Created
June 25, 2018 04:22
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line with points using dd algo
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#include<iostream> | |
#include <GL/gl.h> | |
#include <GL/glut.h> | |
using namespace std; | |
double x1 = 0; | |
double y1 = 0; | |
double x2 = 0; | |
double y2 = 0; | |
void display(void) | |
{ | |
/* clear all pixels */ | |
glClear(GL_COLOR_BUFFER_BIT); | |
glColor3f(1.0, 1.0, 0.0);//(R,G,B) | |
double startX = x1; | |
double startY = y1; | |
double m = (y2 - y1) / (x2 - x1); | |
while(startX <= x2 || startY <= y2){ | |
cout<<"x : "<<startX<<endl; | |
cout<<"y: "<<startY<<endl; | |
glBegin(GL_POINTS); | |
glVertex3f(startX, startY, 0.0); | |
glEnd(); | |
startX++; | |
startY = startY + m; | |
} | |
glFlush(); | |
} | |
void init(void) | |
{ | |
glClearColor(0.0, 0.0, 0.0, 0.0); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
gluOrtho2D(0.0, 400.0, 0, 400.0); | |
} | |
/* | |
* Declare initial window size, position, and display mode | |
* (single buffer and RGBA). Open window with “hello” | |
* in its title bar. Call initialization routines. | |
* Register callback function to display graphics. | |
* Enter main loop and process events. | |
*/ | |
int main(int argc, char** argv) | |
{ | |
cout<<"X1: "; | |
cin>>x1; | |
cout<<"Y1: "; | |
cin>>y1; | |
cout<<"X2: "; | |
cin>>x2; | |
cout<<"Y2: "; | |
cin>>y2; | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowSize(400, 400); | |
//glutInitWindowPosition(400, 400); | |
glutCreateWindow("hello"); | |
init(); | |
glutDisplayFunc(display); | |
glutMainLoop(); | |
return 0; /* ISO C requires main to return int. */ | |
} | |
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