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"""Perlin noise implementation.""" | |
# Licensed under ISC | |
from itertools import product | |
import math | |
import random | |
def smoothstep(t): | |
"""Smooth curve with a zero derivative at 0 and 1, making it useful for | |
interpolating. |
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""" | |
Minimal character-level Vanilla RNN model. Written by Andrej Karpathy (@karpathy) | |
BSD License | |
""" | |
import numpy as np | |
# data I/O | |
data = open('input.txt', 'r').read() # should be simple plain text file | |
chars = list(set(data)) | |
data_size, vocab_size = len(data), len(chars) |
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void rayTriangle(RayResult& result, const btVector3& raySource, const btVector3& rayDir, const btVector3& v0, const btVector3& v1, const btVector3& v2, unsigned int tri) const | |
{ | |
btVector3 edge1 = v1 - v0; | |
btVector3 edge2 = v2 - v0; | |
btVector3 P = rayDir.cross(edge2); | |
float det = edge1.dot(P); | |
if (det <= 0) | |
return; |
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#!/usr/bin/env python3 | |
# -*- coding: utf-8 -*- | |
# Licensed under WTFPL or the Unlicense or CC0. | |
# This uses Python 3, but it's easy to port to Python 2 by changing | |
# strings to u'xx'. | |
import itertools | |
def num2chinese(num, big=False, simp=True, o=False, twoalt=False): |
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#include <cuda_runtime.h> | |
#include <cstring> | |
#include <cstdlib> | |
#include <vector> | |
#include <string> | |
#include <iostream> | |
#include <stdio.h> | |
#include "caffe/caffe.hpp" |
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import re | |
from cPickle import dump | |
from requests import get | |
DEFAULT_TICKERS = ['goog', 'aapl'] | |
URL = 'http://www.sec.gov/cgi-bin/browse-edgar?CIK={}&Find=Search&owner=exclude&action=getcompany' | |
CIK_RE = re.compile(r'.*CIK=(\d{10}).*') | |
cik_dict = {} | |
for ticker in DEFAULT_TICKERS: |
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/* | |
* linux 2.6.37-3.x.x x86_64, ~100 LOC | |
* gcc-4.6 -O2 semtex.c && ./a.out | |
* 2010 [email protected], salut! | |
* | |
* update may 2013: | |
* seems like centos 2.6.32 backported the perf bug, lol. | |
* jewgold to 115T6jzGrVMgQ2Nt1Wnua7Ch1EuL9WXT2g if you insist. | |
*/ |
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urlencode() { | |
# urlencode <string> | |
old_lc_collate=$LC_COLLATE | |
LC_COLLATE=C | |
local length="${#1}" | |
for (( i = 0; i < length; i++ )); do | |
local c="${1:$i:1}" | |
case $c in |
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// Triangle_opengl_3_1 | |
// A cross platform version of | |
// http://www.opengl.org/wiki/Tutorial:_OpenGL_3.1_The_First_Triangle_%28C%2B%2B/Win%29 | |
// with some code from http://www.lighthouse3d.com/opengl/glsl/index.php?oglexample1 | |
// and from the book OpenGL Shading Language 3rd Edition, p215-216 | |
// Daniel Livingstone, October 2010 | |
#include <GL/glew.h> | |
#define FREEGLUT_STATIC | |
#include <GL/freeglut.h> |