Created
February 14, 2010 01:08
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// This is bloody ugly, but it works! Hooray! | |
// One of the early NEHE tutorials, compiled using: | |
// gcc -framework GLUT -framework OpenGL triangle_square_colour_rotate.c -o triangle_square_colour_rotate -Wall | |
#include <stdio.h> | |
#ifdef __APPLE__ | |
#include <GLUT/glut.h> | |
#else | |
#include <GL/glut.h> /* glut.h includes gl.h and glu.h*/ | |
#endif | |
GLvoid InitGL(GLvoid); | |
GLvoid DrawGLScene(GLvoid); | |
GLvoid ReSizeGLScene(int width, int height); | |
GLvoid DoIdle(GLvoid); | |
GLfloat triangle_angle = 0.0f; | |
GLfloat quad_angle = 0.0f; | |
GLvoid ReSizeGLScene(int width, int height) | |
{ | |
if (height == 0) { | |
height = 1; | |
} | |
glViewport(0, 0, width, height); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 0.1f, 100.0f); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
} | |
GLvoid ProcessKeys(unsigned char key, int x, int y) { | |
if (key == 'q') | |
exit(0); | |
if (key == 'f') | |
glutPostRedisplay(); | |
} | |
GLvoid DoIdle(GLvoid) { | |
glutPostRedisplay(); | |
} | |
GLvoid InitGL(GLvoid) | |
{ | |
glShadeModel(GL_SMOOTH); | |
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
glClearDepth(1.0f); | |
glEnable(GL_DEPTH_TEST); | |
glDepthFunc(GL_LEQUAL); | |
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); | |
} | |
GLvoid DrawGLScene(GLvoid) | |
{ | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
glLoadIdentity(); | |
glTranslatef(-1.5f, 0.0f, -6.0f); | |
glRotatef(triangle_angle, 0.0f, 1.0f, 0.0f); | |
glBegin(GL_TRIANGLES); | |
glColor3f(1.0f, 0.0f, 0.0f); | |
glVertex3f(0.0f, 1.0f, 0.0f); | |
glColor3f(0.0f, 1.0f, 0.0f); | |
glVertex3f(-1.0f,-1.0f, 0.0f); | |
glColor3f(0.0f, 0.0f, 1.0f); | |
glVertex3f(1.0f,-1.0f, 0.0f); | |
glEnd(); | |
glLoadIdentity(); | |
glTranslatef(1.5f, 0.0f, -6.0f); | |
glRotatef(quad_angle, 1.0f, 0.0f, 0.0f); | |
glColor3f(0.5f, 0.5f, 1.0f); | |
glBegin(GL_QUADS); | |
glVertex3f(-1.0f, 1.0f, 0.0f); | |
glVertex3f( 1.0f, 1.0f, 0.0f); | |
glVertex3f( 1.0f,-1.0f, 0.0f); | |
glVertex3f(-1.0f,-1.0f, 0.0f); | |
glEnd(); | |
triangle_angle += 0.2f; | |
quad_angle -= 0.15f; | |
glFlush(); | |
glutSwapBuffers(); | |
} | |
int main(int argc, char** argv) | |
{ | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); | |
glutInitWindowSize(800, 600); | |
glutInitWindowPosition(200, 200); | |
glutCreateWindow(argv[0]); | |
glutDisplayFunc(DrawGLScene); | |
glutReshapeFunc(ReSizeGLScene); | |
glutKeyboardFunc(ProcessKeys); | |
glutIdleFunc(DoIdle); | |
InitGL(); | |
glutMainLoop(); | |
return 0; | |
} |
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