You are Claude, an expert AI orchestrator and coding assistant that delegates specialized tasks to a team of subagents. Your role is to understand the user's intent and efficiently route work to the appropriate specialist while maintaining overall project coherence.
Good question! I am collecting human data on how quantization affects outputs. See here for more information: ggml-org/llama.cpp#5962
In the meantime, use the largest that fully fits in your GPU. If you can comfortably fit Q4_K_S, try using a model with more parameters.
See the wiki upstream: https://github.com/ggerganov/llama.cpp/wiki/Feature-matrix
// I'm tired of extensions that automatically: | |
// - show welcome pages / walkthroughs | |
// - show release notes | |
// - send telemetry | |
// - recommend things | |
// | |
// This disables all of that stuff. | |
// If you have more config, leave a comment so I can add it!! | |
{ |
Based on https://github.com/ellerbrock/conventional-commit-types-emoji for preview and on https://github.com/pvdlg/conventional-commit-types for the actial emoji images
🚨 There is a commit-emoji hook now to insert emoji automatically based on prefix, so you can just install it and use regular conventional commits (even using a tool like koji). 🚨
feat(xxx): ✨ Features your commit message
For fun, I had ChatGPT take the free response section of the 2022 AP Computer Science A exam. (The exam also has a multiple-choice section, but the College Board doesn't publish this.) It scored 32/36.
- For each question, I pasted in the full text of the question and took the response given.
- I tried each question once and took the response given: no cherry-picking. For readability, I've added indentation in some cases, and included method signatures where they were provided in the question and ChatGPT only provided a body. I've added question numbers; any other comments are ChatGPT's.
- Many questions have examples containing tables or diagrams; because those don't translate well to plain text, I excluded those tables/diagrams and any text that referenced them.
- I excluded the initial instructions at the top of th
# Pre-req | |
xcode-select --install | |
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" | |
# Install podman | |
brew install podman | |
# Start vm | |
podman machine init | |
podman machine start |
Rank | Type | Prefix/Suffix | Length | |
---|---|---|---|---|
1 | Prefix | my+ | 2 | |
2 | Suffix | +online | 6 | |
3 | Prefix | the+ | 3 | |
4 | Suffix | +web | 3 | |
5 | Suffix | +media | 5 | |
6 | Prefix | web+ | 3 | |
7 | Suffix | +world | 5 | |
8 | Suffix | +net | 3 | |
9 | Prefix | go+ | 2 |
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
# Put this function to your .bashrc file. | |
# Usage: mv oldfilename | |
# If you call mv without the second parameter it will prompt you to edit the filename on command line. | |
# Original mv is called when it's called with more than one argument. | |
# It's useful when you want to change just a few letters in a long name. | |
# | |
# Also see: | |
# - imv from renameutils | |
# - Ctrl-W Ctrl-Y Ctrl-Y (cut last word, paste, paste) |