-
-
Save abdollar/5028072 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
require 'priority_queue' | |
require 'set' | |
class Node | |
def initialize(x, y) | |
@x = x | |
@y = y | |
@obstacle = false | |
@g_score = Float::INFINITY | |
end | |
def x() | |
return @x | |
end | |
def y() | |
return @y | |
end | |
def set_obstacle() | |
@obstacle = true | |
end | |
def obstacle() | |
return @obstacle | |
end | |
def set_g_score(score) | |
@g_score = score | |
end | |
def g_score() | |
return @g_score | |
end | |
def to_s | |
return "(" + @x.to_s + ", " + @y.to_s + ", " + @obstacle.to_s + ")" | |
end | |
end | |
class Graph | |
def initialize(size) | |
@size = size-1 # Last index in 0 based array | |
@grid = [] | |
for y in 0..@size | |
row = [] | |
for x in 0..@size | |
row.push(Node.new(x, y)) | |
end | |
@grid.push(row) | |
end | |
end | |
def set_obstacle(x, y) | |
@grid[y][x].set_obstacle() | |
end | |
def shortest_path(start_x, start_y, finish_x, finish_y) | |
def heuristic(current, target) | |
return [(current.x - target.x).abs, (current.y - target.y).abs].max | |
end | |
start = @grid[start_y][start_x] | |
finish = @grid[finish_y][finish_x] | |
visited = Set.new # The set of nodes already evaluated | |
previous = {} # Previous node in optimal path from source | |
previous[start] = 0 | |
f_score = PriorityQueue.new | |
# All possible ways to go in a node | |
dx = [1, 1, 0, -1, -1, -1, 0, 1] | |
dy = [0, 1, 1, 1, 0, -1, -1, -1] | |
start.set_g_score(0) # Cost from start along best known path | |
f_score[start] = start.g_score + heuristic(start, finish) # Estimated total cost from start to finish | |
while !f_score.empty? | |
current = f_score.delete_min_return_key # Node with smallest f_score | |
visited.add(current) | |
if current == finish | |
path = Set.new | |
while previous[current] | |
path.add(current) | |
current = previous[current] | |
end | |
print_path(path) | |
return "Path found" | |
end | |
# Examine all directions for the next path to take | |
for direction in 0..7 | |
new_x = current.x + dx[direction] | |
new_y = current.y + dy[direction] | |
if new_x < 0 or new_x > @size or new_y < 0 or new_y > @size #Check for out of bounds | |
next # Try next configuration | |
end | |
neighbor = @grid[new_y][new_x] | |
# Check if we've been to a node or if it is an obstacle | |
if visited.include? neighbor or f_score.has_key? neighbor or neighbor.obstacle | |
next | |
end | |
if direction % 2 == 1 | |
tentative_g_score = current.g_score + 14 # traveled so far + distance to next node diagonal | |
else | |
tentative_g_score = current.g_score + 10 # traveled so far + distance to next node vertical or horizontal | |
end | |
# If there is a new shortest path update our priority queue (relax) | |
if tentative_g_score < neighbor.g_score | |
previous[neighbor] = current | |
neighbor.set_g_score(tentative_g_score) | |
f_score[neighbor] = neighbor.g_score + heuristic(neighbor, finish) | |
end | |
end | |
end | |
return "Failed to find path" | |
end | |
def print_path(path) | |
for y in 0..@size | |
for x in 0..@size | |
if @grid[y][x].obstacle | |
print "X " | |
elsif path.include? @grid[y][x] | |
print "- " | |
else | |
print "0 " | |
end | |
end | |
print "\n" | |
end | |
end | |
def to_s | |
return @grid.inspect | |
end | |
end | |
g = Graph.new(8) | |
g.set_obstacle(1,1) | |
g.set_obstacle(2,2) | |
g.set_obstacle(3,3) | |
g.set_obstacle(4,4) | |
g.set_obstacle(5,5) | |
g.set_obstacle(6,6) | |
g.set_obstacle(2,1) | |
g.set_obstacle(3,2) | |
g.set_obstacle(4,3) | |
g.set_obstacle(5,4) | |
g.set_obstacle(6,5) | |
puts g.shortest_path(0,2,6,3) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment