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| B…y.BlockSvg | |
| RTL: false | |
| childBlocks_: Array[0] | |
| collapsed_: false | |
| colourHue_: 170 | |
| comment: null | |
| contextMenu: true | |
| deletable_: true | |
| disabled: false | |
| editable_: true |
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| good = [0,1,2,3] | |
| good.append(5) | |
| bad = "Not a list" | |
| bad.append(5) |
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| G1: Trio -> Bool | |
| Link -> True | |
| Zelda -> True | |
| Gannon -> True | |
| G2: Trio -> Bool | |
| Link -> True | |
| Zelda -> True | |
| Gannon -> False | |
| G3: Trio -> Bool | |
| Link -> False |
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| F1: Bool -> Trio | |
| True -> Link | |
| False -> Gannon | |
| F2: Bool -> Trio | |
| True -> Link | |
| False -> Zelda | |
| F3: Bool -> Trio | |
| True -> Link | |
| False -> Link | |
| F4: Bool -> Trio |
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| id Base Curb Weight Acceleration Driveline Hybrid Height Length Width Top Speed Model Year Engine Engine Type Horsepower Make Size Torque Transmission Number Of Forward Gears Classification year highway_mpg city_mpg fuel | |
| 2004 Pontiac GTO Coupé Pontiac 5.7L 8 Cylinder 6 Speed Manual 0 0 0 0 0 0 2004 Pontiac GTO Coupé Pontiac 5.7L 8 Cylinder 8 Cylinder 0 Pontiac 5.7 0 6 Speed Manual 6 Manual transmission 2004 26 16 | |
| 2004 Pontiac GTO Coupé Pontiac 5.7L 8 Cylinder 4 Speed Automatic 0 0 0 0 0 0 2004 Pontiac GTO Coupé Pontiac 5.7L 8 Cylinder 8 Cylinder 0 Pontiac 5.7 0 4 Speed Automatic 4 Automatic transmission 2004 20 15 | |
| 2005 Pontiac GTO Coupé Pontiac 6.0L 8 Cylinder 4 Speed Automatic 0 0 0 0 0 0 2005 Pontiac GTO Coupé Pontiac 6.0L 8 Cylinder 8 Cylinder 0 Pontiac 6 0 4 Speed Automatic 4 Automatic transmission 2005 19 14 | |
| 2005 Pontiac GTO Coupé Pontiac 6.0L 8 Cylinder 6 Speed Manual 0 0 0 0 0 0 2005 Pontiac GTO Coupé Pontiac 6.0L 8 Cylinder 8 Cylinder 0 Pontiac 6 0 6 Speed Manual 6 Manual transmission 2005 |
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| function render() { | |
| aleph = Blockly.svg.cloneNode(true); | |
| aleph.removeAttribute("width"); | |
| aleph.removeAttribute("height"); | |
| aleph.removeChild(aleph.children[0]); | |
| aleph.removeChild(aleph.children[1]); | |
| aleph.removeChild(aleph.children[1]); | |
| if (aleph.children[0].children[1].children[0] !== undefined) { | |
| aleph.children[0].removeChild(aleph.children[0].children[0]); | |
| aleph.children[0].children[0].removeAttribute("transform"); |
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| // The raw blocks | |
| Blockly.Msg.TYPE_CHECK = "check type of" | |
| Blockly.Msg.DICT_KEYS = "get all keys of " | |
| Blockly.Msg.DICT_GET = "get value of key" | |
| Blockly.Msg.DICT_GET_TO = "from" | |
| Blockly.Msg.DICTS_CREATE_WITH_INPUT_WITH = "dict of" | |
| Blockly.Msg.DICTS_CREATE_WITH_TOOLTIP = "Create a new dictionary" | |
| Blockly.Msg.DICTS_CREATE_EMPTY_TITLE = "Create empty dict" | |
| Blockly.Msg.DICTS_CREATE_WITH_CONTAINER_TITLE_ADD = "key-value pairs" |
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| # Comment | |
| # Should these be broken up by Scene? By Sprite? | |
| # Do we use "eval" to parse values? | |
| # Style collection of widgets | |
| .style: | |
| property: value | |
| # Variables |
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| Spyral: | |
| * Event unregistering | |
| - All events in a namespace | |
| - A specific namespace -> handler mapping | |
| * Move animation code into Sprites | |
| * Get rid of sprite.update | |
| * Let Scenes be actors | |
| * Fix AggregateSprites | |
| * Add sprite.kill | |
| * Fix clock bug |
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