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Attention: the list was moved to
https://github.com/dypsilon/frontend-dev-bookmarks
This page is not maintained anymore, please update your bookmarks.
Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000| require 'tumblr_client' | |
| require 'mechanize' | |
| require 'date' | |
| require 'yaml' | |
| require 'uri' | |
| Tumblr.configure do |config| | |
| config.consumer_key = "consumer_key" | |
| config.consumer_secret = "consumer_secret" | |
| config.oauth_token = "oath_token" |
| Latency Comparison Numbers (~2012) | |
| ---------------------------------- | |
| L1 cache reference 0.5 ns | |
| Branch mispredict 5 ns | |
| L2 cache reference 7 ns 14x L1 cache | |
| Mutex lock/unlock 25 ns | |
| Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
| Compress 1K bytes with Zippy 3,000 ns 3 us | |
| Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
| Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
To run this, you can try:
curl -ksO https://gist.githubusercontent.com/nicerobot/2697848/raw/uninstall-node.sh
chmod +x ./uninstall-node.sh
./uninstall-node.sh
rm uninstall-node.sh
As configured in my dotfiles.
start new:
tmux
start new with session name:
| // Reconstruct worldspace depth value from z/w depth buffer | |
| float depth = -(z_near * z_far) / (zbuffer_depth * (z_far - z_near) - z_far); | |
| // Compute screenspace coordinate of pixel | |
| float2 screenspace = (float2(pixel.xy) / float2(viewport_size.xy)) * 2.0f - 1.0f; | |
| // Get direction of ray from camera through pixel | |
| float3 ray_direction = normalize(camera_forward + camera_right * screenspace.x - camera_up * screenspace.y); | |
| // Reconstruct world position from depth: depth in z buffer is distance to picture plane, not camera |
| #! /usr/bin/env python | |
| """ Convert values between RGB hex codes and xterm-256 color codes. | |
| Nice long listing of all 256 colors and their codes. Useful for | |
| developing console color themes, or even script output schemes. | |
| Resources: | |
| * http://en.wikipedia.org/wiki/8-bit_color | |
| * http://en.wikipedia.org/wiki/ANSI_escape_code |