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#include <stdio.h> | |
const char gamer[3] = "XO"; | |
int same_size(char a[], char b[]) | |
{ | |
int i; | |
for(i = 0;; i++) { | |
if(a[i] == '\0' || b[i] == '\0') { | |
return a[i] == b[i]; | |
} | |
} | |
} | |
void printer(char game[], char selector[]) | |
{ | |
if(!same_size(game, selector)) { | |
puts("TicTacToe printer input is not correct."); | |
return; | |
} | |
printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"); | |
puts("tic tac toe\n"); | |
char charrow[] = " %c | %c | %c | %c %c %c\n"; | |
char placer[] = "---+---+--- |"; | |
int i; | |
for(i = 0; i < 3; i++) { | |
printf(charrow, | |
game[3*i], game[3*i+1], game[3*i+2], | |
selector[3*i], selector[3*i+1], selector[3*i+2]); | |
if(i < 2) | |
puts(placer); | |
} | |
puts(""); | |
} | |
int select(char game[], char selector[], int runde) | |
{ | |
if(!same_size(game, selector)) { | |
puts("select input is wrong."); | |
return -1; | |
} | |
char selected[2]; | |
int selected_pos = -1; | |
int dead_game = 1; | |
int i; | |
for(i = 0; game[i] != '\0'; i++) { | |
if(game[i] == ' ') { | |
dead_game = 0; | |
break; | |
} | |
} | |
while(!dead_game) { | |
printf("\n%c ist am Zug\n\n", gamer[runde%2]); | |
printf("Bitte wählen Sie eine Position: "); | |
scanf("%1s", selected); | |
int match = 0; | |
for(i = 0; selector[i] != '\0'; i++) { | |
if(selector[i] == selected[0]) { | |
selected_pos = i; | |
match = 1; | |
break; | |
} | |
} | |
if(!match) | |
puts("\nDas Feld existiert nicht."); | |
else if(game[selected_pos] != ' ') { | |
puts("\nDas Feld ist belegt."); | |
match = 0; | |
} | |
if(match) break; | |
} | |
return selected_pos; | |
} | |
char winner(char game[]) | |
{ | |
if(!same_size(game, "123456789")) { | |
puts("winner input has not the correct size"); | |
return '\0'; | |
} | |
int winnerstrikes[8][3] = { | |
{0, 1, 2}, | |
{3, 4, 5}, | |
{6, 7, 8}, | |
{0, 3, 6}, | |
{1, 4, 7}, | |
{2, 5, 8}, | |
{0, 4, 8}, | |
{2, 4, 6} | |
}; | |
int i; | |
for(i = 0; i < 8; i++) { | |
if(game[winnerstrikes[i][0]] == game[winnerstrikes[i][1]] && | |
game[winnerstrikes[i][0]] == game[winnerstrikes[i][2]] && | |
game[winnerstrikes[i][0]] != ' ') { | |
return game[winnerstrikes[i][0]]; | |
} | |
} | |
for(i = 0; i < 9; i++) { | |
if(game[i] == ' ') { | |
return ' '; | |
} | |
} | |
return '\0'; | |
} | |
int ki(char game[], int runde) | |
{ | |
char my = runde%2; | |
int my_char = gamer[my]; | |
int i, j; | |
int selecting[9] = {0, 0, 0, 0, 0, 0, 0, 0, 0}; | |
int gamefield[9] = {1, 1, 1, 1, 1, 1, 1, 1, 1}; | |
for(i = 0; i < 9; i++) { | |
if(game[i] != ' ') { | |
if(game[i] == my_char) | |
gamefield[i] = 2; | |
else | |
gamefield[i] = 0; | |
} | |
} | |
int combi[8][3] = { | |
{0, 1, 2}, | |
{3, 4, 5}, | |
{6, 7, 8}, | |
{0, 3, 6}, | |
{1, 4, 7}, | |
{2, 5, 8}, | |
{0, 4, 8}, | |
{2, 4, 6} | |
}; | |
for(i = 0; i < 8; i++) { | |
for(j = 0; j < 3; j++) { | |
int s = combi[i][j]; | |
if(gamefield[s] != 1) continue; | |
int s1 = gamefield[combi[i][(j + 1) % 3]]; | |
int s2 = gamefield[combi[i][(j + 2) % 3]]; | |
// X X 32 | |
// O O 16 | |
// X - 8 | |
// - X 8 | |
// - O 4 | |
// O - 4 | |
// - - 2 | |
// O X 1 | |
// X O 1 | |
// | |
// 2 == X == MY | |
// 0 == O == Other | |
// 1 == - == Empty | |
if (s1 == 2 && s2 == 2) selecting[s] += 32; | |
if (s1 == 0 && s2 == 0) selecting[s] += 16; | |
if ((s1 == 2 && s2 == 1) || (s1 == 1 && s2 == 2)) selecting[s] += 8; | |
if ((s1 == 0 && s2 == 1) || (s1 == 1 && s2 == 0)) selecting[s] += 4; | |
if (s1 == 1 && s2 == 1) selecting[s] += 2; | |
if ((s1 == 0 && s2 == 2) || (s1 == 2 && s2 == 0)) selecting[s] += 1; | |
} | |
} | |
int choosed = -1; | |
for(i = 0; i < 9; i++) { | |
if(gamefield[i] == 1) { | |
if(choosed == -1 || selecting[i] > selecting[choosed]) | |
choosed = i; | |
} | |
} | |
return choosed; | |
} | |
int main() | |
{ | |
char game[10] = " "; | |
char selector[10] = "wersdfxcv"; | |
int runde = 0; | |
while(winner(game) == ' ') { | |
printer(game, selector); | |
int selected; | |
if(runde%2 == 0) | |
selected = select(game, selector, runde); | |
else | |
selected = ki(game, runde); | |
if(selected >= 0 && game[selected] == ' ') { | |
game[selected] = gamer[runde++ % 2]; | |
} | |
} | |
printer(game, selector); | |
switch(winner(game)) { | |
case 'X': | |
case 'O': | |
printf("Spieler %c hat gewonnen.\n", winner(game)); | |
break; | |
case '\0': | |
puts("Es ist unentschieden."); | |
} | |
return 0; | |
} |
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