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@adewale
Created May 20, 2026 23:44
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Failing to understand the planar unit-distance problem with a toy demonstration
"""Toy demonstration of the planar unit-distance idea.
This does NOT reproduce OpenAI's construction. It shows the mechanism:
if an arithmetic system gives you more same-length difference vectors, then after
rescaling those vectors to length 1, the point set has more unit-distance pairs.
"""
from math import sqrt
def square_norm(a, b):
# Gaussian integers a + bi: the square-grid length squared.
return a * a + b * b
def triangular_norm(a, b):
# Toy richer arithmetic: triangular/Eisenstein lattice.
# Vector = a*(1,0) + b*(1/2, sqrt(3)/2)
# length^2 = a^2 + a*b + b^2
return a * a + a * b + b * b
def vectors_with_norm(norm, target, search=30):
return sorted(
(a, b)
for a in range(-search, search + 1)
for b in range(-search, search + 1)
if (a, b) != (0, 0) and norm(a, b) == target
)
def count_edges(width, height, vectors):
points = {(x, y) for x in range(width) for y in range(height)}
edges = set()
for x, y in points:
for dx, dy in vectors:
q = (x + dx, y + dy)
if q in points:
edges.add(tuple(sorted(((x, y), q))))
return len(edges)
def explain(label, norm, target, width=25, height=25):
vectors = vectors_with_norm(norm, target)
scale = sqrt(target)
print("\n" + label)
print("squared length before rescaling:", target)
print("rescale all coordinates by:", f"1/{scale:.3f}")
print("same-length directions:", len(vectors))
print("sample directions:", vectors[:12])
print(
f"unit-distance edges in a {width}x{height} finite patch:",
count_edges(width, height, vectors),
)
if __name__ == "__main__":
explain(
"1. Plain square grid: only immediate neighbors count",
square_norm,
1,
)
explain(
"2. Clever square/Gaussian grid: hidden diagonal jumps also count",
square_norm,
65,
)
explain(
"3. Toy richer arithmetic: more same-length directions",
triangular_norm,
91,
)
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