Created
May 2, 2015 02:48
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public int GameOver(int f, int value[]) | |
{ | |
int comp = board[f]; | |
int rival; | |
int i; | |
int u, d, l, r, ul, ur, dl, dr; | |
int cnt0, cnt1, cnt2, cnt3; | |
int cnt0b, cnt1b, cnt2b, cnt3b; | |
int f0a, f0b, f1a, f1b, f2a, f2b, f3a, f3b; | |
int f0c, f0d, f1c, f1d, f2c, f2d, f3c, f3d; | |
int tmp; | |
cnt0 = cnt1 = cnt2 = cnt3 = 1; | |
cnt0b = cnt1b = cnt2b = cnt3b = 0; | |
u = d = l = r = ul = ur = dl = dr = f; | |
f0a = f0b = f0c = f0d = f1a = f1b = f1c = f1d = f2a = f2b = f2c = f2d = f3a = f3b = f3c = f3d = 1; | |
if(comp!=EMPTY && comp!=BORDER) // 2 | |
{ | |
rival = board[f] == HUMAN ? COMP : HUMAN;; // 4a ? 4b : 4c | |
for(i=1 ; i<4 ; i++) // 5 | |
{ | |
// horizontal | |
if(f0c!=0) //6 | |
{ | |
if((tmp = board[++r]) != BORDER) // 8 | |
if(f0a!=0) // 10 | |
if(tmp==comp) { // 11 | |
cnt0++; // 12 | |
} | |
else | |
{ | |
f0a = 0; //13 | |
if(tmp==EMPTY) cnt0b++; //15 | |
else f0c = 0; //16 | |
} | |
else | |
if(tmp!=rival) cnt0b++; // 18 | |
else f0c = 0; // 19 | |
else | |
f0c = 0; // 9 | |
} | |
if(f0d!=0) // 7 | |
{ | |
if((tmp = board[--l]) != BORDER) // 21 | |
if(f0b!=0) // 22 | |
if(tmp==comp) { // 23 | |
cnt0++; // 24 | |
} | |
else | |
{ | |
f0b = 0; // 25 | |
if(tmp==EMPTY) cnt0b++; // 26, 27 | |
else f0d = 0; // 28 | |
} | |
else | |
if(tmp!=rival) cnt0b++; | |
else f0d = 0; | |
else // 23 | |
f0d = 0; | |
} | |
// links unten -> rechts oben | |
if(f1c!=0) // 20 | |
{ | |
if((tmp = board[ur+=14]) != BORDER) | |
if(f1a!=0) | |
if(tmp==comp) cnt1++; | |
else | |
{ | |
f1a = 0; | |
if(tmp==EMPTY) cnt1b++; | |
else f1c = 0; | |
} | |
else | |
if(tmp!=rival) cnt1b++; | |
else f1c = 0; | |
else | |
f1c = 0; | |
} | |
if(f1d!=0) | |
{ | |
if((tmp = board[dl-=14]) != BORDER) | |
if(f1b!=0) | |
if(tmp==comp) cnt1++; | |
else | |
{ | |
f1b = 0; | |
if(tmp==EMPTY) cnt1b++; | |
else f1d = 0; | |
} | |
else | |
if(tmp!=rival) cnt1b++; | |
else f1d = 0; | |
else | |
f1d = 0; | |
} | |
// links oben -> rechts unten | |
if(f2c!=0) | |
{ | |
if((tmp = board[ul+=12]) != BORDER) | |
if(f2a!=0) | |
if(tmp==comp) cnt2++; | |
else | |
{ | |
f2a = 0; | |
if(tmp==EMPTY) cnt2b++; | |
else f2c = 0; | |
} | |
else | |
if(tmp!=rival) cnt2b++; | |
else f2c = 0; | |
else | |
f2c = 0; | |
} | |
if(f2d!=0) | |
{ | |
if((tmp = board[dr-=12]) != BORDER) | |
if(f2b!=0) | |
if(tmp==comp) cnt2++; | |
else | |
{ | |
f2b = 0; | |
if(tmp==EMPTY) cnt2b++; | |
else f2d = 0; | |
} | |
else | |
if(tmp!=rival) cnt2b++; | |
else f2d = 0; | |
else | |
f2d = 0; | |
} | |
// vertikal | |
if(f3c!=0) | |
{ | |
if((tmp = board[u+=13]) != BORDER) | |
if(f3a!=0) | |
if(tmp==comp) cnt3++; | |
else | |
{ | |
f3a = 0; | |
if(tmp==EMPTY) cnt3b++; | |
else f3c = 0; | |
} | |
else | |
if(tmp!=rival) cnt3b++; | |
else f3c = 0; | |
else | |
f3c = 0; | |
} | |
if(f3d!=0) | |
{ | |
if((tmp = board[d-=13]) != BORDER) | |
if(f3b!=0) | |
if(tmp==comp) cnt3++; | |
else | |
{ | |
f3b = 0; | |
if(tmp==EMPTY) cnt3b++; | |
else f3d = 0; | |
} | |
else | |
if(tmp!=rival) cnt3b++; | |
else f3d = 0; | |
else | |
f3d = 0; | |
} | |
} | |
// Wertigkeit des Zuges bestimmen | |
value[0] = 0; | |
if((cnt0b + cnt0)>3) | |
value[0] = (cnt0-1)*6 + cnt0b; | |
if((cnt1b + cnt1)>3) | |
value[0] += (cnt1-1)*6 + cnt1b; | |
if((cnt2b + cnt2)>3) | |
value[0] += (cnt2-1)*6 + cnt2b; | |
if((cnt3b + cnt3)>3) | |
value[0] += (cnt3-1)*6 + cnt3b; | |
if(cnt0>3 || cnt1>3 ||cnt2>3 ||cnt3>3) | |
return ONE_HAS_WON; | |
for(i=3 ; i<10 ; i++) | |
if(field[i]<156) | |
return GAME_NOT_OVER; | |
return BOARD_FULL; | |
} | |
return GAME_NOT_OVER; | |
} |
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