Created
April 10, 2021 11:32
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using System; | |
using System.Collections.Generic; | |
namespace BoardGame | |
{ | |
public static class ArrayUtility | |
{ | |
public static int Wrap<T>(this IList<T> list, int index) | |
{ | |
if (index < 0) | |
{ | |
index = Math.Abs((list.Count - Math.Abs(index)) % list.Count); | |
} | |
else | |
{ | |
index %= list.Count; | |
} | |
return index; | |
} | |
public static T[] Get<T>(this IList<T> list, int start, int end) | |
{ | |
bool forward = end > start; | |
int steps = Math.Abs(end - start); | |
T[] items = new T[steps + 1]; | |
int position = 0; | |
if (forward) | |
{ | |
for (int i = start; i <= start + steps; i++) | |
{ | |
items[position] = list[list.Wrap(i)]; | |
position++; | |
} | |
} | |
else | |
{ | |
for (int i = start; i >= start - steps; i--) | |
{ | |
items[position] = list[list.Wrap(i)]; | |
position++; | |
} | |
} | |
return items; | |
} | |
public static IEnumerable<int> EnumeratorIndices<T>(this IList<T> list, int start, int end) | |
{ | |
bool forward = end > start; | |
int steps = Math.Abs(end - start); | |
if (forward) | |
{ | |
for (int i = start; i <= start + steps; i++) | |
{ | |
yield return list.Wrap(i); | |
} | |
} | |
else | |
{ | |
for (int i = start; i >= start - steps; i--) | |
{ | |
yield return list.Wrap(i); | |
} | |
} | |
} | |
} | |
} |
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