Created
April 1, 2020 13:27
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glfw stater template
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#include <GLFW/glfw3.h> | |
int main(void) | |
{ | |
GLFWwindow* window; | |
/* Initialize the library */ | |
if (!glfwInit()) | |
return -1; | |
/* Create a windowed mode window and its OpenGL context */ | |
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL); | |
if (!window) | |
{ | |
glfwTerminate(); | |
return -1; | |
} | |
/* Make the window's context current */ | |
glfwMakeContextCurrent(window); | |
/* Loop until the user closes the window */ | |
while (!glfwWindowShouldClose(window)) | |
{ | |
/* Render here */ | |
glClear(GL_COLOR_BUFFER_BIT); | |
/* Swap front and back buffers */ | |
glfwSwapBuffers(window); | |
/* Poll for and process events */ | |
glfwPollEvents(); | |
} | |
glfwTerminate(); | |
return 0; | |
} |
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