##Game Plan
- Small changes to Mapbox Streets to incorporate important but miscellaneous tags.
- A separate
americanredcross.humanitarian-data-model-v1to supplement Mapbox Streets and Mapbox Terrain
##Changes to Mapbox Streets
#####poi_label
amenity=atmamenity=ferry_terminalamenity=policeamenity=fire_stationamenity=pharmacyshop=mobile_phone
#####road, #bridge, #tunnel
route=ferry
##Humanitarian Vector Tiles
#####Format:
####layer_name (geometries)
attributevalue:OSM tags for this value
#####Layers:
####graticule (line)
decimal_degreesdirectionNSEW
rotation090
####water_source (point)
classdrinking_water:amenity=drinking_waterwater_well:man_made=water_wellwater_tower:man_made=water_towerstorage_tank:man_made=storage_tank,man_made=water_tankspring:natural=spring
drinking_wateryes:drinking_water=yes,amenity=drinking_waterno:drinking_water=no
pumpmanual:pump=manual,pump=yes&&pump_type=manualpowered:pump=powered,pump_type=powered_networkyes:pump=yes
####medical (point)
classhospital:amenity=hospitalclinic:amenity=clinicfield_hospital:health_facility_type=field_hospital,health_facility:type=field_hospitalpharmacy:amenity=pharmacydispensary:health_facility_type=dispensary,health_facility:type=dispensarymorgue:amenity=mortuary
operatorname:name=acronym: match with data dictionary?
####sanitation (point)
classshower:amenity=showertoilet:amenity=toiletswaste:amenity=waste_disposal,amenity=waste_basket,landuse=landfill,amenity=sanitary_dump_station,man_made=wastewater_plant,informal=dumpsite
typeShower:amenity=showerToilet:amenity=toiletsWaste Disposal:amenity=waste_disposalWaste Basket:amenity=waste_basketLandfill:landuse=landfillInformal Dumpsite:informal=dumpsiteSanitary Dump Station:amenity=sanitary_dump_stationWastewater Plant:man_made=wastewater_plant
####communication (point)
classtower:tower=yes&&tower:type=communication,tower=man_made&&man_made=communications_tower,man_made=towerdish:man_made=communications_dishnotice_board:tourism=information&&information=board&&board_type=notice,amenity=community_information_kiosk
temporary???true:temporary=yes
operatorname:name=acronym: match with data dictionary?
####electric_utility (polygon, line, point)
classgeneration:power=generatortransmission:power=tower,power=pole,power=line,power=minor_linedistribution:power=station,power=substation,power=sub_station,power=transformer
typeWind:power=generator&&generator:source=windSolar:power=generator&&generator:source=solarHydro:power=generator&&generator:source=hydroGas:power=generator&&generator:source=gasCoal:power=generator&&generator:source=coalBiomass:power=generator&&generator:source=biomassNuclear:power=generator&&generator:source=nuclearTower:power=towerPole:power=poleLine:power=line,power=minor_lineStation:power=stationSubstation:power=substation,power=sub_stationTransformer:power=transformer
####emergency_facility (polygon, point)
classmedical_rescue:ambulance_station,emergency=defibrillator,emergency=aed,medical=aedfire_fighting:emergency=fire_extinguisher,emergency=fire_hydrant,emergency=fire_hose,fire_flapperlifeguarding:emergency=lifeguard_base,emergency=lifeguard_platform,emergency=lifeguard_placeresponse_coordination:emergency=assembly_point,emergency=access_point,emergency=phone,emergency=sirenhelicopter:aeroway=helipad,emergency:helipad=potential,emergency=landing_site
operatorname:name=acronym: match with data dictionary?
temporarytrue:temporary=yes
nametypeAmbulance Station:emergency=ambulance_stationDefibrillator:emergency=defibrillator,emergency=aed,medical=aedFire Extinguisher:emergency=fire_extinguisherFire Hydrant:emergency=fire_hydrantFire Hose:emergency=fire_hoseFire Flapper:emergency=fire_flapperLifeguard:emergency=lifeguard_base,emergency=lifeguard_platform,emergency=lifeguard_placeAssembly Point:emergency=assembly_pointAccess:emergency=access_pointPhone:emergency=phoneSiren:emergency=sirenHelipad:aeroway=helipadPotential Helipad:emergency:helipad=potential,emergency=landing_site
####building_condition (polygon overlays)
classconstruction:building=constructiondamaged:damage=moderate,damage=extensive,damage=severecollapsed:damage=total,damage=destroyed,building=collapsed,building=collapse,damage=partially_collapsed,damage=collapsedflooded:damage=flooded
####road_condition (line overlays, point)
surfaceunpaved:surface=unpavedrough:smoothness=bad
conditionbad:condition=badimpassable:impassable=yescollapsed:bridge=collapsed
barriercheckpoint:military=checkpoint,barrier=checkpointdebris:barrier=debrisgate:barrier=gate
####site (polygon, line, point)
classshelter:amenity=shelter,shelter=yescamp:tourism=camp_site&&refugee=yes,damage:spontaneous_campsite,damage:spontaneous_camp,damage:people_campingresidential:landuse=residentialcommon:leisure=commonrubble:landuse=brownfieldlandslide:hazard=landslide
name:name=