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| function initParticles() { | |
| _particles = _this.initClass(ParticlePhysics, new VerletIntegrator()); | |
| _particles.addBehavior(new EdgeBehavior(false, true)); | |
| _gravity = new Force(new Vector2(0, 200)); | |
| _particles.addBehavior(_gravity); | |
| _collision = new Collision(); | |
| _particles.addBehavior(_collision); | |
| _emitter = _this.initClass(Emitter, new Vector2(Stage.width/2, Stage.height/2), 0); | |
| _emitter.addInitializer(makeVisible); | |
| _emitter.tick = 0; | |
| _particles.addEmitter(_emitter); | |
| _repulse = new Attractor(new Vector2(0, -99999), 100, -3500); | |
| _particles.addBehavior(_repulse); | |
| _particles.addBehavior(new ResetBehavior(needsReset)); | |
| _particles.addBehavior(new ColorBehavior()); | |
| } | |
| function initSprites() { | |
| for (var i = 0; i < 750; i++) { | |
| var sprite = PIXI.Sprite.fromImage('assets/images/particle.png'); | |
| sprite.width = sprite.height = 40; | |
| sprite.visible = false; | |
| sprite.anchor.x = sprite.anchor.y = 0.5; | |
| sprite.position.y = -9999; | |
| sprite.tint = 0x43b2ff; | |
| sprite.color = new Color('#ffffff'); | |
| _this.container.addChild(sprite); | |
| var particle = new Particle(new Vector2(), 0.2, 17); | |
| particle.sprite = sprite; | |
| particle.saveTo = sprite.position; | |
| _emitter.addToPool(particle); | |
| } | |
| } | |
| function loop() { | |
| _gravity.force.x = Utils.range(Mobile.Accelerometer.x, -5, 5, -70, 70); | |
| _particles.update(); | |
| } |
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