Created
August 22, 2018 11:44
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Yet another FPS controller simple script
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class FpsControl : MonoBehaviour { | |
protected Vector2 frame_mouse_position; | |
public Transform h; | |
public Transform v; | |
public float move_speed = 1f; | |
public float h_speed = 360f; | |
public float v_speed = 180f; | |
public float viewAngle = 60f; | |
protected float dt = 1f; | |
void Update() | |
{ | |
dt = Time.deltaTime > 0.1f ? 0.05f : Time.deltaTime; | |
//Debug.Log(Time.deltaTime + " : " + dt); | |
update_movement(); | |
update_looking(); | |
} | |
void update_looking() | |
{ | |
Vector2 mouse = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")); | |
Vector2 delta = mouse - frame_mouse_position; | |
if(delta.sqrMagnitude != 0f) | |
{ | |
if(delta.x != 0f) | |
{ | |
h.Rotate(Vector3.up, delta.x * h_speed * dt); | |
} | |
if(delta.y != 0f) | |
{ | |
v.Rotate(Vector3.right, -delta.y * v_speed * dt); | |
//Debug.Log(v.localEulerAngles); | |
Vector3 local = v.localEulerAngles; | |
if (local.x > viewAngle && local.x < 180f) | |
{ | |
local.y = local.z = 0f; | |
local.x = viewAngle; | |
} | |
if (local.x > 180f && local.x < 360f - viewAngle) | |
{ | |
local.y = local.z = 0f; | |
local.x = 360f - viewAngle; | |
} | |
v.localEulerAngles = local; | |
} | |
} | |
} | |
void update_movement() { | |
Vector3 dir = Vector3.zero; | |
if (Input.GetKey(KeyCode.Q)) | |
{ | |
dir.x = -1f; | |
} | |
else if (Input.GetKey(KeyCode.D)) | |
{ | |
dir.x = 1f; | |
} | |
if (Input.GetKey(KeyCode.Z)) | |
{ | |
dir.z = 1f; | |
} | |
else if (Input.GetKey(KeyCode.S)) | |
{ | |
dir.z = -1f; | |
} | |
transform.Translate(dir * move_speed * dt); | |
} | |
} |
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