- https://www.khronos.org/vulkan/
- http://renderdoc.org/vulkan-in-30-minutes.html
- https://developer.nvidia.com/Vulkan
- https://developer.nvidia.com/opengl-vulkan
- http://gpuopen.com/say-hello/
- https://github.com/SaschaWillems/Vulkan (examples)
- https://www.khronos.org/files/vulkan10-reference-guide.pdf
- https://www.khronos.org/registry/vulkan/specs/1.0/xhtml/vkspec.html (specs)
- http://gpuopen.com/using-the-vulkan-validation-layers/ (using validation layers)
- https://github.com/nvpro-pipeline/vkcpp (vkcpp, c++, safe vulkan)
- https://github.com/McNopper/Vulkan/ (examples)
- https://developer.nvidia.com/sites/default/files/akamai/gameworks/blog/munich/mschott_vulkan_multi_threading.pdf (vk mt)
- http://gpuopen.com/slides-from-our-the-most-common-vulkan-mistakes-talk/ (vk common mistakes)
- https://www.khronos.org/news/events/moving-to-vulkan-how-to-make-your-3d-graphics-more-explicit
- https://docs.google.com/presentation/d/12YSEcLjyYStNDK9EwhPgRq05oIxpTIqC1GdKgJd_Jt4/edit#slide=id.g17c6be9a5e_1_218 (Exlements of design of explicit graphics APIs)
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November 9, 2016 23:47
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