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Tired of typing
v.get_value()
?
Type~v
instead thanks to this trick. -
Tired of typing
v.animate.set_value(n)
?
Typev@n
instead thanks to this trick.
Last active
March 7, 2024 13:14
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Concise syntax for manim's ValueTrackers
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# Nifty trick to save lots of keystrokes if you use ValueTrackers (at the cost of readability?) | |
# I abused some python operators. @ (originally introduced for matrix multiplication) | |
# is almost never used for anything, so I repurposed it to set the value of a valuetracker | |
# in animated form, so x@0 is equivalent to x.animate.set_value(0) | |
# Also, I repurposed ~ (which is used for bitwise negation, not useful in valuetrackers) | |
# to access the value, so ~x is equivalent to x.get_value() | |
# The implementation is minimalistic | |
class VT(ValueTracker): | |
def __invert__(self): | |
return self.get_value() | |
def __matmul__(self, v): | |
return self.animate.set_value(v) | |
# Demo of use | |
class Test(Scene): | |
def construct(self): | |
# ValueTrackers are created as usual | |
x = VT(0) | |
y = VT(0) | |
# Use ~ to get their values | |
sq = always_redraw(lambda: Square().move_to([~x, ~y, 0])) | |
self.add(sq) | |
# Use @ to animate setting new values | |
self.play(x@4, y@2) | |
self.wait() |
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