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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace A03 | |
{ | |
enum Suit { Clubs = 9827, Diamonds = 9830, Hearts = 9829, Spades = 9824 } | |
enum Rank { Ace = 1, Deuce, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King } | |
struct Card : IComparable | |
{ | |
#region Props | |
public Suit Suit { get; } | |
public Rank Rank { get; } | |
#endregion Props | |
#region Constructor | |
public Card(Rank rank, Suit suite) | |
{ | |
Suit = suite; | |
Rank = rank; | |
} | |
#endregion Constructor | |
#region Public methods | |
public override string ToString() | |
{ | |
return string.Format($"{(char)Suit} {Rank}"); | |
} | |
public int CompareTo(object obj) | |
{ | |
if (obj.GetType() != typeof(Card)) throw new ArgumentException(); | |
Card rightHandCard = (Card)obj; | |
if (this.Equals(rightHandCard)) return 0; | |
else if (Rank == rightHandCard.Rank) | |
{ | |
return (Suit > rightHandCard.Suit) ? 1 : -1; | |
} | |
else | |
{ | |
return (Rank > rightHandCard.Rank) ? 1 : -1; | |
} | |
} | |
public override bool Equals(object obj) | |
{ | |
if (obj == null || GetType() != obj.GetType()) | |
return false; | |
Card c = (Card)obj; | |
if ((int)Rank == (int)c.Rank) | |
return true; | |
return false; | |
//return base.Equals(obj); | |
} | |
public static bool operator ==(Card c1, Card c2) | |
{ | |
return c1.Equals(c2); | |
} | |
public static bool operator !=(Card c1, Card c2) | |
{ | |
return !(c1 == c2); | |
} | |
public static bool operator >(Card c1, Card c2) | |
{ | |
if ((int)c1.Rank == (int)c2.Rank) | |
return false; | |
else if ((int)c1.Rank > (int)c2.Rank) | |
return true; | |
else | |
return ((int)c1.Suit > (int)c2.Suit) ? true : false; | |
} | |
public static bool operator <(Card c1, Card c2) | |
{ | |
return ((int)c1.Rank == (int)c2.Rank) ? false : !(c1 > c2); | |
} | |
public override int GetHashCode() | |
{ | |
int r = (int)Rank; | |
int s = (int)Suit; | |
return (r * s) * 17; | |
} | |
#endregion Public methods | |
#region Private methods | |
private bool Equals(Card c) | |
{ | |
if (c == null || GetType() != c.GetType()) | |
return false; | |
else | |
return (c.GetHashCode() == GetHashCode()) ? true : false; | |
} | |
#endregion Private methods | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace A03 | |
{ | |
class Deck | |
{ | |
#region Props | |
public List<Card> Cards { get; private set; } | |
#endregion Props | |
#region Constructors | |
public Deck() { Cards = NewDeck(); } | |
public Deck(List<Card> cardDeck) { Cards = cardDeck; } | |
#endregion Constructors | |
#region Public methods | |
public static List<Card> NewDeck() | |
{ | |
List<Card> requestedDeck = new List<Card>(); | |
foreach (Rank r in Enum.GetValues(typeof(Rank))) | |
foreach (Suit s in Enum.GetValues(typeof(Suit))) | |
requestedDeck.Add(new Card(r, s)); | |
requestedDeck.Reverse(); | |
return requestedDeck; | |
} | |
public void Shuffle() | |
{ | |
Random rnd = new Random(); | |
for (int i = Cards.Count() - 1; i > 1; i--) | |
{ | |
int rndNumber = rnd.Next(0, i); | |
Card placeHolderCard = Cards[rndNumber]; | |
Cards[rndNumber] = Cards[i]; | |
Cards[i] = placeHolderCard; | |
} | |
} | |
public List<Card> Deal(int i = 5) | |
{ | |
if (i > Cards.Count || i < 0) throw new ArgumentOutOfRangeException(); | |
List<Card> cardsToDeal = Cards.GetRange(0, i); | |
Cards.RemoveRange(0, i); | |
return cardsToDeal; | |
} | |
public override string ToString() | |
{ | |
StringBuilder sb = new StringBuilder(); | |
for (int i = 0; i < Cards.Count() / 4; i++) | |
{ | |
for (int j = 0; j < 4; j++) | |
{ | |
string insert = string.Format($"{Cards[j + (i * 4)],-9:-9}"); | |
sb.Insert(0, insert); | |
} | |
sb.Insert(0, "\n"); | |
} | |
return sb.ToString(); | |
} | |
#endregion Public methods | |
} | |
} |
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