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March 7, 2015 01:11
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Physx in OF test (pyramid drop)
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#include "ofApp.h" | |
using namespace physx; | |
#define actorFlags PxActorTypeSelectionFlag::eRIGID_DYNAMIC | PxActorTypeSelectionFlag::eRIGID_STATIC | |
PxDefaultAllocator defaultAllocator; | |
PxDefaultErrorCallback defaultErrorCallback; | |
const PxReal extent = 4; | |
const PxReal halfExtent = extent * 0.5; | |
const PxU32 size = 80; | |
//-------------------------------------------------------------- | |
void ofApp::setup(){ | |
foundation = PxCreateFoundation(PX_PHYSICS_VERSION, defaultAllocator, defaultErrorCallback); | |
physics = PxCreatePhysics(PX_PHYSICS_VERSION, *foundation, PxTolerancesScale()); | |
dispatcher = PxDefaultCpuDispatcherCreate(4); | |
PxSceneDesc sceneDesc(physics->getTolerancesScale()); | |
sceneDesc.gravity = PxVec3(0, -100, 0); | |
sceneDesc.cpuDispatcher = dispatcher; | |
sceneDesc.filterShader = PxDefaultSimulationFilterShader; | |
scene = physics->createScene(sceneDesc); | |
material = physics->createMaterial(0.5, 0.4, 0.4); | |
// material = physics->createMaterial(0.5, 0.4, 1.1); party mode | |
boxPrimitive.setUseVbo(true); | |
boxPrimitive.set(extent, extent, extent, 1, 1, 1); | |
doPhysics = true; | |
keyPressed(' '); | |
cam.setPosition(-175, 15, 50); | |
cam.lookAt(ofVec3f(0, 0, 0)); | |
lightNode.setParent(cam); | |
lightNode.setPosition(0, 0, 0); | |
shader.load("shader"); | |
physicsSpeed = 1; | |
ofSetFrameRate(60); | |
ofSetVerticalSync(true); | |
ofEnableDepthTest(); | |
ofEnableAlphaBlending(); | |
} | |
//-------------------------------------------------------------- | |
void ofApp::update(){ | |
float now = ofGetElapsedTimef(); | |
if(ofGetFrameNum() > 1) { | |
scene->simulate(now - lastRender); | |
scene->fetchResults(true); | |
} | |
lastRender = now; | |
} | |
//-------------------------------------------------------------- | |
void ofApp::draw(){ | |
ofBackgroundGradient(ofColor::darkGray * 0.3, ofColor::darkGray * 0.05); | |
float t = ofGetElapsedTimef(); | |
cam.begin(); | |
shader.begin(); | |
ofFloatColor c = ofColor::aquamarine; | |
shader.setUniform3f("brushColor", c.r, c.g, c.b); | |
ofFloatColor a = ofColor::aqua * 0.2; | |
shader.setUniform3f("ambient", a.r, a.g, a.b); | |
float reflectivity = 0.9; | |
float intensity = 0.9; | |
ofVec3f lightVec = lightNode.getGlobalPosition(); | |
shader.setUniform4f("lightPosition", lightVec.x, lightVec.y, lightVec.z, 1.0); | |
shader.setUniform3f("lightReflectivity", reflectivity, reflectivity, reflectivity); | |
shader.setUniform3f("lightIntensity", intensity, intensity, intensity); | |
shader.setUniform1f("t", t); | |
PxU32 actorCount = scene->getNbActors(actorFlags); | |
vector<PxRigidActor*> actors(actorCount); | |
if(actorCount) { | |
scene->getActors(actorFlags, (PxActor**)&actors[0], actorCount); | |
for(PxRigidActor * actor : actors) { | |
PxU32 numShapes = actor->getNbShapes(); | |
vector<PxShape*> shapes(numShapes); | |
actor->getShapes(&shapes[0], numShapes); | |
for(PxShape * shape : shapes) { | |
const PxMat44 shapePose(PxShapeExt::getGlobalPose(*shape, *actor)); | |
ofMatrix4x4 modelMat((float *)&shapePose); | |
ofMatrix3x3 normalMat(modelMat._mat[0].x,modelMat._mat[0].y,modelMat._mat[0].z, | |
modelMat._mat[1].x,modelMat._mat[1].y,modelMat._mat[1].z, | |
modelMat._mat[2].x,modelMat._mat[2].y,modelMat._mat[2].z); | |
normalMat.invert(); | |
normalMat.transpose(); | |
shader.setUniformMatrix3f("normalMatrix", normalMat); | |
shader.setUniformMatrix4f("modelMatrix", modelMat); | |
boxPrimitive.getMesh().draw(); | |
} | |
} | |
} | |
shader.end(); | |
cam.end(); | |
ofDrawBitmapStringHighlight(ofToString((int)ofGetFrameRate()), ofVec2f(20, 20)); | |
} | |
//-------------------------------------------------------------- | |
void ofApp::keyPressed(int key){ | |
if(key == ' ') { | |
PxU32 actorCount = scene->getNbActors(actorFlags); | |
vector<PxRigidActor*> actors(actorCount); | |
scene->getActors(actorFlags, (PxActor**)&actors[0], actorCount); | |
scene->removeActors((PxActor **)&actors[0], actorCount); | |
PxRigidStatic * groundPlane = PxCreatePlane(*physics, PxPlane(0, 1, 0, 0), *material); | |
scene->addActor(*groundPlane); | |
PxTransform t(PxVec3(0,100,0)); | |
PxShape* shape = physics->createShape(PxBoxGeometry(halfExtent, halfExtent, halfExtent), *material); | |
int count = 0; | |
for(PxU32 i=0; i<size;i++) { | |
for(PxU32 j=0;j<size-i;j++) { | |
PxTransform localTm(PxVec3(PxReal(j*2) - PxReal(size-i), PxReal(i*2+1), 0) * halfExtent); | |
PxRigidDynamic* body = physics->createRigidDynamic(t.transform(localTm)); | |
body->attachShape(*shape); | |
PxRigidBodyExt::updateMassAndInertia(*body, 1.0f); | |
scene->addActor(*body); | |
count++; | |
} | |
} | |
shape->release(); | |
cout << count << endl; | |
} else if(key == 'v') { | |
doPhysics = !doPhysics; | |
} | |
} | |
//-------------------------------------------------------------- | |
void ofApp::keyReleased(int key){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseMoved(int x, int y ){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseDragged(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mousePressed(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::mouseReleased(int x, int y, int button){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::windowResized(int w, int h){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::gotMessage(ofMessage msg){ | |
} | |
//-------------------------------------------------------------- | |
void ofApp::dragEvent(ofDragInfo dragInfo){ | |
} |
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#pragma once | |
#include "ofMain.h" | |
#include "ofxGrabCam.h" | |
#define _DEBUG | |
#include "PxPhysicsAPI.h" | |
#undef _DEBUG | |
class ofApp : public ofBaseApp{ | |
public: | |
void setup(); | |
void update(); | |
void draw(); | |
void keyPressed(int key); | |
void keyReleased(int key); | |
void mouseMoved(int x, int y ); | |
void mouseDragged(int x, int y, int button); | |
void mousePressed(int x, int y, int button); | |
void mouseReleased(int x, int y, int button); | |
void windowResized(int w, int h); | |
void dragEvent(ofDragInfo dragInfo); | |
void gotMessage(ofMessage msg); | |
physx::PxFoundation * foundation; | |
physx::PxPhysics * physics; | |
physx::PxDefaultCpuDispatcher * dispatcher; | |
physx::PxScene * scene; | |
physx::PxMaterial * material; | |
float lastRender; | |
ofxGrabCam cam; | |
ofShader shader; | |
ofNode lightNode; | |
ofBoxPrimitive boxPrimitive; | |
bool doPhysics; | |
float physicsSpeed; | |
}; |
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