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class Game | |
def initialize | |
@player = Player.new | |
@gui = GUI.new(self) | |
end | |
attr :player, :gui | |
class Player | |
attr_accessor :hit_points, :max_hit_points | |
def health | |
(max_hit_points.to_f / hit_points.to_f * 100).to_i | |
end | |
end | |
class GUI | |
def initialize game | |
@game = game | |
end | |
attr :game | |
def display_health | |
puts game.player.health | |
end | |
end | |
end | |
g = Game.new | |
g.player.max_hit_points = 10 | |
g.player.hit_points = 12 | |
g.gui.display_health |
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HEALTH: 83 |
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$ pry | |
2.0.0 (Object#main):0 > class Game | |
2.0.0 0 * | |
2.0.0 0 * def initialize | |
2.0.0 0 * @player = Player.new | |
2.0.0 0 * @gui = GUI.new(self) | |
2.0.0 0 * end | |
2.0.0 0 * attr :player, :gui | |
2.0.0 0 * | |
2.0.0 0 * class Player | |
2.0.0 0 * attr_accessor :hit_points, :max_hit_points | |
2.0.0 0 * | |
2.0.0 0 * def health | |
2.0.0 0 * (max_hit_points.to_f / hit_points.to_f * 100).to_i | |
2.0.0 0 * end | |
2.0.0 0 * end | |
2.0.0 0 * | |
2.0.0 0 * class GUI | |
2.0.0 0 * def initialize game | |
2.0.0 0 * @game = game | |
2.0.0 0 * end | |
2.0.0 0 * attr :game | |
2.0.0 0 * | |
2.0.0 0 * def display_health | |
2.0.0 0 * puts "HEALTH: #{game.player.health}" | |
2.0.0 0 * end | |
2.0.0 0 * end | |
2.0.0 0 * end | |
=> nil | |
2.0.0 (Object#main):0 > | |
2.0.0 (Object#main):0 > g = Game.new | |
=> #<Game:0x007fa88a881de8 | |
@gui=#<Game::GUI:0x007fa88a881d48 @game=#<Game:0x007fa88a881de8 ...>>, | |
@player=#<Game::Player:0x007fa88a881d98>> | |
2.0.0 (Object#main):0 > g.player.max_hit_points = 10 | |
=> 10 | |
2.0.0 (Object#main):0 > g.player.hit_points = 12 | |
=> 12 | |
2.0.0 (Object#main):0 > g.gui.display_health | |
HEALTH: 83 | |
=> nil |
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