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Nearest neighbor search structure made simple. Performance is between sqrt(N) and N -- but fast enough for many purposes
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template<typename T> | |
class SplitIterator | |
{ | |
const float pivot; | |
typename vector<T>::const_iterator left, right, it; | |
const typename vector<T>::const_iterator begin, end; | |
public: | |
SplitIterator(const vector<T> &points, T origin) : pivot{origin.x()}, begin{points.begin()}, end{points.end()} { | |
assert (std::is_sorted(points.begin(), points.end(), [](T a, T b) { return a.x() < b.x(); });) | |
right = std::upper_bound(begin, end, origin, [](T a, T b) { return a.x() < b.x(); }); | |
left = right - 1; | |
++(*this); | |
} | |
const T& operator*() const { | |
return *it; | |
} | |
void operator++() { | |
it = (left >= begin and (right >= end or pivot - left->x() < right->x() - pivot)) ? (left--) : (right++); | |
} | |
bool good(float min_distance) const { | |
return it != end and std::abs(it->x() - pivot) < min_distance; | |
} | |
}; |
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