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April 11, 2019 05:03
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more stable implementation of the Law of Cosines.
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import numpy as np | |
method_list = [1, 2, 3] | |
for method in method_list: | |
for i in range(2000): | |
length = 10000 | |
a = np.random.randn(length).astype(np.float32) | |
b = np.random.randn(length).astype(np.float32) | |
# non-stable when theta is small | |
theta = (np.random.rand(length)*2*np.pi - np.pi).astype(np.float32) * 0.0001 | |
if method == 1: | |
# non-stable using float32 | |
# you may get runtime warnning | |
c = np.sqrt(a**2 + b**2 - 2*a*b*np.cos(theta)) | |
elif method == 2: | |
# more stable1: use float64 | |
a, b, theta = a.astype(np.float64), b.astype(np.float64), theta.astype(np.float64) | |
c = np.sqrt(a**2 + b**2 - 2*a*b*np.cos(theta)) | |
elif method == 3: | |
# more stable2: limit a and b between 0 and 1 | |
max_val = np.maximum(a, b) | |
a /= max_val | |
b /= max_val | |
c = np.sqrt(a**2 + b**2 - 2*a*b*np.cos(theta)) | |
c *= max_val | |
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