Created
December 18, 2023 06:01
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bl_info = { | |
"name": "UV Palette", | |
"author": "aarthificial", | |
"version": (1, 0), | |
"blender": (3, 6, 0), | |
"location": "View3D > Object", | |
"description": "Modifies the UV to fit a palette.", | |
"category": "Object", | |
} | |
import bpy | |
def modify_uv(obj, texture, material): | |
bpy.context.view_layer.objects.active = obj | |
bpy.ops.object.mode_set(mode='EDIT') | |
bpy.ops.mesh.select_all(action='SELECT') | |
bpy.ops.uv.reset() | |
bpy.ops.object.mode_set(mode='OBJECT') | |
uv_map = obj.data.uv_layers["UVMap"] | |
for index in range(len(uv_map.data)): | |
uv = uv_map.data[index].uv | |
uv.x /= 2 * texture | |
uv.y /= 2 * texture | |
uv.y += 1 - (0.75 / texture) | |
uv.x += (material + 0.25) / texture | |
def custom_context_menu(self, context): | |
layout = self.layout | |
layout.separator() | |
layout.operator_context = "INVOKE_DEFAULT" | |
layout.operator("object.custom_operator", text="Apply UV Palette") | |
class CustomOperator(bpy.types.Operator): | |
bl_idname = "object.custom_operator" | |
bl_label = "UV Palette Operator" | |
material_prop: bpy.props.IntProperty(name="Material index", default=0) | |
size_prop: bpy.props.IntProperty(name="Texture size", default=32) | |
def execute(self, context): | |
for obj in bpy.context.selected_objects: | |
if obj and obj.type == 'MESH': | |
modify_uv(obj, self.size_prop, self.material_prop) | |
return {'FINISHED'} | |
def invoke(self, context, event): | |
return context.window_manager.invoke_props_dialog(self) | |
def register(): | |
bpy.utils.register_class(CustomOperator) | |
bpy.types.VIEW3D_MT_object_context_menu.append(custom_context_menu) | |
def unregister(): | |
bpy.utils.unregister_class(CustomOperator) | |
bpy.types.VIEW3D_MT_object_context_menu.remove(custom_context_menu) | |
if __name__ == "__main__": | |
register() |
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