First compile
make
Then run with by setting the IPHONE_SDK env var first:
IPHONE_SDK=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk
tell dyld what libraries to use and run the app:
IPHONE_SIMULATOR_ROOT=$IPHONE_SDK \
DYLD_SHARED_REGION=avoid \
DYLD_ROOT_PATH=$IPHONE_SDK \
DYLD_FALLBACK_FRAMEWORK_PATH=$IPHONE_SDK/System/Library/Frameworks \
DYLD_FALLBACK_LIBRARY_PATH=$IPHONE_SDK/usr/lib \
DYLD_FALLBACK_FRAMEWORK_PATH=$IPHONE_SDK/System/Library/Frameworks \
DYLD_FALLBACK_LIBRARY_PATH=$IPHONE_SDK/usr/lib \
./t