Created
March 15, 2016 18:09
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let noop = function() { | |
}; | |
export default class ArcadeController { | |
static factory(moveStartCallback, moveCallback, fireCallback, cbContext) { | |
return new Phaser.ArcadeController(this.game, moveStartCallback, moveCallback, fireCallback, cbContext) | |
} | |
constructor(game, moveStartCallback = noop, moveCallback = noop, fireCallback = noop, callbackContext) { | |
game.input.holdRate = 150; | |
game.input.touch.consumeDocumentTouches(); | |
game.input.onTap.add(this.onTap, this); | |
game.input.onHold.add(this.onHold, this); | |
game.input.onUp.add(this.onUp, this); | |
this.movePointer = null; | |
this.touchStartX = null; | |
this.lastMoveX = null; | |
this.moveStartCallback = moveStartCallback.bind(callbackContext); | |
this.moveCallback = moveCallback.bind(callbackContext); | |
this.fireCallback = fireCallback.bind(callbackContext); | |
this.game = game; | |
} | |
onTap(pointer) { | |
this.fireCallback(pointer.x); | |
} | |
onHold(pointer) { | |
if (!this.movePointer) { | |
this.movePointer = pointer; | |
this.game.input.addMoveCallback(this.onMove, this); | |
this.touchStartX = pointer.x; | |
this.moveStartCallback(pointer.x); | |
} | |
} | |
onUp(pointer) { | |
if (this.movePointer == pointer) { | |
this.game.input.deleteMoveCallback(this.onMove, this); | |
this.movePointer = null; | |
} | |
} | |
onMove(pointer, x, y) { | |
if (pointer == this.movePointer) { | |
let dx = x - this.touchStartX; | |
this.moveCallback(x, dx); | |
this.lastMoveX = x; | |
} | |
} | |
resetTouch(x = this.lastMoveX) { | |
this.touchStartX = x; | |
} | |
} | |
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import monkeypatch from './PhaserMonkeyPatch'; | |
import ArcadeControl from './ArcadeControl'; | |
monkeypatch(ArcadeControl, ArcadeControl.factory); | |
var game = new Phaser.Game(...); | |
let controller = new game.add.arcadeController(onMoveStart, onMove, onFire); | |
onMoveStart(x) { | |
console.log('move started:', x); | |
} | |
onMove(x, dx) { | |
console.log('moved to:', x); | |
console.log('move distance:', dx); | |
} | |
onFire(x) { | |
console.log('fired from:', x); | |
} |
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import { camelCase } from 'lodash'; | |
function defaultFactoryFn() { | |
return function() { | |
console.error('No factory function provided to monkey patch class', name); | |
} | |
} | |
export default function(klass, factoryFn = defaultFactoryFn) { | |
console.log('monkey patching:', klass.name); | |
Phaser[klass.name] = klass; | |
Phaser.GameObjectFactory.prototype[camelCase(klass.name)] = factoryFn; | |
} |
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