerEvent",
:class "HitCharacterControllerEvent"}
#:redmod.alias{:name "gamedataFootstep_Record",
:class "Footstep_Record"}
#:redmod.alias{:name "gameHitRepresentationResource",
:class "HitRepresentationResource"}
#:redmod.alias{:name "gameMakeInventoryShareableEvent",
:class "MakeInventoryShareableEvent"}
#:redmod.alias{:name "gamedataObjectActionReference_Record",
:class "ObjectActionReference_Record"}
#:redmod.alias{:name "gameuiBaseGOGRegisterController",
:class "BaseGOGRegisterController"}
#:redmod.alias{:name "gameIRPGPrereq", :class "IRPGPrereq"}
#:redmod.alias{:name "gameScanningComponent",
:class "ScanningComponent"}
#:redmod.alias{:name "gameuiTutorialBracketLogicController",
:class "TutorialBracketLogicController"}
#:redmod.alias{:name "AICommandsManager", :class "CommandsManager"}
#:redmod.alias{:name
"gamedataItemsFactoryAppearanceSuffixBase_Record",
:class "ItemsFactoryAppearanceSuffixBase_Record"}
#:redmod.alias{:name "gameILootManager", :class "ILootManager"}
#:redmod.alias{:name "gamedataAIReactionCond_Record",
:class "AIReactionCond_Record"}
#:redmod.alias{:name "gameIStatsDataSystem",
:class "IStatsDataSystem"}
#:redmod.alias{:name "gamedataSenseObjectType_Record",
:class "SenseObjectType_Record"}
#:redmod.alias{:name "gameRegenerateLootEvent",
:class "RegenerateLootEvent"}
#:redmod.alias{:name "gameinteractionsReactionComponent",
:class "ReactionComponent"}
#:redmod.alias{:name
"gamedataAISubActionSetTopThreatPersistance_Record",
:class "AISubActionSetTopThreatPersistance_Record"}
#:redmod.alias{:name "entEntityGameInterface",
:class "EntityGameInterface"}
#:redmod.alias{:name "gameuiResetStickersEvent",
:class "ResetStickersEvent"}
#:redmod.alias{:name "gameInputTriggerState",
:class "InputTriggerState"}
#:redmod.alias{:name "gameHitShapeUserData",
:class "HitShapeUserData"}
#:redmod.alias{:name "gameInventoryItemAttachmentType",
:class "InventoryItemAttachmentType"}
#:redmod.alias{:name "gamedataCPOItemCategoryBase_Record",
:class "CPOItemCategoryBase_Record"}
#:redmod.alias{:name "gamestateMachineResultFloat",
:class "StateResultFloat"}
#:redmod.alias{:name "gameStatModifierData_Deprecated",
:class "gameStatModifierData"}
#:redmod.alias{:name "gameuiSetupOptionButtonForAttributeEvent",
:class "SetupOptionButtonForAttributeEvent"}
#:redmod.alias{:name "gamedataHitPrereq_Record",
:class "HitPrereq_Record"}
#:redmod.alias{:name "inkanimProxy", :class "inkAnimProxy"}
#:redmod.alias{:name "inkScriptHashMap", :class "inkHashMap"}
#:redmod.alias{:name "gamedataAIAbilityCond_Record",
:class "AIAbilityCond_Record"}
#:redmod.alias{:name "worldMaraudersMapDevicesSink",
:class "MaraudersMapDevicesSink"}
#:redmod.alias{:name "gamedataHitPrereqConditionType_Record",
:class "HitPrereqConditionType_Record"}
#:redmod.alias{:name "movePolicies", :class "MovePolicies"}
#:redmod.alias{:name "vehicleTeleportEvent",
:class "VehicleTeleportEvent"}
#:redmod.alias{:name "gamedataRPGAction_Record",
:class "RPGAction_Record"}
#:redmod.alias{:name "gamedataItemArrayQuery_Record",
:class "ItemArrayQuery_Record"}
#:redmod.alias{:name "gameContainerFilledEvent",
:class "ContainerFilledEvent"}
#:redmod.alias{:name "AIStartedBeingTrackedAsHostile",
:class "StartedBeingTrackedAsHostile"}
#:redmod.alias{:name "gamedataMinigame_Def_Record",
:class "Minigame_Def_Record"}
#:redmod.alias{:name "AIbehaviorSuspiciousObjectEvent",
:class "SuspiciousObjectEvent"}
#:redmod.alias{:name "gameDeviceVisibilityChangedEvent",
:class "DeviceVisibilityChangedEvent"}
#:redmod.alias{:name "gamedataGender_Record", :class "Gender_Record"}
#:redmod.alias{:name "questPhoneCallInformation",
:class "PhoneCallInformation"}
#:redmod.alias{:name "gameinteractionsChoiceMetaData",
:class "InteractionChoiceMetaData"}
#:redmod.alias{:name "AISquadScriptInterface",
:class "SquadScriptInterface"}
#:redmod.alias{:name "gamedataVendorItem_Record",
:class "VendorItem_Record"}
#:redmod.alias{:name "gameScanningEvent", :class "ScanningEvent"}
#:redmod.alias{:name "gameuiLevelUpNotificationViewData",
:class "LevelUpNotificationViewData"}
#:redmod.alias{:name "gameNetrunnerPrototypeDespawnEvent",
:class "NetrunnerPrototypeDespawnEvent"}
#:redmod.alias{:name "gamedataAISquadJustSelfFilter_Record",
:class "AISquadJustSelfFilter_Record"}
#:redmod.alias{:name "gameinfluenceBumpAgent", :class "BumpAgent"}
#:redmod.alias{:name "gameScanningLookAtEvent",
:class "ScanningLookAtEvent"}
#:redmod.alias{:name "gamedataGameplayAbility_Record",
:class "GameplayAbility_Record"}
#:redmod.alias{:name "gamedataAISubActionSetInfluenceMap_Record",
:class "AISubActionSetInfluenceMap_Record"}
#:redmod.alias{:name "gameJournalQuestDescription",
:class "JournalQuestDescription"}
#:redmod.alias{:name "gameuiInputHintGroupData",
:class "InputHintGroupData"}
#:redmod.alias{:name "gameweaponeventsSetActiveWeaponEvent",
:class "SetActiveWeaponEvent"}
#:redmod.alias{:name "gameinteractionsChoiceCaptionStringPart",
:class "InteractionChoiceCaptionStringPart"}
#:redmod.alias{:name "gamedataBase_MappinDefinition_Record",
:class "Base_MappinDefinition_Record"}
#:redmod.alias{:name "gameuiCharactersChain",
:class "CharactersChain"}
#:redmod.alias{:name "gamedataAIWorkspotCond_Record",
:class "AIWorkspotCond_Record"}
#:redmod.alias{:name "gamedataAISquadMembersAmountCheck_Record",
:class "AISquadMembersAmountCheck_Record"}
#:redmod.alias{:name "gameeventsDeathDirectionEvent",
:class "gameDeathDirectionEvent"}
#:redmod.alias{:name "gameuiBaseWorldMapMappinController",
:class "BaseWorldMapMappinController"}
#:redmod.alias{:name "gamedataSquadFenceBase_Record",
:class "SquadFenceBase_Record"}
#:redmod.alias{:name "userSettingsVarListFloat",
:class "ConfigVarListFloat"}
#:redmod.alias{:name "gameSceneTierDataMotionConstrained",
:class "SceneTierDataMotionConstrained"}
#:redmod.alias{:name "gamedataAILookAtCond_Record",
:class "AILookAtCond_Record"}
#:redmod.alias{:name "gamedataModifyStatPoolModifierEffector_Record",
:class "ModifyStatPoolModifierEffector_Record"}
#:redmod.alias{:name "gameStatPoolPrereqState",
:class "StatPoolPrereqState"}
#:redmod.alias{:name "gameeventsRemoveStatusEffect",
:class "RemoveStatusEffect"}
#:redmod.alias{:name "gameJournalContainerEntry",
:class "JournalContainerEntry"}
#:redmod.alias{:name "gamedataVendorProgressionBasedStock_Record",
:class "VendorProgressionBasedStock_Record"}
#:redmod.alias{:name
"gamestateMachineparameterTypeClimbParametersBase",
:class "ClimbParametersBase"}
#:redmod.alias{:name
"gamedataAISubActionCallSquadSearchBackUp_Record",
:class "AISubActionCallSquadSearchBackUp_Record"}
#:redmod.alias{:name "gameuiAddInputGroupEvent",
:class "AddInputGroupEvent"}
#:redmod.alias{:name "gamedataAISubActionStartCooldown_Record",
:class "AISubActionStartCooldown_Record"}
#:redmod.alias{:name "gameJournalRequestContext",
:class "JournalRequestContext"}
#:redmod.alias{:name "gameuiProgramsGridGenRule",
:class "ProgramsGridGenRule"}
#:redmod.alias{:name "gamedataSpawnableObjectPriority_Record",
:class "SpawnableObjectPriority_Record"}
#:redmod.alias{:name "gameJournalQuestPhase",
:class "JournalQuestPhase"}
#:redmod.alias{:name "gamestateMachineFunctor", :class "StateFunctor"}
#:redmod.alias{:name "gamedataGameplayTagsPrereq_Record",
:class "GameplayTagsPrereq_Record"}
#:redmod.alias{:name "inkTextKiroshiAnimationController",
:class "inkTextKiroshiAnimController"}
#:redmod.alias{:name "gameuiQuestMappinController",
:class "BaseQuestMappinController"}
#:redmod.alias{:name "inkPlatformSpecificTextController",
:class "PlatformSpecificTextController"}
#:redmod.alias{:name "gamedataAIOptimalDistanceCond_Record",
:class "AIOptimalDistanceCond_Record"}
#:redmod.alias{:name "animAnimFeature_AIAction",
:class "AnimFeature_AIAction"}
#:redmod.alias{:name "moveStrafingTarget", :class "StrafingTarget"}
#:redmod.alias{:name "gameweaponIFxPackage", :class "IFxPackage"}
#:redmod.alias{:name "gameuiWorldMapPlayerInitData",
:class "WorldMapPlayerInitData"}
#:redmod.alias{:name "gameJournalEmailGroup",
:class "JournalEmailGroup"}
#:redmod.alias{:name "vehicleIRacingSystem", :class "IRacingSystem"}
#:redmod.alias{:name "gametargetingSystemEntityTargetedEvent",
:class "EntityTargetedEvent"}
#:redmod.alias{:name "gamedataAIPattern_Record",
:class "AIPattern_Record"}
#:redmod.alias{:name "gameObjectCarrierComponent",
:class "ObjectCarrierComponent"}
#:redmod.alias{:name "gamedataStatusEffectPlayerData_Record",
:class "StatusEffectPlayerData_Record"}
#:redmod.alias{:name "gameEffectInfoEvent", :class "EffectInfoEvent"}
#:redmod.alias{:name "gamedataPhotoModePose_Record",
:class "PhotoModePose_Record"}
#:redmod.alias{:name "gamedataAISubActionCreateGameEffect_Record",
:class "AISubActionCreateGameEffect_Record"}
#:redmod.alias{:name "AISquadBase", :class "SquadBase"}
#:redmod.alias{:name "animAnimFeature_PlayerSpatialAwareness",
:class "AnimFeature_PlayerSpatialAwareness"}
#:redmod.alias{:name "gameNetrunnerPrototypeNodeSetupEvent",
:class "NetrunnerPrototypeNodeSetupEvent"}
#:redmod.alias{:name "animAnimFeature_DeviceCameraControlled",
:class "AnimFeature_DeviceCameraControlled"}
#:redmod.alias{:name "gamedataProjectileLaunch_Record",
:class "ProjectileLaunch_Record"}
#:redmod.alias{:name "gamedataGrenadeDeliveryMethodType_Record",
:class "GrenadeDeliveryMethodType_Record"}
#:redmod.alias{:name "gamedataProgram_Record",
:class "Program_Record"}
#:redmod.alias{:name
"gamedataDistanceFromOthersCoverSelectionParameters_Record",
:class
"DistanceFromOthersCoverSelectionParameters_Record"}
#:redmod.alias{:name "gamedataCheckType_Record",
:class "CheckType_Record"}
#:redmod.alias{:name "gameCameraSystem", :class "CameraSystem"}
#:redmod.alias{:name "gameStatsObjectID", :class "StatsObjectID"}
#:redmod.alias{:name "gamedataAIItemCond_Record",
:class "AIItemCond_Record"}
#:redmod.alias{:name "gameweaponObject", :class "WeaponObject"}
#:redmod.alias{:name "gameMuppetPhysicsComponent",
:class "MuppetPhysicsComponent"}
#:redmod.alias{:name "vehicleBikeBaseObject", :class "BikeObject"}
#:redmod.alias{:name "gameinteractionsvisBluelineDescription",
:class "BluelineDescription"}
#:redmod.alias{:name
"gamehitRepresentationEventsSetSingleScaleMultiplier_MultipleShapes",
:class
"HitRepresentation_SetSingleScaleMultiplier_MultipleShapes"}
#:redmod.alias{:name "gamemappinsVehicleMappin",
:class "VehicleMappin"}
#:redmod.alias{:name "gamePlayerCoverStatusChangedEvent",
:class "PlayerCoverStatusChangedEvent"}
#:redmod.alias{:name "gamedataStatusEffectAIBehaviorType_Record",
:class "StatusEffectAIBehaviorType_Record"}
#:redmod.alias{:name "gamedataStimTargets_Record",
:class "StimTargets_Record"}
#:redmod.alias{:name "gameJournalOnscreen", :class "JournalOnscreen"}
#:redmod.alias{:name "worlduiViewportWidget", :class "ViewportWidget"}
#:redmod.alias{:name "gamedataAISubActionSetWaypointByTag_Record",
:class "AISubActionSetWaypointByTag_Record"}
#:redmod.alias{:name "gameinteractionsvisLootData", :class "LootData"}
#:redmod.alias{:name "gameStimuliSystem", :class "StimuliSystem"}
#:redmod.alias{:name "gameEffectPreAction", :class "EffectPreAction"}
#:redmod.alias{:name "gameinteractionsInteractionBaseEvent",
:class "InteractionBaseEvent"}
#:redmod.alias{:name "gameFactChangedEvent",
:class "FactChangedEvent"}
#:redmod.alias{:name "workReactionFinishedEvent",
:class "ReactionFinishedEvent"}
#:redmod.alias{:name "gamestateMachineeventStartStateMachine",
:class "PSMStartStateMachine"}
#:redmod.alias{:name "gameItemDecorationEvent",
:class "ItemDecorationEvent"}
#:redmod.alias{:name "gameForceResetAmmoEvent",
:class "ForceResetAmmoEvent"}
#:redmod.alias{:name "gamedataWeaponEvolution_Record",
:class "WeaponEvolution_Record"}
#:redmod.alias{:name "gamedataSeatState_Record",
:class "SeatState_Record"}
#:redmod.alias{:name "gameTutorialBracketData",
:class "TutorialBracketData"}
#:redmod.alias{:name "gameweaponAnimFeature_WeaponData",
:class "AnimFeature_WeaponData"}
#:redmod.alias{:name "gameJournalQuestObjective",
:class "JournalQuestObjective"}
#:redmod.alias{:name "entLookAtRemoveEvent",
:class "LookAtRemoveEvent"}
#:redmod.alias{:name "gameuiPhotoModeUIInteractiveEvent",
:class "PhotoModeUIInteractiveEvent"}
#:redmod.alias{:name "gameJournalTarotGroup",
:class "JournalTarotGroup"}
#:redmod.alias{:name "gamedataDeviceScreenType_Record",
:class "DeviceScreenType_Record"}
#:redmod.alias{:name "gameuiBaseCharacterCreationController",
:class "BaseCharacterCreationController"}
#:redmod.alias{:name "gameAttackInitContext",
:class "AttackInitContext"}
#:redmod.alias{:name "gameInventoryItemShape",
:class "EInventoryItemShape"}
#:redmod.alias{:name "entAnimatedRagdollNotifyDisabledEvent",
:class "AnimatedRagdollNotifyDisabledEvent"}
#:redmod.alias{:name "gamedeviceClearance", :class "Clearance"}
#:redmod.alias{:name "gameOnlineSystemErrors",
:class "GOGRewardsSystemErrors"}
#:redmod.alias{:name "gameIAttack", :class "IAttack"}
#:redmod.alias{:name "gameJournalOnscreensStructuredGroup",
:class "JournalOnscreensStructuredGroup"}
#:redmod.alias{:name "gamedataVehicleAIVisionSettings_Record",
:class "VehicleAIVisionSettings_Record"}
#:redmod.alias{:name "gameSEquipArea", :class "SEquipArea"}
#:redmod.alias{:name "gameJournalQuestMultiMapPin",
:class "JournalQuestMultiMapPin"}
#:redmod.alias{:name "gamedataAimAssistCommon_Record",
:class "AimAssistCommon_Record"}
#:redmod.alias{:name "gamedataVehicleWheelsFrictionMap_Record",
:class "VehicleWheelsFrictionMap_Record"}
#:redmod.alias{:name "gamePlayerProximityPrereq",
:class "PlayerProximityPrereq"}
#:redmod.alias{:name "gameuiOnHitPlayerEvent",
:class "HitPlayerEvent"}
#:redmod.alias{:name "gameuiGridNoiseGenRule",
:class "GridNoiseGenRule"}
#:redmod.alias{:name "AIAIEvent", :class "AIEvent"}
#:redmod.alias{:name "InGameConfigVarUpdatePolicy",
:class "ConfigVarUpdatePolicy"}
#:redmod.alias{:name "gamedataSectorSelector_Record",
:class "SectorSelector_Record"}
#:redmod.alias{:name "inkFlexWidget", :class "inkFlex"}
#:redmod.alias{:name "gamedataPerkLevelData_Record",
:class "PerkLevelData_Record"}
#:redmod.alias{:name "gameIVehicleSystem", :class "IVehicleSystem"}
#:redmod.alias{:name "AIGuardAreaManager",
:class "RestrictMovementAreaManager"}
#:redmod.alias{:name "gameScanningModeEvent",
:class "ScanningModeEvent"}
#:redmod.alias{:name "userSettingsNotificationListener",
:class "ConfigNotificationListener"}
#:redmod.alias{:name "entGameEntity", :class "GameEntity"}
#:redmod.alias{:name "gameuiSideScrollerMiniGameLogicController",
:class "MinigameLogicController"}
#:redmod.alias{:name "gameprojectileSpawnComponent",
:class "ProjectileSpawnComponent"}
#:redmod.alias{:name "inkDefaultLoadingScreenLogicController",
:class "DefaultLoadingScreenLogicController"}
#:redmod.alias{:name "gamedataAttackType_Record",
:class "AttackType_Record"}
#:redmod.alias{:name "AITaggedAIEvent", :class "TaggedAIEvent"}
#:redmod.alias{:name "gameuiHUDGameController",
:class "inkHUDGameController"}
#:redmod.alias{:name "gamedataPrereqCheck_Record",
:class "PrereqCheck_Record"}
#:redmod.alias{:name "gameJournalInternetSite",
:class "JournalInternetSite"}
#:redmod.alias{:name "gameAttachmentSlotEventsUnequipStart",
:class "UnequipStart"}
#:redmod.alias{:name "gameHitRepresentationOverride",
:class "HitRepresentationOverride"}
#:redmod.alias{:name "gameNativeHudManager",
:class "NativeHudManager"}
#:redmod.alias{:name "gamedataAISubActionConditionalFailure_Record",
:class "AISubActionConditionalFailure_Record"}
#:redmod.alias{:name "gamedataBuildProficiency_Record",
:class "BuildProficiency_Record"}
#:redmod.alias{:name "gameuiWorldMappinsContainerController",
:class "WorldMappinsContainerController"}
#:redmod.alias{:name "gamestateMachineStateMachineIdentifier",
:class "StateMachineIdentifier"}
#:redmod.alias{:name "gamedataLifePath_Record",
:class "LifePath_Record"}
#:redmod.alias{:name "inkTextReplaceAnimationController",
:class "inkTextReplaceController"}
#:redmod.alias{:name "gamedataUncontrolledMovementEffector_Record",
:class "UncontrolledMovementEffector_Record"}
#:redmod.alias{:name "gamedataAISquadFilterOwnTargetSpotted_Record",
:class "AISquadFilterOwnTargetSpotted_Record"}
#:redmod.alias{:name "gameuiCooldownGameController",
:class "inkCooldownGameController"}
#:redmod.alias{:name "entTargetPointComponent",
:class "TargetPointComponent"}
#:redmod.alias{:name "gamedataAISubActionDisableCollider_Record",
:class "AISubActionDisableCollider_Record"}
#:redmod.alias{:name "gameOnLootAllEvent", :class "OnLootAllEvent"}
#:redmod.alias{:name "gamedataMiniGame_Trap_Record",
:class "MiniGame_Trap_Record"}
#:redmod.alias{:name "gamedataInteractionMountBase_Record",
:class "InteractionMountBase_Record"}
#:redmod.alias{:name "gamedataWorldMapFiltersList_Record",
:class "WorldMapFiltersList_Record"}
#:redmod.alias{:name "gameEffectAction", :class "EffectAction"}
#:redmod.alias{:name "gameSceneTierData", :class "SceneTierData"}
#:redmod.alias{:name "gameJournalPointOfInterestMappin",
:class "JournalPointOfInterestMappin"}
#:redmod.alias{:name "gameinputActionDisplayData",
:class "ActionDisplayData"}
#:redmod.alias{:name "gameinteractionsInteractionActivationEvent",
:class "InteractionActivationEvent"}
#:redmod.alias{:name "gamedamageDamageDebugData",
:class "DamageDebugData"}
#:redmod.alias{:name "gamedataAISquadItemPriorityFilter_Record",
:class "AISquadItemPriorityFilter_Record"}
#:redmod.alias{:name "gameEquippedPrereq", :class "EquippedPrereq"}
#:redmod.alias{:name "AICombatSquadScriptInterface",
:class "CombatSquadScriptInterface"}
#:redmod.alias{:name "gameweaponGrenade", :class "WeaponGrenade"}
#:redmod.alias{:name "gamedataVehicleWheelDrivingPreset_Record",
:class "VehicleWheelDrivingPreset_Record"}
#:redmod.alias{:name "vehicleVehicleSlotsState",
:class "VehicleSlotsState"}
#:redmod.alias{:name "gamedataAIActionTicket_Record",
:class "AIActionTicket_Record"}
#:redmod.alias{:name "gameIDebugPlayerBreadcrumbs",
:class "IDebugPlayerBreadcrumbs"}
#:redmod.alias{:name "gamedataAISubActionActivateLightPreset_Record",
:class "AISubActionActivateLightPreset_Record"}
#:redmod.alias{:name "gameSLoadout", :class "SLoadout"}
#:redmod.alias{:name "gamedataStatusEffect_Record",
:class "StatusEffect_Record"}
#:redmod.alias{:name "gameuiNpcNameplateGameController",
:class "NpcNameplateGameController"}
#:redmod.alias{:name "gameuiNarrationEvent", :class "NarrationEvent"}
#:redmod.alias{:name "physicsTraceResult", :class "TraceResult"}
#:redmod.alias{:name "inkAbstractDataSourceWrapper",
:class "AbstractDataSource"}
#:redmod.alias{:name "gameIDamageSystem", :class "IDamageSystem"}
#:redmod.alias{:name "inkSelectorController",
:class "SelectorController"}
#:redmod.alias{:name "gamedataPreventionHeatData_Record",
:class "PreventionHeatData_Record"}
#:redmod.alias{:name "gamedataVehicleEngineData_Record",
:class "VehicleEngineData_Record"}
#:redmod.alias{:name "gamedataRowSymbols_Record",
:class "RowSymbols_Record"}
#:redmod.alias{:name "gamedataArchetypeData_Record",
:class "ArchetypeData_Record"}
#:redmod.alias{:name "gameaudioeventsStopSound",
:class "SoundStopEvent"}
#:redmod.alias{:name "scnbeventsPlayerLookAtEventDescriptor",
:class "ScenePlayerLookAtEvent"}
#:redmod.alias{:name "animAnimFeature_Cover",
:class "AnimFeature_Cover"}
#:redmod.alias{:name "gamedataComputerScreenType_Record",
:class "ComputerScreenType_Record"}
#:redmod.alias{:name "gamedataChoiceCaptionPartType_Record",
:class "ChoiceCaptionPartType_Record"}
#:redmod.alias{:name "AIStoppedBeingTrackedAsHostile",
:class "StoppedBeingTrackedAsHostile"}
#:redmod.alias{:name "gameJournalMetaQuestScriptedData",
:class "JournalMetaQuestScriptedData"}
#:redmod.alias{:name "gamedataStatusEffectVariation_Record",
:class "StatusEffectVariation_Record"}
#:redmod.alias{:name "animAnimFeatureWorkspotExitAnim",
:class "AnimFeatureWorkspotExitAnim"}
#:redmod.alias{:name "gameJournalInternetImage",
:class "JournalInternetImage"}
#:redmod.alias{:name "AIbehaviorScriptBase",
:class "AIBehaviorScriptBase"}
#:redmod.alias{:name "gameuiCharacterCustomizationOption",
:class "CharacterCustomizationOption"}
#:redmod.alias{:name "inkLeafWidgetReference", :class "inkLeafRef"}
#:redmod.alias{:name "vehicleMoveSystem", :class "MoveSystem"}
#:redmod.alias{:name "gameeventsDeathParamsEvent",
:class "gameDeathParamsEvent"}
#:redmod.alias{:name "gamedataVisualTagsPrereq_Record",
:class "VisualTagsPrereq_Record"}
#:redmod.alias{:name "gameuiSubtitleHandlerSystem",
:class "SubtitleHandlerSystem"}
#:redmod.alias{:name "vehicleVehicleTrafficBumpEvent",
:class "VehicleTrafficBumpEvent"}
#:redmod.alias{:name "gameStatPrereq", :class "StatPrereq"}
#:redmod.alias{:name "gameIStatusEffectListener",
:class "IStatusEffectListener"}
#:redmod.alias{:name "gameGetActionsContext",
:class "GetActionsContext"}
#:redmod.alias{:name "gameBlackboardChangedEvent",
:class "BlackboardChangedEvent"}
#:redmod.alias{:name "gameTaggedSignalUserData",
:class "TaggedSignalUserData"}
#:redmod.alias{:name "gamePlayerAttachRequest",
:class "PlayerAttachRequest"}
#:redmod.alias{:name "gamedataAttack_Melee_Record",
:class "Attack_Melee_Record"}
#:redmod.alias{:name "inkTextValueProgressAnimationController",
:class "inkTextValueProgressController"}
#:redmod.alias{:name "gameuiDeleteInputGroupEvent",
:class "DeleteInputGroupEvent"}
#:redmod.alias{:name "animLookAtPartRequest",
:class "LookAtPartRequest"}
#:redmod.alias{:name "gameInnerItemData", :class "InnerItemData"}
#:redmod.alias{:name "gamedatanpc_scanning_data_Record",
:class "npc_scanning_data_Record"}
#:redmod.alias{:name "gameAttachmentSlotEventsPartAddedToSlotEvent",
:class "PartAddedToSlotEvent"}
#:redmod.alias{:name "gamedataVehicleDetachablePart_Record",
:class "VehicleDetachablePart_Record"}
#:redmod.alias{:name "gameActivityLogSystem",
:class "ActivityLogSystem"}
#:redmod.alias{:name "gameGeometryDescriptionSystem",
:class "GeometryDescriptionSystem"}
#:redmod.alias{:name "gameEffectOutputParameter_Float",
:class "EffectOutputParameter_Float"}
#:redmod.alias{:name "questObjectInspectListener",
:class "ObjectInspectListener"}
#:redmod.alias{:name "gameuiStealthMappinController",
:class "StealthMappinController"}
#:redmod.alias{:name "entAudioEvent", :class "AudioEvent"}
#:redmod.alias{:name "AIbehaviorWorkspotList", :class "WorkspotList"}
#:redmod.alias{:name "animAnimFeature_ContainerBase",
:class "AnimFeature_Loot"}
#:redmod.alias{:name "gameuiSetupOptionSelectorForAttributeEvent",
:class "SetupOptionSelectorForAttributeEvent"}
#:redmod.alias{:name "gamedataUIElement_Record",
:class "UIElement_Record"}
#:redmod.alias{:name "animAnimFeature_QuickMelee",
:class "AnimFeature_QuickMelee"}
#:redmod.alias{:name "gameWorkspotGameSystem",
:class "WorkspotGameSystem"}
#:redmod.alias{:name "gamedataAddStatusEffectToAttackEffector_Record",
:class "AddStatusEffectToAttackEffector_Record"}
#:redmod.alias{:name "userSettingsVarFloat", :class "ConfigVarFloat"}
#:redmod.alias{:name "gameStatViewData", :class "StatViewData"}
#:redmod.alias{:name "gameaudioeventsPlaySound",
:class "SoundPlayEvent"}
#:redmod.alias{:name "gameEthnicityComponent",
:class "EthnicityComponent"}
#:redmod.alias{:name "gamedataLootTable_Record",
:class "LootTable_Record"}
#:redmod.alias{:name "gamedataApplyStatGroupEffector_Record",
:class "ApplyStatGroupEffector_Record"}
#:redmod.alias{:name "gamedataVehicleAirControl_Record",
:class "VehicleAirControl_Record"}
#:redmod.alias{:name "gameCurrentTargetPrereqState",
:class "CurrentTargetPrereqState"}
#:redmod.alias{:name "AIbehavioreventResolverScript",
:class "AIScriptEventResolver"}
#:redmod.alias{:name "gameIObjectPoolSystem",
:class "IObjectPoolSystem"}
#:redmod.alias{:name
"gameuiSideScrollerMiniGamePlayerControllerAdvanced",
:class "MinigamePlayerControllerAdvanced"}
#:redmod.alias{:name "gamemountingIMountingFacility",
:class "IMountingFacility"}
#:redmod.alias{:name "InGameConfigVarType", :class "ConfigVarType"}
#:redmod.alias{:name "inkVideoWidgetReference", :class "inkVideoRef"}
#:redmod.alias{:name "gameLazyDevice", :class "LazyDevice"}
#:redmod.alias{:name "inkTextInputWidgetReference",
:class "inkTextInputRef"}
#:redmod.alias{:name "gamedataAISubActionCompleteCommand_Record",
:class "AISubActionCompleteCommand_Record"}
#:redmod.alias{:name "InGameConfigChangeReason",
:class "ConfigChangeReason"}
#:redmod.alias{:name "gamedataAISubActionUseSensePreset_Record",
:class "AISubActionUseSensePreset_Record"}
#:redmod.alias{:name "vehicleChangeRadioTierEvent",
:class "ChangeRadioTierEvent"}
#:redmod.alias{:name "gameILocationManager",
:class "ILocationManager"}
#:redmod.alias{:name "gamedataAIActionOR_Record",
:class "AIActionOR_Record"}
#:redmod.alias{:name "gamemappinsPingSystemMappin",
:class "PingSystemMappin"}
#:redmod.alias{:name "gamedataMiniGame_AllSymbols_inline3_Record",
:class "MiniGame_AllSymbols_inline3_Record"}
#:redmod.alias{:name "gamestateMachineeventPostponedParameterVector",
:class "PSMPostponedParameterVector"}
#:redmod.alias{:name "gamedataAISubActionRegisterActionName_Record",
:class "AISubActionRegisterActionName_Record"}
#:redmod.alias{:name "worldRuntimeInfo", :class "RuntimeInfo"}
#:redmod.alias{:name
"gamedataAISubActionSetUnequipSecondaryWeapons_Record",
:class "AISubActionSetUnequipSecondaryWeapons_Record"}
#:redmod.alias{:name "gameeventsVehicleDestructionEvent",
:class "gameVehicleDestructionEvent"}
#:redmod.alias{:name "gameuiSetBackgroundEvent",
:class "SetBackgroundEvent"}
#:redmod.alias{:name "gameEffectInstance", :class "EffectInstance"}
#:redmod.alias{:name "senseVisibleObjectetSecondaryDistanceEvent",
:class "VisibleObjectetSecondaryDistanceEvent"}
#:redmod.alias{:name "enteventsPhysicalDeformShapesEvent",
:class "PhysicalDeformShapesEvent"}
#:redmod.alias{:name "gameShapeData", :class "HitShapeData"}
#:redmod.alias{:name "gameEffectExecutor_Scripted",
:class "EffectExecutor_Scripted"}
#:redmod.alias{:name
"gameAttachmentSlotEventsPartRemovedFromSlotEvent",
:class "PartRemovedFromSlotEvent"}
#:redmod.alias{:name "gamedataVehicleFxCollision_Record",
:class "VehicleFxCollision_Record"}
#:redmod.alias{:name "gamesmartGunUITargetParameters",
:class "smartGunUITargetParameters"}
#:redmod.alias{:name "gameScriptsDebugOverlaySystem",
:class "ScriptsDebugOverlaySystem"}
#:redmod.alias{:name "aiscriptSharedVarName", :class "SharedVarName"}
#:redmod.alias{:name "inkTextOffsetAnimationController",
:class "inkTextOffsetController"}
#:redmod.alias{:name "gamedataAISubActionActivateStrongArmsFX_Record",
:class "AISubActionActivateStrongArmsFX_Record"}
#:redmod.alias{:name "gameuiTutorialPopupGameController",
:class "TutorialPopupGameController"}
#:redmod.alias{:name "InGameConfigUserSettingsSaveStatus",
:class "UserSettingsSaveStatus"}
#:redmod.alias{:name "gameDismemberedLimbCount",
:class "DismemberedLimbCount"}
#:redmod.alias{:name "gamedataRandomVariant_Record",
:class "RandomVariant_Record"}
#:redmod.alias{:name "gameinteractionsvisEVisualizerActivityState",
:class "EVisualizerActivityState"}
#:redmod.alias{:name "gamemappinsInteractionMappin",
:class "InteractionMappin"}
#:redmod.alias{:name "gameOnScannableBraindanceClueDisabledEvent",
:class "OnScannableBraindanceClueDisabledEvent"}
#:redmod.alias{:name "AICommand", :class "NPCCommand"}
#:redmod.alias{:name "inkPhotoModeCursorStateChangedEvent",
:class "PhotoModeCursorStateChangedEvent"}
#:redmod.alias{:name "inkVariantDataViewWrapper",
:class "VariantDataView"}
#:redmod.alias{:name "gametargetingSystemEntityUntargetedEvent",
:class "EntityUntargetedEvent"}
#:redmod.alias{:name "questQuestsSystem", :class "QuestsSystem"}
#:redmod.alias{:name "gamedataCrosshair_Record",
:class "Crosshair_Record"}
#:redmod.alias{:name
"gamedataAvoidLineOfSightSelectionParameters_Record",
:class "AvoidLineOfSightSelectionParameters_Record"}
#:redmod.alias{:name "gameJournalBriefingVideoSection",
:class "JournalBriefingVideoSection"}
#:redmod.alias{:name "gamedataAISubActionRandomize_Record",
:class "AISubActionRandomize_Record"}
#:redmod.alias{:name "gamedataNPCUpperBodyState_Record",
:class "NPCUpperBodyState_Record"}
#:redmod.alias{:name "gamedataItemCreationPrereq_Record",
:class "ItemCreationPrereq_Record"}
#:redmod.alias{:name "gameUILocalizationDataPackage",
:class "UILocalizationDataPackage"}
#:redmod.alias{:name "gamedataBuildAttribute_Record",
:class "BuildAttribute_Record"}
#:redmod.alias{:name "gamedamageAttackData", :class "AttackData"}
#:redmod.alias{:name "gameuiSideScrollerSpawnerAdvanced",
:class "SideScrollerSpawnerAdvanced"}
#:redmod.alias{:name "gameScriptableSystem",
:class "ScriptableSystem"}
#:redmod.alias{:name "scnbeventsVFXDurationEventDescriptor",
:class "SceneVFXDurationEvent"}
#:redmod.alias{:name "gamedataAttachableObject_Record",
:class "AttachableObject_Record"}
#:redmod.alias{:name "FunctionalTestsIGameSystem",
:class "FunctionalTestsGameSystemInterface"}
#:redmod.alias{:name "gameuiTweakDBIconReference",
:class "UIIconReference"}
#:redmod.alias{:name "gameEntitySpawnerSlotData",
:class "EntitySpawnerSlotData"}
#:redmod.alias{:name "gamedataArcadeMinigameDataList_Record",
:class "ArcadeMinigameDataList_Record"}
#:redmod.alias{:name "gameObjectPoolSystem",
:class "ObjectPoolSystem"}
#:redmod.alias{:name "gameITransactionSystem",
:class "ITransactionSystem"}
#:redmod.alias{:name "gameUnequipByContextRequest",
:class "UnequipByContextRequest"}
#:redmod.alias{:name "gameLevelAssignmentSystem",
:class "LevelAssignmentSystem"}
#:redmod.alias{:name "gameScriptableSystemRequest",
:class "ScriptableSystemRequest"}
#:redmod.alias{:name "AIThreatDeath", :class "ThreatDeath"}
#:redmod.alias{:name "gamedataTriggerAttackEffector_Record",
:class "TriggerAttackEffector_Record"}
#:redmod.alias{:name "senseSensorObject", :class "SensorObject"}
#:redmod.alias{:name "gameCurrentTargetPrereq",
:class "CurrentTargetPrereq"}
#:redmod.alias{:name "gametargetingTargetingSystem",
:class "TargetingSystem"}
#:redmod.alias{:name "gameuiPanzerGameLogicController",
:class "PanzerGameLogicController"}
#:redmod.alias{:name "gameIRazerChromaEffectsSystem",
:class "IRazerChromaEffectsSystem"}
#:redmod.alias{:name "entVirtualCameraViewComponent",
:class "VirtualCameraViewComponent"}
#:redmod.alias{:name "gameweaponAnimFeature_LoopableAction",
:class "AnimFeature_LoopableAction"}
#:redmod.alias{:name "gamedataAimAssistFinishing_Record",
:class "AimAssistFinishing_Record"}
#:redmod.alias{:name "gameMovingPlatformArrivedAt",
:class "ArrivedAt"}
#:redmod.alias{:name "gameweaponeventsConsumeMagazineAmmo",
:class "WeaponConsumeMagazineAmmoEvent"}
#:redmod.alias{:name "gamedataChoiceCaptionTagPart_Record",
:class "ChoiceCaptionTagPart_Record"}
#:redmod.alias{:name "inkanimTextValueProgressInterpolator",
:class "inkAnimTextValueProgress"}
#:redmod.alias{:name "gamedataMappinUISpawnProfile_Record",
:class "MappinUISpawnProfile_Record"}
#:redmod.alias{:name "gamedataTrapType_Record",
:class "TrapType_Record"}
#:redmod.alias{:name "gameuiPanzerLifeBonus",
:class "PanzerLifeBonus"}
#:redmod.alias{:name "gamedataClothing_inline0_Record",
:class "Clothing_inline0_Record"}
#:redmod.alias{:name "AIFollowerSquad", :class "FollowerSquad"}
#:redmod.alias{:name "gamestateMachineparameterTypeRequestReload",
:class "parameterRequestReload"}
#:redmod.alias{:name "inkLinePatternWidget", :class "inkLinePattern"}
#:redmod.alias{:name "gameLoadoutData", :class "LoadoutData"}
#:redmod.alias{:name "gameeventsVehicleHitEvent",
:class "gameVehicleHitEvent"}
#:redmod.alias{:name "gameIVisionModeSystem",
:class "IVisionModeSystem"}
#:redmod.alias{:name "gamemappinsIArea", :class "IArea"}
#:redmod.alias{:name "gameinfluenceBumpReactionSetting",
:class "BumpReactionSetting"}
#:redmod.alias{:name "gameHitShape_ColliderComponent",
:class "HitShape_ColliderComponent"}
#:redmod.alias{:name "gamePlayerObstacleSystem",
:class "PlayerObstacleSystem"}
#:redmod.alias{:name "gamedataRandomPassengerEntry_Record",
:class "RandomPassengerEntry_Record"}
#:redmod.alias{:name "inkQuadWidgetReference", :class "inkQuadRef"}
#:redmod.alias{:name "gamedataStatusEffectFX_Record",
:class "StatusEffectFX_Record"}
#:redmod.alias{:name "gameuiDeathMenuGameController",
:class "DeathMenuGameController"}
#:redmod.alias{:name "entRagdollRequestCollectAnimPose",
:class "RagdollRequestCollectAnimPoseEvent"}
#:redmod.alias{:name "worldRenderingScriptInterface",
:class "RenderingSystem"}
#:redmod.alias{:name "gameChatterHelper", :class "ChatterHelper"}
#:redmod.alias{:name "gameEffectExecutor", :class "EffectExecutor"}
#:redmod.alias{:name "gamedataMiniGame_SymbolsWithRarity_Record",
:class "MiniGame_SymbolsWithRarity_Record"}
#:redmod.alias{:name "gameuiPhotoModeUIVisibilityEvent",
:class "PhotoModeUIVisibilityEvent"}
#:redmod.alias{:name "gameItemViewData", :class "ItemViewData"}
#:redmod.alias{:name "gameEquipRequest", :class "EquipRequest"}
#:redmod.alias{:name "gameuiOnMiniGameStateUpdateEventAdvanced",
:class "MiniGameStateUpdateEventAdvanced"}
#:redmod.alias{:name "gamedataUIIcon_Record", :class "UIIcon_Record"}
#:redmod.alias{:name "gameJournalMetaQuest",
:class "JournalMetaQuest"}
#:redmod.alias{:name "inkFastTravelLoadingScreenLogicController",
:class "LoadingScreenLogicController"}
#:redmod.alias{:name "gameaudioeventsDialogLine",
:class "DialogLineEvent"}
#:redmod.alias{:name "gameuiGridCell", :class "GridCell"}
#:redmod.alias{:name "animAnimDurationFeature",
:class "AnimDurationFeature"}
#:redmod.alias{:name "gameNewMappinID", :class "NewMappinID"}
#:redmod.alias{:name "gamePSDeviceChangedEvent",
:class "PSDeviceChangedEvent"}
#:redmod.alias{:name "gamedataAIDriverCond_Record",
:class "AIDriverCond_Record"}
#:redmod.alias{:name "gamedataUINameplateDisplayType_Record",
:class "UINameplateDisplayType_Record"}
#:redmod.alias{:name "gameHitShapeContainer",
:class "HitShapeContainer"}
#:redmod.alias{:name "gamedataVehicleDestructibleWheel_Record",
:class "VehicleDestructibleWheel_Record"}
#:redmod.alias{:name "gameuiMappinsContainerController",
:class "MappinsContainerController"}
#:redmod.alias{:name "gameweaponeventsRemoveActiveWeaponEvent",
:class "RemoveActiveWeaponEvent"}
#:redmod.alias{:name "gameScanningEventForInstigator",
:class "ScanningEventForInstigator"}
#:redmod.alias{:name "gameActivateTPPRepresentationEvent",
:class "ActivateTPPRepresentationEvent"}
#:redmod.alias{:name "gameEffectSingleFilterScriptContext",
:class "EffectSingleFilterScriptContext"}
#:redmod.alias{:name "gameEffectObjectGroupFilter_Scripted",
:class "EffectObjectGroupFilter_Scripted"}
#:redmod.alias{:name "gamedataAISubActionDroneModifyAltitude_Record",
:class "AISubActionDroneModifyAltitude_Record"}
#:redmod.alias{:name "gameIBlackboardUpdateProxy",
:class "IBlackboardUpdateProxy"}
#:redmod.alias{:name "gamedataStatusEffectUIData_Record",
:class "StatusEffectUIData_Record"}
#:redmod.alias{:name "gamedataVehicleDestructionPointDamper_Record",
:class "VehicleDestructionPointDamper_Record"}
#:redmod.alias{:name "gamedeviceAction", :class "DeviceAction"}
#:redmod.alias{:name "animAnimFeature_Aim", :class "AnimFeature_Aim"}
#:redmod.alias{:name "gamedataTrait_Record", :class "Trait_Record"}
#:redmod.alias{:name "inkanimController", :class "inkAnimController"}
#:redmod.alias{:name "gamestateMachineConsumableParameterIScriptable",
:class "ConsumableParameterIScriptable"}
#:redmod.alias{:name "gamedataArcadeMenu_Record",
:class "ArcadeMenu_Record"}
#:redmod.alias{:name "gameSetupWorkspotActionEvent",
:class "SetupWorkspotActionEvent"}
#:redmod.alias{:name "worldPlayerProximityStartEvent",
:class "PlayerProximityStartEvent"}
#:redmod.alias{:name "gamedataMappinClampingSettings_Record",
:class "MappinClampingSettings_Record"}
#:redmod.alias{:name "gameITelemetrySystem",
:class "ITelemetrySystem"}
#:redmod.alias{:name "gamedataInitLoadingScreen_Record",
:class "InitLoadingScreen_Record"}
#:redmod.alias{:name "gamestateMachineConsumableParameterInt",
:class "ConsumableParameterInt"}
#:redmod.alias{:name "gameItemID", :class "ItemID"}
#:redmod.alias{:name "inkIWidgetController",
:class "inkIGameController"}
#:redmod.alias{:name "gamedataAISubAction_Record",
:class "AISubAction_Record"}
#:redmod.alias{:name "gamedataAIDirectorScheduleEntry_Record",
:class "AIDirectorScheduleEntry_Record"}
#:redmod.alias{:name "gamedataAttack_GameEffect_Record",
:class "Attack_GameEffect_Record"}
#:redmod.alias{:name "inkMaskWidgetReference", :class "inkMaskRef"}
#:redmod.alias{:name "gamedataThumbnailWidgetDefinition_Record",
:class "ThumbnailWidgetDefinition_Record"}
#:redmod.alias{:name
"gamedataSmartGunTargetSortConfigurations_Record",
:class "SmartGunTargetSortConfigurations_Record"}
#:redmod.alias{:name "gamedataDeviceContentAssignment_Record",
:class "DeviceContentAssignment_Record"}
#:redmod.alias{:name "gameIObjectCarrySystem",
:class "IObjectCarrySystem"}
#:redmod.alias{:name "inkanimMarginInterpolator",
:class "inkAnimMargin"}
#:redmod.alias{:name "gameAmmoData", :class "AmmoData"}
#:redmod.alias{:name "redEvent", :class "Event"}
#:redmod.alias{:name "gameIsVisualizerActivePrereqState",
:class "IsVisualizerActivePrereqState"}
#:redmod.alias{:name "gameuiAdvertGlitchEvent",
:class "AdvertGlitchEvent"}
#:redmod.alias{:name "gamedataRearWheelsFrictionModifier_Record",
:class "RearWheelsFrictionModifier_Record"}
#:redmod.alias{:name "gamedataJournalIcon_Record",
:class "JournalIcon_Record"}
#:redmod.alias{:name "gamedataFastTravelPoint_Record",
:class "FastTravelPoint_Record"}
#:redmod.alias{:name "animAnimFeature_Stance",
:class "AnimFeature_Stance"}
#:redmod.alias{:name "gameMotionConstrainedTierDataParams",
:class "MotionConstrainedTierDataParams"}
#:redmod.alias{:name "gamedataUICharacterCreationAttribute_Record",
:class "UICharacterCreationAttribute_Record"}
#:redmod.alias{:name "gameuiGameSystemUI", :class "UISystem"}
#:redmod.alias{:name "gameRewardPack", :class "GOGRewardPack"}
#:redmod.alias{:name "gamedataTriggerMode_Record",
:class "TriggerMode_Record"}
#:redmod.alias{:name "gameBraindanceDissolveComponent",
:class "BraindanceDissolveComponent"}
#:redmod.alias{:name "senseVisibleObjectDistanceEvent",
:class "VisibleObjectDistanceEvent"}
#:redmod.alias{:name "gameIDeviceSystem", :class "IDeviceSystem"}
#:redmod.alias{:name "gamedataPlayerObjectToCheck_Record",
:class "PlayerObjectToCheck_Record"}
#:redmod.alias{:name "gamedataAICalculatePathCond_Record",
:class "AICalculatePathCond_Record"}
#:redmod.alias{:name "gamedataRowTraps_Record",
:class "RowTraps_Record"}
#:redmod.alias{:name "gameDrawItemRequest", :class "DrawItemRequest"}
#:redmod.alias{:name "animLookAtStateMachineSettings",
:class "LookAtStateMachineSettings"}
#:redmod.alias{:name "gamedataParticleDamage_Record",
:class "ParticleDamage_Record"}
#:redmod.alias{:name "InGameConfigNotificationType",
:class "ConfigNotificationType"}
#:redmod.alias{:name "AISmartObjectManager",
:class "SmartObjectManager"}
#:redmod.alias{:name "gamedataFastTravelScreenDataGroup_Record",
:class "FastTravelScreenDataGroup_Record"}
#:redmod.alias{:name "gameuiControllerSettingsGameController",
:class "ControllerSettingsGameController"}
#:redmod.alias{:name "gamedataStatsArray_Record",
:class "StatsArray_Record"}
#:redmod.alias{:name "gameNotPrereq", :class "NotPrereq"}
#:redmod.alias{:name "entLightComponent", :class "LightComponent"}
#:redmod.alias{:name
"gamestateMachineparameterTypeItemUnequipRequest",
:class "ItemUnequipRequest"}
#:redmod.alias{:name "AICoverSelectionSystem",
:class "CoverSelectionSystem"}
#:redmod.alias{:name "inkWidgetUtils", :class "WidgetUtils"}
#:redmod.alias{:name "animAnimFeature_LeftHandItem",
:class "AnimFeature_LeftHandItem"}
#:redmod.alias{:name "gameMuppetBlackboardsComponent",
:class "MuppetBlackboardsComponent"}
#:redmod.alias{:name "aiscriptSharedVarFloat",
:class "SharedVarFloat"}
#:redmod.alias{:name "gamedataScreenMessagesList_Record",
:class "ScreenMessagesList_Record"}
#:redmod.alias{:name "gameScriptStatusEffectListener",
:class "ScriptStatusEffectListener"}
#:redmod.alias{:name "gameweaponAnimFeature_AimPlayer",
:class "AnimFeature_AimPlayer"}
#:redmod.alias{:name "gameMuppetRawInput", :class "MuppetRawInput"}
#:redmod.alias{:name "gameuiMappinControllerCustomData",
:class "MappinControllerCustomData"}
#:redmod.alias{:name "worldgeometryDescriptionQuery",
:class "GeometryDescriptionQuery"}
#:redmod.alias{:name "gameStatPoolModifier",
:class "StatPoolModifier"}
#:redmod.alias{:name "questProximityProgressBarAction",
:class "ProximityProgressBarAction"}
#:redmod.alias{:name "inkanimTransparencyInterpolator",
:class "inkAnimTransparency"}
#:redmod.alias{:name "gameSSlotActiveItems",
:class "SSlotActiveItems"}
#:redmod.alias{:name "gameuiSideScrollerMiniGameDynObjectLogic",
:class "MinigameDynObject"}
#:redmod.alias{:name "gameMountAIEvent", :class "MountAIEvent"}
#:redmod.alias{:name "gameDeviceCameraControlComponent",
:class "DeviceCameraControlComponent"}
#:redmod.alias{:name "gamedataSquadBackyardBase_Record",
:class "SquadBackyardBase_Record"}
#:redmod.alias{:name "gamedataBaseSign_Record",
:class "BaseSign_Record"}
#:redmod.alias{:name "entAnimGraphResourceContainerEntry",
:class "AnimGraphResourceContainerEntry"}
#:redmod.alias{:name "gameuiWorldMapMenuGameController",
:class "WorldMapMenuGameController"}
#:redmod.alias{:name "gamedataUphillDriveHelper_Record",
:class "UphillDriveHelper_Record"}
#:redmod.alias{:name "gameMovingPlatformMovementLinear",
:class "MovingPlatformMovementLinear"}
#:redmod.alias{:name "gameweaponFxPackage", :class "FxPackage"}
#:redmod.alias{:name "worldNavigationScriptPath",
:class "NavigationPath"}
#:redmod.alias{:name "senseISenseManager", :class "ISenseManager"}
#:redmod.alias{:name "AIReactionSystem", :class "ReactionSystem"}
#:redmod.alias{:name "animAnimFeatureWorkspotInertializationAnim",
:class "AnimFeatureWorkspotInertializationAnim"}
#:redmod.alias{:name "userSettingsVarListener",
:class "ConfigVarListener"}
#:redmod.alias{:name "enteventsEntityResize",
:class "EntityResizeEvent"}
#:redmod.alias{:name "gamedataBaseDrivingParameters_Record",
:class "BaseDrivingParameters_Record"}
#:redmod.alias{:name "inkRectangleWidgetReference",
:class "inkRectangleRef"}
#:redmod.alias{:name "gameuiMinimapSecurityAreaInitData",
:class "MinimapSecurityAreaInitData"}
#:redmod.alias{:name "entAnimTargetAddEvent",
:class "AnimTargetAddEvent"}
#:redmod.alias{:name "gameEStatProviderDataSource",
:class "EStatProviderDataSource"}
#:redmod.alias{:name "vehicleRacingSystem", :class "RacingSystem"}
#:redmod.alias{:name "servicesTrialHelper", :class "TrialHelper"}
#:redmod.alias{:name "gamedataBuildEquipment_Record",
:class "BuildEquipment_Record"}
#:redmod.alias{:name "gameIGameSystem", :class "IGameSystem"}
#:redmod.alias{:name "gamedataPlayerBuild_Record",
:class "PlayerBuild_Record"}
#:redmod.alias{:name "gamestateMachineActionParameterCName",
:class "ActionParameterCName"}
#:redmod.alias{:name "gamedataAISectorType_Record",
:class "AISectorType_Record"}
#:redmod.alias{:name "gameIAchievementSystem",
:class "IAchievementSystem"}
#:redmod.alias{:name "gamedataEffector_Record",
:class "Effector_Record"}
#:redmod.alias{:name "gamedataRigs_Record", :class "Rigs_Record"}
#:redmod.alias{:name "gamedataAimAssistType_Record",
:class "AimAssistType_Record"}
#:redmod.alias{:name "gamedataBox_Record", :class "Box_Record"}
#:redmod.alias{:name "questRewardEvent", :class "RewardEvent"}
#:redmod.alias{:name "gameDelaySystemScriptedDelayCallbackWrapper",
:class "DelayCallback"}
#:redmod.alias{:name "gameNarrationPlateComponent",
:class "NarrationPlateComponent"}
#:redmod.alias{:name "gamedataVehicleFxWheelsParticles_Record",
:class "VehicleFxWheelsParticles_Record"}
#:redmod.alias{:name "gamedataAISecurityCond_Record",
:class "AISecurityCond_Record"}
#:redmod.alias{:name "gamedataAILoSPositionCond_Record",
:class "AILoSPositionCond_Record"}
#:redmod.alias{:name "animIKChainSettings", :class "IKChainSettings"}
#:redmod.alias{:name "gameDestructionPersistencySystem",
:class "IDestructionPersistencySystem"}
#:redmod.alias{:name "animAnimFeature_DroneLocomotion",
:class "AnimFeature_DroneLocomotion"}
#:redmod.alias{:name "gamePersistentState", :class "PersistentState"}
#:redmod.alias{:name "gameuiTutorialOverlayLogicController",
:class "TutorialOverlayLogicController"}
#:redmod.alias{:name "gamedataClothing_Record",
:class "Clothing_Record"}
#:redmod.alias{:name
"gamestateMachineConsumableParameterWeakIScriptable",
:class "ConsumableParameterWeakIScriptable"}
#:redmod.alias{:name "gameSPartSlots", :class "SPartSlots"}
#:redmod.alias{:name "gamemountingMountingRequest",
:class "MountingRequest"}
#:redmod.alias{:name "AIAddedAsHostileThreat",
:class "AddedAsHostileThreat"}
#:redmod.alias{:name "gamedataCurves_Record", :class "Curves_Record"}
#:redmod.alias{:name "gameAppearancesReadyTPPRepresentationEvent",
:class "AppearancesReadyTPPRepresentationEvent"}
#:redmod.alias{:name "animAnimFeature_CoverAction",
:class "AnimFeature_CoverAction"}
#:redmod.alias{:name "entDismembermentAudioEvent",
:class "DismembermentAudioEvent"}
#:redmod.alias{:name "gamedataStatusEffect_inline1_Record",
:class "StatusEffect_inline1_Record"}
#:redmod.alias{:name "gamedataAdvertisementGroup_Record",
:class "AdvertisementGroup_Record"}
#:redmod.alias{:name "entIVelocityProvider",
:class "IVelocityProvider"}
#:redmod.alias{:name "vehicleVehicleDoorState",
:class "VehicleDoorState"}
#:redmod.alias{:name "entColliderComponent",
:class "ColliderComponent"}
#:redmod.alias{:name "gameIStimuliSystem", :class "IStimuliSystem"}
#:redmod.alias{:name "gameIScriptableSystemsContainer",
:class "IScriptableSystemsContainer"}
#:redmod.alias{:name "gameuiSideScrollerMiniGameController",
:class "MinigameController"}
#:redmod.alias{:name "gamedataSubStatModifier_Record",
:class "SubStatModifier_Record"}
#:redmod.alias{:name "gamedataProficiency_Record",
:class "Proficiency_Record"}
#:redmod.alias{:name "gameuiPanzerCloud", :class "PanzerCloud"}
#:redmod.alias{:name "gamedataLCDScreen_Record",
:class "LCDScreen_Record"}
#:redmod.alias{:name "gamedataLayout_Record", :class "Layout_Record"}
#:redmod.alias{:name "animLookAtRef", :class "LookAtRef"}
#:redmod.alias{:name "gamedataLightPreset_Record",
:class "LightPreset_Record"}
#:redmod.alias{:name "entBaseCameraComponent",
:class "entCameraComponent"}
#:redmod.alias{:name "gamedataAISquadORCondition_Record",
:class "AISquadORCondition_Record"}
#:redmod.alias{:name "gamestateMachineActionParameterIScriptable",
:class "ActionParameterIScriptable"}
#:redmod.alias{:name "gameIInventoryManager",
:class "IInventoryManager"}
#:redmod.alias{:name "vehicleToggleQuestForceBrakingEvent",
:class "VehicleToggleQuestForceBrakingEvent"}
#:redmod.alias{:name "questAICommandParams", :class "AICommandParams"}
#:redmod.alias{:name "animAnimFeature_MeleeSlotData",
:class "AnimFeature_MeleeSlotData"}
#:redmod.alias{:name "vehicleVehicleStuckEvent",
:class "VehicleStuckEvent"}
#:redmod.alias{:name "gamedataBuildEquipmentSet_Record",
:class "BuildEquipmentSet_Record"}
#:redmod.alias{:name "gamedataReactionPresetGanger_Record",
:class "ReactionPresetGanger_Record"}
#:redmod.alias{:name
"gamedataAISubActionTriggerItemActivation_Record",
:class "AISubActionTriggerItemActivation_Record"}
#:redmod.alias{:name "gameuiRequestPushContextEvent",
:class "PushUIGameContextEvent"}
#:redmod.alias{:name "gameITargetingSystem",
:class "ITargetingSystem"}
#:redmod.alias{:name "audiouiAudioHandler", :class "UIAudioHandler"}
#:redmod.alias{:name "gameinfluenceBumpComponent",
:class "BumpComponent"}
#:redmod.alias{:name "gameuiMainProgramGenRule",
:class "MainProgramGenRule"}
#:redmod.alias{:name "gameuiInputHintInitializedEvent",
:class "InputHintInitializedEvent"}
#:redmod.alias{:name "gamedataAimAssistMagnetism_Record",
:class "AimAssistMagnetism_Record"}
#:redmod.alias{:name "gameEffectPreloadScriptContext",
:class "EffectPreloadScriptContext"}
#:redmod.alias{:name "inkWidgetLibraryResourceWrapper",
:class "inkWidgetLibraryResource"}
#:redmod.alias{:name "gamedataEquipmentArea_Record",
:class "EquipmentArea_Record"}
#:redmod.alias{:name "gamedataRoachRaceObstacle_Record",
:class "RoachRaceObstacle_Record"}
#:redmod.alias{:name "gameuiMinimapHazardWarningMappinController",
:class "MinimapHazardWarningMappinController"}
#:redmod.alias{:name "gamegpsSettings", :class "GPSSettings"}
#:redmod.alias{:name "scnbeventsVFXBraindanceEventDescriptor",
:class "SceneVFXBraindanceEvent"}
#:redmod.alias{:name "gameuiBaseMinimapMappinController",
:class "BaseMinimapMappinController"}
#:redmod.alias{:name "gamedataPassiveProficiencyBonus_Record",
:class "PassiveProficiencyBonus_Record"}
#:redmod.alias{:name "inkScrollAreaWidgetReference",
:class "inkScrollAreaRef"}
#:redmod.alias{:name "gameuiOnGameFinishEvent",
:class "GameFinishEvent"}
#:redmod.alias{:name "gameTelemetryDamageDealt",
:class "TelemetryDamageDealt"}
#:redmod.alias{:name "gamedataPing_Record", :class "Ping_Record"}
#:redmod.alias{:name "gameuiPanzerScoreRecord",
:class "PanzerScoreRecord"}
#:redmod.alias{:name "AIIReactionSystem", :class "IReactionSystem"}
#:redmod.alias{:name "gameDeviceDynamicConnectionChange",
:class "DeviceDynamicConnectionChange"}
#:redmod.alias{:name "gameSetScanningBlockedEvent",
:class "SetScanningBlockedEvent"}
#:redmod.alias{:name "worldTrafficLightChangeEvent",
:class "TrafficLightChangeEvent"}
#:redmod.alias{:name "gamegpsGPSSystem", :class "GPSSystem"}
#:redmod.alias{:name "gamedataGrenade_Record",
:class "Grenade_Record"}
#:redmod.alias{:name "gameItemCreationPrereqDataWrapper",
:class "ItemCreationPrereqDataWrapper"}
#:redmod.alias{:name "gameScriptStatsListener",
:class "ScriptStatsListener"}
#:redmod.alias{:name "gamedataAISubActionSpawnFX_Record",
:class "AISubActionSpawnFX_Record"}
#:redmod.alias{:name "worldTrafficScriptInterface",
:class "TrafficSystem"}
#:redmod.alias{:name "gamedataPreventionUnitPoolData_Record",
:class "PreventionUnitPoolData_Record"}
#:redmod.alias{:name "gamedataRecipeElement_Record",
:class "RecipeElement_Record"}
#:redmod.alias{:name "vehicleCameraManagerComponent",
:class "VehicleCameraManagerComponent"}
#:redmod.alias{:name "gameuiMinigameState", :class "MinigameState"}
#:redmod.alias{:name "animAnimFeature_FPPCamera",
:class "AnimFeature_FPPCamera"}
#:redmod.alias{:name "inkBaseVariantDataSource",
:class "BaseVariantDataSource"}
#:redmod.alias{:name "gamemountingUnmountingRequest",
:class "UnmountingRequest"}
#:redmod.alias{:name "gamedataQuestSystemSetup_Record",
:class "QuestSystemSetup_Record"}
#:redmod.alias{:name "inkTweakDBIDSelector",
:class "TweakDBIDSelector"}
#:redmod.alias{:name "gameIComparisonPrereq",
:class "IComparisonPrereq"}
#:redmod.alias{:name "animAnimFeature_DodgeData",
:class "AnimFeature_DodgeData"}
#:redmod.alias{:name "entLocalizationStringComponent",
:class "LocalizationStringComponent"}
#:redmod.alias{:name "gameTargetSearchFilter",
:class "TargetSearchFilter"}
#:redmod.alias{:name "vehicleTankBaseObject", :class "TankObject"}
#:redmod.alias{:name "vehicleSummonFinishedEvent",
:class "SummonFinishedEvent"}
#:redmod.alias{:name "gameprojectileSlideTrajectoryParams",
:class "SlideTrajectoryParams"}
#:redmod.alias{:name "gamedataFxActionType_Record",
:class "FxActionType_Record"}
#:redmod.alias{:name "gamedataMappinUIRuntimeProfile_Record",
:class "MappinUIRuntimeProfile_Record"}
#:redmod.alias{:name "gamedataAIPatternDelay_Record",
:class "AIPatternDelay_Record"}
#:redmod.alias{:name "inkPlatformSpecificImageController",
:class "PlatformSpecificImageController"}
#:redmod.alias{:name "gamebbScriptID_CName",
:class "BlackboardID_Name"}
#:redmod.alias{:name "vehicleToggleRadioReceiverEvent",
:class "ToggleRadioReceiver"}
#:redmod.alias{:name "gameuiWidgetGameController",
:class "inkGameController"}
#:redmod.alias{:name
"gamedataRoachRaceObstacleTexturePartPair_Record",
:class "RoachRaceObstacleTexturePartPair_Record"}
#:redmod.alias{:name "gameISceneSystem", :class "ISceneSystem"}
#:redmod.alias{:name "vehicleFlippedOverEvent",
:class "VehicleFlippedOverEvent"}
#:redmod.alias{:name "vehicleCarBaseObject", :class "CarObject"}
#:redmod.alias{:name "gamedataTVBase_Record", :class "TVBase_Record"}
#:redmod.alias{:name "gameClothingSet", :class "ClothingSet"}
#:redmod.alias{:name "gamestateMachineparameterTypeLadderDescription",
:class "LadderDescription"}
#:redmod.alias{:name
"gamedataThreatDistanceCoverSelectionParameters_Record",
:class "ThreatDistanceCoverSelectionParameters_Record"}
#:redmod.alias{:name "gamedataCoverSelectionPreset_Record",
:class "CoverSelectionPreset_Record"}
#:redmod.alias{:name "gamedataAIWeaponLockedOnTargetCond_Record",
:class "AIWeaponLockedOnTargetCond_Record"}
#:redmod.alias{:name "gamedataRPGDataPackage_Record",
:class "RPGDataPackage_Record"}
#:redmod.alias{:name "gamedataStatusEffectAIData_Record",
:class "StatusEffectAIData_Record"}
#:redmod.alias{:name "gameuiCharacterCustomizationAttribute",
:class "CharacterCustomizationAttribute"}
#:redmod.alias{:name "inkMenuAccountLogicController",
:class "MenuAccountLogicController"}
#:redmod.alias{:name "gamedataNPCEquipmentItem_Record",
:class "NPCEquipmentItem_Record"}
#:redmod.alias{:name "gamedeviceUIScreenDefinition",
:class "UIScreenDefinition"}
#:redmod.alias{:name "gamedataGadget_Record", :class "Gadget_Record"}
#:redmod.alias{:name "gameuiRequestPopContextEvent",
:class "PopUIGameContextEvent"}
#:redmod.alias{:name "gamedataRandomStatModifier_Record",
:class "RandomStatModifier_Record"}
#:redmod.alias{:name "AIOffMeshConnectionComponent",
:class "OffMeshConnectionComponent"}
#:redmod.alias{:name "gamedataSubstat_Record",
:class "Substat_Record"}
#:redmod.alias{:name "gameinfluenceReservationAgent",
:class "InfluenceReservationAgent"}
#:redmod.alias{:name "gamedataAISquadCond_Record",
:class "AISquadCond_Record"}
#:redmod.alias{:name "animAnimFeatureMarkUnstable",
:class "AnimFeatureMarkUnstable"}
#:redmod.alias{:name "gameIScriptablePrereq",
:class "IScriptablePrereq"}
#:redmod.alias{:name "gameJournalBriefingBaseSection",
:class "JournalBriefingBaseSection"}
#:redmod.alias{:name "gameTelemetryHitDefenseType",
:class "telemetryHitDefenseType"}
#:redmod.alias{:name "gameJournalTarot", :class "JournalTarot"}
#:redmod.alias{:name "gamedataAISubActionSetStimSource_Record",
:class "AISubActionSetStimSource_Record"}
#:redmod.alias{:name "inkSaveMetadataInfo", :class "SaveMetadataInfo"}
#:redmod.alias{:name "senseVisibleObjectComponent",
:class "VisibleObjectComponent"}
#:redmod.alias{:name "gameeventsStartTakedownEvent",
:class "StartTakedownEvent"}
#:redmod.alias{:name "gameInitalChoiceStage",
:class "telemetryInitalChoiceStage"}
#:redmod.alias{:name "AIJoinTrafficEvent", :class "JoinTrafficEvent"}
#:redmod.alias{:name "gameTelemetryEnemyDown",
:class "TelemetryEnemyDown"}
#:redmod.alias{:name "gameRegisterNewCooldownRequest",
:class "RegisterNewCooldownRequest"}
#:redmod.alias{:name "gameCustomRequestFilter",
:class "CustomRequestFilter"}
#:redmod.alias{:name "inkILoadingLogicController",
:class "ILoadingLogicController"}
#:redmod.alias{:name "gameuiWorldMapPreviewGameController",
:class "inkWorldMapPreviewGameController"}
#:redmod.alias{:name "animAnimFeature_MoveTo",
:class "AnimFeature_MoveTo"}
#:redmod.alias{:name "gamedataSpreadInitEffector_Record",
:class "SpreadInitEffector_Record"}
#:redmod.alias{:name "AIbehaviorUniqueActiveCommandList",
:class "AIActiveCommandList"}
#:redmod.alias{:name "ScriptReentrantRWLock", :class "RWLock"}
#:redmod.alias{:name "gamedataCrowdSlotMovementSettingsBase_Record",
:class "CrowdSlotMovementSettingsBase_Record"}
#:redmod.alias{:name "gameSetScannableThroughWallsEvent",
:class "SetScannableThroughWallsEvent"}
#:redmod.alias{:name "animAnimFeature_Bump",
:class "AnimFeature_Bump"}
#:redmod.alias{:name "gameSourceShootComponent",
:class "SourceShootComponent"}
#:redmod.alias{:name "gamedataMiniGame_AllSymbols_inline4_Record",
:class "MiniGame_AllSymbols_inline4_Record"}
#:redmod.alias{:name "senseOnRemoveDetection",
:class "OnRemoveDetection"}
#:redmod.alias{:name "aiscriptSharedVarPosition",
:class "SharedVarPosition"}
#:redmod.alias{:name "inkanimBuilder", :class "inkAnimBuilder"}
#:redmod.alias{:name "gameGodModeData", :class "GodModeData"}
#:redmod.alias{:name "gameeventsAttitudeGroupChangedEvent",
:class "AttitudeGroupChangedEvent"}
#:redmod.alias{:name "gametargetingSystemTargetFilter_Script",
:class "TargetFilter_Script"}
#:redmod.alias{:name "gameSlotWeaponData", :class "SlotWeaponData"}
#:redmod.alias{:name "gamedataAISubActionAttackWithWeapon_Record",
:class "AISubActionAttackWithWeapon_Record"}
#:redmod.alias{:name "gamedataPreventionFallbackUnitData_Record",
:class "PreventionFallbackUnitData_Record"}
#:redmod.alias{:name "gameJournalRequestClassFilter",
:class "JournalRequestClassFilter"}
#:redmod.alias{:name "gameNetrunnerPrototypeSpawnCompletedEvent",
:class "NetrunnerPrototypeSpawnCompletedEvent"}
#:redmod.alias{:name "gameAINetStateComponent",
:class "AINetStateComponent"}
#:redmod.alias{:name "gameIActivityCardsSystem",
:class "IActivityCardsSystem"}
#:redmod.alias{:name "gameEntitySpawnerComponent",
:class "EntitySpawnerComponent"}
#:redmod.alias{:name "entUncontrolledMovementEndEvent",
:class "UncontrolledMovementEndEvent"}
#:redmod.alias{:name "prvFunctionalTestQueryOverlapResult",
:class "FunctionalTestQueryOverlapResult"}
#:redmod.alias{:name
"gameuiBaseDirectionalIndicatorPartLogicController",
:class "BaseDirectionalIndicatorPartLogicController"}
#:redmod.alias{:name "gamedataRadioStation_Record",
:class "RadioStation_Record"}
#:redmod.alias{:name "gamegpsIGPSSystem", :class "IGPSSystem"}
#:redmod.alias{:name "gameinteractionsvisDialogChoiceHubs",
:class "DialogChoiceHubs"}
#:redmod.alias{:name "vehicleToggleForbiddenVehicleAreaEvent",
:class "ToggleForbiddenVehicleAreaEvent"}
#:redmod.alias{:name "gameuiWardrobeSetPreviewGameController",
:class "WardrobeSetPreviewGameController"}
#:redmod.alias{:name "gameObjectCarrierComponentAttached",
:class "ObjectCarrierComponentAttached"}
#:redmod.alias{:name "gamePlayerScriptableSystemRequest",
:class "PlayerScriptableSystemRequest"}
#:redmod.alias{:name "gameAchievementSystem",
:class "AchievementSystem"}
#:redmod.alias{:name "gameRazerChromaEffectsSystem",
:class "RazerChromaEffectsSystem"}
#:redmod.alias{:name "gamedataReactionPresetCorpo_Record",
:class "ReactionPresetCorpo_Record"}
#:redmod.alias{:name "gamedataMutablePoolValueModifier_Record",
:class "MutablePoolValueModifier_Record"}
#:redmod.alias{:name "gameFootstepComponent",
:class "FootstepComponent"}
#:redmod.alias{:name "inkWidgetReference", :class "inkWidgetRef"}
#:redmod.alias{:name "gameGameAudioSystem", :class "AudioSystem"}
#:redmod.alias{:name "gamedataBaseObject_Record",
:class "BaseObject_Record"}
#:redmod.alias{:name "gameCurveStatModifierData_Deprecated",
:class "gameCurveStatModifierData"}
#:redmod.alias{:name "gameuiMappinBaseController",
:class "BaseMappinBaseController"}
#:redmod.alias{:name "aiscriptSharedVarTarget",
:class "SharedVarTarget"}
#:redmod.alias{:name "gameFPPCameraComponent",
:class "FPPCameraComponent"}
#:redmod.alias{:name "gamedataCooldown_Record",
:class "Cooldown_Record"}
#:redmod.alias{:name "gamedataMetaQuest_Record",
:class "MetaQuest_Record"}
#:redmod.alias{:name "gamedatadevice_scanning_data_Record",
:class "device_scanning_data_Record"}
#:redmod.alias{:name "gamedataChoiceCaptionPart_Record",
:class "ChoiceCaptionPart_Record"}
#:redmod.alias{:name "gameAttackDebugData", :class "AttackDebugData"}
#:redmod.alias{:name "entDismemberedBodyPartEvent",
:class "DismemberedBodyPartEvent"}
#:redmod.alias{:name "AIRunAwayEvent", :class "RunAwayEvent"}
#:redmod.alias{:name "gameEffectInputParameter_Variant",
:class "EffectInputParameter_Variant"}
#:redmod.alias{:name "vehicleAIMountedE3Hack",
:class "VehicleAIMountedE3Hack"}
#:redmod.alias{:name
"gamehitRepresentationEventsSetMultipleScaleMultipliers_MultipleShapes",
:class
"HitRepresentation_SetMultipleScaleMultipliers_MultipleShapes"}
#:redmod.alias{:name "gameEffectDurationModifier",
:class "EffectDurationModifier"}
#:redmod.alias{:name "worldgeometryaverageNormalDetectionHelperQuery",
:class "AverageNormalQuery"}
#:redmod.alias{:name "gameuiMinigameProgramData",
:class "MinigameProgramData"}
#:redmod.alias{:name "gameuiPanzerMiniGameController",
:class "PanzerMiniGameController"}
#:redmod.alias{:name "vehicleGridDestructionEvent",
:class "VehicleGridDestructionEvent"}
#:redmod.alias{:name "worldgeometryDescriptionResult",
:class "GeometryDescriptionResult"}
#:redmod.alias{:name "gameaudioeventsSetListenerOverride",
:class "SetAudioOverrideEvent"}
#:redmod.alias{:name "gamestateMachineActionParameterFloat",
:class "ActionParameterFloat"}
#:redmod.alias{:name "inkTextWidget", :class "inkText"}
#:redmod.alias{:name "InGameConfigUserSettingsLoadStatus",
:class "UserSettingsLoadStatus"}
#:redmod.alias{:name "gameIGameplayLogicPackageSystem",
:class "IGameplayLogicPackageSystem"}
#:redmod.alias{:name "gameuiOnGameFinishEventAdvanced",
:class "GameFinishEventAdvanced"}
#:redmod.alias{:name "gameEffectOutputParameter_String",
:class "EffectOutputParameter_String"}
#:redmod.alias{:name "questLevelUpData", :class "LevelUpData"}
#:redmod.alias{:name "gameGameplayLogicPackageSystem",
:class "GameplayLogicPackageSystem"}
#:redmod.alias{:name "gamedataStatPool_Record",
:class "StatPool_Record"}
#:redmod.alias{:name "gamedataLightPreset", :class "LightPreset"}
#:redmod.alias{:name "gameICooldownSystem", :class "ICooldownSystem"}
#:redmod.alias{:name "gameWorkspotSlidingBehaviour",
:class "WorkspotSlidingBehaviour"}
#:redmod.alias{:name "gameJournalImageEntry",
:class "JournalImageEntry"}
#:redmod.alias{:name "gameuiQuadRacerPlayer",
:class "QuadRacerPlayer"}
#:redmod.alias{:name "gameOnlineSystemStatus",
:class "GOGRewardsSystemStatus"}
#:redmod.alias{:name "animIKTargetRef", :class "IKTargetRef"}
#:redmod.alias{:name "gamedataAimAssistConfigPreset_Record",
:class "AimAssistConfigPreset_Record"}
#:redmod.alias{:name "vehicleToggleBrokenTireEvent",
:class "VehicleToggleBrokenTireEvent"}
#:redmod.alias{:name "gametargetingSystemHitInfo",
:class "TargetHitInfo"}
#:redmod.alias{:name "gamedataItemBlueprint_Record",
:class "ItemBlueprint_Record"}
#:redmod.alias{:name "gameuiCyberspaceMappinsContainerController",
:class "CyberspaceMappinsContainerController"}
#:redmod.alias{:name "gamedataVehicleFxWheelsDecals_Record",
:class "VehicleFxWheelsDecals_Record"}
#:redmod.alias{:name "gamedataGenericMetroSign_Record",
:class "GenericMetroSign_Record"}
#:redmod.alias{:name "gameuiAdvertTranslationController",
:class "AdvertTranslationLogicController"}
#:redmod.alias{:name "gametargetingSystemTargetFilter_ClosestOpaque",
:class "TargetFilter_ClosestOpaque"}
#:redmod.alias{:name "gameIScriptableSystem",
:class "IScriptableSystem"}
#:redmod.alias{:name "gamemappinsIMappinData", :class "IMappinData"}
#:redmod.alias{:name "gameStaticTriggerAreaComponent",
:class "TriggerComponent"}
#:redmod.alias{:name "gameuiPanzerGameState",
:class "PanzerGameState"}
#:redmod.alias{:name "gameaudioeventsNotifyItemEquippedEvent",
:class "AudioNotifyItemEquippedEvent"}
#:redmod.alias{:name "AIHostJoinedSquad", :class "HostJoinedSquad"}
#:redmod.alias{:name "gamedataNPCEquipmentGroup_Record",
:class "NPCEquipmentGroup_Record"}
#:redmod.alias{:name "gamedataAISubActionSetInt_Record",
:class "AISubActionSetInt_Record"}
#:redmod.alias{:name "gamedataAITicketCheck_Record",
:class "AITicketCheck_Record"}
#:redmod.alias{:name "gamemappinsOutlineArea", :class "OutlineArea"}
#:redmod.alias{:name "gamedataPrereq_Record", :class "Prereq_Record"}
#:redmod.alias{:name "gameTransactionSystem",
:class "TransactionSystem"}
#:redmod.alias{:name "gameStatsBundleHandler",
:class "StatsBundleHandler"}
#:redmod.alias{:name "gamedataPerkPrereq_Record",
:class "PerkPrereq_Record"}
#:redmod.alias{:name "gamedataWeaponVFXSet_Record",
:class "WeaponVFXSet_Record"}
#:redmod.alias{:name
"gameuiSideScrollerMiniGameLogicControllerAdvanced",
:class "MinigameLogicControllerAdvanced"}
#:redmod.alias{:name "gamedataVehicleFxWheelsDecalsMaterial_Record",
:class "VehicleFxWheelsDecalsMaterial_Record"}
#:redmod.alias{:name "gamedataVehicleWater_Record",
:class "VehicleWater_Record"}
#:redmod.alias{:name "gamedataWorldMapZoomLevel_Record",
:class "WorldMapZoomLevel_Record"}
#:redmod.alias{:name "questInspectListenerEvent",
:class "InspectListenerEvent"}
#:redmod.alias{:name "vehicleOnPartDetachedEvent",
:class "VehicleOnPartDetachedEvent"}
#:redmod.alias{:name "gameuiInputHintData", :class "InputHintData"}
#:redmod.alias{:name "gameuiQuadRacerLogicController",
:class "QuadRacerLogicController"}
#:redmod.alias{:name "gameSignalUserDataDefinition",
:class "SignalUserDataDefinition"}
#:redmod.alias{:name "gameuiQuestUpdateNotificationViewData",
:class "QuestUpdateNotificationViewData"}
#:redmod.alias{:name "gamedataAimAssistTargetData_Record",
:class "AimAssistTargetData_Record"}
#:redmod.alias{:name "physicsQueryPreset", :class "QueryPreset"}
#:redmod.alias{:name "inkVideoWidget", :class "inkVideo"}
#:redmod.alias{:name "gamemappinsRemotePlayerMappin",
:class "RemotePlayerMappin"}
#:redmod.alias{:name "gamedataVehicleFxCollisionMaterial_Record",
:class "VehicleFxCollisionMaterial_Record"}
#:redmod.alias{:name "gameuiStadiaControllersGameController",
:class "StadiaControllersGameController"}
#:redmod.alias{:name "gameinteractionsAttemptedChoice",
:class "InteractionAttemptedChoice"}
#:redmod.alias{:name "gamedataAIVehicleCond_Record",
:class "AIVehicleCond_Record"}
#:redmod.alias{:name "senseSensorObjectComponent",
:class "SensorObjectComponent"}
#:redmod.alias{:name "gameEquipParam", :class "RequestItemParam"}
#:redmod.alias{:name "gamedataActionRestrictionGroup_Record",
:class "ActionRestrictionGroup_Record"}
#:redmod.alias{:name "questMultiplayerGiveChoiceTokenEvent",
:class "MultiplayerGiveChoiceTokenEvent"}
#:redmod.alias{:name "moveCustomMoveEvent", :class "CustomMoveEvent"}
#:redmod.alias{:name "inkListController", :class "ListController"}
#:redmod.alias{:name
"gamedataKeepCurrentCoverCoverSelectionParameters_Record",
:class
"KeepCurrentCoverCoverSelectionParameters_Record"}
#:redmod.alias{:name "gamedataCraftingResult_Record",
:class "CraftingResult_Record"}
#:redmod.alias{:name "gamedataApplyEffectorEffector_Record",
:class "ApplyEffectorEffector_Record"}
#:redmod.alias{:name "gameActivityCardsSystem",
:class "ActivityCardsSystem"}
#:redmod.alias{:name "gameuiOnMiniGameStateUpdateEvent",
:class "MiniGameStateUpdateEvent"}
#:redmod.alias{:name "userSettingsVarName", :class "ConfigVarName"}
#:redmod.alias{:name "gamedataArcadeScoreboardEntry_Record",
:class "ArcadeScoreboardEntry_Record"}
#:redmod.alias{:name
"gamehitRepresentationEventsSetSingleScaleMultiplier_SingleShape",
:class
"HitRepresentation_SetSingleScaleMultiplier_SingleShape"}
#:redmod.alias{:name "gamedataDefenseMode_Record",
:class "DefenseMode_Record"}
#:redmod.alias{:name "gamedataEffectorTimeDilationDriver_Record",
:class "EffectorTimeDilationDriver_Record"}
#:redmod.alias{:name "gamedataVehicleStoppingSettings_Record",
:class "VehicleStoppingSettings_Record"}
#:redmod.alias{:name "gamedataCooldownType_Record",
:class "CooldownType_Record"}
#:redmod.alias{:name "gameIStatusEffectSystem",
:class "IStatusEffectSystem"}
#:redmod.alias{:name "gamedataMappinUIParamGroup_Record",
:class "MappinUIParamGroup_Record"}
#:redmod.alias{:name "gameprojectileSpiralParams",
:class "SpiralControllerParams"}
#:redmod.alias{:name "gameBinkComponent", :class "BinkComponent"}
#:redmod.alias{:name "gameuiIconsNameResolver",
:class "IconsNameResolver"}
#:redmod.alias{:name
"gamehitRepresentationEventsSetSingleScaleMultiplier_AllShapes",
:class
"HitRepresentation_SetSingleScaleMultiplier_AllShapes"}
#:redmod.alias{:name "AIbehaviortweakTweakActionSystem",
:class "AITweakActionSystem"}
#:redmod.alias{:name "gameuiChangeCameraControlHintVisibilityEvent",
:class "ChangeCameraControlHintVisibilityEvent"}
#:redmod.alias{:name "gameEffectObjectProvider",
:class "EffectObjectProvider"}
#:redmod.alias{:name "gameEffectInputParameter_CName",
:class "EffectInputParameter_CName"}
#:redmod.alias{:name "gamedataSceneInterruptionScenarios_Record",
:class "SceneInterruptionScenarios_Record"}
#:redmod.alias{:name "gamedataAISquadClosestToTargetCheck_Record",
:class "AISquadClosestToTargetCheck_Record"}
#:redmod.alias{:name "gameScanningController",
:class "ScanningController"}
#:redmod.alias{:name "AIUtilsCachedBoolValue",
:class "CachedBoolValue"}
#:redmod.alias{:name "gamedataAimAssistMelee_Record",
:class "AimAssistMelee_Record"}
#:redmod.alias{:name "gamedataLoadingTipsGroup_Record",
:class "LoadingTipsGroup_Record"}
#:redmod.alias{:name "gamedataAISubActionForceEquip_Record",
:class "AISubActionForceEquip_Record"}
#:redmod.alias{:name "AIThreatValid", :class "ThreatValid"}
#:redmod.alias{:name "gameJournalBriefingMapSection",
:class "JournalBriefingMapSection"}
#:redmod.alias{:name "AIThreatDefeated", :class "ThreatDefeated"}
#:redmod.alias{:name "gamedataItemQuery_Record",
:class "ItemQuery_Record"}
#:redmod.alias{:name "gameFootstepSystem", :class "FootstepSystem"}
#:redmod.alias{:name "gameScriptsDebugOverlaySink", :class "SDOSink"}
#:redmod.alias{:name "gameActionInternalEvent",
:class "ActionInternalEvent"}
#:redmod.alias{:name "gameprojectileFollowTrajectoryParams",
:class "FollowTrajectoryParams"}
#:redmod.alias{:name "gameEffectInputParameter_Float",
:class "EffectInputParameter_Float"}
#:redmod.alias{:name "gameGodModeEntityData",
:class "GodModeEntityData"}
#:redmod.alias{:name "AIFearInPlaceEvent", :class "FearInPlaceEvent"}
#:redmod.alias{:name "vehicleStartedMountingEvent",
:class "VehicleStartedMountingEvent"}
#:redmod.alias{:name "inkShapeWidget", :class "inkShape"}
#:redmod.alias{:name "gameaudioeventsNotifySurfaceDirectionChanged",
:class "NotifySurfaceDirectionChangedEvent"}
#:redmod.alias{:name "gameAttachmentSlotEventsItemVisualsAddedToSlot",
:class "ItemVisualsAddedToSlot"}
#:redmod.alias{:name "gamedataWeatherPreset_Record",
:class "WeatherPreset_Record"}
#:redmod.alias{:name "gameuiRoachRacePlayerController",
:class "RoachRacePlayerController"}
#:redmod.alias{:name "gameinteractionsvisIVisualizerTimeProvider",
:class "IVisualizerTimeProvider"}
#:redmod.alias{:name "gamestateMachineConsumableParameterBool",
:class "ConsumableParameterBool"}
#:redmod.alias{:name "gameuiBackpackMainGameController",
:class "BackpackMainGameController"}
#:redmod.alias{:name "moveEnteredSplineEvent",
:class "EnteredSplineEvent"}
#:redmod.alias{:name "gameuiInputHintController",
:class "InputHintController"}
#:redmod.alias{:name "entVirtualCameraComponent",
:class "VirtualCameraComponent"}
#:redmod.alias{:name "gamedataVehicleDestructibleLight_Record",
:class "VehicleDestructibleLight_Record"}
#:redmod.alias{:name "gamedataStatPoolUpdate_Record",
:class "StatPoolUpdate_Record"}
#:redmod.alias{:name "gamedataXPPoints_Record",
:class "XPPoints_Record"}
#:redmod.alias{:name "gamedataAISubActionSetTargetByTag_Record",
:class "AISubActionSetTargetByTag_Record"}
#:redmod.alias{:name "gamestateMachineeventDrawClimbDebug",
:class "DrawClimbDebug"}
#:redmod.alias{:name "gameRicochetData", :class "RicochetData"}
#:redmod.alias{:name "gameuiMinimapDeviceMappinController",
:class "MinimapDeviceMappinController"}
#:redmod.alias{:name "gameuiPanzerEnemyBullet",
:class "PanzerEnemyBullet"}
#:redmod.alias{:name
"gamedataAISubActionScaleDurationWithDistance_Record",
:class "AISubActionScaleDurationWithDistance_Record"}
#:redmod.alias{:name "inkScriptIntHashMap", :class "inkIntHashMap"}
#:redmod.alias{:name "gameuiWorldMapFloorPlanController",
:class "WorldMapFloorPlanController"}
#:redmod.alias{:name "gameJournalOnscreenGroup",
:class "JournalOnscreenGroup"}
#:redmod.alias{:name "entMusicSyncEvent", :class "MusicSync"}
#:redmod.alias{:name "gamedataAISubActionForceDeath_Record",
:class "AISubActionForceDeath_Record"}
#:redmod.alias{:name "gamedataScannerModuleVisibilityPreset_Record",
:class "ScannerModuleVisibilityPreset_Record"}
#:redmod.alias{:name "gamedataGameplayAbilityGroup_Record",
:class "GameplayAbilityGroup_Record"}
#:redmod.alias{:name "gamedataCurveStatModifier_Record",
:class "CurveStatModifier_Record"}
#:redmod.alias{:name "gameuiPuppetPreviewGameController",
:class "inkPuppetPreviewGameController"}
#:redmod.alias{:name "gamedataNetworkPresetBinderParameters_Record",
:class "NetworkPresetBinderParameters_Record"}
#:redmod.alias{:name "gamedataAITicket_Record",
:class "AITicket_Record"}
#:redmod.alias{:name "gametargetingSystemLookAtObjectChangedEvent",
:class "LookAtObjectChangedEvent"}
#:redmod.alias{:name "gameIHitRepresentationSystem",
:class "IHitRepresentationSystem"}
#:redmod.alias{:name "gameuiPanzerPlayerController",
:class "PanzerPlayerController"}
#:redmod.alias{:name "gamedataAIActionAnimDirection_Record",
:class "AIActionAnimDirection_Record"}
#:redmod.alias{:name "gamedataVendorCraftable_Record",
:class "VendorCraftable_Record"}
#:redmod.alias{:name "entRagdollImpactPointData",
:class "RagdollImpactPointData"}
#:redmod.alias{:name "entAnimFastForwardEvent",
:class "AnimFastForwardEvent"}
#:redmod.alias{:name "gamemappinsFastTravelMappin",
:class "FastTravelMappin"}
#:redmod.alias{:name "gamedataCraftable_Record",
:class "Craftable_Record"}
#:redmod.alias{:name "gamedataReactionPresetNoReaction_Record",
:class "ReactionPresetNoReaction_Record"}
#:redmod.alias{:name "gameEffector", :class "Effector"}
#:redmod.alias{:name "gamedataCompoundSelectionPreset_Record",
:class "CompoundSelectionPreset_Record"}
#:redmod.alias{:name "gameRequestStats", :class "RequestStats"}
#:redmod.alias{:name "gamedataStatModifierGroup_Record",
:class "StatModifierGroup_Record"}
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This file has been truncated, but you can view the full file.
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#:redmod.function{:name "GetAITime",
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(#:redmod.class.property{:name "script",
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#:redmod.class{:name "AIbehaviorScriptTaskDefinition",
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(#:redmod.function{:name "DebugLog",
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#:redmod.function{:name "GetWaterLevel",
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#:redmod.function{:name "GetTicketType",
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#:redmod.function{:name "GetClosestPointOnSpline",
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#:redmod.class{:name "AIbehaviorSelectCombatTargetTaskDefinition",
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(#:redmod.class.property{:name "target",
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#:redmod.class{:name "AIbehaviorSelectCoverTaskDefinition",
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(#:redmod.class.property{:name "cover",
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#:redmod.class.property{:name "combatTarget",
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#:redmod.class.property{:name "combatZone",
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:offset 144,
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#:redmod.class.property{:name "sectorSelection",
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:offset 56,
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#:redmod.class.property{:name
"ignoreRestrictMovementArea",
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"handle:AIArgumentMapping",
:offset 160,
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#:redmod.class.property{:name "selectionPreset",
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"handle:AIArgumentMapping",
:offset 176,
:flags 6627016709}
#:redmod.class.property{:name
"onActivationSelectionPreset",
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"handle:AIArgumentMapping",
:offset 192,
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#:redmod.class.property{:name "secondStagePreset",
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"handle:AIArgumentMapping",
:offset 208,
:flags 6627016709}
#:redmod.class.property{:name "coverChangeThreshold",
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"handle:AIArgumentMapping",
:offset 224,
:flags 6627016709}
#:redmod.class.property{:name
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"handle:AIArgumentMapping",
:offset 240,
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#:redmod.class.property{:name
"coverDisablingDuration",
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"handle:AIArgumentMapping",
:offset 256,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorSelectedCoversData",
:parent "IScriptable",
:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "selectedCovers",
:type "array:Uint64",
:offset 64,
:flags 6627016709}
#:redmod.class.property{:name "coverRingTypes",
:type
"array:gamedataAIRingType",
:offset 80,
:flags 6627016709}
#:redmod.class.property{:name "coversUseLOS",
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:offset 96,
:flags 6627016709}
#:redmod.class.property{:name "sourcePresetName",
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:offset 112,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorSelectionStagePtrWrapper",
:parent "",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorSelectorTreeNodeDefinition",
:parent "AIbehaviorCompositeTreeNodeDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorSelectWorkspotEntryTaskDefinition",
:parent "AIbehaviorTaskDefinition",
:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "workspotData",
:type
"handle:AIArgumentMapping",
:offset 56,
:flags 6627016709}
#:redmod.class.property{:name "destinationPosition",
:type
"handle:AIArgumentMapping",
:offset 72,
:flags 6627016709}
#:redmod.class.property{:name "tangentPoint",
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"handle:AIArgumentMapping",
:offset 88,
:flags 6627016709}
#:redmod.class.property{:name "entranceFromStand",
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"handle:AIArgumentMapping",
:offset 104,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorSelectWorkspotNodeDefinition",
:parent "AIbehaviorDecoratorNodeDefinition",
:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "spotInstance",
:type
"handle:AIArgumentMapping",
:offset 128,
:flags 6627016709}
#:redmod.class.property{:name "workspotData",
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"handle:AIArgumentMapping",
:offset 144,
:flags 6627016709}
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"handle:AIArgumentMapping",
:offset 160,
:flags 6627016709}
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:offset 192,
:flags 6627016705}
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"fastForwardAfterTeleport",
:type
"handle:AIArgumentMapping",
:offset 176,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorSendActionEventTaskDefinition",
:parent "AIbehaviorTaskDefinition",
:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "event",
:type
"handle:gameActionEvent",
:offset 56,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorSendSignalTaskDefinition",
:parent "AIbehaviorTaskDefinition",
:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "signalName",
:type "CName",
:offset 56,
:flags 6627016705}
#:redmod.class.property{:name "startAction",
:type "gameBoolSignalAction",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "startActionUserData",
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"handle:gameSignalUserDataDefinition",
:offset 72,
:flags 6627016709}
#:redmod.class.property{:name "endAction",
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:offset 88,
:flags 6627016705}
#:redmod.class.property{:name "endActionUserData",
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"handle:gameSignalUserDataDefinition",
:offset 96,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorSequenceTreeNodeDefinition",
:parent "AIbehaviorCompositeTreeNodeDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorShouldEnterCrowdConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorShouldFollowSlotDefinition",
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:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorShouldJoinTrafficDefinition",
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:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorSignalConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "signalName",
:type "CName",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "mode",
:type
"AIbehaviorSignalConditionModes",
:offset 88,
:flags 6627016705}
#:redmod.class.property{:name "tagSignal",
:type "Bool",
:offset 92,
:flags 6627016705})}
#:redmod.class{:name "AIbehaviorSimpleParameterizedBehavior",
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:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorSlotOccupiedConditionDefinition",
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:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "slot",
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"handle:AIArgumentMapping",
:offset 80,
:flags 6627016709})}
#:redmod.class{:name
"AIbehaviorStackScriptPassiveExpressionDefinition",
:parent "AIbehaviorPassiveExpressionDefinition",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name "StopListeningToSignal",
:flags 1}
#:redmod.function{:name "AddToUpdateQueue", :flags 1}
#:redmod.function{:name "RemoveFromUpdateQueue",
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#:redmod.function{:name "AddBehaviorCallback",
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#:redmod.function{:name "MarkDirty", :flags 1}
#:redmod.function{:name "ListenToSignal", :flags 1}
#:redmod.function{:name "RemoveBehaviorCallback",
:flags 1}}}
#:redmod.class{:name "AIbehaviorStackScriptTaskDefinition",
:parent "AIbehaviorTaskDefinition",
:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "script",
:type
"handle:AIbehaviortaskStackScript",
:offset 56,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorStoryActionConditionDefinition",
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:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "action",
:type
"AIbehaviorStoryActionType",
:offset 80,
:flags 6627016705})}
#:redmod.class{:name "AIbehaviorStoryEventResolverDefinition",
:parent "AIbehaviorEventResolverDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "storyTier",
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"handle:AIArgumentMapping",
:offset 48,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorStoryTierConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "tier",
:type "gameStoryTier",
:offset 96,
:flags 6627016705}
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"handle:AIArgumentMapping",
:offset 80,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorSubtreeDefinition",
:parent "AIbehaviorNestedTreeDefinition",
:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "tree",
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"handle:AIbehaviorParameterizedBehavior",
:offset 136,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorSucceederNodeDefinition",
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:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorSuspiciousObjectEvent",
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:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "target",
:type "whandle:gameObject",
:offset 64,
:flags 6627016704}
#:redmod.class.property{:name "description",
:type "CName",
:offset 80,
:flags 6627016704})}
#:redmod.class{:name "AIbehaviorSystemVariableExpressionDefinition",
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:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "variable",
:type
"AIbehaviorSystemVariableExpressionTypes",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "AIbehaviorTaskDefinition",
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:alignment 4,
:flags 3,
:property
(#:redmod.class.property{:name "ignoreTaskCompletion",
:type "Bool",
:offset 48,
:flags 6627016705})}
#:redmod.class{:name "AIbehaviorTaskNodeDefinition",
:parent "AIbehaviorDecoratorNodeDefinition",
:alignment 8,
:flags 3,
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(#:redmod.class.property{:name "task",
:type
"handle:AIbehaviorTaskDefinition",
:offset 128,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviortaskScript",
:parent "AIbehaviorScriptBase",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name "SetUpdateInterval",
:flags 1}
#:redmod.function{:name "CutSelector", :flags 1}}}
#:redmod.class{:name "AIbehaviortaskStackScript",
:parent "AIbehaviorScriptBase",
:alignment 8,
:flags 2}
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:parent "AIbehaviorDecoratorNodeDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "time",
:type
"handle:AIArgumentMapping",
:offset 128,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorTrackPatrolProgressNodeDefinition",
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:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "pathParameters",
:type
"handle:AIArgumentMapping",
:offset 128,
:flags 6627016709}
#:redmod.class.property{:name "patrolProgress",
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"handle:AIArgumentMapping",
:offset 144,
:flags 6627016709}
#:redmod.class.property{:name "startFromClosestPoint",
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"handle:AIArgumentMapping",
:offset 160,
:flags 6627016709}
#:redmod.class.property{:name
"teleportPositionAfterTimeSkipping",
:type
"handle:AIArgumentMapping",
:offset 176,
:flags 6627016709}
#:redmod.class.property{:name
"teleportRotationAfterTimeSkipping",
:type
"handle:AIArgumentMapping",
:offset 192,
:flags 6627016709}
#:redmod.class.property{:name "handleTeleportRequest",
:type
"handle:AIArgumentMapping",
:offset 208,
:flags 6627016709}
#:redmod.class.property{:name
"fastForwardAfterTeleport",
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"handle:AIArgumentMapping",
:offset 224,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorTreeNodeDebugInfo",
:parent "AIbehaviorDebugInfoBase",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorTreeNodeDefinition",
:parent "AIbehaviorBehaviorComponentDefinition",
:alignment 8,
:flags 3,
:property
(#:redmod.class.property{:name "debugInfo",
:type
"handle:AIbehaviorTreeNodeDebugInfo",
:offset 64,
:flags 6627016720}
#:redmod.class.property{:name "debugLogComment",
:type "String",
:offset 80,
:flags 6627016721})}
#:redmod.class{:name "AIbehaviorTrueConditionDefinition",
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:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviortweakAmmoCountConditionData",
:parent "",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviortweakAttachmentSlotsListener",
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:alignment 8,
:flags 2}
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:parent "",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorTweakConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "recordId",
:type "TweakDBID",
:offset 80,
:flags 6627016705})}
#:redmod.class{:name "AIbehaviortweakConditionStatusEffectListener",
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:alignment 8,
:flags 2}
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:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviortweakExecutionContext",
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:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviortweakInstanceRef",
:parent "",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviortweakItemsInInventoryListener",
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:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviortweakNPCCallbacks",
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:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviortweakPlayerCallbacks",
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:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviortweakStateCallback",
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:alignment 8,
:flags 2}
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:parent "",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviortweakTargetHelper",
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:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviortweakTargetLocation",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "object",
:type "whandle:gameObject",
:offset 0,
:flags 6627016704}
#:redmod.class.property{:name "position",
:type "Vector3",
:offset 16,
:flags 6627016704}
#:redmod.class.property{:name "speed",
:type "Vector3",
:offset 28,
:flags 6627016704}
#:redmod.class.property{:name "coverId",
:type "AIObjectId",
:offset 40,
:flags 6627016704}
#:redmod.class.property{:name "hasPosition",
:type "Bool",
:offset 48,
:flags 6627016704}
#:redmod.class.property{:name "hasSpeed",
:type "Bool",
:offset 49,
:flags 6627016704})}
#:redmod.class{:name "AIbehaviortweakTargetStates",
:parent "",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviortweakTweakActionSystem",
:parent "gameIGameSystem",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name
"IsTweakCompositeAlternativesLimitEnabled",
:flags 1}
#:redmod.function{:name "Debug_OnActionStarted",
:flags 1}
#:redmod.function{:name "EvaluateActionTargetObject",
:flags 1}
#:redmod.function{:name "ForceDirty", :flags 1}
#:redmod.function{:name "ActivationCheck", :flags 1}
#:redmod.function{:name
"GetTweakCompositeAlternativesLimit",
:flags 1}
#:redmod.function{:name "Debug_OnActionEnded",
:flags 1}
#:redmod.function{:name "RepeatPhaseCheck", :flags 1}
#:redmod.function{:name "EvaluateActionTargetAll",
:flags 1}
#:redmod.function{:name "Debug_OnActionNextPhase",
:flags 1}
#:redmod.function{:name "EvaluateActionCondition",
:flags 1}
#:redmod.function{:name "Debug_OnActionPhaseStarted",
:flags 1}
#:redmod.function{:name "Debug_OnActionRepeatPhase",
:flags 1}
#:redmod.function{:name "NextPhaseCheck", :flags 1}}}
#:redmod.class{:name "AIbehaviorTypeRef",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "isSet",
:type "Bool",
:offset 0,
:flags 6627016705}
#:redmod.class.property{:name "customType",
:type "CName",
:offset 8,
:flags 6627016705}
#:redmod.class.property{:name "enumeratedType",
:type "AIArgumentType",
:offset 16,
:flags 6627016705})}
#:redmod.class{:name "AIbehaviorUnaryConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 3,
:property
(#:redmod.class.property{:name "child",
:type
"handle:AIbehaviorConditionDefinition",
:offset 80,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorUniqueActiveCommandList",
:parent "",
:alignment 8,
:flags 2,
:function
(#:redmod.function{:name "GetId",
:flags 3,
:static true}
#:redmod.function{:name "ContainsById",
:flags 3,
:static true}
#:redmod.function{:name "Contains",
:flags 3,
:static true}
#:redmod.function{:name "IsActionCommandById",
:flags 3,
:static true}
#:redmod.function{:name "IsActionCommandByName",
:flags 3,
:static true}
#:redmod.function{:name "ClearActionCommand",
:flags 3,
:static true}
#:redmod.function{:name "TrackActionCommand",
:flags 3,
:static true}
#:redmod.function{:name "Remove",
:flags 3,
:static true}
#:redmod.function{:name "Add", :flags 3, :static true}
#:redmod.function{:name "Size",
:flags 3,
:static true})}
#:redmod.class{:name "AIbehaviorUnmountImmediatelyNodeDefinition",
:parent "AIbehaviorDecoratorNodeDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "mountData",
:type
"handle:AIArgumentMapping",
:offset 128,
:flags 6627016709})}
#:redmod.class{:name "AIbehaviorUsedSpotTokensList",
:parent "ISerializable",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "tokens",
:type
"array:AISpotUsageToken",
:offset 48,
:flags 6631211009})}
#:redmod.class{:name "AIbehaviorVehicleExpressionDefinition",
:parent "AIbehaviorPassiveExpressionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorWaitConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name
"AIbehaviorWaitFormationPositionConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name
"AIbehaviorWaitingKeepMountedCommandConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name
"AIbehaviorWaitingMountCommandConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "requestArgument",
:type
"handle:AIArgumentMapping",
:offset 80,
:flags 6627016709}
#:redmod.class.property{:name "callbackName",
:type "CName",
:offset 96,
:flags 6627016705})}
#:redmod.class{:name
"AIbehaviorWaitingNotMountedCommandConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorWaitJoinTrafficConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorWaitRefPositionConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorWaitSlotConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name
"AIbehaviorWaitSplineBackwardToFollowConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name
"AIbehaviorWaitSplineToFollowConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorWaitStunnedConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorWaitSummonConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name
"AIbehaviorWaitTargetToFollowConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorWaitTargetToReachConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorWaitWorldPositionConditionDefinition",
:parent "AIbehaviorConditionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIbehaviorWorkspotList",
:parent "IScriptable",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "spots",
:type "array:NodeRef",
:offset 64,
:flags 6899646465})}
#:redmod.class{:name "AIbehaviorWorkspotListenerWrapper",
:parent "",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIBehaviourSpot",
:parent "AISmartSpot",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "behaviour",
:type
"handle:AIResourceReference",
:offset 48,
:flags 6627016709})}
#:redmod.class{:name "AIBehaviourSpotInstance",
:parent "AISmartSpotInstance",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIBoolArgumentInstancePS",
:parent "AIArgumentInstancePS",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "value",
:type "Bool",
:offset 56,
:flags 6895452160})}
#:redmod.class{:name "AICAgent",
:parent "gameComponent",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name "GetUpdateTickCount",
:flags 8193}
#:redmod.function{:name "GetCombatMode", :flags 8193}
#:redmod.function{:name "GetLoSFinderSystem",
:flags 8193}
#:redmod.function{:name "GetOrCreateBlackboard",
:flags 1}
#:redmod.function{:name "SetCombatSpaceSize",
:flags 1}
#:redmod.function{:name "GetCommandState",
:flags 8193}
#:redmod.function{:name "SetBehaviorArgument",
:flags 1}
#:redmod.function{:name "GetAIRole", :flags 8193}
#:redmod.function{:name "GetFriendlyFireSystem",
:flags 8193}
#:redmod.function{:name "DebugLog", :flags 8193}
#:redmod.function{:name "IsCommandWaiting",
:flags 8193}
#:redmod.function{:name "CancelCommand", :flags 1}
#:redmod.function{:name "SendCommand", :flags 1}
#:redmod.function{:name "GetSignals", :flags 8193}
#:redmod.function{:name "SetAIRole", :flags 8193}
#:redmod.function{:name "IsCommandExecuting",
:flags 8193}
#:redmod.function{:name
"GetCombatSpaceSizeMultiplier",
:flags 8193}
#:redmod.function{:name "CancelCommandById",
:flags 1}
#:redmod.function{:name "GetLOD", :flags 8193}
#:redmod.function{:name "DisableCollider", :flags 1}
#:redmod.function{:name
"SetCombatSpaceSizeMultiplier",
:flags 1}
#:redmod.function{:name "StartExecutingCommand",
:flags 1}
#:redmod.function{:name "ForceTickNextFrame",
:flags 1}
#:redmod.function{:name "GetHighLevelState",
:flags 8193}
#:redmod.function{:name "GetStoryTier", :flags 8193}
#:redmod.function{:name "GetCombatSpaceSize",
:flags 8193}
#:redmod.function{:name "InvokeBehaviorCallback",
:flags 8193}
#:redmod.function{:name "GetBehaviorArgument",
:flags 8193}
#:redmod.function{:name "StopExecutingCommand",
:flags 1}
#:redmod.function{:name "EnableCollider", :flags 1}}}
#:redmod.class{:name "AICArchetypeManager",
:parent "AIIArchetypeManager",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIClearLineOfSightCoverSelection",
:parent "AICoverSelectionParameters",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIClearLineOfSightCoverSelectionRuntimeData",
:parent "AICoverSelectionRuntimeData",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICMovementTarget",
:parent "AIPosition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICNameArgumentInstancePS",
:parent "AIArgumentInstancePS",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "value",
:type "CName",
:offset 56,
:flags 6895452160})}
#:redmod.class{:name "AICombatAlley",
:parent "IScriptable",
:alignment 16,
:flags 2,
:function
#{#:redmod.function{:name "GetTargetPoint", :flags 1}
#:redmod.function{:name "GetDistanceFromSector",
:flags 1}
#:redmod.function{:name
"GetFurtherstMemberFromSector",
:flags 1}
#:redmod.function{:name "GetClosestMemberFromSector",
:flags 1}
#:redmod.function{:name "GetReferencePoint",
:flags 1}
#:redmod.function{:name "GetSector", :flags 1}}}
#:redmod.class{:name "AICombatGuardAreaConnectedCommunity",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "communityArea",
:type "gameEntityReference",
:offset 0,
:flags 6627016705}
#:redmod.class.property{:name "conditions",
:type
"array:handle:AIICombatGuardAreaCondition",
:offset 56,
:flags 6631211013})}
#:redmod.class{:name "AICombatGuardAreaScriptCondition",
:parent "AIICombatGuardAreaCondition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICombatRelatedCommand",
:parent "AICommand",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "immediately",
:type "Bool",
:offset 96,
:flags 6627016705})}
#:redmod.class{:name "AICombatSquad",
:parent "AISquadBase",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICombatSquadScriptInterface",
:parent "AISquadScriptInterface",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name "GetOffensiveCombatAlley",
:flags 1}
#:redmod.function{:name "EnemyList", :flags 1}
#:redmod.function{:name "GetDefensiveCombatAlley",
:flags 1}
#:redmod.function{:name "GetEnemiesCount", :flags 1}
#:redmod.function{:name "AddEnemy", :flags 1}
#:redmod.function{:name "ValidCombatSquad", :flags 1}
#:redmod.function{:name "GetTacticRatio", :flags 1}
#:redmod.function{:name "IsEnemy", :flags 1}
#:redmod.function{:name "PullEnemies", :flags 1}
#:redmod.function{:name "GetEnemyAttackersCount",
:flags 1}
#:redmod.function{:name "RemoveEnemy", :flags 1}
#:redmod.function{:name "UnregisterTactic", :flags 1}
#:redmod.function{:name "SetAsEnemyAttacker",
:flags 1}
#:redmod.function{:name "RegisterTactic", :flags 1}
#:redmod.function{:name "EnemyListWeak", :flags 1}}}
#:redmod.class{:name "AICombatSquadTacticRatio",
:parent "",
:alignment 4,
:flags 66,
:property
(#:redmod.class.property{:name "ratioSum",
:type "Float",
:offset 0,
:flags 6627016704}
#:redmod.class.property{:name "reachSum",
:type "Float",
:offset 4,
:flags 6627016704}
#:redmod.class.property{:name "area",
:type "Float",
:offset 8,
:flags 6627016704})}
#:redmod.class{:name "AICommand",
:parent "IScriptable",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "id",
:type "Uint32",
:offset 72,
:flags 6627016712}
#:redmod.class.property{:name "state",
:type "AICommandState",
:offset 76,
:flags 6627016712}
#:redmod.class.property{:name "questBlockId",
:type "Uint64",
:offset 88,
:flags 6895452160}
#:redmod.class.property{:name "category",
:type "CName",
:offset 80,
:flags 6895452160}),
:function
#{#:redmod.function{:name "Copy", :flags 1}
#:redmod.function{:name "SetCategory", :flags 1}
#:redmod.function{:name "GetCategory", :flags 1}}}
#:redmod.class{:name "AICommandQueuePS",
:parent "gameComponentPS",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "behaviorArgumentList",
:type
"array:handle:AIArgumentInstancePS",
:offset 848,
:flags 6895452160}
#:redmod.class.property{:name "aiRole",
:type "handle:AIRole",
:offset 912,
:flags 6895452160})}
#:redmod.class{:name "AICommandsManager",
:parent "AIICommandsManager",
:alignment 8,
:flags 66}
#:redmod.class{:name "AICoverDemandHolder",
:parent "IScriptable",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name "GetCoverID", :flags 1}}}
#:redmod.class{:name "AICoverHealthCoverSelection",
:parent "AICoverSelectionParameters",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICoverScoringData",
:parent "",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICoverSelectionParameters",
:parent "",
:alignment 4,
:flags 3}
#:redmod.class{:name "AICoverSelectionRuntimeData",
:parent "",
:alignment 4,
:flags 3}
#:redmod.class{:name "AICoverSelectionSystem",
:parent "AIICoverSelectionSystem",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICoverTypeCoverSelection",
:parent "AICoverSelectionParameters",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICTreeExtendableNodeDefinition",
:parent "AICTreeNodeDefinition",
:alignment 8,
:flags 3,
:property
(#:redmod.class.property{:name "optionalChild",
:type
"handle:LibTreeINodeDefinition",
:offset 56,
:flags 6627016705})}
#:redmod.class{:name "AICTreeInstance",
:parent "",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICTreeLazyNodeDefinition",
:parent "AICTreeNodeDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "tree",
:type
"handle:LibTreeCTreeResource",
:offset 48,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodeActionAnimationCurvePathDefinition",
:parent "AICTreeNodeActionDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "nodeReference",
:type "LibTreeDefNodeRef",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "controllersSetupName",
:type "LibTreeDefCName",
:offset 104,
:flags 6627016705}
#:redmod.class.property{:name "useStart",
:type "LibTreeDefBool",
:offset 136,
:flags 6627016705}
#:redmod.class.property{:name "useStop",
:type "LibTreeDefBool",
:offset 168,
:flags 6627016705}
#:redmod.class.property{:name "blendTime",
:type "LibTreeDefFloat",
:offset 200,
:flags 6627016705}
#:redmod.class.property{:name "globalInBlendTime",
:type "LibTreeDefFloat",
:offset 232,
:flags 6627016705}
#:redmod.class.property{:name "globalOutBlendTime",
:type "LibTreeDefFloat",
:offset 264,
:flags 6627016705}
#:redmod.class.property{:name
"turnCharacterToMatchVelocity",
:type "LibTreeDefBool",
:offset 296,
:flags 6627016705}
#:redmod.class.property{:name
"customStartAnimationName",
:type "LibTreeDefCName",
:offset 328,
:flags 6627016705}
#:redmod.class.property{:name
"customMainAnimationName",
:type "LibTreeDefCName",
:offset 360,
:flags 6627016705}
#:redmod.class.property{:name
"customStopAnimationName",
:type "LibTreeDefCName",
:offset 392,
:flags 6627016705}
#:redmod.class.property{:name "startSnapToTerrain",
:type "LibTreeDefBool",
:offset 424,
:flags 6627016705}
#:redmod.class.property{:name "mainSnapToTerrain",
:type "LibTreeDefBool",
:offset 456,
:flags 6627016705}
#:redmod.class.property{:name "stopSnapToTerrain",
:type "LibTreeDefBool",
:offset 488,
:flags 6627016705}
#:redmod.class.property{:name
"startSnapToTerrainBlendTime",
:type "LibTreeDefFloat",
:offset 520,
:flags 6627016705}
#:redmod.class.property{:name
"stopSnapToTerrainBlendTime",
:type "LibTreeDefFloat",
:offset 552,
:flags 6627016705})}
#:redmod.class{:name
"AICTreeNodeActionAnimationCurvePathDynamicDefinition",
:parent "AICTreeNodeActionDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "targetSplineVarName",
:type "CName",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "controlerVarName",
:type "CName",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "startAnimVarName",
:type "CName",
:offset 88,
:flags 6627016705}
#:redmod.class.property{:name "stopAnimVarName",
:type "CName",
:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "blendTime",
:type "Float",
:offset 104,
:flags 6627016705}
#:redmod.class.property{:name "globalInBlendTime",
:type "Float",
:offset 108,
:flags 6627016705}
#:redmod.class.property{:name "globalOutBlendTime",
:type "Float",
:offset 112,
:flags 6627016705}
#:redmod.class.property{:name
"turnCharacterToMatchVelocity",
:type "Bool",
:offset 116,
:flags 6627016705}
#:redmod.class.property{:name "startSnapToTerrain",
:type "Bool",
:offset 117,
:flags 6627016705}
#:redmod.class.property{:name "mainSnapToTerrain",
:type "Bool",
:offset 118,
:flags 6627016705}
#:redmod.class.property{:name "stopSnapToTerrain",
:type "Bool",
:offset 119,
:flags 6627016705}
#:redmod.class.property{:name
"startSnapToTerrainBlendTime",
:type "Float",
:offset 120,
:flags 6627016705}
#:redmod.class.property{:name
"stopSnapToTerrainBlendTime",
:type "Float",
:offset 124,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodeActionDefinition",
:parent "AICTreeExtendableNodeDefinition",
:alignment 8,
:flags 3}
#:redmod.class{:name "AICTreeNodeActionDieDefinition",
:parent "AICTreeNodeActionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICTreeNodeActionDynamicMoveToDefinition",
:parent "AICTreeNodeActionDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "moveType",
:type "moveMovementType",
:offset 76,
:flags 6627016705}
#:redmod.class.property{:name "tolerance",
:type "Float",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "target",
:type "CName",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "keepDistance",
:type "Bool",
:offset 88,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodeActionReloadWeaponDefinition",
:parent "AICTreeNodeActionDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICTreeNodeActionTeleportToNodeDefinition",
:parent "AICTreeNodeActionDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "nodeRef",
:type "LibTreeDefNodeRef",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "offset",
:type "LibTreeDefVector",
:offset 104,
:flags 6627016705}
#:redmod.class.property{:name "doNavTest",
:type "Bool",
:offset 144,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodeActionTeleportToPositionDefinition",
:parent "AICTreeNodeActionDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "positionName",
:type "CName",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "doNavTest",
:type "Bool",
:offset 80,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodeAtomicDefinition",
:parent "AICTreeNodeDefinition",
:alignment 4,
:flags 3}
#:redmod.class{:name "AICTreeNodeBoolSharedVarDecoratorDefinition",
:parent
"AICTreeNodeSingleSharedVarDecoratorDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICTreeNodeBrainDefinition",
:parent "AICTreeNodeCompositeDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "children",
:type
"array:handle:LibTreeINodeDefinition",
:offset 56,
:flags 6627016704}
#:redmod.class.property{:name "useScoring",
:type "Bool",
:offset 72,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodeChildrenListDefinition",
:parent "AICTreeNodeCompositeDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "children",
:type
"array:handle:LibTreeINodeDefinition",
:offset 56,
:flags 6627016704})}
#:redmod.class{:name "AICTreeNodeCompleteImmediatelyDefinition",
:parent "AICTreeNodeAtomicDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "completeWithSuccess",
:type "Bool",
:offset 48,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodeCompositeDefinition",
:parent "AICTreeNodeDefinition",
:alignment 4,
:flags 3}
#:redmod.class{:name "AICTreeNodeConditionDefinition",
:parent "AICTreeNodeCompositeDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "expressions",
:type
"array:handle:LibTreeINodeDefinition",
:offset 56,
:flags 6627016704}
#:redmod.class.property{:name "trueBranch",
:type
"handle:LibTreeINodeDefinition",
:offset 72,
:flags 6627016704}
#:redmod.class.property{:name "falseBranch",
:type
"handle:LibTreeINodeDefinition",
:offset 88,
:flags 6627016704}
#:redmod.class.property{:name "reevaluateOnExecution",
:type "Bool",
:offset 104,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodeDebugLogDefinition",
:parent "AICTreeExtendableNodeDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "text",
:type "String",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "timeOnScreen",
:type "Float",
:offset 104,
:flags 6627016705}
#:redmod.class.property{:name "useVisualDebug",
:type "Bool",
:offset 108,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodeDecisionDefinition",
:parent "AICTreeNodeCompositeDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "child",
:type
"handle:LibTreeINodeDefinition",
:offset 56,
:flags 6627016704}
#:redmod.class.property{:name "expressions",
:type
"array:handle:LibTreeINodeDefinition",
:offset 72,
:flags 6627016704}
#:redmod.class.property{:name "interruption",
:type "AIInterruptionSignal",
:offset 88,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodeDecoratorDefinition",
:parent "AICTreeNodeDefinition",
:alignment 8,
:flags 3,
:property
(#:redmod.class.property{:name "child",
:type
"handle:LibTreeINodeDefinition",
:offset 56,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodeDefinition",
:parent "LibTreeINodeDefinition",
:alignment 4,
:flags 3}
#:redmod.class{:name "AICTreeNodeDoNothingDefinition",
:parent "AICTreeNodeAtomicDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICTreeNodeDynamicBindDefinition",
:parent "AICTreeNodeDynamicDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICTreeNodeDynamicDefinition",
:parent "AICTreeNodeDefinition",
:alignment 4,
:flags 3}
#:redmod.class{:name "AICTreeNodeFloatSharedVarDecoratorDefinition",
:parent
"AICTreeNodeSingleSharedVarDecoratorDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICTreeNodeForcedBehaviourDefinition",
:parent "AICTreeNodeDynamicDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICTreeNodeFSMDefinition",
:parent "AICTreeNodeCompositeDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "defaultState",
:type "Uint16",
:offset 48,
:flags 6627016707}
#:redmod.class.property{:name "transitions",
:type
"array:AIFSMTransitionDefinition",
:offset 56,
:flags 6627016707}
#:redmod.class.property{:name "onEventTransitions",
:type
"array:AIFSMEventTransitionsListDefinition",
:offset 72,
:flags 6627016707}
#:redmod.class.property{:name "states",
:type
"array:AIFSMStateDefinition",
:offset 88,
:flags 6627016707}
#:redmod.class.property{:name "sharedVars",
:type
"AISharedVarTableDefinition",
:offset 120,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodeIncludedTreeDefinition",
:parent "AICTreeNodeDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "tree",
:type "LibTreeDefTree",
:offset 56,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodeInt32SharedVarDecoratorDefinition",
:parent
"AICTreeNodeSingleSharedVarDecoratorDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICTreeNodeNameSharedVarDecoratorDefinition",
:parent
"AICTreeNodeSingleSharedVarDecoratorDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICTreeNodeParallelDefinition",
:parent "AICTreeNodeChildrenListDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name
"forwardChildrenCompleteness",
:type "Bool",
:offset 72,
:flags 6627016705})}
#:redmod.class{:name "AICTreeNodePlayerControlledDefinition",
:parent "AICTreeNodeAtomicDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name
"AICTreeNodePositionSharedVarDecoratorDefinition",
:parent
"AICTreeNodeSingleSharedVarDecoratorDefinition",
:alignment 8,
:flags 2}
#:redmod.class{:name "AICTreeNodeReadWorkspotParamsDefinition",
:parent "AICTreeNodeDecoratorDefinition",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "workspotNodeVarName",
:type "CName",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name
"prevWorkspotNodeVarName",
:type "CName",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "splineNodeVarName",
:type "CName",
:offset 104,
:flags 6627016705}
#:redmod.class.property{:name "workspotEntryAnimVar",
:type "CName",
:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "animControllerVarName",
:type "CName",
:offset 112,
:flags 6627016705}
#:redmod.class.property{:name
"splineStartAnimVarName",
:type "CName",
:offset 120,
:flags 6627016705}
#:redmod.class.property{:name "splineStopAnimVarName",
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(#:redmod.class.property{:name "sharedVars",
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(#:redmod.class.property{:name "exportAsProperty",
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(#:redmod.class.property{:name "destination",
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#:redmod.class{:name "AIEntitySpotted",
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(#:redmod.class.property{:name "spotter",
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#:redmod.class.property{:name "isHostile",
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(#:redmod.class.property{:name "value",
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(#:redmod.class.property{:name "target",
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(#:redmod.class.property{:name "eventName",
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(#:redmod.class.property{:name "onUpdateTransition",
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:flags 6627016707})}
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(#:redmod.class.property{:name "destination",
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:offset 0,
:flags 6627016707}
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:offset 2,
:flags 6627016707})}
#:redmod.class{:name "AIFSMTransitionListDefinition",
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:alignment 4,
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(#:redmod.class.property{:name "firstTransitionIndex",
:type "Uint16",
:offset 0,
:flags 6627016707}
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:offset 2,
:flags 6627016707})}
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(#:redmod.class.property{:name "tags",
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:offset 48,
:flags 6627016704}),
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(#:redmod.function{:name "AddFlag",
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:static true})}
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:alignment 16,
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(#:redmod.class.property{:name "communityArea",
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:offset 56,
:flags 6627016705})}
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#{#:redmod.function{:name "AssignRestrictMovementArea",
:flags 1}
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#:redmod.function{:name
"GetAllPuppetsInRestrictMovementArea",
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"FindPointInRestrictMovementArea",
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(#:redmod.class.property{:name "owner",
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:flags 6627016707})}
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(#:redmod.class.property{:name "squad",
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:offset 80,
:flags 6627016707})}
#:redmod.class{:name "AIHostLeftSquad",
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(#:redmod.class.property{:name "squadInterface",
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"whandle:AISquadScriptInterface",
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#:redmod.class{:name "AIHumanComponent",
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(#:redmod.class.property{:name "movementParamsRecord",
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:offset 1352,
:flags 6627016705}),
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#{#:redmod.function{:name "SetMovementParams",
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:flags 1}
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:flags 2,
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(#:redmod.class.property{:name "spotUsageToken",
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:flags 6895452160})}
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:alignment 4,
:flags 3}
#:redmod.class{:name "AIINavigationSystem",
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:alignment 4,
:flags 3,
:function
#{#:redmod.function{:name "GetResult", :flags 1}
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#:redmod.function{:name "StopPathfinding",
:flags 1}}}
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(#:redmod.class.property{:name "targetNodeRef",
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:flags 6627016709}
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:flags 6627016709}
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:offset 168,
:flags 6627016705})}
#:redmod.class{:name "AIInjectLookatTargetCommand",
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:alignment 8,
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(#:redmod.class.property{:name "targetNodeRef",
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:offset 104,
:flags 6627016709}
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:offset 112,
:flags 6627016709}
#:redmod.class.property{:name "duration",
:type "Float",
:offset 168,
:flags 6627016705})}
#:redmod.class{:name "AIInt32ArgumentInstancePS",
:parent "AIArgumentInstancePS",
:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "value",
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:offset 56,
:flags 6895452160})}
#:redmod.class{:name "AIInt64ArgumentInstancePS",
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:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "value",
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:offset 56,
:flags 6895452160})}
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#:redmod.class{:name "AIInterruptionHandlerBehaviorDefinition",
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:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "ai",
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"handle:LibTreeINodeDefinition",
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:flags 6627016704}
#:redmod.class.property{:name "parallelActivation",
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:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "parallelExecution",
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:offset 97,
:flags 6627016705}
#:redmod.class.property{:name "blockInterruption",
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:offset 98,
:flags 6627016705})}
#:redmod.class{:name "AIInterruptionHandlerDefinition",
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:alignment 8,
:flags 3,
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(#:redmod.class.property{:name "signal",
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:offset 48,
:flags 6627016705}
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"supportLessImportantSignals",
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:offset 64,
:flags 6627016705})}
#:redmod.class{:name "AIInterruptionHandlerDenyDefinition",
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:alignment 8,
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#:redmod.class{:name "AIInterruptionSignal",
:parent "",
:alignment 8,
:flags 2,
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(#:redmod.class.property{:name "importance",
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"AIEInterruptionImportance",
:offset 0,
:flags 6627016705}
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:offset 8,
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:alignment 4,
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:alignment 4,
:flags 67}
#:redmod.class{:name "AIISerializableArgumentInstancePS",
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:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "value",
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:offset 56,
:flags 6895452160})}
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:alignment 4,
:flags 3}
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:alignment 4,
:flags 3}
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:alignment 4,
:flags 3}
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:alignment 4,
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:alignment 4,
:flags 3}
#:redmod.class{:name "AIITrafficMovementSystem",
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:alignment 4,
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:alignment 4,
:flags 3}
#:redmod.class{:name "AIJoinTrafficEvent",
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:alignment 8,
:flags 2}
#:redmod.class{:name "AIKeepCurrentCoverSelection",
:parent "AICoverSelectionParameters",
:alignment 8,
:flags 2}
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:parent "",
:alignment 16,
:flags 66,
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(#:redmod.class.property{:name "position",
:type "Vector4",
:offset 0,
:flags 6627016704}
#:redmod.class.property{:name "direction",
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:offset 16,
:flags 6627016704})}
#:redmod.class{:name "AIMixingOutputSystemSquadAudioMember",
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:alignment 8,
:flags 2}
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:parent "AIBaseMountCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIMoveCommand",
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:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "removeAfterCombat",
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:offset 97,
:flags 6895452161}
#:redmod.class.property{:name "ignoreInCombat",
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:offset 98,
:flags 6895452161}
#:redmod.class.property{:name "alwaysUseStealth",
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:offset 99,
:flags 6895452161})}
#:redmod.class{:name "AIMovementTypeSpec",
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:alignment 4,
:flags 2,
:property
(#:redmod.class.property{:name "useNPCMovementParams",
:type "Bool",
:offset 0,
:flags 6895452161}
#:redmod.class.property{:name "movementType",
:type "moveMovementType",
:offset 4,
:flags 6895452161}),
:function
(#:redmod.function{:name "Resolve",
:flags 3,
:static true})}
#:redmod.class{:name "AIMoveOnSplineCommand",
:parent "AIMoveCommand",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "spline",
:type "NodeRef",
:offset 104,
:flags 6895452161}
#:redmod.class.property{:name "movementType",
:type "AIMovementTypeSpec",
:offset 112,
:flags 6895452161}
#:redmod.class.property{:name
"rotateEntityTowardsFacingTarget",
:type "Bool",
:offset 120,
:flags 6895452161}
#:redmod.class.property{:name "facingTarget",
:type "whandle:gameObject",
:offset 128,
:flags 6627016705}
#:redmod.class.property{:name "shootingTarget",
:type "whandle:gameObject",
:offset 144,
:flags 6627016705}
#:redmod.class.property{:name "companion",
:type "whandle:gameObject",
:offset 160,
:flags 6627016705}
#:redmod.class.property{:name "desiredDistance",
:type "Float",
:offset 176,
:flags 6895452161}
#:redmod.class.property{:name "deadZoneRadius",
:type "Float",
:offset 180,
:flags 6895452161}
#:redmod.class.property{:name "catchUpWithCompanion",
:type "Bool",
:offset 184,
:flags 6895452161}
#:redmod.class.property{:name "teleportToCompanion",
:type "Bool",
:offset 185,
:flags 6895452161}
#:redmod.class.property{:name
"useMatchForSpeedForPlayer",
:type "Bool",
:offset 186,
:flags 6895452161}
#:redmod.class.property{:name "startFromClosestPoint",
:type "Bool",
:offset 187,
:flags 6895452161}
#:redmod.class.property{:name "ignoreNavigation",
:type "Bool",
:offset 188,
:flags 6895452161}
#:redmod.class.property{:name "snapToTerrain",
:type "Bool",
:offset 189,
:flags 6895452161}
#:redmod.class.property{:name
"ignoreLineOfSightCheck",
:type "Bool",
:offset 190,
:flags 6895452161}
#:redmod.class.property{:name "useAlertedState",
:type "Bool",
:offset 191,
:flags 6895452161}
#:redmod.class.property{:name "useStart",
:type "Bool",
:offset 192,
:flags 6895452161}
#:redmod.class.property{:name "useStop",
:type "Bool",
:offset 193,
:flags 6895452161}
#:redmod.class.property{:name "useCombatState",
:type "Bool",
:offset 194,
:flags 6895452161}
#:redmod.class.property{:name "reverse",
:type "Bool",
:offset 195,
:flags 6895452161}
#:redmod.class.property{:name "useOMLReservation",
:type "Bool",
:offset 196,
:flags 6895452161}
#:redmod.class.property{:name "lookAtTarget",
:type "whandle:gameObject",
:offset 200,
:flags 6627016705}
#:redmod.class.property{:name "minSearchAngle",
:type "Float",
:offset 216,
:flags 6895452161}
#:redmod.class.property{:name "maxSearchAngle",
:type "Float",
:offset 220,
:flags 6895452161}
#:redmod.class.property{:name "noWaitToEndDistance",
:type "Float",
:offset 224,
:flags 6895452161}
#:redmod.class.property{:name
"noWaitToEndCompanionDistance",
:type "Float",
:offset 228,
:flags 6895452161}
#:redmod.class.property{:name
"maxCompanionDistanceOnSpline",
:type "Float",
:offset 232,
:flags 6895452161})}
#:redmod.class{:name "AIMoveToCommand",
:parent "AIMoveCommand",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "movementTarget",
:type "AIPositionSpec",
:offset 104,
:flags 6727680005}
#:redmod.class.property{:name
"rotateEntityTowardsFacingTarget",
:type "Bool",
:offset 144,
:flags 6895452161}
#:redmod.class.property{:name "facingTarget",
:type "AIPositionSpec",
:offset 152,
:flags 6727680005}
#:redmod.class.property{:name "movementType",
:type "moveMovementType",
:offset 192,
:flags 6895452161}
#:redmod.class.property{:name "ignoreNavigation",
:type "Bool",
:offset 196,
:flags 6895452161}
#:redmod.class.property{:name "useStart",
:type "Bool",
:offset 197,
:flags 6895452161}
#:redmod.class.property{:name "useStop",
:type "Bool",
:offset 198,
:flags 6895452161}
#:redmod.class.property{:name
"desiredDistanceFromTarget",
:type "Float",
:offset 200,
:flags 6895452161}
#:redmod.class.property{:name
"finishWhenDestinationReached",
:type "Bool",
:offset 204,
:flags 6895452161})}
#:redmod.class{:name "AIMoveToCoverCommand",
:parent "AIMoveCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIMusicSystemSquadAudioMember",
:parent "AISquadAudioMemberBase",
:alignment 8,
:flags 2}
#:redmod.class{:name "AINavigationSystem",
:parent "AIINavigationSystem",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name "GetResult", :flags 1}
#:redmod.function{:name "FindPointInBoxForCharacter",
:flags 8193}
#:redmod.function{:name "StartPathfinding", :flags 1}
#:redmod.function{:name "StopPathfinding", :flags 1}
#:redmod.function{:name "FindWallInLineForCharacter",
:flags 1}
#:redmod.function{:name "CalculatePathForCharacter",
:flags 8193}
#:redmod.function{:name
"FindPointInSphereForCharacter",
:flags 8193}}}
#:redmod.class{:name "AINavigationSystemQuery",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "source",
:type "AIPositionSpec",
:offset 0,
:flags 6627016704}
#:redmod.class.property{:name "target",
:type "AIPositionSpec",
:offset 40,
:flags 6627016704}
#:redmod.class.property{:name "allowedTags",
:type "array:CName",
:offset 88,
:flags 6627016704}
#:redmod.class.property{:name "blockedTags",
:type "array:CName",
:offset 104,
:flags 6627016704}
#:redmod.class.property{:name "minDesiredDistance",
:type "Float",
:offset 80,
:flags 6627016704}
#:redmod.class.property{:name "maxDesiredDistance",
:type "Float",
:offset 84,
:flags 6627016704}
#:redmod.class.property{:name "useFollowSlots",
:type "Bool",
:offset 120,
:flags 6627016704}
#:redmod.class.property{:name "usePredictionTime",
:type "Bool",
:offset 121,
:flags 6627016704})}
#:redmod.class{:name "AINavigationSystemResult",
:parent "",
:alignment 4,
:flags 2,
:property
(#:redmod.class.property{:name "hasFailed",
:type "Bool",
:offset 0,
:flags 6627016704}
#:redmod.class.property{:name "hasPath",
:type "Bool",
:offset 1,
:flags 6627016704}
#:redmod.class.property{:name
"hasClosestPointOnNavmesh",
:type "Bool",
:offset 2,
:flags 6627016704}
#:redmod.class.property{:name
"hasClosestReachablePoint",
:type "Bool",
:offset 3,
:flags 6627016704}
#:redmod.class.property{:name "lastSourcePosition",
:type "WorldPosition",
:offset 4,
:flags 6627016704}
#:redmod.class.property{:name "lastTargetPosition",
:type "WorldPosition",
:offset 16,
:flags 6627016704}
#:redmod.class.property{:name
"adjustedTargetPosition",
:type "WorldPosition",
:offset 28,
:flags 6627016704}
#:redmod.class.property{:name "closestPointOnNavmesh",
:type "WorldPosition",
:offset 40,
:flags 6627016704}
#:redmod.class.property{:name "closestReachablePoint",
:type "WorldPosition",
:offset 52,
:flags 6627016704})}
#:redmod.class{:name "AINewThreat",
:parent "AIAIEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "owner",
:type "whandle:entEntity",
:offset 80,
:flags 6627016707}
#:redmod.class.property{:name "threat",
:type "whandle:entEntity",
:offset 96,
:flags 6627016707}
#:redmod.class.property{:name "isHostile",
:type "Bool",
:offset 112,
:flags 6627016707}
#:redmod.class.property{:name "isEnemy",
:type "Bool",
:offset 113,
:flags 6627016707})}
#:redmod.class{:name "AINPCCommandEvent",
:parent "AIAIEvent",
:alignment 8,
:flags 66,
:property
(#:redmod.class.property{:name "command",
:type "handle:AICommand",
:offset 80,
:flags 6627016705})}
#:redmod.class{:name "AINPCCommandStateEvent",
:parent "redEvent",
:alignment 8,
:flags 66,
:property
(#:redmod.class.property{:name "command",
:type "handle:AICommand",
:offset 64,
:flags 6627016707}
#:redmod.class.property{:name "newState",
:type "AICommandState",
:offset 80,
:flags 6627016707})}
#:redmod.class{:name "AIObjectId",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "value",
:type "Uint64",
:offset 0,
:flags 6627016704})}
#:redmod.class{:name "AIObjectSelectionComponent",
:parent "entIComponent",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name "IsCoversProcessingPaused",
:flags 1}
#:redmod.function{:name
"GetCurrentCoverDebugPresetNumber",
:flags 1}
#:redmod.function{:name "IsCoverPositiveScored",
:flags 1}
#:redmod.function{:name
"SetCurrentCoverDebugPresetNumber",
:flags 1}
#:redmod.function{:name "SetRadius", :flags 1}
#:redmod.function{:name "PauseCoversProcessing",
:flags 1}}}
#:redmod.class{:name "AIObjectSelectionManager",
:parent "AIObjectSelectionManagerInterface",
:alignment 8,
:flags 66}
#:redmod.class{:name "AIObjectSelectionManagerInterface",
:parent "gameIGameSystem",
:alignment 4,
:flags 3}
#:redmod.class{:name "AIOffMeshConnectionComponent",
:parent "entIComponent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name
"offMeshConnectionNodesRefs",
:type "array:NodeRef",
:offset 160,
:flags 6631211009}
#:redmod.class.property{:name "agentSize",
:type "NavGenAgentSize",
:offset 240,
:flags 6627016705}),
:function
#{#:redmod.function{:name "EnableOffMeshConnection",
:flags 1}
#:redmod.function{:name "EnableForPlayer", :flags 1}
#:redmod.function{:name "DisableForPlayer", :flags 1}
#:redmod.function{:name "DisableOffMeshConnection",
:flags 1}}}
#:redmod.class{:name "AIOwnerAngleCoverSelection",
:parent "AICoverSelectionParameters",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIOwnerDistanceCoverSelection",
:parent "AICoverSelectionParameters",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIOwnerThreatCoverSelection",
:parent "AICoverSelectionParameters",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIParametrizedResourceReference",
:parent "AIResourceReference",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "overrides",
:type
"LibTreeParametersForwarder",
:offset 112,
:flags 6627016704})}
#:redmod.class{:name "AIPathLengthCoverSelection",
:parent "AICoverSelectionParameters",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIPathSecurityCoverSelection",
:parent "AICoverSelectionParameters",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIPatrolCommand",
:parent "AIMoveCommand",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "pathParams",
:type
"handle:AIPatrolPathParameters",
:offset 104,
:flags 6627016709}
#:redmod.class.property{:name "alertedPathParams",
:type
"handle:AIPatrolPathParameters",
:offset 120,
:flags 6627016709}
#:redmod.class.property{:name "alertedRadius",
:type "Float",
:offset 136,
:flags 6627016705}
#:redmod.class.property{:name "alertedSpots",
:type "array:NodeRef",
:offset 144,
:flags 6631211009})}
#:redmod.class{:name "AIPatrolPathParameters",
:parent "IScriptable",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "path",
:type "NodeRef",
:offset 64,
:flags 6895452161}
#:redmod.class.property{:name "movementType",
:type "moveMovementType",
:offset 72,
:flags 6895452161}
#:redmod.class.property{:name "enterClosest",
:type "Bool",
:offset 77,
:flags 6895452161}
#:redmod.class.property{:name "patrolWithWeapon",
:type "Bool",
:offset 76,
:flags 6895452161}
#:redmod.class.property{:name "isBackAndForth",
:type "Bool",
:offset 78,
:flags 6895452161}
#:redmod.class.property{:name "isInfinite",
:type "Bool",
:offset 79,
:flags 6895452161}
#:redmod.class.property{:name "numberOfLoops",
:type "Uint32",
:offset 80,
:flags 6895452160}
#:redmod.class.property{:name "sortPatrolPoints",
:type "Bool",
:offset 84,
:flags 6895452161})}
#:redmod.class{:name "AIPatrolRole",
:parent "AIRole",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIPlayMountedSlotWorkspotCommand",
:parent "AICommand",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "mountData",
:type "gameMountDescriptor",
:offset 96,
:flags 6895452161})}
#:redmod.class{:name "AIPosition",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "position",
:type "Vector3",
:offset 8,
:flags 6627016705})}
#:redmod.class{:name "AIPositionSpec",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "entity",
:type "whandle:entEntity",
:offset 8,
:flags 6627016704}
#:redmod.class.property{:name "worldPosition",
:type "WorldPosition",
:offset 24,
:flags 6627016704}),
:function
(#:redmod.function{:name "SetWorldPosition",
:flags 3,
:static true}
#:redmod.function{:name "SetEntity",
:flags 3,
:static true}
#:redmod.function{:name "GetWorldPosition",
:flags 3,
:static true}
#:redmod.function{:name "GetEntity",
:flags 3,
:static true}
#:redmod.function{:name "IsWorldPosition",
:flags 3,
:static true}
#:redmod.function{:name "IsEntity",
:flags 3,
:static true}
#:redmod.function{:name "IsEmpty",
:flags 3,
:static true})}
#:redmod.class{:name "AIPuppetBlackboardListener",
:parent "ISerializable",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIPuppetSwappedEvent",
:parent "redEvent",
:alignment 8,
:flags 66}
#:redmod.class{:name "AIRandomCoverSelection",
:parent "AICoverSelectionParameters",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIReactionSystem",
:parent "AIIReactionSystem",
:alignment 16,
:flags 2,
:function
#{#:redmod.function{:name
"TryRegisteringAggressiveNPC",
:flags 1}
#:redmod.function{:name "AddTrafficRunnersDirectly",
:flags 1}
#:redmod.function{:name "UnmarkDespawnCandidate",
:flags 1}
#:redmod.function{:name "MarkDespawnCandidate",
:flags 1}
#:redmod.function{:name "IsRegisteredAsAggressive",
:flags 1}
#:redmod.function{:name "RegisterReaction", :flags 1}
#:redmod.function{:name "UsesLoreAnimationWorkspot",
:flags 1}
#:redmod.function{:name "UnregisterFearReaction",
:flags 1}
#:redmod.function{:name "RegisterFearReaction",
:flags 1}
#:redmod.function{:name "MarkDeadBody", :flags 1}
#:redmod.function{:name "IsInImmovableWorkspot",
:flags 1}
#:redmod.function{:name "UnregisterReaction",
:flags 1}
#:redmod.function{:name
"TryUnregisteringAggressiveNPC",
:flags 1}
#:redmod.function{:name "AddFearSource", :flags 1}}}
#:redmod.class{:name "AIRemovedAsHostileThreat",
:parent "AIAIEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "threateningEntity",
:type
"whandle:AITargetTrackerComponent",
:offset 80,
:flags 6627016707}
#:redmod.class.property{:name
"threateningEntityCanTriggersCombat",
:type "Bool",
:offset 96,
:flags 6627016707})}
#:redmod.class{:name "AIResource",
:parent "LibTreeCTreeResource",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "root",
:type
"handle:AICTreeNodeDefinition",
:offset 224,
:flags 6627016707})}
#:redmod.class{:name "AIResourceReference",
:parent "LibTreeCTreeReference",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIRole",
:parent "IScriptable",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name "GetRoleTweakRecord",
:flags 1}}}
#:redmod.class{:name "AIRootMotionCommand",
:parent "AIMoveCommand",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "params",
:type
"handle:gameSceneAnimationMotionActionParams",
:offset 104,
:flags 6627016709})}
#:redmod.class{:name "AIRotateToCommand",
:parent "AIMoveCommand",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "target",
:type "AIPositionSpec",
:offset 104,
:flags 6895452160}
#:redmod.class.property{:name "angleTolerance",
:type "Float",
:offset 144,
:flags 6895452160}
#:redmod.class.property{:name "angleOffset",
:type "Float",
:offset 148,
:flags 6895452160}
#:redmod.class.property{:name "speed",
:type "Float",
:offset 152,
:flags 6895452160})}
#:redmod.class{:name "AIRunAwayEvent",
:parent "AIAIEvent",
:alignment 8,
:flags 2}
#:redmod.class{:name "AISafeAreaManager",
:parent "AIISafeAreaManager",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name "IsPointInSafeArea",
:flags 1}}}
#:redmod.class{:name "AIScriptGuardArea",
:parent "",
:alignment 8,
:flags 2}
#:redmod.class{:name "aiscriptSharedVarBool",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "varName",
:type
"LibTreeSharedVarReferenceName",
:offset 8,
:flags 6627016705}),
:function
(#:redmod.function{:name "Set", :flags 3, :static true}
#:redmod.function{:name "Get", :flags 3, :static true}
#:redmod.function{:name "IsValid",
:flags 3,
:static true})}
#:redmod.class{:name "aiscriptSharedVarFloat",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "varName",
:type
"LibTreeSharedVarReferenceName",
:offset 8,
:flags 6627016709}),
:function
(#:redmod.function{:name "Set", :flags 3, :static true}
#:redmod.function{:name "Get", :flags 3, :static true}
#:redmod.function{:name "IsValid",
:flags 3,
:static true})}
#:redmod.class{:name "aiscriptSharedVarInt",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "varName",
:type
"LibTreeSharedVarReferenceName",
:offset 8,
:flags 6627016709}),
:function
(#:redmod.function{:name "Set", :flags 3, :static true}
#:redmod.function{:name "Get", :flags 3, :static true}
#:redmod.function{:name "IsValid",
:flags 3,
:static true})}
#:redmod.class{:name "aiscriptSharedVarName",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "varName",
:type
"LibTreeSharedVarReferenceName",
:offset 8,
:flags 6627016709}),
:function
(#:redmod.function{:name "Set", :flags 3, :static true}
#:redmod.function{:name "Get", :flags 3, :static true}
#:redmod.function{:name "IsValid",
:flags 3,
:static true})}
#:redmod.class{:name "aiscriptSharedVarPosition",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "varName",
:type
"LibTreeSharedVarReferenceName",
:offset 8,
:flags 6627016709}),
:function
(#:redmod.function{:name "Set", :flags 3, :static true}
#:redmod.function{:name "Get", :flags 3, :static true}
#:redmod.function{:name "IsValid",
:flags 3,
:static true})}
#:redmod.class{:name "aiscriptSharedVarTarget",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "varName",
:type
"LibTreeSharedVarReferenceName",
:offset 8,
:flags 6627016709}),
:function
(#:redmod.function{:name "Set", :flags 3, :static true}
#:redmod.function{:name "Get", :flags 3, :static true}
#:redmod.function{:name "IsValid",
:flags 3,
:static true})}
#:redmod.class{:name "AIScriptsTargetTrackingListener",
:parent "AIITargetTrackingListener",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name "SetAccuracyBound", :flags 1}
#:redmod.function{:name "SetSharedAccuracyBound",
:flags 1}}}
#:redmod.class{:name "AIScriptsTargetTrackingListenerWrapper",
:parent "AIITargetTrackingListener",
:alignment 8,
:flags 2}
#:redmod.class{:name "AISharedVarDefinition",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "type",
:type
"AIESharedVarDefinitionType",
:offset 0,
:flags 6627016705}
#:redmod.class.property{:name "name",
:type
"LibTreeSharedVarRegistrationName",
:offset 8,
:flags 6627016705})}
#:redmod.class{:name "AISharedVarTableDefinition",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "table",
:type
"array:AISharedVarDefinition",
:offset 8,
:flags 6631211009})}
#:redmod.class{:name "AIShootCommand",
:parent "AICombatRelatedCommand",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "targetOverrideNodeRef",
:type "NodeRef",
:offset 104,
:flags 6627016709}
#:redmod.class.property{:name
"targetOverridePuppetRef",
:type "gameEntityReference",
:offset 112,
:flags 6627016709}
#:redmod.class.property{:name "duration",
:type "Float",
:offset 168,
:flags 6627016705}
#:redmod.class.property{:name "once",
:type "Bool",
:offset 172,
:flags 6627016705})}
#:redmod.class{:name "AISignalEvent",
:parent "AITaggedAIEvent",
:alignment 8,
:flags 66}
#:redmod.class{:name "AISignalHandlerComponent",
:parent "entIComponent",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name "IsHighestPriority",
:flags 1}
#:redmod.function{:name "AddSignal", :flags 1}
#:redmod.function{:name "GetSignal", :flags 1}
#:redmod.function{:name "ConsumeSignal", :flags 1}
#:redmod.function{:name "GetHighestPrioritySignal",
:flags 1}
#:redmod.function{:name "HasSignalWithTag", :flags 1}
#:redmod.function{:name "RemoveSignal", :flags 1}
#:redmod.function{:name "Get",
:flags 3,
:static true}}}
#:redmod.class{:name "AISmartCoverManager",
:parent "AIISmartCoverManager",
:alignment 8,
:flags 66,
:function
#{#:redmod.function{:name
"GetUsableExposureSpotsForCoverOccupant",
:flags 1}
#:redmod.function{:name "GetCurrentCover", :flags 1}
#:redmod.function{:name "IsEnteringOrLeavingCover",
:flags 1}
#:redmod.function{:name "GetCoverWorldUp", :flags 1}
#:redmod.function{:name "NotifyGotDamageInCover",
:flags 1}
#:redmod.function{:name
"GetUsableExposureSpotsForCover",
:flags 1}
#:redmod.function{:name "IsShootingSpot", :flags 1}
#:redmod.function{:name "UnregisterCoverOccupant",
:flags 1}
#:redmod.function{:name "IsCoverRegular", :flags 1}
#:redmod.function{:name "IsCoverAvailable", :flags 1}
#:redmod.function{:name "GetThreatsNotProtectedFrom",
:flags 1}
#:redmod.function{:name "GetDemandCoverHolder",
:flags 1}
#:redmod.function{:name "RegisterCoverOccupant",
:flags 1}
#:redmod.function{:name
"GetCoverRemainingHealthPercentage",
:flags 1}
#:redmod.function{:name
"GetUsableExposureSpotsNumForCoverTolerance",
:flags 1}
#:redmod.function{:name
"IsProtectingHorizontallyAgainstObject",
:flags 1}
#:redmod.function{:name
"SetMaxAllowedActionHalfAngleDeg",
:flags 1}
#:redmod.function{:name
"GetUsableExposureSpotsForCoverTolerance",
:flags 1}
#:redmod.function{:name "NodeRefToObjectId",
:flags 1}
#:redmod.function{:name "LeaveCoverImmediately",
:flags 1}
#:redmod.function{:name "GetCoverPosition", :flags 1}
#:redmod.function{:name "IsCoverValid", :flags 1}
#:redmod.function{:name "GetCoverHeight", :flags 1}
#:redmod.function{:name "GetCoverWorldForward",
:flags 1}
#:redmod.function{:name "GetCoverActionType",
:flags 1}}}
#:redmod.class{:name "AISmartObjectManager",
:parent "AIISmartObjectManager",
:alignment 8,
:flags 66}
#:redmod.class{:name "AISmartSpot",
:parent "AISpot",
:alignment 4,
:flags 3}
#:redmod.class{:name "AISmartSpotInstance",
:parent "AISpotInstance",
:alignment 4,
:flags 3}
#:redmod.class{:name "AISpot",
:parent "ISerializable",
:alignment 4,
:flags 3}
#:redmod.class{:name "AISpotInstance",
:parent "",
:alignment 4,
:flags 3}
#:redmod.class{:name "AISpotPersistentData",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "worldPosition",
:type "WorldPosition",
:offset 0,
:flags 6627016704}
#:redmod.class.property{:name "globalNodeId",
:type "worldGlobalNodeID",
:offset 16,
:flags 6627016704}
#:redmod.class.property{:name "yaw",
:type "Float",
:offset 24,
:flags 6627016704}
#:redmod.class.property{:name "isEnabled",
:type "Bool",
:offset 28,
:flags 6627016704})}
#:redmod.class{:name "AISpotUsageToken",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "usedSpotId",
:type "worldGlobalNodeID",
:offset 0,
:flags 6895452160}
#:redmod.class.property{:name "spotUserId",
:type "entEntityID",
:offset 8,
:flags 6895452160})}
#:redmod.class{:name "AISquadAudioMemberBase",
:parent "AISquadMemberBase",
:alignment 8,
:flags 2}
#:redmod.class{:name "AISquadBase",
:parent "ISerializable",
:alignment 8,
:flags 2}
#:redmod.class{:name "AISquadCoverSelection",
:parent "AICoverSelectionParameters",
:alignment 8,
:flags 2}
#:redmod.class{:name "AISquadIsTracked",
:parent "AIAIEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "isSquadTracked",
:type "Bool",
:offset 80,
:flags 6627016707})}
#:redmod.class{:name "AISquadManager",
:parent "AIISquadManager",
:alignment 8,
:flags 2}
#:redmod.class{:name "AISquadMemberBase",
:parent "ISerializable",
:alignment 4,
:flags 3}
#:redmod.class{:name "AISquadNPCMember",
:parent "AISquadMemberBase",
:alignment 8,
:flags 2}
#:redmod.class{:name "AISquadScriptInterface",
:parent "IScriptable",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name "Leave", :flags 1}
#:redmod.function{:name "GetSquadType", :flags 1}
#:redmod.function{:name "GuardedCall", :flags 1}
#:redmod.function{:name "UnlockAccess", :flags 1}
#:redmod.function{:name "ListMembersWeak", :flags 1}
#:redmod.function{:name "RevokeSquadAction",
:flags 1}
#:redmod.function{:name "GetOrderById", :flags 1}
#:redmod.function{:name "GetName", :flags 1}
#:redmod.function{:name "GetAllCommitedOrders",
:flags 1}
#:redmod.function{:name
"HasAcknowledgedOrderBySquadAction",
:flags 1}
#:redmod.function{:name "GetAllOrders", :flags 1}
#:redmod.function{:name "RequestOrder", :flags 1}
#:redmod.function{:name "LockAccess", :flags 1}
#:redmod.function{:name "RevokeOrder", :flags 1}
#:redmod.function{:name
"ListMembersWithSquadActionWeak",
:flags 1}
#:redmod.function{:name "TriggerActivation",
:flags 1}
#:redmod.function{:name "HasOrderBySquadAction",
:flags 1}
#:redmod.function{:name "ListMembers", :flags 1}
#:redmod.function{:name "Commit", :flags 1}
#:redmod.function{:name "ReportDone", :flags 1}
#:redmod.function{:name "TriggerDeactivation",
:flags 1}
#:redmod.function{:name "IsSquadActionOpen",
:flags 1}
#:redmod.function{:name "GetTemplate", :flags 1}
#:redmod.function{:name "ReportFail", :flags 1}
#:redmod.function{:name "GetAllAcknowledgedOrders",
:flags 1}
#:redmod.function{:name "TriggerEvaluation",
:flags 1}
#:redmod.function{:name "OpenSquadAction", :flags 1}
#:redmod.function{:name "Join", :flags 1}
#:redmod.function{:name "GiveOrder", :flags 1}
#:redmod.function{:name "AckOrder", :flags 1}
#:redmod.function{:name "RefreshSquadAction",
:flags 1}
#:redmod.function{:name "GetMembersCount",
:flags 1}}}
#:redmod.class{:name "AIsquadsOrder",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "squadAction",
:type "CName",
:offset 0,
:flags 6627016704}
#:redmod.class.property{:name "state",
:type "Uint32",
:offset 8,
:flags 6627016704}
#:redmod.class.property{:name "id",
:type "Uint32",
:offset 12,
:flags 6627016704})}
#:redmod.class{:name "AIStartedBeingTrackedAsHostile",
:parent "AIAIEvent",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIStoppedBeingTrackedAsHostile",
:parent "AIAIEvent",
:alignment 8,
:flags 2}
#:redmod.class{:name "AISwitchToPrimaryWeaponCommand",
:parent "AICommand",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "unEquip",
:type "Bool",
:offset 96,
:flags 6627016705})}
#:redmod.class{:name "AISwitchToSecondaryWeaponCommand",
:parent "AICommand",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "unEquip",
:type "Bool",
:offset 96,
:flags 6627016705})}
#:redmod.class{:name "AISystemImpl",
:parent "AIISystem",
:alignment 8,
:flags 2}
#:redmod.class{:name "AITacticLimiter",
:parent "AICoverSelectionParameters",
:alignment 8,
:flags 2}
#:redmod.class{:name "AITaggedAIEvent",
:parent "AIAIEvent",
:alignment 8,
:flags 66,
:property
(#:redmod.class.property{:name "tags",
:type "array:CName",
:offset 80,
:flags 6627016704}),
:function
#{#:redmod.function{:name "AddTag", :flags 1}}}
#:redmod.class{:name "AITarget",
:parent "AIITarget",
:alignment 8,
:flags 2}
#:redmod.class{:name "AITargetNodeInstance",
:parent "AIITarget",
:alignment 8,
:flags 2}
#:redmod.class{:name "AITargetTrackerComponent",
:parent "gameComponent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "TriggersCombat",
:type "Bool",
:offset 397,
:flags 6627016705}),
:function
#{#:redmod.function{:name "SetThreatPriorityDistCurve",
:flags 1}
#:redmod.function{:name
"RequestThreatBeliefAccuracyMinValue",
:flags 1}
#:redmod.function{:name "RemoveThreat", :flags 1}
#:redmod.function{:name
"SetThreatPriorityHisteresisCurve",
:flags 1}
#:redmod.function{:name "SetThreatPriorityDmgCurve",
:flags 1}
#:redmod.function{:name "SetThreatBeliefAccuracy",
:flags 1}
#:redmod.function{:name
"GetThreatPriorityModFromAttackersCurve",
:flags 1}
#:redmod.function{:name "PushSquadSync", :flags 1}
#:redmod.function{:name
"GetThreatSharedBeliefPositionProvider",
:flags 1}
#:redmod.function{:name "GetThreatPersistence",
:flags 1}
#:redmod.function{:name
"GetThreatPriorityModFromDistCurve",
:flags 1}
#:redmod.function{:name
"SetCurrentThreatsPersistence",
:flags 1}
#:redmod.function{:name "HasHostileThreat", :flags 1}
#:redmod.function{:name "GetHostileThreats",
:flags 1}
#:redmod.function{:name "SetThreatPersistence",
:flags 1}
#:redmod.function{:name "ThreatFromEntity", :flags 1}
#:redmod.function{:name
"GetThreatSharedLastKnownPositionProvider",
:flags 1}
#:redmod.function{:name "PullSquadSync", :flags 1}
#:redmod.function{:name "RegisterListener", :flags 1}
#:redmod.function{:name "SetForceDetect", :flags 1}
#:redmod.function{:name "ClearForceDetected",
:flags 1}
#:redmod.function{:name "GetCurrentPreset", :flags 1}
#:redmod.function{:name
"SetThreatPriorityAttackersCurve",
:flags 1}
#:redmod.function{:name "GetThreats", :flags 1}
#:redmod.function{:name
"GetThreatBeliefPositionProvider",
:flags 1}
#:redmod.function{:name "SetThreatAccuracy",
:flags 1}
#:redmod.function{:name "SetCurrentPreset", :flags 1}
#:redmod.function{:name "AddDroppingCooldown",
:flags 1}
#:redmod.function{:name "GetTopHostileThreat",
:flags 1}
#:redmod.function{:name "ResetDroppingCooldown",
:flags 1}
#:redmod.function{:name "MapThreat", :flags 1}
#:redmod.function{:name "AddThreatOnPosition",
:flags 1}
#:redmod.function{:name "ClearThreats", :flags 1}
#:redmod.function{:name "SetThreatBaseMul", :flags 1}
#:redmod.function{:name
"GetThreatPriorityModFromHisteresisCurve",
:flags 1}
#:redmod.function{:name "IsPositionValid", :flags 1}
#:redmod.function{:name
"RemoveThreatBeliefAccuracyMinValue",
:flags 1}
#:redmod.function{:name "CollectTrackers", :flags 1}
#:redmod.function{:name "GetDroppingCooldown",
:flags 1}
#:redmod.function{:name
"GetThreatLastKnownPositionProvider",
:flags 1}
#:redmod.function{:name
"GetThreatPriorityModFromDmgCurve",
:flags 1}
#:redmod.function{:name "AddThreat", :flags 1}}}
#:redmod.class{:name "AITargetTrackerComponentPS",
:parent "gameComponentPS",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "threatsSaveData",
:type
"array:AIThreatSaveData",
:offset 104,
:flags 6895452160})}
#:redmod.class{:name "AITargetTrackerManager",
:parent "AITargetTrackerManagerInterface",
:alignment 8,
:flags 2}
#:redmod.class{:name "AITargetTrackerManagerInterface",
:parent "gameIGameSystem",
:alignment 4,
:flags 3}
#:redmod.class{:name "AITeleportCommand",
:parent "AICommand",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "position",
:type "Vector4",
:offset 96,
:flags 6895452161}
#:redmod.class.property{:name "rotation",
:type "Float",
:offset 112,
:flags 6895452161}
#:redmod.class.property{:name "doNavTest",
:type "Bool",
:offset 116,
:flags 6895452161})}
#:redmod.class{:name "AIThreatBeliefPositionProvider",
:parent "AIThreatPositionProvider",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIThreatDeath",
:parent "AIAIEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "owner",
:type "whandle:entEntity",
:offset 80,
:flags 6627016707}
#:redmod.class.property{:name "threat",
:type "whandle:entEntity",
:offset 96,
:flags 6627016707}
#:redmod.class.property{:name "id",
:type "Uint32",
:offset 112,
:flags 6627016707}
#:redmod.class.property{:name "detected",
:type "Bool",
:offset 116,
:flags 6627016707})}
#:redmod.class{:name "AIThreatDefeated",
:parent "AIAIEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "owner",
:type "whandle:entEntity",
:offset 80,
:flags 6627016707}
#:redmod.class.property{:name "threat",
:type "whandle:entEntity",
:offset 96,
:flags 6627016707}
#:redmod.class.property{:name "id",
:type "Uint32",
:offset 112,
:flags 6627016707}
#:redmod.class.property{:name "detected",
:type "Bool",
:offset 116,
:flags 6627016707})}
#:redmod.class{:name "AIThreatDistanceCoverSelection",
:parent "AICoverSelectionParameters",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIThreatExpectationInvalid",
:parent "AIAIEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "owner",
:type "whandle:entEntity",
:offset 80,
:flags 6627016707}
#:redmod.class.property{:name "threat",
:type "whandle:entEntity",
:offset 96,
:flags 6627016707}
#:redmod.class.property{:name "threatId",
:type "Uint32",
:offset 112,
:flags 6627016707})}
#:redmod.class{:name "AIThreatInvalid",
:parent "AIAIEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "owner",
:type "whandle:entEntity",
:offset 80,
:flags 6627016707}
#:redmod.class.property{:name "threat",
:type "whandle:entEntity",
:offset 96,
:flags 6627016707}
#:redmod.class.property{:name "isEnemy",
:type "Bool",
:offset 113,
:flags 6627016707}
#:redmod.class.property{:name "isHostile",
:type "Bool",
:offset 112,
:flags 6627016707})}
#:redmod.class{:name "AIThreatLastKnownPositionProvider",
:parent "AIThreatPositionProvider",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIThreatPositionProvider",
:parent "entIPositionProvider",
:alignment 4,
:flags 3}
#:redmod.class{:name "AIThreatRemoved",
:parent "AIAIEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "owner",
:type "whandle:entEntity",
:offset 80,
:flags 6627016707}
#:redmod.class.property{:name "threat",
:type "whandle:entEntity",
:offset 96,
:flags 6627016707}
#:redmod.class.property{:name "isHostile",
:type "Bool",
:offset 112,
:flags 6627016707}
#:redmod.class.property{:name "isEnemy",
:type "Bool",
:offset 113,
:flags 6627016707}
#:redmod.class.property{:name "isDead",
:type "Bool",
:offset 114,
:flags 6627016707})}
#:redmod.class{:name "AIThreatSaveData",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "entityId",
:type "entEntityID",
:offset 0,
:flags 6895452160}
#:redmod.class.property{:name
"persistenceSourceBitMask",
:type "Uint32",
:offset 8,
:flags 6895452160})}
#:redmod.class{:name "AIThreatSharedBeliefPositionProvider",
:parent "AIThreatPositionProvider",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIThreatSharedLastKnownPositionProvider",
:parent "AIThreatPositionProvider",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIThreatUnconscious",
:parent "AIAIEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "owner",
:type "whandle:entEntity",
:offset 80,
:flags 6627016707}
#:redmod.class.property{:name "threat",
:type "whandle:entEntity",
:offset 96,
:flags 6627016707}
#:redmod.class.property{:name "id",
:type "Uint32",
:offset 112,
:flags 6627016707}
#:redmod.class.property{:name "detected",
:type "Bool",
:offset 116,
:flags 6627016707})}
#:redmod.class{:name "AIThreatValid",
:parent "AIAIEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "owner",
:type "whandle:entEntity",
:offset 80,
:flags 6627016707}
#:redmod.class.property{:name "threat",
:type "whandle:entEntity",
:offset 96,
:flags 6627016707}
#:redmod.class.property{:name "isEnemy",
:type "Bool",
:offset 113,
:flags 6627016707}
#:redmod.class.property{:name "isHostile",
:type "Bool",
:offset 112,
:flags 6627016707})}
#:redmod.class{:name "AIThrowGrenadeCommand",
:parent "AICombatRelatedCommand",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "targetOverrideNodeRef",
:type "NodeRef",
:offset 104,
:flags 6627016709}
#:redmod.class.property{:name
"targetOverridePuppetRef",
:type "gameEntityReference",
:offset 112,
:flags 6627016709}
#:redmod.class.property{:name "duration",
:type "Float",
:offset 168,
:flags 6627016705}
#:redmod.class.property{:name "once",
:type "Bool",
:offset 172,
:flags 6627016705})}
#:redmod.class{:name "AIToolsAIEditControlUserContext",
:parent
"LibTreeToolsITreeVarsProviderUserContextInterface",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsAITreeDescriptor",
:parent "LibTreeToolsITreeDescription",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsAITreeDescriptorRoot",
:parent "LibTreeToolsITreeDescriptorRoot",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorAIExpressionNode",
:parent "ExpressionToolsDescriptorNode",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorExtendableNode",
:parent "AIToolsDescriptorTreeNode",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorFSMConnectionBase",
:parent "toolsIGraphNodeDescriptor",
:alignment 8,
:flags 3,
:property
(#:redmod.class.property{:name "condition",
:type
"handle:ExpressionTreeCNodeDefinition",
:offset 480,
:flags 6627016709}
#:redmod.class.property{:name "priority",
:type "Int32",
:offset 496,
:flags 6627016705})}
#:redmod.class{:name "AIToolsDescriptorFSMConnectionEvent",
:parent "AIToolsDescriptorFSMConnectionBase",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "eventName",
:type "CName",
:offset 504,
:flags 6627016705})}
#:redmod.class{:name "AIToolsDescriptorFSMConnectionNative",
:parent "AIToolsDescriptorFSMConnectionBase",
:alignment 8,
:flags 3}
#:redmod.class{:name "AIToolsDescriptorFSMConnectionOnComplete",
:parent "AIToolsDescriptorFSMConnectionNative",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorFSMConnectionOnFailure",
:parent "AIToolsDescriptorFSMConnectionNative",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorFSMConnectionOnSuccess",
:parent "AIToolsDescriptorFSMConnectionNative",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorFSMConnectionOnUpdate",
:parent "AIToolsDescriptorFSMConnectionNative",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorFSMInputBase",
:parent "toolsIGraphNodeDescriptor",
:alignment 8,
:flags 3}
#:redmod.class{:name "AIToolsDescriptorFSMInputBegin",
:parent "AIToolsDescriptorFSMInputBase",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorFSMOutputComplete",
:parent "AIToolsDescriptorFSMInputBase",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorFSMOutputFail",
:parent "AIToolsDescriptorFSMOutputComplete",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorFSMState",
:parent "toolsIGraphNodeDescriptor",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "stateName",
:type "String",
:offset 480,
:flags 6627016705}
#:redmod.class.property{:name "mirrorNode",
:type
"handle:AIToolsDescriptorFSMState_Mirror",
:offset 512,
:flags 6627016707})}
#:redmod.class{:name "AIToolsDescriptorFSMState_Mirror",
:parent "toolsITreeNodeDescriptor",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "baseNode",
:type
"whandle:AIToolsDescriptorFSMState",
:offset 480,
:flags 6627016707})}
#:redmod.class{:name "AIToolsDescriptorInterruptionBehaviorHandler",
:parent "AIToolsDescriptorInterruptionHandler",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorInterruptionHandler",
:parent "LibTreeToolsINodeDescriptor",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorTreeNode",
:parent "LibTreeToolsINodeDescriptor",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorTreeNodeAction",
:parent "AIToolsDescriptorExtendableNode",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorTreeNodeAtomic",
:parent "AIToolsDescriptorTreeNode",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorTreeNodeBrain",
:parent "AIToolsDescriptorTreeNode",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorTreeNodeComposite",
:parent "AIToolsDescriptorTreeNode",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorTreeNodeCondition",
:parent "AIToolsDescriptorTreeNode",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorTreeNodeDecision",
:parent "AIToolsDescriptorTreeNode",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorTreeNodeDecorator",
:parent "AIToolsDescriptorTreeNode",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsDescriptorTreeNodeFSM",
:parent "AIToolsDescriptorTreeNode",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "subGraph",
:type
"handle:AIToolsFSMGraphDescriptor",
:offset 528,
:flags 6627016704}
#:redmod.class.property{:name "defaultState",
:type "Uint64",
:offset 544,
:flags 6627016705})}
#:redmod.class{:name "AIToolsDescriptorTreeNodeInterruptionDecorator",
:parent "AIToolsDescriptorTreeNodeDecorator",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsFSMGraphDescriptor",
:parent "toolsIGraphDescriptor",
:alignment 8,
:flags 2}
#:redmod.class{:name "AIToolsPreviewWorkspotManager",
:parent "AIWorkspotManager",
:alignment 16,
:flags 2}
#:redmod.class{:name "AITrackedLocation",
:parent "",
:alignment 16,
:flags 66,
:property
(#:redmod.class.property{:name "lastKnown",
:type "AILocationInformation",
:offset 0,
:flags 6627016704}
#:redmod.class.property{:name "location",
:type "AILocationInformation",
:offset 32,
:flags 6627016704}
#:redmod.class.property{:name "sharedLocation",
:type "AILocationInformation",
:offset 64,
:flags 6627016704}
#:redmod.class.property{:name "entity",
:type "whandle:entEntity",
:offset 184,
:flags 6627016704}
#:redmod.class.property{:name "accuracy",
:type "Float",
:offset 160,
:flags 6627016704}
#:redmod.class.property{:name "sharedAccuracy",
:type "Float",
:offset 164,
:flags 6627016704}
#:redmod.class.property{:name "sharedTimeDelay",
:type "Float",
:offset 168,
:flags 6627016704}
#:redmod.class.property{:name "threat",
:type "Float",
:offset 172,
:flags 6627016704}
#:redmod.class.property{:name "speed",
:type "Vector4",
:offset 144,
:flags 6627016704}
#:redmod.class.property{:name "visible",
:type "Bool",
:offset 176,
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:offset 176,
:flags 7700758528}
#:redmod.class.property{:name "fallbackFrameIndices",
:type "array:Uint16",
:offset 232,
:flags 6627016704}
#:redmod.class.property{:name "extraDataNames",
:type "array:CName",
:offset 216,
:flags 6627016704})}
#:redmod.class{:name "animAnimationImportInfo",
:parent "",
:alignment 4,
:flags 2,
:property
(#:redmod.class.property{:name "AnimationType",
:type "animAnimationType",
:offset 8,
:flags 6627016705}
#:redmod.class.property{:name "BufferType",
:type
"animcompressionBufferTypePreset",
:offset 0,
:flags 6627016705}
#:redmod.class.property{:name "CompressionPreset",
:type
"animcompressionQualityPreset",
:offset 1,
:flags 6627016705}
#:redmod.class.property{:name "FrameratePreset",
:type
"animcompressionFrameratePreset",
:offset 2,
:flags 6627016705}
#:redmod.class.property{:name
"MotionExtractionCompression",
:type
"animEMotionExtractionCompressionType",
:offset 4,
:flags 6627016705})}
#:redmod.class{:name "animAnimationSetup",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "cinematics",
:type "animAnimSetCollection",
:offset 0,
:flags 6627016705}
#:redmod.class.property{:name "gameplay",
:type "animAnimSetCollection",
:offset 48,
:flags 6627016705}
#:redmod.class.property{:name
"finalAnimSetCollection",
:type "animAnimSetCollection",
:offset 96,
:flags 6627016704})}
#:redmod.class{:name "animAnimBreakpointSimple",
:parent "animIAnimBreakpoint",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "hitCount",
:type "Uint32",
:offset 16,
:flags 6627016705})}
#:redmod.class{:name "animAnimDataAddress",
:parent "",
:alignment 4,
:flags 2,
:property
(#:redmod.class.property{:name "unkIndex",
:type "Uint32",
:offset 0,
:flags 6627016704}
#:redmod.class.property{:name "fsetInBytes",
:type "Uint32",
:offset 4,
:flags 6627016704}
#:redmod.class.property{:name "zeInBytes",
:type "Uint32",
:offset 8,
:flags 6627016704})}
#:redmod.class{:name "animAnimDatabaseCollection",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "animDatabases",
:type
"array:animAnimDatabaseCollectionEntry",
:offset 0,
:flags 6631211009})}
#:redmod.class{:name "animAnimDatabaseCollectionEntry",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "name",
:type "CName",
:offset 0,
:flags 6627016705}
#:redmod.class.property{:name "animDatabase",
:type "rRef:C2dArray",
:offset 8,
:flags 6627016705}
#:redmod.class.property{:name "overrideAnimDatabase",
:type
"rRef:animGenericAnimDatabase",
:offset 32,
:flags 6627016705})}
#:redmod.class{:name "animAnimDataChunk",
:parent "",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "buffer",
:type
"serializationDeferredDataBuffer",
:offset 0,
:flags 6627016704})}
#:redmod.class{:name "animAnimDebuggerCommand_ActivationChanges",
:parent "animIAnimDebuggerCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimDebuggerCommand_BoolOutputApplied",
:parent "animIAnimDebuggerCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimDebuggerCommand_FloatOutputApplied",
:parent "animIAnimDebuggerCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimDebuggerCommand_GetAvailableHooks",
:parent "animIAnimDebuggerCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimDebuggerCommand_HooksRegistered",
:parent "animIAnimDebuggerCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimDebuggerCommand_HooksUnregistered",
:parent "animIAnimDebuggerCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimDebuggerCommand_IntOutputApplied",
:parent "animIAnimDebuggerCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name
"animAnimDebuggerCommand_NormalizedProgressOutputApplied",
:parent "animIAnimDebuggerCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimDebuggerCommand_RecordActiveChanged",
:parent "animIAnimDebuggerCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimDebuggerCommand_SetDebugHookState",
:parent "animIAnimDebuggerCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name
"animAnimDebuggerCommand_TransitionOutputApplied",
:parent "animIAnimDebuggerCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimDebuggerCommand_VectorOutputApplied",
:parent "animIAnimDebuggerCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimDebuggerCommand_WeightChanges",
:parent "animIAnimDebuggerCommand",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimDurationFeature",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "duration",
:type "Float",
:offset 64,
:flags 6627016704})}
#:redmod.class{:name "animAnimEvent",
:parent "ISerializable",
:alignment 8,
:flags 3,
:property
(#:redmod.class.property{:name "startFrame",
:type "Uint32",
:offset 48,
:flags 6627016705}
#:redmod.class.property{:name "durationInFrames",
:type "Uint32",
:offset 52,
:flags 6627016704}
#:redmod.class.property{:name "eventName",
:type "CName",
:offset 56,
:flags 6627016705})}
#:redmod.class{:name "animAnimEvent_Effect",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "effectName",
:type "CName",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimEvent_EffectDuration",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "effectName",
:type "CName",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "sequenceShift",
:type "Uint32",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "breakAllLoopsOnStop",
:type "Bool",
:offset 84,
:flags 6627016705})}
#:redmod.class{:name "animAnimEvent_FoleyAction",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "actionName",
:type "CName",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimEvent_FootIK",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "leg",
:type "animLeg",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimEvent_FootPhase",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "phase",
:type "animEFootPhase",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimEvent_FootPlant",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "side",
:type "animEventSide",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "customEvent",
:type "CName",
:offset 72,
:flags 6627016705})}
#:redmod.class{:name "animAnimEvent_ForceRagdoll",
:parent "animAnimEvent",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimEvent_GameplayVo",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "voContext",
:type "CName",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "isQuest",
:type "Bool",
:offset 72,
:flags 6627016705})}
#:redmod.class{:name "animAnimEvent_ItemEffect",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "effectName",
:type "CName",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimEvent_ItemEffectDuration",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "effectName",
:type "CName",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "sequenceShift",
:type "Uint32",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "breakAllLoopsOnStop",
:type "Bool",
:offset 84,
:flags 6627016705})}
#:redmod.class{:name "animAnimEvent_KeyPose",
:parent "animAnimEvent",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimEvent_Phase",
:parent "animAnimEvent",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimEvent_SafeCut",
:parent "animAnimEvent",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimEvent_SceneItem",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "boneName",
:type "CName",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimEvent_Simple",
:parent "animAnimEvent",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimEvent_SimpleDuration",
:parent "animAnimEvent",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimEvent_Slide",
:parent "animAnimEvent",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimEvent_Sound",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "switches",
:type "array:audioAudSwitch",
:offset 64,
:flags 6631211009}
#:redmod.class.property{:name "params",
:type
"array:audioAudParameter",
:offset 80,
:flags 6631211009}
#:redmod.class.property{:name "dynamicParams",
:type "array:CName",
:offset 96,
:flags 6631211009}
#:redmod.class.property{:name "metadataContext",
:type "CName",
:offset 112,
:flags 6627016705}
#:redmod.class.property{:name "onlyPlayOn",
:type "CName",
:offset 120,
:flags 6627016705}
#:redmod.class.property{:name "dontPlayOn",
:type "CName",
:offset 128,
:flags 6627016705}
#:redmod.class.property{:name "playerGenderAlt",
:type
"animAnimEventGenderAlt",
:offset 136,
:flags 6627016705})}
#:redmod.class{:name "animAnimEvent_TrajectoryAdjustment",
:parent "animAnimEvent",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimEvent_Valued",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "value",
:type "Float",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimEvent_WorkspotFastExitCutoff",
:parent "animAnimEvent",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimEvent_WorkspotItem",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "actions",
:type
"array:handle:workIWorkspotItemAction",
:offset 64,
:flags 6631211013})}
#:redmod.class{:name "animAnimEvent_WorkspotPlayFacialAnim",
:parent "animAnimEvent",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "facialAnimName",
:type "CName",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimFallbackFrameDesc",
:parent "",
:alignment 4,
:flags 2,
:property
(#:redmod.class.property{:name "mPositions",
:type "Uint16",
:offset 0,
:flags 6627016704}
#:redmod.class.property{:name "mRotations",
:type "Uint16",
:offset 2,
:flags 6627016704})}
#:redmod.class{:name "animAnimFeature",
:parent "IScriptable",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimFeature_AIAction",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "state",
:type "Int32",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "animVariation",
:type "Int32",
:offset 68,
:flags 6627016705}
#:redmod.class.property{:name "stateDuration",
:type "Float",
:offset 72,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_AIActionAnimation",
:parent "animAnimFeature_AIAction",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "animFeatureName",
:type "CName",
:offset 80,
:flags 6627016704})}
#:redmod.class{:name "animAnimFeature_Aim",
:parent "animAnimFeature_BasicAim",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "aimPoint",
:type "Vector4",
:offset 80,
:flags 6627016705}),
:function #{#:redmod.function{:name "Aim", :flags 1}}}
#:redmod.class{:name "animAnimFeature_BasicAim",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "aimState",
:type "Int32",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "zoomState",
:type "Int32",
:offset 68,
:flags 6627016705}),
:function
#{#:redmod.function{:name "SetAimState", :flags 1}
#:redmod.function{:name "SetZoomState", :flags 1}}}
#:redmod.class{:name "animAnimFeature_Bump",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "direction",
:type "Float",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "source",
:type "Float",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "intensity",
:type "Float",
:offset 68,
:flags 6627016705}
#:redmod.class.property{:name "isBumping",
:type "Bool",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "bumpType",
:type "Int32",
:offset 76,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_Climb",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "verticalPosition",
:type "Vector4",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "horizontalPosition",
:type "Vector4",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "toVerticalTime",
:type "Float",
:offset 128,
:flags 6627016705}
#:redmod.class.property{:name
"verticalToHorizontalTime",
:type "Float",
:offset 132,
:flags 6627016705}
#:redmod.class.property{:name "frontEdgePosition",
:type "Vector4",
:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "frontEdgeNormal",
:type "Vector4",
:offset 112,
:flags 6627016705}
#:redmod.class.property{:name "yawAngle",
:type "Float",
:offset 136,
:flags 6627016705}
#:redmod.class.property{:name "stateLength",
:type "Float",
:offset 140,
:flags 6627016705}
#:redmod.class.property{:name "climbType",
:type "Int32",
:offset 144,
:flags 6627016705}
#:redmod.class.property{:name "state",
:type "Int32",
:offset 148,
:flags 6627016705}),
:function
#{#:redmod.function{:name "SetHorizontalPosition",
:flags 1}
#:redmod.function{:name "SetFrontEdgeNormal",
:flags 1}
#:redmod.function{:name
"SetVerticalToHorizontalTime",
:flags 1}
#:redmod.function{:name "SetVerticalPosition",
:flags 1}
#:redmod.function{:name "SetFrontEdgePosition",
:flags 1}}}
#:redmod.class{:name "animAnimFeature_ConsumableAnimation",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "consumableType",
:type "Int32",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "useConsumable",
:type "Bool",
:offset 68,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_ContainerBase",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "opened",
:type "Bool",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "transitionDuration",
:type "Float",
:offset 68,
:flags 6627016705}),
:function
#{#:redmod.function{:name "SetOpened", :flags 1}
#:redmod.function{:name "SetTransitionDuration",
:flags 1}}}
#:redmod.class{:name "animAnimFeature_Cover",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "coverPosition",
:type "Vector4",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "coverDirection",
:type "Vector4",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "coverState",
:type "Int32",
:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "coverAngleToAction",
:type "Float",
:offset 100,
:flags 6627016705}
#:redmod.class.property{:name "stance",
:type "Int32",
:offset 108,
:flags 6627016705}
#:redmod.class.property{:name "behavior",
:type "Int32",
:offset 112,
:flags 6627016705}
#:redmod.class.property{:name "coverAction",
:type "Int32",
:offset 104,
:flags 6627016705}
#:redmod.class.property{:name
"behaviorTime_PreAction",
:type "Float",
:offset 116,
:flags 6627016705}
#:redmod.class.property{:name "behaviorTime_Action",
:type "Float",
:offset 120,
:flags 6627016705}
#:redmod.class.property{:name
"behaviorTime_PostAction",
:type "Float",
:offset 124,
:flags 6627016705}),
:function
#{#:redmod.function{:name "SetCoverAction", :flags 1}
#:redmod.function{:name "SetCoverAngleToAction",
:flags 1}
#:redmod.function{:name "SetCoverPosition", :flags 1}
#:redmod.function{:name "SetCoverDirection",
:flags 1}
#:redmod.function{:name "SetCoverState", :flags 1}}}
#:redmod.class{:name "animAnimFeature_CoverAction",
:parent "animAnimFeature_AIAction",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "coverStance",
:type "Int32",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "coverActionType",
:type "Int32",
:offset 84,
:flags 6627016705}
#:redmod.class.property{:name "coverShootType",
:type "Int32",
:offset 88,
:flags 6627016705}
#:redmod.class.property{:name "movementType",
:type "Int32",
:offset 92,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_Crowd",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "stopType",
:type "Int32",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "speedType",
:type "Int32",
:offset 68,
:flags 6627016705}
#:redmod.class.property{:name "speedOverrideType",
:type "Int32",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "bumpDirection",
:type "Int32",
:offset 76,
:flags 6627016705}
#:redmod.class.property{:name "threatSource",
:type "Int32",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "locomotionState",
:type "Int32",
:offset 84,
:flags 6627016705}
#:redmod.class.property{:name "bumpSourceLocation",
:type "Int32",
:offset 88,
:flags 6627016705}
#:redmod.class.property{:name "lookAtAngle",
:type "Float",
:offset 112,
:flags 6627016705}
#:redmod.class.property{:name "fearStage",
:type "Int32",
:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "startType",
:type "Int32",
:offset 100,
:flags 6627016705}
#:redmod.class.property{:name "startDirectionAngle",
:type "Float",
:offset 116,
:flags 6627016705}
#:redmod.class.property{:name "animTime",
:type "Float",
:offset 120,
:flags 6627016705}
#:redmod.class.property{:name "isBlocked",
:type "Bool",
:offset 140,
:flags 6627016705}
#:redmod.class.property{:name "bumpType",
:type "Int32",
:offset 92,
:flags 6627016705}
#:redmod.class.property{:name "fleeType",
:type "Int32",
:offset 104,
:flags 6627016705}
#:redmod.class.property{:name "randomVariation",
:type "Float",
:offset 108,
:flags 6627016705}
#:redmod.class.property{:name "animScale",
:type "Float",
:offset 124,
:flags 6627016705}
#:redmod.class.property{:name "slopeRatio",
:type "Float",
:offset 128,
:flags 6627016705}
#:redmod.class.property{:name "distanceToPlayer2D",
:type "Float",
:offset 132,
:flags 6627016705}
#:redmod.class.property{:name "angleToPlayer",
:type "Float",
:offset 136,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_CrowdLocomotion",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "speed",
:type "Float",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "slopeAngle",
:type "Float",
:offset 68,
:flags 6627016705}
#:redmod.class.property{:name "isCrowd",
:type "Bool",
:offset 72,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_DangleExternalInput",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name
"fictitiousAccelerationWs",
:type "Vector4",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_DeviceCameraControlled",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "currentRotation",
:type "Vector4",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_DodgeData",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "dodgeType",
:type "Int32",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "dodgeDirection",
:type "Int32",
:offset 68,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_DroneLocomotion",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "speed",
:type "Float",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "angularSpeed",
:type "Float",
:offset 68,
:flags 6627016705}
#:redmod.class.property{:name "lookAtAngle",
:type "Float",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "desiredSpeed",
:type "Float",
:offset 76,
:flags 6627016705}
#:redmod.class.property{:name "pathCurvative",
:type "Float",
:offset 80,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_EditorOnlyPredictiveLookAt",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "isEnabled",
:type "Bool",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "target",
:type "Vector4",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "suppress",
:type "Float",
:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "mode",
:type "Int32",
:offset 100,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_EquipUnequipItem",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name
"stateTransitionDuration",
:type "Float",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "itemState",
:type "Int32",
:offset 68,
:flags 6627016705}
#:redmod.class.property{:name "itemType",
:type "Int32",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "firstEquip",
:type "Bool",
:offset 76,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_ExitCover",
:parent "animAnimFeature_AIAction",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "coverStance",
:type "Int32",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "coverExitDirection",
:type "Int32",
:offset 84,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_FPPCamera",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "fov",
:type "Float",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "deltaYaw",
:type "Float",
:offset 68,
:flags 6627016705}
#:redmod.class.property{:name "deltaYawExternal",
:type "Float",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "deltaYawInput",
:type "Float",
:offset 76,
:flags 6627016705}
#:redmod.class.property{:name "yawSpeed",
:type "Float",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "yawMaxLeft",
:type "Float",
:offset 84,
:flags 6627016705}
#:redmod.class.property{:name "yawMaxRight",
:type "Float",
:offset 88,
:flags 6627016705}
#:redmod.class.property{:name "deltaPitch",
:type "Float",
:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "deltaPitchExternal",
:type "Float",
:offset 100,
:flags 6627016705}
#:redmod.class.property{:name "deltaPitchInput",
:type "Float",
:offset 104,
:flags 6627016705}
#:redmod.class.property{:name "pitchSpeed",
:type "Float",
:offset 108,
:flags 6627016705}
#:redmod.class.property{:name "pitchMin",
:type "Float",
:offset 112,
:flags 6627016705}
#:redmod.class.property{:name "pitchMax",
:type "Float",
:offset 116,
:flags 6627016705}
#:redmod.class.property{:name "resetYawSpeed",
:type "Float",
:offset 120,
:flags 6627016705}
#:redmod.class.property{:name "resetPitchSpeed",
:type "Float",
:offset 124,
:flags 6627016705}
#:redmod.class.property{:name "resetExternalsSpeed",
:type "Float",
:offset 128,
:flags 6627016705}
#:redmod.class.property{:name "isSceneMode",
:type "Bool",
:offset 132,
:flags 6627016705}
#:redmod.class.property{:name "t4Blend",
:type "Float",
:offset 136,
:flags 6627016705}
#:redmod.class.property{:name "t4Pitch",
:type "Float",
:offset 140,
:flags 6627016705}
#:redmod.class.property{:name "t4Yaw",
:type "Float",
:offset 144,
:flags 6627016705}
#:redmod.class.property{:name "t4Roll",
:type "Float",
:offset 148,
:flags 6627016705}
#:redmod.class.property{:name "t4CopyPitchAndYaw",
:type "Bool",
:offset 152,
:flags 6627016705}
#:redmod.class.property{:name
"sceneCameraUseTrajectorySpace",
:type "Bool",
:offset 193,
:flags 6627016705}
#:redmod.class.property{:name
"sceneTransitioningToGameplay",
:type "Bool",
:offset 194,
:flags 6627016705}
#:redmod.class.property{:name "yawMultiplier",
:type "Float",
:offset 196,
:flags 6627016705}
#:redmod.class.property{:name "pitchMultiplier",
:type "Float",
:offset 200,
:flags 6627016705}
#:redmod.class.property{:name "overridePitchInput",
:type "Float",
:offset 204,
:flags 6627016705}
#:redmod.class.property{:name "overridePitchRef",
:type "Float",
:offset 208,
:flags 6627016705}
#:redmod.class.property{:name "overrideYawInput",
:type "Float",
:offset 212,
:flags 6627016705}
#:redmod.class.property{:name "overrideYawRef",
:type "Float",
:offset 216,
:flags 6627016705}
#:redmod.class.property{:name "override",
:type "Float",
:offset 220,
:flags 6627016705}
#:redmod.class.property{:name "parallaxSide",
:type "Float",
:offset 224,
:flags 6627016705}
#:redmod.class.property{:name "parallaxForward",
:type "Float",
:offset 228,
:flags 6627016705}
#:redmod.class.property{:name "parallaxSpace",
:type "Float",
:offset 232,
:flags 6627016705}
#:redmod.class.property{:name "normalizeYaw",
:type "Bool",
:offset 92,
:flags 6627016705}
#:redmod.class.property{:name "vehicleOffsetWeight",
:type "Float",
:offset 240,
:flags 6627016705}
#:redmod.class.property{:name
"gameplayCameraPoseWeight",
:type "Float",
:offset 244,
:flags 6627016705}
#:redmod.class.property{:name
"additiveCameraMovementsWeight",
:type "Float",
:offset 248,
:flags 6627016705}
#:redmod.class.property{:name
"vehicleProceduralCameraWeight",
:type "Float",
:offset 236,
:flags 6627016705}
#:redmod.class.property{:name
"t4CameraIdleOrientation",
:type "Quaternion",
:offset 160,
:flags 6627016705}
#:redmod.class.property{:name
"t4UseCameraIdleOrientation",
:type "Bool",
:offset 192,
:flags 6627016705}
#:redmod.class.property{:name
"t4CameraControlIdleOrientation",
:type "Quaternion",
:offset 176,
:flags 6627016705}),
:function
#{#:redmod.function{:name "SetPitchSpeed", :flags 1}
#:redmod.function{:name "SetYawSpeed", :flags 1}
#:redmod.function{:name "SetDeltaPitch", :flags 1}
#:redmod.function{:name "SetDeltaYaw", :flags 1}}}
#:redmod.class{:name "animAnimFeature_HitReactions",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "hitDirection",
:type "Vector4",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "hitIntensity",
:type "Float",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "hitType",
:type "Int32",
:offset 84,
:flags 6627016705}
#:redmod.class.property{:name "hitBodyPart",
:type "Int32",
:offset 88,
:flags 6627016705}),
:function #{#:redmod.function{:name "Hit", :flags 1}}}
#:redmod.class{:name "animAnimFeature_HitReactionsData",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "hitIntensity",
:type "Int32",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "hitSource",
:type "Int32",
:offset 68,
:flags 6627016705}
#:redmod.class.property{:name "hitType",
:type "Int32",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "hitBodyPart",
:type "Int32",
:offset 76,
:flags 6627016705}
#:redmod.class.property{:name "npcMovementSpeed",
:type "Int32",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "hitDirection",
:type "Int32",
:offset 84,
:flags 6627016705}
#:redmod.class.property{:name "npcMovementDirection",
:type "Int32",
:offset 88,
:flags 6627016705}
#:redmod.class.property{:name "stance",
:type "Int32",
:offset 92,
:flags 6627016705}
#:redmod.class.property{:name "animVariation",
:type "Int32",
:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "useInitialRotation",
:type "Bool",
:offset 100,
:flags 6627016705}
#:redmod.class.property{:name "hitDirectionWs",
:type "Vector4",
:offset 112,
:flags 6627016705}
#:redmod.class.property{:name "angleToAttack",
:type "Float",
:offset 128,
:flags 6627016705}
#:redmod.class.property{:name
"initialRotationDuration",
:type "Float",
:offset 132,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_IK",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "point",
:type "Vector4",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "normal",
:type "Vector4",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "weight",
:type "Float",
:offset 96,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_Interaction",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "interactionDuration",
:type "Float",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "interactionStage",
:type "Int32",
:offset 68,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_Ladder",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "state",
:type "Int32",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "transitionType",
:type "Int32",
:offset 68,
:flags 6627016705}
#:redmod.class.property{:name "distanceFromTop",
:type "Float",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "entryFromRight",
:type "Bool",
:offset 76,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_LeftHandItem",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "itemInLeftHand",
:type "Bool",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_Locomotion",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "action",
:type "Int32",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "style",
:type "Int32",
:offset 68,
:flags 6627016705}
#:redmod.class.property{:name "pathCurvature",
:type "Float",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "inclineAngle",
:type "Float",
:offset 76,
:flags 6627016705}
#:redmod.class.property{:name "groundAngle",
:type "Float",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "animDeltaZ",
:type "Float",
:offset 84,
:flags 6627016705}
#:redmod.class.property{:name "animationPlaybackTime",
:type "Float",
:offset 88,
:flags 6627016705}
#:redmod.class.property{:name "footScaleFactor",
:type "Float",
:offset 92,
:flags 6627016705}
#:redmod.class.property{:name "directionalStartAngle",
:type "Float",
:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "speedProgress",
:type "Float",
:offset 100,
:flags 6627016705}
#:redmod.class.property{:name "isOnStairs",
:type "Bool",
:offset 104,
:flags 6627016705}
#:redmod.class.property{:name
"areAnimWrappersUnlocked",
:type "Bool",
:offset 105,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_MeleeData",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "isMeleeWeaponEquipped",
:type "Bool",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "attackSpeed",
:type "Float",
:offset 68,
:flags 6627016705}
#:redmod.class.property{:name "isEquippingThrowable",
:type "Bool",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "isTargeting",
:type "Bool",
:offset 73,
:flags 6627016705}
#:redmod.class.property{:name "isBlocking",
:type "Bool",
:offset 74,
:flags 6627016705}
#:redmod.class.property{:name "isHolding",
:type "Bool",
:offset 75,
:flags 6627016705}
#:redmod.class.property{:name "isAttacking",
:type "Bool",
:offset 76,
:flags 6627016705}
#:redmod.class.property{:name "attackNumber",
:type "Int32",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "shouldHandsDisappear",
:type "Bool",
:offset 84,
:flags 6627016705}
#:redmod.class.property{:name "isSliding",
:type "Bool",
:offset 85,
:flags 6627016705}
#:redmod.class.property{:name "deflectDuration",
:type "Float",
:offset 88,
:flags 6627016705}
#:redmod.class.property{:name "isSafe",
:type "Bool",
:offset 92,
:flags 6627016705}
#:redmod.class.property{:name "keepRenderPlane",
:type "Bool",
:offset 93,
:flags 6627016705}
#:redmod.class.property{:name "hasDeflectAnim",
:type "Bool",
:offset 94,
:flags 6627016705}
#:redmod.class.property{:name "hasHitAnim",
:type "Bool",
:offset 95,
:flags 6627016705}
#:redmod.class.property{:name "attackType",
:type "Int32",
:offset 96,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_MeleeIKData",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "isValid",
:type "Bool",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "headPosition",
:type "Vector4",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "chestPosition",
:type "Vector4",
:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "ikOffset",
:type "Vector4",
:offset 112,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_MeleeSlotData",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "attackType",
:type "Int32",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "comboNumber",
:type "Int32",
:offset 68,
:flags 6627016705}
#:redmod.class.property{:name "startupDuration",
:type "Float",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "activeDuration",
:type "Float",
:offset 76,
:flags 6627016705}
#:redmod.class.property{:name "recoverDuration",
:type "Float",
:offset 80,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_Movement",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "movementDirection",
:type "Vector4",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "speed",
:type "Float",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "desiredSpeed",
:type "Float",
:offset 84,
:flags 6627016705}
#:redmod.class.property{:name "stabilizedSpeed",
:type "Float",
:offset 88,
:flags 6627016705}
#:redmod.class.property{:name "acceleration",
:type "Float",
:offset 92,
:flags 6627016705}
#:redmod.class.property{:name
"timeToChangeLocomotion",
:type "Float",
:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "strafeYaw",
:type "Float",
:offset 100,
:flags 6627016705}
#:redmod.class.property{:name "yawSpeed",
:type "Float",
:offset 104,
:flags 6627016705}
#:redmod.class.property{:name "locomotionState",
:type "Int32",
:offset 108,
:flags 6627016705}),
:function
#{#:redmod.function{:name "SetAcceleration", :flags 1}
#:redmod.function{:name "SetSpeed", :flags 1}}}
#:redmod.class{:name "animAnimFeature_MoveTo",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "initialFwdVector",
:type "Vector4",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "targetPositionWs",
:type "Vector4",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "targetDirectionWs",
:type "Vector4",
:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "timeToMove",
:type "Float",
:offset 112,
:flags 6627016705}),
:function
#{#:redmod.function{:name "MoveToWithDir", :flags 1}
#:redmod.function{:name "MoveTo", :flags 1}}}
#:redmod.class{:name "animAnimFeature_NPCCoverStanceState",
:parent "animAnimFeature_NPCState",
:alignment 8,
:flags 2}
#:redmod.class{:name "animAnimFeature_NPCExploration",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "explorationType",
:type "Int32",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "state",
:type "Int32",
:offset 68,
:flags 6627016705}
#:redmod.class.property{:name "movementType",
:type "Int32",
:offset 72,
:flags 6627016705}
#:redmod.class.property{:name "isEvenLoop",
:type "Bool",
:offset 76,
:flags 6627016705}
#:redmod.class.property{:name "playbackTime",
:type "Float",
:offset 80,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_NPCState",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "state",
:type "Int32",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_PlayerCover",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "cameraPositionMS",
:type "Vector4",
:offset 64,
:flags 6627016704}
#:redmod.class.property{:name "coverState",
:type "Int32",
:offset 80,
:flags 6627016704}
#:redmod.class.property{:name "leanAmount",
:type "Float",
:offset 84,
:flags 6627016704}
#:redmod.class.property{:name "cameraOffsetAmount",
:type "Float",
:offset 88,
:flags 6627016704}
#:redmod.class.property{:name
"autoCoverActivationFrame",
:type "Bool",
:offset 92,
:flags 6627016704})}
#:redmod.class{:name "animAnimFeature_PlayerCoverActionState",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "state",
:type "Int32",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_PlayerMovement",
:parent "animAnimFeature_Movement",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "facingDirection",
:type "Vector4",
:offset 112,
:flags 6627016705}
#:redmod.class.property{:name "verticalSpeed",
:type "Float",
:offset 132,
:flags 6627016705}
#:redmod.class.property{:name
"movementDirectionHorizontalAngle",
:type "Float",
:offset 136,
:flags 6627016705}
#:redmod.class.property{:name "inAir",
:type "Bool",
:offset 140,
:flags 6627016705}
#:redmod.class.property{:name "standingTerrainAngle",
:type "Float",
:offset 128,
:flags 6627016705}),
:function
#{#:redmod.function{:name "SetStandingTerrainAngle",
:flags 1}
#:redmod.function{:name "SetInAir", :flags 1}
#:redmod.function{:name "SetFacingDirection",
:flags 1}
#:redmod.function{:name "SetMovementDirection",
:flags 1}
#:redmod.function{:name "SetVerticalSpeed",
:flags 1}}}
#:redmod.class{:name "animAnimFeature_PlayerSpatialAwareness",
:parent "animAnimFeature",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "leftClosestVector",
:type "Vector4",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "rightClosestVector",
:type "Vector4",
:offset 80,
:flags 6627016705}
#:redmod.class.property{:name "upHitPosition",
:type "Vector4",
:offset 96,
:flags 6627016705}
#:redmod.class.property{:name "forwardDistance",
:type "Float",
:offset 112,
:flags 6627016705}),
:function
#{#:redmod.function{:name "SetRightClosestVector",
:flags 1}
#:redmod.function{:name "SetForwardDistance",
:flags 1}
#:redmod.function{:name "SetSetUpHitPosition",
:flags 1}
#:redmod.function{:name "SetLeftClosestVector",
:flags 1}}}
#:redmod.class{:name "animAnimFeature_PlayerStateMachineState",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:function
#{#:redmod.function{:name "SetActive", :flags 1}}}
#:redmod.class{:name "animAnimFeature_QuickMelee",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "state",
:type "Int32",
:offset 64,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_SmartObject",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "state",
:type "Int32",
:offset 64,
:flags 6627016705}
#:redmod.class.property{:name "privateAnimationName",
:type "CName",
:offset 72,
:flags 6627016705})}
#:redmod.class{:name "animAnimFeature_Stance",
:parent "animAnimFeature",
:alignment 8,
:flags 2,
:property
(#:redmod.class.property{:name "stanceState",
:type "Int32",
:offset 64,
:flags 6627016705}),
:function
#{#:redmod.function{:name "SetStanceState", :flags 1}}}
#:redmod.class{:name "animAnimFeature_Vault",
:parent "animAnimFeature_Climb",
:alignment 16,
:flags 2,
:property
(#:redmod.class.property{:name "landPosition",
:type "Vector4",
:offset 160,
:flags 6627016705}
#:redmod.class.property{:name "travellingTime",
:type "Float",
:offset 176,
:flags 6627016705}
#:redmod.class.property{:name "obstacleDepth",
:type "Float",
:offset 180,
:flags 6627016705}),
:function
#{#:redmod.function{:name "SetTravellingTime",
:flags 1}
#:redmod.function{:name "SetObstacleDepth", :flags 1}
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