-
-
Save abdollar/49a02b3a1be09eb50b0e to your computer and use it in GitHub Desktop.
Cards
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
Erica Sadun, http://ericasadun.com | |
GameplayKit Available 10.11, iOS 9 | |
*/ | |
import Foundation | |
import GameplayKit // only available on OS X 10.11, iOS 9 | |
// Frameworks | |
#if os(iOS) | |
import UIKit | |
#else | |
import Cocoa | |
#endif | |
// UIKit/Cocoa Classes | |
#if os(iOS) | |
public typealias View = UIView | |
public typealias Font = UIFont | |
public typealias Color = UIColor | |
public typealias Image = UIImage | |
public typealias BezierPath = UIBezierPath | |
#else | |
public typealias View = NSView | |
public typealias Font = NSFont | |
public typealias Color = NSColor | |
public typealias Image = NSImage | |
public typealias BezierPath = NSBezierPath | |
#endif | |
// Represent a card suit | |
public enum Suit: Int, CustomStringConvertible { | |
case Clubs = 1, Diamonds, Hearts, Spades | |
public var description: String { | |
return ["♣️", "♦️", "❤️", "♠️"][rawValue - 1] | |
} | |
public var nativeColor: Color { | |
switch self { | |
case .Clubs, .Spades: return .blackColor() | |
default: return .redColor() | |
} | |
} | |
} | |
// Represent a card rank | |
public enum Rank: Int, CustomStringConvertible { | |
case Ace = 1, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King | |
public var description: String { | |
return ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"][rawValue - 1] | |
} | |
} | |
// | |
public struct Card: CustomStringConvertible, CustomPlaygroundQuickLookable { | |
public let rawValue: Int; let suit: Suit; let rank: Rank | |
// Initialize from raw value | |
public init(_ rawValue: Int) { | |
assert(rawValue >= 0); assert(rawValue < 52) | |
self.rawValue = rawValue | |
suit = Suit(rawValue: 1 + (rawValue / 13))! | |
rank = Rank(rawValue: 1 + (rawValue % 13))! | |
} | |
// Initialize from rank and suit | |
public init(_ rank: Rank, _ suit: Suit) { | |
let r = rank.rawValue - 1 | |
let s = suit.rawValue - 1 | |
self.init(s * 13 + r) | |
} | |
// String convertible | |
public let deckString = "🃑🃒🃓🃔🃕🃖🃗🃘🃙🃚🃛🃝🃞🃁🃂🃃🃄🃅🃆🃇🃈🃉🃊🃋🃍🃎🂱🂲🂳🂴🂵🂶🂷🂸🂹🂺🂻🂽🂾🂡🂢🂣🂤🂥🂦🂧🂨🂩🂪🂫🂭🂮" | |
public var description: String { | |
return rank.description + suit.description | |
} | |
// Show face as string | |
public var faceString: NSAttributedString { | |
let index = advance(deckString.startIndex, rawValue) | |
let cardFace = deckString.substringWithRange(index..<advance(index, 1)) | |
return NSAttributedString(string: cardFace, attributes: [ | |
NSForegroundColorAttributeName:suit.nativeColor, | |
NSFontAttributeName:Font.systemFontOfSize(128)]) | |
} | |
// Simple quick look support | |
public func customPlaygroundQuickLook() -> PlaygroundQuickLook { | |
return QuickLookObject.AttributedString(faceString) | |
} | |
} | |
// I use better errors elsewhere but I want a simple way | |
// to keep this in a single file for this example | |
internal func Error(reason : String) -> NSError { | |
return NSError(domain: "com.sadun.class.Card", code: 0, | |
userInfo: [NSLocalizedFailureReasonErrorKey:reason]) | |
} | |
// THIS CLASS DOES NOT RENDER TO IMAGE CORRECTLY ON iOS | |
#if os(iOS) | |
extension Card { | |
public var faceImage: Image { | |
UIGraphicsBeginImageContext(CGSizeMake(120, 180)) | |
faceString.drawAtPoint(CGPointMake(15, 15)) | |
let image = UIGraphicsGetImageFromCurrentImageContext() | |
UIGraphicsEndImageContext() | |
return image | |
} | |
} | |
#endif | |
// Again, I don't typically throw an image drawing function in this kind of code | |
// but I wanted everything in one file | |
#if os(OSX) | |
public func ImageByDrawingBlock(targetSize: CGSize, _ block: () -> Void) throws -> NSImage { | |
guard let rep = NSBitmapImageRep( | |
bitmapDataPlanes: nil, | |
pixelsWide: Int(targetSize.width), | |
pixelsHigh: Int(targetSize.height), | |
bitsPerSample: 8, | |
samplesPerPixel: 4, | |
hasAlpha: true, | |
isPlanar: false, | |
colorSpaceName: NSCalibratedRGBColorSpace, | |
bytesPerRow: 0, | |
bitsPerPixel: 0) else { | |
throw Error("Unable to create bitmap")} | |
rep.size = targetSize | |
NSGraphicsContext.saveGraphicsState() | |
NSGraphicsContext.setCurrentContext(NSGraphicsContext(bitmapImageRep: rep)) | |
block() | |
NSGraphicsContext.restoreGraphicsState() | |
guard let data = rep.representationUsingType(NSBitmapImageFileType.NSPNGFileType, properties: [:]) else { | |
throw Error("Unable to extract bitmap data")} | |
guard let image = NSImage(data: data) else { | |
throw Error("Unable to create image from data")} | |
return image | |
} | |
extension Card { | |
public var faceImage: Image { | |
do { | |
let image = try ImageByDrawingBlock(CGSizeMake(120, 180)) { | |
self.faceString.drawAtPoint(CGPointMake(15, 15)) | |
} | |
return image | |
} catch {print(error); return NSImage()} | |
} | |
} | |
#endif | |
// OS X 10.10 doesn't support GameplayKit | |
// iOS 9 does but doesn't support image rendering of card unicode | |
@available(iOS 9.0, OSX 10.11, *) | |
extension Card { | |
public static var shuffledDeck: [Card] { | |
return (GKRandomSource().arrayByShufflingObjectsInArray(Array(0..<52)) as! [Int]).map{Card($0)} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment